ecere/gfx3D/OpenGLDisplayDriver: Fixed broken fog density
[sdk] / ecere / src / gfx / drivers / OpenGLDisplayDriver.ec
1 // We were using PBUFFER for alpha compositing on Linux before, but it does not seem to work, nor be required anymore.
2 // #define USEPBUFFER
3
4 namespace gfx::drivers;
5
6 // OpenGL Extensions
7 #if defined(__unix__) || defined(__APPLE__)
8
9 #if !defined(__MINGW32__)
10 #define GL_GLEXT_PROTOTYPES
11 #endif
12
13 #ifdef ECERE_MINIGLX
14
15 //#include <GL/miniglx.h>
16
17 #else
18
19 #if defined(__ANDROID__)
20
21 #else
22
23 #define property _property
24 #define new _new
25 #define class _class
26
27 #define Window    X11Window
28 #define Cursor    X11Cursor
29 #define Font      X11Font
30 #define Display   X11Display
31 #define Time      X11Time
32 #define KeyCode   X11KeyCode
33 #define Picture   X11Picture
34 #define uint _uint
35
36 #include <X11/Xlib.h>
37 #include <X11/Xutil.h>
38 #include <GL/glx.h>
39 #include <X11/extensions/XShm.h>
40 #include <sys/ipc.h>
41 #include <sys/shm.h>
42 #include <X11/extensions/Xrender.h>
43 #include <X11/extensions/shape.h>
44
45 #undef Window
46 #undef Cursor
47 #undef Font
48 #undef Display
49 #undef Time
50 #undef KeyCode
51 #undef Picture
52 #undef uint
53 #undef new
54 #undef property
55 #undef class
56
57 #endif
58
59 #endif
60
61 #endif
62
63 #if defined(__APPLE__)
64 #include <OpenGl/gl.h>
65 #endif
66
67 #if defined(__WIN32__) || defined(__unix__) || defined(__APPLE__)
68
69 #if defined(__WIN32__)
70 #define WIN32_LEAN_AND_MEAN
71 #undef _WIN32_WINNT
72 #define _WIN32_WINNT 0x0502
73 #define String Sting_
74 #include <windows.h>
75 #undef String
76 #endif
77
78 #if defined(__ANDROID__)
79
80 #include <GLES/gl.h>
81 #include <EGL/egl.h>
82
83 #else
84
85 #include <GL/gl.h>
86 #include <GL/glext.h>
87
88 #endif
89
90 import "Display"
91
92 #if defined(__unix__) || defined(__APPLE__)
93
94 #ifndef __ANDROID__
95 import "XInterface"
96 #endif
97
98 #endif
99
100 static double nearPlane = 1;
101
102 #define glLoadMatrix glLoadMatrixd
103 #define glMultMatrix glMultMatrixd
104 #define glGetMatrix  glGetDoublev
105 #define glTranslate glTranslated
106 #define glScale glScaled
107
108 /*
109 #define glVertex3v glVertex3dv
110 #define glNormal3v glNormal3dv
111 */
112
113 /*
114 //#ifdef VERTEX_FORMAT_DOUBLE
115
116 #define glLoadMatrix glLoadMatrixd
117 #define glMultMatrix glMultMatrixd
118 #define glGetMatrix  glGetDoublev
119 #define glVertex3v glVertex3dv
120 #define glNormal3v glNormal3dv
121 #define glTranslate glTranslated
122 #define glScale glScaled
123 //#define GL_VERTEX_FORMAT   GL_DOUBLE
124
125 #else
126
127 #define glLoadMatrix glLoadMatrixf
128 #define glMultMatrix glMultMatrixf
129 #define glGetMatrix  glGetFloatv
130 #define glVertex3v glVertex3fv
131 #define glNormal3v glNormal3fv
132 #define glTranslate glTranslatef
133 #define glScale glScalef
134 //#define GL_VERTEX_FORMAT   GL_FLOAT
135
136 #endif
137 */
138
139 #define GL_ARRAY_BUFFER_ARB            0x8892
140 #define GL_ELEMENT_ARRAY_BUFFER_ARB    0x8893
141 #define GL_STATIC_DRAW_ARB             0x88E4
142 #define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
143 #define GL_SEPARATE_SPECULAR_COLOR     0x81FA
144
145 #define GL_MULTISAMPLE_ARB             0x809D
146
147 #if defined(__WIN32__)
148
149 #define WGL_SAMPLE_BUFFERS_ARB              0x2041
150 #define WGL_SAMPLES_ARB                     0x2042
151
152 #define  WGL_WGLEXT_VERSION   1
153 #define  WGL_FRONT_COLOR_BUFFER_BIT_ARB   0x00000001
154 #define  WGL_BACK_COLOR_BUFFER_BIT_ARB   0x00000002
155 #define  WGL_DEPTH_BUFFER_BIT_ARB   0x00000004
156 #define  WGL_STENCIL_BUFFER_BIT_ARB   0x00000008
157 #define  WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
158 #define  WGL_DRAW_TO_WINDOW_ARB   0x2001
159 #define  WGL_DRAW_TO_BITMAP_ARB   0x2002
160 #define  WGL_ACCELERATION_ARB   0x2003
161 #define  WGL_NEED_PALETTE_ARB   0x2004
162 #define  WGL_NEED_SYSTEM_PALETTE_ARB   0x2005
163 #define  WGL_SWAP_LAYER_BUFFERS_ARB   0x2006
164 #define  WGL_SWAP_METHOD_ARB   0x2007
165 #define  WGL_NUMBER_OVERLAYS_ARB   0x2008
166 #define  WGL_NUMBER_UNDERLAYS_ARB   0x2009
167 #define  WGL_TRANSPARENT_ARB   0x200A
168 #define  WGL_TRANSPARENT_RED_VALUE_ARB   0x2037
169 #define  WGL_TRANSPARENT_GREEN_VALUE_ARB   0x2038
170 #define  WGL_TRANSPARENT_BLUE_VALUE_ARB   0x2039
171 #define  WGL_TRANSPARENT_ALPHA_VALUE_ARB   0x203A
172 #define  WGL_TRANSPARENT_INDEX_VALUE_ARB   0x203B
173 #define  WGL_SHARE_DEPTH_ARB   0x200C
174 #define  WGL_SHARE_STENCIL_ARB   0x200D
175 #define  WGL_SHARE_ACCUM_ARB   0x200E
176 #define  WGL_SUPPORT_GDI_ARB   0x200F
177 #define  WGL_SUPPORT_OPENGL_ARB   0x2010
178 #define  WGL_DOUBLE_BUFFER_ARB   0x2011
179 #define  WGL_STEREO_ARB   0x2012
180 #define  WGL_PIXEL_TYPE_ARB   0x2013
181 #define  WGL_COLOR_BITS_ARB   0x2014
182 #define  WGL_RED_BITS_ARB   0x2015
183 #define  WGL_RED_SHIFT_ARB   0x2016
184 #define  WGL_GREEN_BITS_ARB   0x2017
185 #define  WGL_GREEN_SHIFT_ARB   0x2018
186 #define  WGL_BLUE_BITS_ARB   0x2019
187 #define  WGL_BLUE_SHIFT_ARB   0x201A
188 #define  WGL_ALPHA_BITS_ARB   0x201B
189 #define  WGL_ALPHA_SHIFT_ARB   0x201C
190 #define  WGL_ACCUM_BITS_ARB   0x201D
191 #define  WGL_ACCUM_RED_BITS_ARB   0x201E
192 #define  WGL_ACCUM_GREEN_BITS_ARB   0x201F
193 #define  WGL_ACCUM_BLUE_BITS_ARB   0x2020
194 #define  WGL_ACCUM_ALPHA_BITS_ARB   0x2021
195 #define  WGL_DEPTH_BITS_ARB   0x2022
196 #define  WGL_STENCIL_BITS_ARB   0x2023
197 #define  WGL_AUX_BUFFERS_ARB   0x2024
198 #define  WGL_NO_ACCELERATION_ARB   0x2025
199 #define  WGL_GENERIC_ACCELERATION_ARB   0x2026
200 #define  WGL_FULL_ACCELERATION_ARB   0x2027
201 #define  WGL_SWAP_EXCHANGE_ARB   0x2028
202 #define  WGL_SWAP_COPY_ARB   0x2029
203 #define  WGL_SWAP_UNDEFINED_ARB   0x202A
204 #define  WGL_TYPE_RGBA_ARB   0x202B
205 #define  WGL_TYPE_COLORINDEX_ARB   0x202C
206 #define  ERROR_INVALID_PIXEL_TYPE_ARB   0x2043
207 #define  ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB   0x2054
208 #define  WGL_DRAW_TO_PBUFFER_ARB   0x202D
209 #define  WGL_MAX_PBUFFER_PIXELS_ARB   0x202E
210 #define  WGL_MAX_PBUFFER_WIDTH_ARB   0x202F
211 #define  WGL_MAX_PBUFFER_HEIGHT_ARB   0x2030
212 #define  WGL_PBUFFER_LARGEST_ARB   0x2033
213 #define  WGL_PBUFFER_WIDTH_ARB   0x2034
214 #define  WGL_PBUFFER_HEIGHT_ARB   0x2035
215 #define  WGL_PBUFFER_LOST_ARB   0x2036
216 #define  ERROR_INVALID_PIXEL_TYPE_EXT   0x2043
217 #define  WGL_NUMBER_PIXEL_FORMATS_EXT   0x2000
218 #define  WGL_DRAW_TO_WINDOW_EXT   0x2001
219 #define  WGL_DRAW_TO_BITMAP_EXT   0x2002
220 #define  WGL_ACCELERATION_EXT   0x2003
221 #define  WGL_NEED_PALETTE_EXT   0x2004
222 #define  WGL_NEED_SYSTEM_PALETTE_EXT   0x2005
223 #define  WGL_SWAP_LAYER_BUFFERS_EXT   0x2006
224 #define  WGL_SWAP_METHOD_EXT   0x2007
225 #define  WGL_NUMBER_OVERLAYS_EXT   0x2008
226 #define  WGL_NUMBER_UNDERLAYS_EXT   0x2009
227 #define  WGL_TRANSPARENT_EXT   0x200A
228 #define  WGL_TRANSPARENT_VALUE_EXT   0x200B
229 #define  WGL_SHARE_DEPTH_EXT   0x200C
230 #define  WGL_SHARE_STENCIL_EXT   0x200D
231 #define  WGL_SHARE_ACCUM_EXT   0x200E
232 #define  WGL_SUPPORT_GDI_EXT   0x200F
233 #define  WGL_SUPPORT_OPENGL_EXT   0x2010
234 #define  WGL_DOUBLE_BUFFER_EXT   0x2011
235 #define  WGL_STEREO_EXT   0x2012
236 #define  WGL_PIXEL_TYPE_EXT   0x2013
237 #define  WGL_COLOR_BITS_EXT   0x2014
238 #define  WGL_RED_BITS_EXT   0x2015
239 #define  WGL_RED_SHIFT_EXT   0x2016
240 #define  WGL_GREEN_BITS_EXT   0x2017
241 #define  WGL_GREEN_SHIFT_EXT   0x2018
242 #define  WGL_BLUE_BITS_EXT   0x2019
243 #define  WGL_BLUE_SHIFT_EXT   0x201A
244 #define  WGL_ALPHA_BITS_EXT   0x201B
245 #define  WGL_ALPHA_SHIFT_EXT   0x201C
246 #define  WGL_ACCUM_BITS_EXT   0x201D
