if(memberType.type == noHeadClass || memberType.type == normalClass || memberType.type == structClass)
((void (*)(void *, void *))(void *)((Property)thisMember).Set)(data, value.p);
else
- ((void (*)(void *, int))(void *)((Property)thisMember).Set)(data, value.i);
+ {
+ // TODO: Complete and improve this type of stuff throughout
+ if(!strcmp(memberType.dataTypeString, "float"))
+ {
+ ((void (*)(void *, float))(void *)((Property)thisMember).Set)(data, value.f);
+ }
+ else if(!strcmp(memberType.dataTypeString, "double"))
+ {
+ ((void (*)(void *, double))(void *)((Property)thisMember).Set)(data, value.d);
+ }
+ else if(!strcmp(memberType.dataTypeString, "int64"))
+ {
+ ((void (*)(void *, int64))(void *)((Property)thisMember).Set)(data, value.i64);
+ }
+ else
+ {
+ ((void (*)(void *, int))(void *)((Property)thisMember).Set)(data, value.i);
+ }
+ }
}
}
}