mouseWindow = rootWindow ? rootWindow.GetAtPosition(x,y, true, false, null) : null;
if((guiApp.windowMoving && !guiApp.windowIsResizing) || guiApp.windowScrolling)
- guiApp.SetCurrentCursor(guiApp.windowMoving, guiApp.systemCursors[moving]);
+ guiApp.SetCurrentCursor(mouseWindow, guiApp.systemCursors[moving]);
else if(mouseWindow)
{
modalWindow = mouseWindow.FindModal();
rx = guiApp.resizeX;
ry = guiApp.resizeY;
if((rex && rey) || (rx && ry))
- guiApp.SetCurrentCursor(guiApp.windowMoving, guiApp.systemCursors[sizeNWSE]);
+ guiApp.SetCurrentCursor(mouseWindow, guiApp.systemCursors[sizeNWSE]);
else if((rex && ry) || (rx && rey))
- guiApp.SetCurrentCursor(guiApp.windowMoving, guiApp.systemCursors[sizeNESW]);
+ guiApp.SetCurrentCursor(mouseWindow, guiApp.systemCursors[sizeNESW]);
else if((ry || rey) && (!rx && !rex))
- guiApp.SetCurrentCursor(guiApp.windowMoving, guiApp.systemCursors[sizeNS]);
+ guiApp.SetCurrentCursor(mouseWindow, guiApp.systemCursors[sizeNS]);
else if((rx || rex) && (!ry && !rey))
- guiApp.SetCurrentCursor(guiApp.windowMoving, guiApp.systemCursors[sizeWE]);
+ guiApp.SetCurrentCursor(mouseWindow, guiApp.systemCursors[sizeWE]);
}
else if(!modalWindow && !guiApp.windowCaptured &&
mouseWindow.IsMouseResizing(x, y, mouseWindow.size.w, mouseWindow.size.h,
if(cursorWindow)
{
for(; !cursorWindow.cursor && !cursorWindow.style.nonClient && cursorWindow.rootWindow != cursorWindow; cursorWindow = cursorWindow.parent);
- guiApp.SetCurrentCursor(cursorWindow, cursorWindow.cursor ? cursorWindow.cursor : guiApp.systemCursors[arrow]);
+ guiApp.SetCurrentCursor(mouseWindow, cursorWindow.cursor ? cursorWindow.cursor : guiApp.systemCursors[arrow]);
}
else if(modalWindow)
{
- guiApp.SetCurrentCursor(null, guiApp.systemCursors[arrow]);
+ guiApp.SetCurrentCursor(mouseWindow, guiApp.systemCursors[arrow]);
}
else if(guiApp.interimWindow)
{
if(guiApp.interimWindow.cursor)
- guiApp.SetCurrentCursor(guiApp.interimWindow, guiApp.interimWindow.cursor);
+ guiApp.SetCurrentCursor(mouseWindow, guiApp.interimWindow.cursor);
else
guiApp.SetCurrentCursor(mouseWindow, mouseWindow.cursor ? mouseWindow.cursor : guiApp.systemCursors[arrow]);
}