247 #define  WGL_ACCUM_RED_BITS_EXT   0x201E
248 #define  WGL_ACCUM_GREEN_BITS_EXT   0x201F
249 #define  WGL_ACCUM_BLUE_BITS_EXT   0x2020
250 #define  WGL_ACCUM_ALPHA_BITS_EXT   0x2021
251 #define  WGL_DEPTH_BITS_EXT   0x2022
252 #define  WGL_STENCIL_BITS_EXT   0x2023
253 #define  WGL_AUX_BUFFERS_EXT   0x2024
254 #define  WGL_NO_ACCELERATION_EXT   0x2025
255 #define  WGL_GENERIC_ACCELERATION_EXT   0x2026
256 #define  WGL_FULL_ACCELERATION_EXT   0x2027
257 #define  WGL_SWAP_EXCHANGE_EXT   0x2028
258 #define  WGL_SWAP_COPY_EXT   0x2029
259 #define  WGL_SWAP_UNDEFINED_EXT   0x202A
260 #define  WGL_TYPE_RGBA_EXT   0x202B
261 #define  WGL_TYPE_COLORINDEX_EXT   0x202C
262 #define  WGL_DRAW_TO_PBUFFER_EXT   0x202D
263 #define  WGL_MAX_PBUFFER_PIXELS_EXT   0x202E
264 #define  WGL_MAX_PBUFFER_WIDTH_EXT   0x202F
265 #define  WGL_MAX_PBUFFER_HEIGHT_EXT   0x2030
266 #define  WGL_OPTIMAL_PBUFFER_WIDTH_EXT   0x2031
267 #define  WGL_OPTIMAL_PBUFFER_HEIGHT_EXT   0x2032
268 #define  WGL_PBUFFER_LARGEST_EXT   0x2033
269 #define  WGL_PBUFFER_WIDTH_EXT   0x2034
270 #define  WGL_PBUFFER_HEIGHT_EXT   0x2035
271 #define  WGL_DEPTH_FLOAT_EXT   0x2040
272 #define  WGL_SAMPLE_BUFFERS_3DFX   0x2060
273 #define  WGL_SAMPLES_3DFX   0x2061
274 #define  WGL_SAMPLE_BUFFERS_EXT   0x2041
275 #define  WGL_SAMPLES_EXT   0x2042
276 #define  WGL_GENLOCK_SOURCE_MULTIVIEW_I3D   0x2044
277 #define  WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D   0x2045
278 #define  WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D   0x2046
279 #define  WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D   0x2047
280 #define  WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D   0x2048
281 #define  WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D   0x2049
282 #define  WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D   0x204A
283 #define  WGL_GENLOCK_SOURCE_EDGE_RISING_I3D   0x204B
284 #define  WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D   0x204C
285 #define  WGL_GAMMA_TABLE_SIZE_I3D   0x204E
286 #define  WGL_GAMMA_EXCLUDE_DESKTOP_I3D   0x204F
287 #define  WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D   0x2050
288 #define  WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D   0x2051
289 #define  WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D   0x2052
290 #define  WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D   0x2053
291 #define  WGL_ARB_buffer_region   1
292 #define  WGL_ARB_extensions_string   1
293 #define  WGL_ARB_pixel_format   1
294 #define  WGL_ARB_make_current_read   1
295 #define  WGL_ARB_pbuffer   1
296 #define  WGL_EXT_display_color_table   1
297 #define  WGL_EXT_extensions_string   1
298 #define  WGL_EXT_make_current_read   1
299 #define  WGL_EXT_pbuffer   1
300 #define  WGL_EXT_pixel_format   1
301 #define  WGL_EXT_swap_control   1
302 #define  WGL_WGL_EXT_depth_float   1
303 #define  WGL_WGL_3DFX_multisample   1
304 #define  WGL_WGL_EXT_multisample   1
305 #define  WGL_NV_allocate_memory   1
306
307 /*
308 typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
309 typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
310 typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
311 typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
312 typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
313 */
314
315 /*
316 typedef int (APIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
317 typedef int (APIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
318 typedef int (APIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
319 typedef int (APIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, int size, const GLvoid *data, GLenum usage);
320 */
321 typedef int (APIENTRY * PFNWGLCHOOSEPIXELFORMATARBPROC) ();
322 typedef void * (APIENTRY * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
323 typedef HDC (APIENTRY * PFNWGLGETPBUFFERDCARBPROC) (void * hPbuffer);
324 typedef int (APIENTRY * PFNWGLRELEASEPBUFFERDCARBPROC) (void * hPbuffer, HDC hDC);
325 typedef BOOL (APIENTRY * PFNWGLDESTROYPBUFFERARBPROC) (void * hPbuffer);
326 typedef BOOL (APIENTRY * PFNWGLQUERYPBUFFERARBPROC) (void * hPbuffer, int iAttribute, int *piValue);
327 typedef const char * (APIENTRY * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
328 typedef BOOL (APIENTRY * PFNWGLBINDTEXIMAGEARBPROC) (void * hPbuffer, int iBuffer);
329 typedef BOOL (APIENTRY * PFNWGLRELEASETEXIMAGEARBPROC) (void * hPbuffer, int iBuffer);
330
331 static PFNGLMAPBUFFERARBPROC glMapBufferARB = null;
332 static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = null;
333 static PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = null;
334 static PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB = null;
335 static PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = null;
336 static PFNGLLOCKARRAYSEXTPROC glLockArraysEXT = null;
337 static PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT = null;
338 static PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = null;
339
340 static PFNGLGENBUFFERSARBPROC glGenBuffersARB = null;
341 static PFNGLBINDBUFFERARBPROC glBindBufferARB = null;
342 static PFNGLBUFFERDATAARBPROC glBufferDataARB = null;
343 static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = null;
344 static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = null;
345 static PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = null;
346 static PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB = null;
347 static PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB = null;
348 static PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB = null;
349 static PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB = null;
350 static PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB = null;
351 static PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB = null;
352 static PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB = null;
353
354 #ifdef WGL_WGLEXT_PROTOTYPES
355 extern BOOL WINAPI wglSwapIntervalEXT (int);
356 extern int WINAPI wglGetSwapIntervalEXT (void);
357 #endif /* WGL_WGLEXT_PROTOTYPES */
358 typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
359 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
360
361 static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
362
363 #else
364
365 #if defined(__ANDROID__)
366
367 // Our own matrix stack
368 static Matrix matrixStack[3][32];
369 static int matrixIndex[3];
370 static int curStack = 0;
371
372 // OpenGL ES Porting Kit
373
374 #define glBindFramebuffer        glBindFramebufferOES
375 #define glBindRenderbuffer       glBindRenderbufferOES
376 #define GL_FRAMEBUFFER           GL_FRAMEBUFFER_OES
377 #define GL_RENDERBUFFER          GL_RENDERBUFFER_OES
378 #define glFramebufferTexture2D   glFramebufferTexture2DOES
379 #define GL_COLOR_ATTACHMENT0     GL_COLOR_ATTACHMENT0_OES
380 #define glGenFramebuffers        glGenFramebuffersOES
381 #define glGenRenderbuffers       glGenRenderbuffersOES
382 #define glDeleteFramebuffers     glDeleteFramebuffersOES
383 #define glDeleteRenderbuffers    glDeleteRenderbuffersOES
384
385 #define GL_POLYGON_STIPPLE 0xFFFF
386 #define GL_LINE_STIPPLE 0xFFFF
387 #define GL_LINE 0xFFFF
388 #define GL_FILL 0xFFFF
389 #define GL_ALL_ATTRIB_BITS 0xFFFF
390 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0xFFFF
391 #define glDrawElementsi(type, count, start)  glDrawElements(type, count, GL_UNSIGNED_SHORT, start)
392
393 #define GL_UNSIGNED_INT                         0x1405
394 #define GL_DOUBLE                               0x140A
395
396 #define GL_POLYGON      9
397 #define GL_QUADS        7
398
399 #define glBufferDatai         glesBufferDatai
400 #define glBufferDatad         glesBufferDatad
