- vbovertex[0].vertex[0] = (short)( vx3 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[0].vertex[1] = (short)( vy3 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[0].texcoord0[0] = (short)( tx1 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[0].texcoord0[1] = (short)( ty1 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[0].color = imageBuffer->color;
- vbovertex[1].vertex[0] = (short)( vx1 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[1].vertex[1] = (short)( vy1 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[1].texcoord0[0] = (short)( tx1 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[1].texcoord0[1] = (short)( ty0 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[1].color = imageBuffer->color;
- vbovertex[2].vertex[0] = (short)( vx2 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[2].vertex[1] = (short)( vy2 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[2].texcoord0[0] = (short)( tx0 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[2].texcoord0[1] = (short)( ty1 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[2].color = imageBuffer->color;
- vbovertex[3].vertex[0] = (short)( vx0 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[3].vertex[1] = (short)( vy0 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[3].texcoord0[0] = (short)( tx0 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[3].texcoord0[1] = (short)( ty0 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[3].color = imageBuffer->color;
- vbovertex[4].vertex[0] = (short)( vx2 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[4].vertex[1] = (short)( vy2 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[4].texcoord0[0] = (short)( tx0 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[4].texcoord0[1] = (short)( ty1 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[4].color = imageBuffer->color;
- vbovertex[5].vertex[0] = (short)( vx1 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[5].vertex[1] = (short)( vy1 * DM_VERTEX_VERTEX_NORMFACTOR );
- vbovertex[5].texcoord0[0] = (short)( tx1 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[5].texcoord0[1] = (short)( ty0 * DM_VERTEX_TEXCOORD_NORMFACTOR );
- vbovertex[5].color = imageBuffer->color;
-
- vbovertex += 6;
+ vboVertex[0].vertex[0] = (short)( vx3 * DM_VERTEX_NORMFACTOR );
+ vboVertex[0].vertex[1] = (short)( vy3 * DM_VERTEX_NORMFACTOR );
+ vboVertex[0].texcoord0[0] = (short)( tx1 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[0].texcoord0[1] = (short)( ty1 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[0].color = imageBuffer->color;
+ vboVertex[0].extcolor = imageBuffer->extcolor;
+ vboVertex[1].vertex[0] = (short)( vx1 * DM_VERTEX_NORMFACTOR );
+ vboVertex[1].vertex[1] = (short)( vy1 * DM_VERTEX_NORMFACTOR );
+ vboVertex[1].texcoord0[0] = (short)( tx1 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[1].texcoord0[1] = (short)( ty0 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[1].color = imageBuffer->color;
+ vboVertex[1].extcolor = imageBuffer->extcolor;
+ vboVertex[2].vertex[0] = (short)( vx2 * DM_VERTEX_NORMFACTOR );
+ vboVertex[2].vertex[1] = (short)( vy2 * DM_VERTEX_NORMFACTOR );
+ vboVertex[2].texcoord0[0] = (short)( tx0 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[2].texcoord0[1] = (short)( ty1 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[2].color = imageBuffer->color;
+ vboVertex[2].extcolor = imageBuffer->extcolor;
+ vboVertex[3].vertex[0] = (short)( vx0 * DM_VERTEX_NORMFACTOR );
+ vboVertex[3].vertex[1] = (short)( vy0 * DM_VERTEX_NORMFACTOR );
+ vboVertex[3].texcoord0[0] = (short)( tx0 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[3].texcoord0[1] = (short)( ty0 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[3].color = imageBuffer->color;
+ vboVertex[3].extcolor = imageBuffer->extcolor;
+ vboVertex[4].vertex[0] = (short)( vx2 * DM_VERTEX_NORMFACTOR );
+ vboVertex[4].vertex[1] = (short)( vy2 * DM_VERTEX_NORMFACTOR );
+ vboVertex[4].texcoord0[0] = (short)( tx0 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[4].texcoord0[1] = (short)( ty1 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[4].color = imageBuffer->color;
+ vboVertex[4].extcolor = imageBuffer->extcolor;
+ vboVertex[5].vertex[0] = (short)( vx1 * DM_VERTEX_NORMFACTOR );
+ vboVertex[5].vertex[1] = (short)( vy1 * DM_VERTEX_NORMFACTOR );
+ vboVertex[5].texcoord0[0] = (short)( tx1 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[5].texcoord0[1] = (short)( ty0 * DM_TEXCOORD_NORMFACTOR );
+ vboVertex[5].color = imageBuffer->color;
+ vboVertex[5].extcolor = imageBuffer->extcolor;
+
+ vboVertex += 6;