ecere/gfx/3D/Object: computeLightVector flag to avoid always recomputing uselessly
[sdk] / ecere / src / gfx / 3D /
drwxr-xr-x   ..
-rw-r--r-- 18218 Camera.ec
-rw-r--r-- 7725 Matrix.ec
-rw-r--r-- 26502 Mesh.ec
-rw-r--r-- 47492 Object.ec
-rw-r--r-- 4158 Plane.ec
-rw-r--r-- 8040 Quaternion.ec
-rw-r--r-- 10922 Vector3D.ec
drwxr-xr-x - meshes
drwxr-xr-x - models