401 #define glVertexPointeri      glesVertexPointeri
402 #define glVertexPointerd      glesVertexPointerd
403
404 #define glRecti               glesRecti
405 #define glBegin               glesBegin
406 #define glTexCoord2i          glesTexCoord2i
407 #define glVertex2i            glesVertex2i
408 #define glTexCoord2d          glesTexCoord2d
409 #define glVertex2d            glesVertex2d
410 #define glTexCoord2f          glesTexCoord2f
411 #define glVertex2f            glesVertex2f
412 #define glEnd                 glesEnd
413 #define glColor3f             glesColor3f
414 #define glColor4ub            glesColor4ub
415 #define glColor4fv            glesColor4fv
416 #define glLineStipple         glesLineStipple
417 #define glNormal3fv           glesNormal3fv
418 #define glTexCoord2fv         glesTexCoord2fv
419 #define glColorMaterial       glesColorMaterial
420
421 #define glLoadMatrixd         glesLoadMatrixd
422 #define glMultMatrixd         glesMultMatrixd
423 #define glFrustum             glesFrustum
424 #define glOrtho               glesOrtho
425 #define glScaled              glesScaled
426 #define glTranslated          glesTranslated
427 #define glRotated             glesRotated
428 #define glVertex3d            glesVertex3d
429 #define glVertex3f            glesVertex3f
430 #define glVertex3fv           glesVertex3fv
431 #define glLightModeli         glesLightModeli
432
433 #define APIENTRY
434 //#define GL_QUADS              0
435 #define GL_QUAD_STRIP         0
436 //#define GL_DOUBLE             0
437 //#define GL_UNSIGNED_INT       0
438 //#define GL_FILL               0
439 //#define GL_LINE               0
440 //#define GL_LINE_STIPPLE       0
441 #define GL_BGRA_EXT           0
442 #define GL_UNPACK_ROW_LENGTH  0
443 #define GL_UNPACK_SKIP_PIXELS 0
444 #define GL_UNPACK_SKIP_ROWS   0
445 #define GL_RGBA8              0
446 #define GL_PACK_ROW_LENGTH    0
447 #define GL_PACK_SKIP_ROWS     0
448 #define GL_PACK_SKIP_PIXELS   0
449
450 static EGLDisplay eglDisplay;
451 static EGLSurface eglSurface;
452 static EGLContext eglContext;
453 static int eglWidth, eglHeight;
454
455 static bool egl_init_display(ANativeWindow* window)
456 {
457    const EGLint attribs[] =
458    {
459       EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
460       EGL_BLUE_SIZE, 8,
461       EGL_GREEN_SIZE, 8,
462       EGL_RED_SIZE, 8,
463       EGL_DEPTH_SIZE, 24,
464       /*EGL_SAMPLE_BUFFERS, 1,
465       EGL_SAMPLES, 0, //2,*/
466       EGL_NONE
467    };
468    EGLint w, h, format;
469    EGLint numConfigs;
470    EGLConfig config;
471    EGLSurface surface;
472    EGLContext context;
473
474    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
475    eglInitialize(display, 0, 0);
476    eglChooseConfig(display, attribs, &config, 1, &numConfigs);
477    eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
478
479    surface = eglCreateWindowSurface(display, config, window, null);
480    context = eglCreateContext(display, config, null, null);
481
482    if(!eglMakeCurrent(display, surface, surface, context))
483       return false;
484
485    eglQuerySurface(display, surface, EGL_WIDTH, &w);
486    eglQuerySurface(display, surface, EGL_HEIGHT, &h);
487
488    eglDisplay = display;
489    eglContext = context;
490    eglSurface = surface;
491    eglWidth = w;
492    eglHeight = h;
493
494    glEnableClientState(GL_VERTEX_ARRAY);
495    /*
496    // Initialize GL state.
497    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
498    glEnable(GL_CULL_FACE);
499    glShadeModel(GL_SMOOTH);
500    glDisable(GL_DEPTH_TEST);
501    */
502    glDisable(GL_CULL_FACE);
503    glDisable(GL_DEPTH_TEST);
504
505    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
506    glEnable(GL_BLEND);
507
508    matrixStack[0][0].Identity();
509    matrixStack[1][0].Identity();
510    matrixStack[2][0].Identity();
511
512    glesMatrixMode(GL_MODELVIEW);
513    glScaled(1.0, 1.0, -1.0);
514    glesMatrixMode(GL_PROJECTION);
515    glShadeModel(GL_FLAT);
516
517    glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
518    glFogi(GL_FOG_MODE, GL_EXP);
519    glFogf(GL_FOG_DENSITY, 0);
520    glEnable(GL_NORMALIZE);
521    glDepthFunc(GL_LESS);
522    glClearDepth(1.0);
523    glDisable(GL_MULTISAMPLE_ARB);
524
525    glViewport(0,0,w,h);
526    glesLoadIdentity();
527    glOrtho(0,w,h,0,0.0,1.0);
528
529    currentVertexBuffer = 0;
530    return true;
531 }
532
533 static void egl_term_display()
534 {
535    if(stippleTexture)
536    {
537       glDeleteTextures(1, &stippleTexture);
538       stippleTexture = 0;
539    }
540    if(eglDisplay != EGL_NO_DISPLAY)
541    {
542       eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
543       if(eglContext != EGL_NO_CONTEXT)
544          eglDestroyContext(eglDisplay, eglContext);
545       if(eglSurface != EGL_NO_SURFACE)
546          eglDestroySurface(eglDisplay, eglSurface);
547       eglTerminate(eglDisplay);
548    }
549    eglDisplay = EGL_NO_DISPLAY;
550    eglContext = EGL_NO_CONTEXT;
551    eglSurface = EGL_NO_SURFACE;
552 }
553
554 // OpenGL Immediate Mode Porting Kit
555 static int beginCount;
556 static int vertexCount;
557 static int normalCount;
558 static float *vertexPointer;
559 static float *normalPointer;
560 static GLenum beginMode;
561 static unsigned int beginBufferSize, normalBufferSize;
562 static int numVertexCoords = 2;
563
564 void glesRecti(int a, int b, int c, int d)
565 {
566    glBegin(GL_QUADS);
567    glVertex2i(a, b);
568    glVertex2i(a, d);
569    glVertex2i(c, d);
570    glVertex2i(c, b);
571    glEnd();
572 }
573
574 void glesBegin(GLenum mode)
575 {
576    beginMode = mode;
577    beginCount = 0;
578    vertexCount = 0;
579    if(!vertexPointer)
580    {
581       normalBufferSize = beginBufferSize = 1024;  // default number of vertices
582       vertexPointer = new float[beginBufferSize * 5];
583       normalPointer = new float[normalBufferSize * 3];
584    }
585 }
586
587 void glesTexCoord2f(float x, float y)
588 {
589    int count = vertexCount;
590
591    if(vertexCount + numVertexCoords > beginBufferSize)
592    {
593       beginBufferSize = beginBufferSize + beginBufferSize/2;
594       vertexPointer = renew vertexPointer float[beginBufferSize * 5];
595    }
596
597    vertexPointer[count*(2+numVertexCoords)  ] = x;
598    vertexPointer[count*(2+numVertexCoords)+1] = y;
599    count++;
600
601    if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
602    {
603       vertexPointer[count*(2+numVertexCoords)  ] = vertexPointer[(count-4)*(2+numVertexCoords)];
604       vertexPointer[count*(2+numVertexCoords)+1] = vertexPointer[(count-4)*(2+numVertexCoords)+1];
605       count++;
606       vertexPointer[count*(2+numVertexCoords)  ] = vertexPointer[(count-3)*(2+numVertexCoords)];
607       vertexPointer[count*(2+numVertexCoords)+1] = vertexPointer[(count-3)*(2+numVertexCoords)+1];
608       count++;
609    }
610 }
611 void glesTexCoord2i(int x, int y)       { glesTexCoord2f((float)x, (float)y); }
612 void glesTexCoord2d(double x, double y) { glesTexCoord2f((float)x, (float)y); }
613 void glesTexCoord2fv(float * a)         { glesTexCoord2f(a[0], a[1]); }
614
615 void glesVertex2f(float x, float y)
616 {
617    numVertexCoords = 2;
618    if(vertexCount + 4 > beginBufferSize)
619    {
620       beginBufferSize = beginBufferSize + beginBufferSize/2;
621       vertexPointer = renew vertexPointer float[beginBufferSize * 5];
622    }
623
624    vertexPointer[vertexCount*4+2] = x;
625    vertexPointer[vertexCount*4+3] = y;
626    vertexCount++;
627
628    if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
629    {
630       vertexPointer[vertexCount*4+2] = vertexPointer[(vertexCount-4)*4+2];
