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ecere/gui/Window: Enabling OpenGL Shaders by default
author
Jerome St-Louis
<jerome@ecere.com>
Wed, 3 Aug 2016 23:47:41 +0000
(19:47 -0400)
committer
Jerome St-Louis
<jerome@ecere.com>
Thu, 4 Aug 2016 00:25:26 +0000
(20:25 -0400)
- Shaders version is now superior in all aspects
ecere/src/gui/Window.ec
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diff --git
a/ecere/src/gui/Window.ec
b/ecere/src/gui/Window.ec
index
182c359
..
48e7f0a
100644
(file)
--- a/
ecere/src/gui/Window.ec
+++ b/
ecere/src/gui/Window.ec
@@
-9939,7
+9939,7
@@
private:
void * windowData;
CreationActivationOption creationActivation;
GLCapabilities glCapabilities;
- glCapabilities = { true, true, true, true, true, true, true, true,
false
, true, true, true, true, true, true, true };
+ glCapabilities = { true, true, true, true, true, true, true, true,
true /*false*/
, true, true, true, true, true, true, true };
struct
{
bool active:1; // true if window and ancestors are active