void * windowData;
CreationActivationOption creationActivation;
GLCapabilities glCapabilities;
- glCapabilities = { true, true, true, true, true, true, true, true, false, true, true, true, true, true, true, true };
+ glCapabilities = { true, true, true, true, true, true, true, true, true /*false*/, true, true, true, true, true, true, true };
struct
{
bool active:1; // true if window and ancestors are active