631       vertexPointer[vertexCount*4+3] = vertexPointer[(vertexCount-4)*4+3];
632       vertexCount++;
633       vertexPointer[vertexCount*4+2] = vertexPointer[(vertexCount-3)*4+2];
634       vertexPointer[vertexCount*4+3] = vertexPointer[(vertexCount-3)*4+3];
635       vertexCount++;
636    }
637    beginCount++;
638 }
639 void glesVertex2i(int x, int y)         { glesVertex2f((float)x, (float)y); }
640 void glesVertex2d(double x, double y)   { glesVertex2f((float)x, (float)y); }
641
642 void glesEnd(void)
643 {
644    int mode = beginMode;
645    if(mode == GL_QUADS)        mode = GL_TRIANGLES;
646    else if(mode == GL_POLYGON) mode = GL_TRIANGLE_FAN;
647    GLSelectVBO(0);
648    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
649    glTexCoordPointer(numVertexCoords, GL_FLOAT, (numVertexCoords+2)*sizeof(float),vertexPointer);
650    glVertexPointer  (numVertexCoords, GL_FLOAT, (numVertexCoords+2)*sizeof(float),vertexPointer+2);
651    if(normalCount && normalCount == vertexCount)
652    {
653       glEnableClientState(GL_NORMAL_ARRAY);
654       glNormalPointer  (GL_FLOAT, 3*sizeof(float),normalPointer);
655    }
656
657    glDrawArrays(mode, 0, vertexCount);
658    if(normalCount)
659       glDisableClientState(GL_NORMAL_ARRAY);
660    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
661    normalCount = 0;
662 }
663
664 // Vertex Pointer
665 static float *floatVPBuffer = null;
666 static short *shortVPBuffer = null;
667 static unsigned int shortVPSize = 0, floatVPSize = 0;
668
669 // Buffer Data
670 //static float *floatVPBuffer = null;  // For floats we reuse floatVPBuffer
671 static unsigned short *shortBDBuffer = null;
672 static unsigned int shortBDSize = 0/*, floatVPSize = 0*/;
673
674 void glesVertexPointeri(int numCoords, int stride, int *pointer, int numVertices)
675 {
676    if(pointer)
677    {
678       int i;
679       if(numVertices*numCoords > shortVPSize)
680       {
681          shortVPSize = numVertices*numCoords;
682          shortVPBuffer = renew shortVPBuffer short[shortVPSize];
683       }
684       for(i = 0; i < numVertices*numCoords; i++)
685          shortVPBuffer[i] = (short)pointer[i];
686       glVertexPointer(numCoords, GL_SHORT, stride, shortVPBuffer);
687    }
688    else
689       glVertexPointer(numCoords, GL_SHORT, stride, 0);
690 }
691
692 void glesVertexPointerd(int numCoords, int stride, double *pointer, int numVertices)
693 {
694    if(pointer)
695    {
696       int i;
697       if(numVertices*numCoords > floatVPSize)
698       {
699          floatVPSize = numVertices*numCoords;
700          floatVPBuffer = renew floatVPBuffer float[floatVPSize];
701       }
702       for(i = 0; i < numVertices*numCoords; i++)
703          floatVPBuffer[i] = (float)pointer[i];
704       glVertexPointer(numCoords, GL_FLOAT, stride, floatVPBuffer);
705    }
706    else
707       glVertexPointer(numCoords, GL_FLOAT, stride, 0);
708 }
709
710 void glesTexReuseIntVP(int numCoords)
711 {
712    glTexCoordPointer(numCoords, GL_SHORT, 0, floatVPBuffer);
713 }
714
715 void glesTexReuseDoubleVP(int numCoords)
716 {
717    glTexCoordPointer(numCoords, GL_FLOAT, 0, floatVPBuffer);
718 }
719
720 void glesColor3f( float r, float g, float b )
721 {
722    glColor4f(r, g, b, 1.0f);
723 }
724
725 void glesColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
726 {
727    glColor4f(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
728 }
729
730 void glesColor4fv(float * a)
731 {
732    glColor4f(a[0], a[1], a[2], a[3]);
733 }
734
735 void glesBufferDatad(int target, int size, void * data, int usage)
736 {
737    int numElems = size/sizeof(double);
738    double * dblPtr = (double *)data;
739    int i;
740    if (numElems > floatVPSize)
741    {
742       floatVPSize = numElems;
743       floatVPBuffer = renew floatVPBuffer float[floatVPSize];
744    }
745    for (i=0; i< numElems; i++)
746       floatVPBuffer[i] = (float)dblPtr[i];
747
748    glBufferData(target, numElems*sizeof(float), floatVPBuffer, usage);
749 }
750
751 void glesBufferDatai(int target, int size, void * data, int usage)
752 {
753    int numElems = size/sizeof(unsigned int);
754    unsigned int * pointer = (unsigned int *)data;
755    int i;
756    if (numElems > shortBDSize)
757    {
758       shortBDSize = numElems;
759       shortBDBuffer = renew shortBDBuffer uint16[shortBDSize];
760    }
761    for (i=0; i< numElems; i++)
762       shortBDBuffer[i] = (unsigned short)pointer[i];
763
764    glBufferData(target, numElems*sizeof(unsigned short), shortBDBuffer, usage);
765 }
766
767 // *** Our Custom Matrix Stack ***
768
769 static void LoadCurMatrix()
770 {
771    double * i = matrixStack[curStack][matrixIndex[curStack]].array;
772    float m[16] =
773    {
774       (float)i[0],(float)i[1],(float)i[2],(float)i[3],
775       (float)i[4],(float)i[5],(float)i[6],(float)i[7],
776       (float)i[8],(float)i[9],(float)i[10],(float)i[11],
777       (float)i[12],(float)i[13],(float)i[14],(float)i[15]
778    };
779    glLoadMatrixf(m);
780 }
781
782 void glesLoadIdentity()
783 {
784    matrixStack[curStack][matrixIndex[curStack]].Identity();
785    LoadCurMatrix();
786 }
787
788 void glesPushMatrix()
789 {
790    if(matrixIndex[curStack] + 1 < sizeof(matrixStack[0]) / sizeof(Matrix))
791    {
792       matrixIndex[curStack]++;
793       memcpy(matrixStack[curStack][matrixIndex[curStack]].array, matrixStack[curStack][matrixIndex[curStack]-1].array, sizeof(Matrix));
794    }
795 }
796
797 void glesPopMatrix()
798 {
799    if(matrixIndex[curStack] > 0)
800    {
801       matrixIndex[curStack]--;
802       LoadCurMatrix();
803    }
804 }
805
806 void glesLoadMatrixd(double * i)
807 {
808    memcpy(matrixStack[curStack][matrixIndex[curStack]].array, i, sizeof(Matrix));
809    LoadCurMatrix();
810 }
811
812 void glesOrtho( double l, double r, double b, double t, double n, double f )
813 {
814    Matrix m
815    { {
816       (2 / (r - l)), 0, 0, 0,
817       0, (2 / (t - b)), 0, 0,
818       0, 0, (-2 / (f - n)), 0,
819       (-(r + l) / (r - l)), (-(t + b) / (t - b)), (-(f + n) / (f - n)), 1
820    } };
821    Matrix res;
822    res.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
823    matrixStack[curStack][matrixIndex[curStack]] = res;
824    LoadCurMatrix();
825 }
826
827 void glesFrustum( double l, double r, double b, double t, double n, double f )
828 {
829    nearPlane = n;
830    n = 1;
831    l /= nearPlane;
832    r /= nearPlane;
833    b /= nearPlane;
834    t /= nearPlane;
835    f /= nearPlane;
836    {
837       double A = ((r + l) / (r - l));
838       double B = ((t + b) / (t - b));
839       double C = (-(f + n) / (f - n));
840       double D = (-2*f*n/(f-n));
841       Matrix m
842       { {
843          (2.0*n / (r - l)), 0, 0, 0,
844          0, (2.0*n / (t - b)), 0, 0,
845          A, B,             C,-1,
846          0, 0,             D, 0
847       } };
848       Matrix res;
849       res.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
850       matrixStack[curStack][matrixIndex[curStack]] = res;
851       LoadCurMatrix();
852    }
853 }
854
855 void glesRotated( double a, double b, double c, double d )
856 {
857    Matrix m;
858    Quaternion q;
859    q.RotationAxis({(float)b,(float)-c,(float)d}, a );
860    m.RotationQuaternion(q);
861    matrixStack[curStack][matrixIndex[curStack]].Rotate(q);
862    LoadCurMatrix();
863 }
864 void glesScaled( double a, double b, double c )
865 {
866    Matrix m, r;
867
868    m.Identity();
869    m.Scale(a,b,c);
870    r.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
871    matrixStack[curStack][matrixIndex[curStack]] = r;
872    LoadCurMatrix();
873 }
874
875 void glesTranslated( double a, double b, double c )
