{
public:
bool root:1, viewSpace:1, ownMesh:1, translucent:1, flipWindings:1, keysLoaded:1, transform:1, mesh:1, light:1, camera:1, localMatrixSet:1;
+ bool computeLightVectors:1;
int hierarchy:16:16;
};
{
nVertices += child.mesh.nVertices;
flags |= child.mesh.flags;
+ this.flags.computeLightVectors |= child.flags.computeLightVectors;
}
}