ecere/gfx/3D/Object: computeLightVector flag to avoid always recomputing uselessly
[sdk] / ecere / src / gfx / 3D / meshes /
drwxr-xr-x   ..
-rw-r--r-- 5473 Cube.ec
-rw-r--r-- 7980 SkyBox.ec
-rw-r--r-- 4004 Sphere.ec