876 {
877    Matrix m, r;
878
879    m.Identity();
880    m.Translate(a,b,c);
881    r.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
882    matrixStack[curStack][matrixIndex[curStack]] = r;
883    LoadCurMatrix();
884 }
885
886 void glesMultMatrixd( double * i )
887 {
888    Matrix r;
889    r.Multiply((Matrix *)i, matrixStack[curStack][matrixIndex[curStack]]);
890    matrixStack[curStack][matrixIndex[curStack]] = r;
891    LoadCurMatrix();
892 }
893
894 void glesMatrixMode(int mode)
895 {
896    curStack = mode == GL_MODELVIEW ? 0 : mode == GL_PROJECTION ? 1 : 2;
897    glMatrixMode(mode);
898 }
899
900 #define glPushMatrix          glesPushMatrix
901 #define glPopMatrix           glesPopMatrix
902 #define glLoadIdentity        glesLoadIdentity
903 #define glMatrixMode          glesMatrixMode
904
905 /* Using the built-in matrix stack
906 void glesLoadMatrixd( double * i )
907 {
908    float m[16] =
909    {
910       (float)i[0],(float)i[1],(float)i[2],(float)i[3],
911       (float)i[4],(float)i[5],(float)i[6],(float)i[7],
912       (float)i[8],(float)i[9],(float)i[10],(float)i[11],
913       (float)i[12],(float)i[13],(float)i[14],(float)i[15]
914    };
915    glLoadMatrixf(m);
916 }
917
918 void glesOrtho( double l, double r, double b, double t, double n, double f )
919 {
920    float matrix[4][4] =
921    {
922       { (float)(2 / (r - l)), 0, 0, 0 },
923       { 0, (float)(2 / (t - b)), 0, 0 },
924       { 0, 0, (float)(-2 / (f - n)), 0 },
925       { (float)(-(r + l) / (r - l)), (float)(-(t + b) / (t - b)), (float)(-(f + n) / (f - n)), 1 }
926    };
927    glMultMatrixf((float *)matrix);
928 }
929
930 void glesFrustum( double l, double r, double b, double t, double n, double f )
931 {
932    float A = (float)((r + l) / (r - l));
933    float B = (float)((t + b) / (t - b));
934    float C = (float)(-(f + n) / (f - n));
935    float D = (float)(-2*f*n/(f-n));
936    float matrix[4][4] =
937    {
938       { (float)(2*n / (r - l)), 0, 0, 0 },
939       { 0, (float)(2*n / (t - b)), 0, 0 },
940       { A, B,             C,-1 },
941       { 0, 0,             D, 0 }
942    };
943    glMultMatrixf((float *)matrix);
944 }
945
946 void glesRotated( double a, double b, double c, double d ) { glRotatef((float)a, (float)b, (float)c, (float)d); }
947 void glesScaled( double a, double b, double c ) { glScalef((float)a, (float)b, (float)c); }
948 void glesTranslated( double a, double b, double c ) { glTranslatef((float)a, (float)b, (float)c); }
949
950 void glesMultMatrixd( double * i )
951 {
952    float m[16] =
953    {
954       (float)i[0], (float)i[1], (float)i[2], (float)i[3],
955       (float)i[4], (float)i[5], (float)i[6], (float)i[7],
956       (float)i[8], (float)i[9], (float)i[10], (float)i[11],
957       (float)i[12], (float)i[13], (float)i[14], (float)i[15]
958    };
959    glMultMatrixf(m);
960 }
961 */
962
963 // Need to do these...
964 void glesVertex3f( float x, float y, float z )
965 {
966    numVertexCoords = 3;
967    if(vertexCount + 4 > beginBufferSize)
968    {
969       beginBufferSize = beginBufferSize + beginBufferSize/2;
970       vertexPointer = renew vertexPointer float[beginBufferSize * 5];
971    }
972
973    vertexPointer[vertexCount*5+2] = x;
974    vertexPointer[vertexCount*5+3] = y;
975    vertexPointer[vertexCount*5+4] = z;
976    vertexCount++;
977
978    if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
979    {
980       vertexPointer[vertexCount*5+2] = vertexPointer[(vertexCount-4)*5+2];
981       vertexPointer[vertexCount*5+3] = vertexPointer[(vertexCount-4)*5+3];
982       vertexPointer[vertexCount*5+4] = vertexPointer[(vertexCount-4)*5+4];
983       vertexCount++;
984       vertexPointer[vertexCount*5+2] = vertexPointer[(vertexCount-3)*5+2];
985       vertexPointer[vertexCount*5+3] = vertexPointer[(vertexCount-3)*5+3];
986       vertexPointer[vertexCount*5+4] = vertexPointer[(vertexCount-3)*5+4];
987       vertexCount++;
988    }
989    beginCount++;
990 }
991
992 void glesVertex3d( double x, double y, double z )  { glesVertex3f((float)x, (float)y, (float)z); }
993 void glesVertex3fv( float* coords )                { glesVertex3f(coords[0], coords[1], coords[2]); }
994
995 void glesNormal3f(float x, float y, float z)
996 {
997    normalCount = vertexCount;
998    if(vertexCount + 4 > normalBufferSize)
999    {
1000       normalBufferSize = normalBufferSize + normalBufferSize/2;
1001       normalPointer = renew normalPointer float[normalBufferSize * 2];
1002    }
1003
1004    normalPointer[normalCount*3+0] = x;
1005    normalPointer[normalCount*3+1] = y;
1006    normalPointer[normalCount*3+2] = z;
1007    normalCount++;
1008
1009    if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
1010    {
1011       normalPointer[normalCount*3+0] = normalPointer[(normalCount-4)*3+0];
1012       normalPointer[normalCount*3+1] = normalPointer[(normalCount-4)*3+1];
1013       normalPointer[normalCount*3+2] = normalPointer[(normalCount-4)*3+2];
1014       normalCount++;
1015       normalPointer[normalCount*3+0] = normalPointer[(normalCount-3)*3+0];
1016       normalPointer[normalCount*3+1] = normalPointer[(normalCount-3)*3+1];
1017       normalPointer[normalCount*3+2] = normalPointer[(normalCount-3)*3+2];
1018       normalCount++;
1019    }
1020 }
1021 void glesNormal3fd(double x, double y, double z)         { glesNormal3f((float)x, (float)y, (float)z); }
1022 void glesNormal3fv(float * coords)                       { glesNormal3f(coords[0], coords[1], coords[2]); }
1023
1024 void glesColorMaterial(int a, int b)
1025 {
1026    PrintLn("glColorMaterial stub");
1027 }
1028
1029 void glesTerminate()
1030 {
1031    delete vertexPointer;
1032    beginBufferSize = 0;
1033
1034    delete floatVPBuffer;
1035    shortVPSize = 0;
1036
1037    delete shortVPBuffer;
1038    floatVPSize = 0;
1039
1040    delete shortBDBuffer;
1041    shortBDSize = 0;
1042 }
1043
1044 static GLuint stippleTexture;
1045 static bool stippleEnabled;
1046
1047 void glesLineStipple( int i, unsigned short j )
1048 {
1049    uint texture[1*16];
1050    int x;
1051    for(x = 0; x < 16; x++)
1052    {
1053       bool v = (j & (1 << x)) != 0;
1054       texture[x] = v ? 0xFFFFFFFF : 0;
1055    }
1056    if(!stippleTexture)
1057       glGenTextures(1, &stippleTexture);
1058    glBindTexture(GL_TEXTURE_2D, stippleTexture);
1059    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
1060    glEnable(GL_TEXTURE_2D);
1061    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1062    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1063    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1064    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1065    glMatrixMode(GL_TEXTURE);
1066    glLoadIdentity();
1067    //glTranslated(1.0/backAttrib->texW/2.0f, 1.0/backAttrib->texH/2.0f, 0.0f);
1068    glScaled(i/16.0, 1, 1.0f);
1069    glTranslated(0.5, 0.5, 0);
1070    glMatrixMode(GL_PROJECTION);
1071 }
1072
1073 void glesLightModeli( unsigned int pname, int param )
1074 {
1075    if(pname == GL_LIGHT_MODEL_TWO_SIDE)
1076       glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, param);
1077 }
1078
1079 void glClearDepth( double depth ) { glClearDepthf((float)depth); }
1080 void glFogi( unsigned int pname, int param ) { }
1081 void glPolygonMode( unsigned int i, unsigned int j ) { }
1082
1083
1084 // *** Picking won't be supported for now ***
1085 void glPushName( unsigned int i ) { }
1086 void glLoadName( unsigned int i ) { }
1087 void glPopName() { }
1088
1089 // Probably replace by regular glBlendFunc ...
1090 void glBlendFuncSeparate(int a, int b, int c, int d)
1091 {
1092    glBlendFunc(a, b);
1093 }
1094
1095 // For direct pixel blitting...
1096 void glRasterPos2d(double a, double b) { }
1097 void glPixelZoom(float a, float b) { }
1098 void glDrawPixels(int a, int b, int c, int d, void * e) { }
1099
1100 #else
1101
1102 /* Non OpenGL ES friendly stuff
1103 #undef GL_UNSIGNED_INT
1104 #undef GL_DOUBLE
1105 #undef GL_INT
1106 //#undef GL_POLYGON
1107 //#undef GL_QUADS
1108 #undef GL_QUAD_STRIP
1109 #undef GL_POLYGON_STIPPLE
1110 #undef GL_LINE_STIPPLE
1111 #undef GL_LINE
1112 #undef GL_FILL
1113 #undef GL_ALL_ATTRIB_BITS
1114 #undef GL_LIGHT_MODEL_LOCAL_VIEWER
1115 */
1116
1117 #endif
1118
1119 #if !defined(__APPLE__)
1120 void (APIENTRY * glBindBufferARB) (GLenum target, GLuint buffer);
1121 void (APIENTRY * glGenBuffersARB) (GLsizei n, GLuint *buffers);
1122 void (APIENTRY * glDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
1123 void (APIENTRY * glBufferDataARB) (GLenum target, int size, const GLvoid *data, GLenum usage);
1124 #endif
1125
1126 #endif
1127
1128 static int currentVertexBuffer;
1129
1130 bool GLSelectVBO(uint vbo)
1131 {
1132    if(currentVertexBuffer != vbo)
1133    {
1134       GLBindBuffer(GL_ARRAY_BUFFER, vbo);
1135       currentVertexBuffer = vbo;
1136       return true;
1137    }
1138    return false;
1139 }
1140
1141 void GLGenBuffers(int count, uint * buffer)
1142 {
1143 #ifdef __ANDROID__
1144    glGenBuffers(count, buffer);
1145 #else
1146 #if defined(__WIN32__)
1147    if(glGenBuffersARB)
1148 #endif
1149       glGenBuffersARB(count, buffer);
1150 #endif
1151 }
1152
1153 void GLDeleteBuffers(int count, GLuint * buffer)
1154 {
1155 #ifdef __ANDROID__
1156    glDeleteBuffers(count, buffer);
1157 #else
1158 #if defined(__WIN32__)
1159    if(glDeleteBuffersARB)
1160 #endif
1161       glDeleteBuffersARB(count, buffer);
1162 #endif
1163 }
1164
1165 void GLBindBuffer(int target, uint buffer)
1166 {
1167 #ifdef __ANDROID__
1168    glBindBuffer(target, buffer);
1169 #else
1170 #if defined(__WIN32__)
1171    if(glBindBufferARB)
1172 #endif
1173       glBindBufferARB(target, buffer);
1174 #endif
1175 }
1176
1177 void GLBufferData(int type, GLenum target, int size, const GLvoid *data, GLenum usage)
1178 {
1179 #ifdef __ANDROID__
1180    if(type == GL_DOUBLE)
1181       glesBufferDatad(target, size, (void *)data, usage);
1182    else if(type == GL_UNSIGNED_INT)
1183       glesBufferDatai(target, size, (void *)data, usage);
1184    else
1185       glBufferData(target, size, data, usage);
1186 #else
1187
1188 #if defined(__WIN32__)
1189    if(glBufferDataARB)
1190 #endif
1191       glBufferDataARB(target, size, data, usage);
1192
1193 #endif
1194 }
1195
1196 static int displayWidth, displayHeight;
1197
1198 #define GL_CLAMP_TO_EDGE 0x812F
1199
1200 static bool vboAvailable;
1201
1202 static bool useSingleGLContext = false;
1203 class OGLDisplay : struct
1204 {
1205 #if defined(__WIN32__)
1206    HDC hdc;
1207    HGLRC glrc;
1208
1209    HBITMAP memBitmap;
1210    HDC memDC;
1211    byte * picture;
1212    uint stride;
1213    void * pBuffer;
1214    /*
1215    int imageBuffers[2];
1216    byte * pboMemory1, * pboMemory2;
1217    */
1218 #elif !defined(__ANDROID__)
1219    GLXContext glContext;
1220
1221    Pixmap pixmap;
1222    XShmSegmentInfo shminfo;
1223    XImage * image;
1224    XShmSegmentInfo shminfoShape;
1225    XImage * shapeImage;
1226    byte * picture;
1227    uint stride;
1228    GLXPbuffer pBuffer;
1229    X11Picture windowPicture;
1230    X11Picture pixmapPicture;
1231    Pixmap shapePixmap;
1232    X11Picture shapePicture;
1233 #endif
1234
1235    ColorAlpha * flippingBuffer;
1236    int flipBufH, flipBufW;
1237    bool depthWrite;
1238    int x, y;
1239 };
1240
1241 class OGLSystem : struct
1242 {
1243    int maxTextureSize;
1244    bool loadingFont;
1245    bool pow2textures;
1246 #if defined(__WIN32__)
1247    PIXELFORMATDESCRIPTOR pfd;
1248    int format;
1249    HDC hdc;
1250    HGLRC glrc;
1251    HWND hwnd;
1252 #elif !defined(__ANDROID__)
1253    XVisualInfo * visualInfo;
1254    GLXContext glContext;
1255    GLXDrawable glxDrawable;
1256 #endif
1257 };
1258
1259 class OGLSurface : struct
1260 {
1261    Font font;
1262    bool opaqueText;
1263    int xOffset;
1264    bool writingText;
1265
1266    float foreground[4], background[4], bitmapMult[4];
1267 } OGLSurface;
1268
1269 class OGLMesh : struct
1270 {
1271    uint vertices;
1272    uint normals;
1273    uint texCoords;
1274    uint texCoords2;
1275    uint colors;
1276 };
1277
1278 class OGLIndices : struct
1279 {
1280    uint16 * indices;
1281    uint buffer;
1282    uint nIndices;
1283 };
1284
1285 #if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
1286 static int primitiveTypes[RenderPrimitiveType] =
1287 {
1288    GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, GL_LINE_STRIP
1289 };
1290 #endif
1291
1292 int current;
1293 void * previous;
1294
1295 class OpenGLDisplayDriver : DisplayDriver
1296 {
1297    class_property(name) = "OpenGL";
1298
1299    bool LockSystem(DisplaySystem displaySystem)
1300    {
1301 #if !defined(__ANDROID__)
1302       OGLSystem oglSystem = displaySystem.driverData;
1303       if(useSingleGLContext) return true;
1304    #if defined(__WIN32__)
1305       wglMakeCurrent(oglSystem.hdc, oglSystem.glrc);
1306    #elif defined(__unix__) || defined(__APPLE__)
1307       //if(previous) return true;
1308       // printf("Making SYSTEM current\n");
1309       glXMakeCurrent(xGlobalDisplay, (GLXDrawable)oglSystem.glxDrawable, oglSystem.glContext);
1310       //previous = oglSystem.glContext;
1311    #endif
1312 #endif
1313       return true;
1314    }
1315
1316    void UnlockSystem(DisplaySystem displaySystem)
1317    {
1318       if(useSingleGLContext) return;
1319    #if defined(__WIN32__)
1320       wglMakeCurrent(null, null);
1321    #elif defined(__unix__) || defined(__APPLE__)
1322       // printf("Making NULL current\n");
1323       #if defined(__ANDROID__)
1324       #else
1325       glXMakeCurrent(xGlobalDisplay, None, null);
1326       #endif
1327       // previous = null;
1328    #endif
1329    }
1330
1331    bool Lock(Display display)
1332    {
1333 #if !defined(__ANDROID__)
1334       OGLDisplay oglDisplay = display.driverData;
1335       if(useSingleGLContext) return true;
1336    #if defined(__WIN32__)
1337       wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
1338    #elif defined(__unix__) || defined(__APPLE__)
1339       // if(previous) glXMakeCurrent(xGlobalDisplay, None, null);
1340       // printf("   Making DISPLAY current\n");
1341       glXMakeCurrent(xGlobalDisplay, (GLXDrawable)display.window, oglDisplay.glContext);
1342    #endif
1343 #endif
1344       return true;
1345    }
1346
1347    void Unlock(Display display)
1348    {
1349       if(useSingleGLContext) return;
1350       //printf("   Making NULL current\n");
1351       //glXMakeCurrent(xGlobalDisplay, None, null);
1352       // if(previous)
1353          LockSystem(display.displaySystem);
1354    }
1355
1356    void DestroyDisplay(Display display)
1357    {
1358       OGLDisplay oglDisplay = display.driverData;
1359
1360       if(oglDisplay)
1361       {
1362    #if defined(__WIN32__)
1363          wglMakeCurrent( null, null );
1364
1365          if(oglDisplay.glrc)
1366             wglDeleteContext(oglDisplay.glrc);
1367
1368          if(oglDisplay.hdc && oglDisplay.pBuffer)
1369             wglReleasePbufferDCARB(oglDisplay.pBuffer, oglDisplay.hdc);
1370
1371          if(oglDisplay.pBuffer)
1372             wglDestroyPbufferARB(oglDisplay.pBuffer);
1373
1374          if(oglDisplay.hdc)
1375             ReleaseDC(display.window, oglDisplay.hdc);
1376
1377          if(oglDisplay.memDC) DeleteDC(oglDisplay.memDC);
1378          if(oglDisplay.memBitmap) DeleteObject(oglDisplay.memBitmap);
1379
1380    #elif defined(__unix__) || defined(__APPLE__)
1381       #if defined(__ANDROID__)
1382       #else
1383          if(oglDisplay.shapePixmap)
1384             XFreePixmap(xGlobalDisplay, oglDisplay.shapePixmap);
1385          if(oglDisplay.pixmap)
1386             XFreePixmap(xGlobalDisplay, oglDisplay.pixmap);
1387          if(oglDisplay.image)
1388          {
1389             if(oglDisplay.shminfoShape.shmid != -1)
1390             {
1391                XShmDetach(xGlobalDisplay, &oglDisplay.shminfo);
1392                if(oglDisplay.shminfo.shmaddr != (void *)-1)
1393                   shmdt(oglDisplay.shminfo.shmaddr);
1394                shmctl(oglDisplay.shminfo.shmid, IPC_RMID, 0);
1395             }
1396          }
1397          if(oglDisplay.shapeImage)
1398          {
1399             if(oglDisplay.shminfoShape.shmid != -1)
1400             {
1401                XShmDetach(xGlobalDisplay, &oglDisplay.shminfoShape);
1402                if(oglDisplay.shminfoShape.shmaddr != (void *)-1)
1403                   shmdt(oglDisplay.shminfoShape.shmaddr);
1404                shmctl(oglDisplay.shminfoShape.shmid, IPC_RMID, 0);
1405             }
1406             XDestroyImage(oglDisplay.shapeImage);
1407             oglDisplay.shapeImage = None;
1408          }
1409
1410          glXMakeCurrent(xGlobalDisplay, None, null);
1411
1412          if(oglDisplay.glContext)
1413             glXDestroyContext(xGlobalDisplay, oglDisplay.glContext);
1414       #endif
1415    #endif
1416          delete oglDisplay.flippingBuffer;
1417          delete oglDisplay;
1418          display.driverData = null;
1419       }
1420    }
1421
1422    void ::CheckExtensions(OGLSystem oglSystem)
1423    {
1424       const char * extensions = (const char *)glGetString(GL_EXTENSIONS);
1425       if(extensions)
1426          oglSystem.pow2textures = strstr(extensions, "GL_ARB_texture_non_power_of_two") ? false : true;
1427       glGetIntegerv(GL_MAX_TEXTURE_SIZE, &oglSystem.maxTextureSize);
1428    }
1429
1430    bool CreateDisplaySystem(DisplaySystem displaySystem)
1431    {
1432       bool result = false;
1433       OGLSystem oglSystem = displaySystem.driverData = OGLSystem { };
1434
1435    #ifdef __WIN32__
1436       oglSystem.hwnd = CreateWindow("static", null, 0,0,0,0,0,null,null,null,null);
1437
1438       oglSystem.hdc = GetDC(oglSystem.hwnd);
1439       if(oglSystem.hdc)
1440       {
1441
1442          oglSystem.pfd.nSize = (short)sizeof(oglSystem.pfd);
1443          oglSystem.pfd.nVersion = 1;
1444          oglSystem.pfd.dwFlags = PFD_DRAW_TO_WINDOW /*PFD_DRAW_TO_BITMAP*/ | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
1445          oglSystem.pfd.iPixelType = PFD_TYPE_RGBA;
1446          oglSystem.pfd.cColorBits = 24;
1447          oglSystem.pfd.cAlphaBits = 8;
1448          oglSystem.pfd.cDepthBits = 24;
1449          oglSystem.pfd.iLayerType = PFD_MAIN_PLANE;
1450
1451          oglSystem.format = ChoosePixelFormat(oglSystem.hdc, &oglSystem.pfd);
1452          DescribePixelFormat(oglSystem.hdc, oglSystem.format, sizeof(oglSystem.pfd), &oglSystem.pfd);
1453
1454          if(oglSystem.pfd.cColorBits > 8)
1455          {
1456             SetPixelFormat(oglSystem.hdc, oglSystem.format, &oglSystem.pfd);
1457             oglSystem.glrc = wglCreateContext(oglSystem.hdc);
1458             if(oglSystem.glrc)
1459             {
1460                wglMakeCurrent(oglSystem.hdc, oglSystem.glrc);
1461
1462                  // Get Pointers To The GL Functions
1463                glActiveTextureARB = (void *) wglGetProcAddress("glActiveTextureARB");
1464                glMultiTexCoord2fARB = (void *) wglGetProcAddress("glMultiTexCoord2fARB");
1465                glClientActiveTextureARB = (void *) wglGetProcAddress("glClientActiveTextureARB");
1466                glLockArraysEXT = (void *) wglGetProcAddress("glLockArraysEXT" );
1467                glUnlockArraysEXT = (void *) wglGetProcAddress("glUnlockArraysEXT");
1468                  glGenBuffersARB = (void *) wglGetProcAddress("glGenBuffersARB");
1469                  glBindBufferARB = (void *) wglGetProcAddress("glBindBufferARB");
1470                  glBufferDataARB = (void *) wglGetProcAddress("glBufferDataARB");
1471                glMapBufferARB  = (void *) wglGetProcAddress("glMapBufferARB");
1472                glUnmapBufferARB  = (void *) wglGetProcAddress("glUnmapBufferARB");
1473                  glDeleteBuffersARB = (void *) wglGetProcAddress("glDeleteBuffersARB");
1474                glBlendFuncSeparate = (void *) wglGetProcAddress("glBlendFuncSeparate");
1475
1476                wglChoosePixelFormatARB = (void *) wglGetProcAddress("wglChoosePixelFormatARB");
1477                wglGetExtensionsStringARB = (void *)wglGetProcAddress("wglGetExtensionsStringARB");
1478                wglCreatePbufferARB = (void *)wglGetProcAddress("wglCreatePbufferARB");
1479                wglGetPbufferDCARB = (void *)wglGetProcAddress("wglGetPbufferDCARB");
1480                wglQueryPbufferARB = (void *)wglGetProcAddress("wglQueryPbufferARB");
1481                wglDestroyPbufferARB = (void *)wglGetProcAddress("wglDestroyPbufferARB");
1482                wglReleasePbufferDCARB = (void *)wglGetProcAddress("wglReleasePbufferDCARB");
1483                wglBindTexImageARB = (void *)wglGetProcAddress("wglBindTexImageARB");
1484                wglReleaseTexImageARB = (void *)wglGetProcAddress("wglReleaseTexImageARB");
1485
1486                wglSwapIntervalEXT = (void *)wglGetProcAddress("wglSwapIntervalEXT");
1487
1488                vboAvailable = glBindBufferARB != null;
1489
1490                // eSystem_LoggingMode(LOG_MSGBOX, null);
1491
1492                if(wglChoosePixelFormatARB)
1493                {
1494                     int pixelFormat;
1495                     int valid;
1496                     int numFormats;
1497                     float fAttributes[] = {0,0};
1498                     int iAttributes[] =
1499                   {
1500                      WGL_DRAW_TO_WINDOW_ARB,GL_TRUE,
1501                             WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
1502                             WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
1503                             WGL_COLOR_BITS_ARB,24,
1504                             WGL_ALPHA_BITS_ARB,8,
1505                             WGL_DEPTH_BITS_ARB,16,
1506                             WGL_STENCIL_BITS_ARB,0,
1507                             WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
1508                             WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
1509                             WGL_SAMPLES_ARB, 4,                                         // Check For 4x Multisampling
1510                             0,0
1511                   };
1512
1513                   //Log("Found wglChoosePixelFormatARB\n");
1514
1515                     valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1516                     if(!valid || !numFormats)
1517                     {
1518                      //Log("Can't find 4x multi sampling\n");
1519                        iAttributes[19] = 2;
1520                        valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1521                      if(!valid || !numFormats)
1522                      {
1523                         // Log("Can't find 2x multi sampling\n");
1524                         iAttributes[16] = 0;
1525                         iAttributes[17] = 0;
1526                         valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1527                      }
1528                     }
1529                   if(valid && numFormats)
1530                   {
1531                      oglSystem.format = pixelFormat;
1532                      wglMakeCurrent(null, null);
1533                      wglDeleteContext(oglSystem.glrc);
1534
1535                      // *** DescribePixelFormat does not support WGL pixel formats! ***
1536                      //DescribePixelFormat(oglSystem.hdc, oglSystem.format, sizeof(oglSystem.pfd), &oglSystem.pfd);
1537                      SetPixelFormat(oglSystem.hdc, oglSystem.format, &oglSystem.pfd);
1538                      //Log("Successfully set pixel format\n");
1539
1540                      oglSystem.glrc = wglCreateContext(oglSystem.hdc);
1541                      wglMakeCurrent(oglSystem.hdc, oglSystem.glrc);
1542                   }
1543                }
1544                /*else
1545                   eSystem_Logf("Can't find wglChoosePixelFormatARB\n");*/
1546
1547                result = true;
1548
1549                CheckExtensions(oglSystem);
1550
1551                wglMakeCurrent(null, null);
1552
1553                //eSystem_DumpErrors(true);
1554             }
1555          }
1556       }
1557    #elif defined(__unix__) || defined(__APPLE__)
1558       vboAvailable = true;
1559       #if defined(__ANDROID__)
1560          egl_init_display(guiApp.desktop.windowHandle);
1561          CheckExtensions(oglSystem);
1562          result = true;
1563       #else
1564       {
1565          X11Window root = RootWindow( xGlobalDisplay, DefaultScreen( xGlobalDisplay ) );
1566          XSetWindowAttributes attr;
1567          unsigned long mask;
1568
1569          int attrList[] =
1570          {
1571       #ifndef ECERE_MINIGLX
1572             GLX_USE_GL, GLX_DEPTH_SIZE, 1,
1573       #endif
1574             GLX_RGBA,
1575             GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
1576             GLX_DOUBLEBUFFER,
1577             None
1578          };
1579          oglSystem.visualInfo = glXChooseVisual( xGlobalDisplay,  DefaultScreen( xGlobalDisplay ), attrList );
1580          attr.background_pixel = 0;
1581          attr.border_pixel = 0;
1582          attr.colormap = XCreateColormap( xGlobalDisplay, root, oglSystem.visualInfo->visual, AllocNone);
1583          attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
1584          mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
1585
1586          oglSystem.glxDrawable = XCreateWindow( xGlobalDisplay, root, 0, 0, 1, 1, 0, oglSystem.visualInfo->depth, InputOutput,
1587             oglSystem.visualInfo->visual, mask, &attr );
1588       }
1589       if(oglSystem.visualInfo)
1590       {
1591          oglSystem.glContext = glXCreateContext(xGlobalDisplay, oglSystem.visualInfo, null, True);
1592          if(oglSystem.glContext)
1593          {
1594             glXMakeCurrent(xGlobalDisplay, oglSystem.glxDrawable, oglSystem.glContext);
1595             // Setup Extensions
1596             CheckExtensions(oglSystem);
1597             glXMakeCurrent(xGlobalDisplay, None, null);
1598             result = true;
1599          }
1600       }
1601       #endif
1602    #endif
1603
1604       displaySystem.flags.alpha = true;
1605       displaySystem.flags.flipping = true;
1606       displaySystem.pixelFormat = pixelFormat888;
1607       return result;
1608    }
1609
1610    void DestroyDisplaySystem(DisplaySystem displaySystem)
1611    {
1612       OGLSystem oglSystem = displaySystem.driverData;
1613
1614    #if defined(__WIN32__)
1615       wglMakeCurrent( null, null );
1616
1617       if(oglSystem.glrc)
1618          wglDeleteContext(oglSystem.glrc);
1619
1620       if(oglSystem.hdc)
1621          ReleaseDC(oglSystem.hwnd, oglSystem.hdc);
1622       DestroyWindow(oglSystem.hwnd);
1623
1624    #elif defined(__unix__) || defined(__APPLE__)
1625       #if defined(__ANDROID__)
1626          egl_term_display();
1627       #else
1628       if(oglSystem.visualInfo)
1629       {
1630    #ifdef   ECERE_MINIGLX
1631          __miniglx_XFree(oglSystem.visualInfo);
1632    #else
1633          XFree(oglSystem.visualInfo);
1634    #endif
1635       }
1636
1637       if(oglSystem.glxDrawable)
1638       {
1639          XDestroyWindow(xGlobalDisplay, oglSystem.glxDrawable);
1640          oglSystem.glxDrawable = 0;
1641       }
1642       #endif
1643    #endif
1644       delete oglSystem;
1645    }
1646
1647    bool CreateDisplay(Display display)
1648    {
1649       bool result = false;
1650       OGLDisplay oglDisplay = display.driverData;
1651 #if !defined(__ANDROID__)
1652       OGLSystem oglSystem = display.displaySystem.driverData;
1653 #endif
1654       if(!oglDisplay)
1655          oglDisplay = display.driverData = OGLDisplay { };
1656       //printf("Inside CreateDisplay\n");
1657
1658 #if defined(__WIN32__) || defined(USEPBUFFER)
1659       if(!display.alphaBlend)
1660 #endif
1661       {
1662    #if defined(__WIN32__)
1663          oglDisplay.hdc = GetDC(display.window);
1664          SetPixelFormat(oglDisplay.hdc, oglSystem.format, &oglSystem.pfd);
1665          if((oglDisplay.glrc = wglCreateContext(oglDisplay.hdc)))
1666          {
1667             wglShareLists(oglSystem.glrc, oglDisplay.glrc);
1668             wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
1669             result = true;
1670          }
1671          else
1672             ReleaseDC(display.window, oglDisplay.hdc);
1673    #elif defined(__unix__) || defined(__APPLE__)
1674       #if defined(__ANDROID__)
1675       #else
1676          XVisualInfo * visualInfo = ((XWindowData)display.windowDriverData).visual;
1677          /*
1678 #if defined(__APPLE__)
1679          XVisualInfo template = { 0 };
1680          XWindowAttributes winAttr;
1681          int n;
1682          XGetWindowAttributes(xGlobalDisplay, (X11Window)display.window, &winAttr);
1683          template.visualid = XVisualIDFromVisual(winAttr.visual);
1684          visualInfo = XGetVisualInfo(xGlobalDisplay, VisualIDMask, &template, &n);
1685 #ifdef _DEBUG
1686          printf("XGetVisualInfo visual ID = %d\n", template.visualid);
1687          printf("visualInfo visual ID = %d\n", visualInfo->visualid);
1688          printf("oglSystem.visualInfo visual ID = %d\n", oglSystem.visualInfo->visualid);
1689          printf("((XWindowData)display.windowDriverData).visual visual ID = %d\n", ((XWindowData)display.windowDriverData).visual->visualid);
1690 #endif
1691          // visualInfo = oglSystem.visualInfo;
1692 //#endif
1693          */
1694          if(visualInfo)
1695          {
1696             //printf("visualInfo is not null\n");
1697             // printf("Creating Display Context, sharing with %x!\n", oglSystem.glContext);
1698             oglDisplay.glContext = glXCreateContext(xGlobalDisplay, visualInfo, oglSystem.glContext, True);
1699             //XFree(visualInfo);
1700          }
1701
1702          // oglDisplay.glContext = glXCreateContext(xGlobalDisplay, oglSystem.visualInfo, oglSystem.glContext, True);
1703          if(oglDisplay.glContext)
1704          {
1705             //printf("CreateDisplay Got a Context\n");
1706             glXMakeCurrent(xGlobalDisplay, (GLXDrawable)display.window, oglDisplay.glContext);
1707             result = true;
1708          }
1709       #endif
1710    #endif
1711       }
1712 #if defined(__WIN32__) || defined(USEPBUFFER)
1713       else
1714          result = true;
1715 #endif
1716       if(result)
1717       {
1718 #if defined(__WIN32__)
1719          if(glBlendFuncSeparate)
1720             glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1721          else
1722             glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1723 #else
1724 #if !defined(__OLDX__)
1725           glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 #else
1727          glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1728 #endif
1729 #endif
1730          glEnable(GL_BLEND);
1731
1732          glMatrixMode(GL_MODELVIEW);
1733          glScaled(1.0, 1.0, -1.0);
1734          // glTranslatef(0.375f, 0.375f, 0.0f);
1735          // glTranslatef(-0.625f, -0.625f, 0.0f);
1736          glMatrixMode(GL_PROJECTION);
1737          glShadeModel(GL_FLAT);
1738
1739          // glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, true);
1740          glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
1741          glFogi(GL_FOG_MODE, GL_EXP);
1742          glFogf(GL_FOG_DENSITY, 0);
1743          glEnable(GL_NORMALIZE);
1744          glDepthFunc(GL_LESS);
1745          glClearDepth(1.0);
1746          glDisable(GL_MULTISAMPLE_ARB);
1747       }
1748 #if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
1749       display.ambient = Color { 50,50,50 };
1750 #endif
1751
1752       if(!useSingleGLContext)
1753       {
1754    #if defined(__WIN32__)
1755          wglMakeCurrent(null, null);
1756    #elif defined(__unix__) || defined(__APPLE__)
1757       #if defined(__ANDROID__)
1758          result = true;
1759       #else
1760          glXMakeCurrent(xGlobalDisplay, None, null);
1761       #endif
1762    #endif
1763       }
1764
1765       return result;
1766    }
1767
1768    bool DisplaySize(Display display, int width, int height)
1769    {
1770       OGLDisplay oglDisplay = display.driverData;
1771
1772       bool result = false;
1773
1774       //printf("Inside DisplaySize\n");
1775 #if defined(__WIN32__) || defined(USEPBUFFER)
1776       OGLSystem oglSystem = display.displaySystem.driverData;
1777       if(display.alphaBlend)
1778       {
1779 #if defined(__WIN32__)
1780          const int attributes[]=
1781          {
1782             /*WGL_TEXTURE_FORMAT_ARB, WGL_TEXTURE_RGBA_ARB,
1783             WGL_TEXTURE_TARGET_ARB, WGL_TEXTURE_2D_ARB, */0
1784          };
1785          int pixelFormat = 0;
1786          if(wglChoosePixelFormatARB)
1787          {
1788             int valid;
1789             int numFormats;
1790             float fAttributes[] = {0,0};
1791             int iAttributes[] =
1792             {
1793                //WGL_DRAW_TO_BITMAP_ARB, GL_TRUE,
1794                WGL_DRAW_TO_PBUFFER_ARB,GL_TRUE,
1795                     WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
1796                     WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
1797                     WGL_COLOR_BITS_ARB,24,
1798                     WGL_ALPHA_BITS_ARB,8,
1799                     WGL_DEPTH_BITS_ARB,16,
1800                     WGL_STENCIL_BITS_ARB,0,
1801                     WGL_DOUBLE_BUFFER_ARB,GL_FALSE,
1802                     WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
1803                     WGL_SAMPLES_ARB, 4,                                         // Check For 4x Multisampling
1804                     0,0
1805             };
1806
1807             //Log("Found wglChoosePixelFormatARB\n");
1808
1809             valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1810             if(!valid || !numFormats)
1811             {
1812                //Log("Can't find 4x multi sampling\n");
1813                iAttributes[19] = 2;
1814                valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1815                if(!valid || !numFormats)
1816                {
1817                   // Log("Can't find 2x multi sampling\n");
1818                   iAttributes[16] = 0;
1819                   iAttributes[17] = 0;
1820                   valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1821                   if(!valid || !numFormats)
1822                   {
1823                      int iAttributes[] =
1824                      {
1825                         WGL_DRAW_TO_PBUFFER_ARB,GL_TRUE,
1826                         //WGL_DRAW_TO_BITMAP_ARB,GL_TRUE,
1827                         WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
1828                         WGL_COLOR_BITS_ARB,24,
1829                         WGL_ALPHA_BITS_ARB,8,
1830                         WGL_DEPTH_BITS_ARB,16,
1831                         0,0
1832                      };
1833                      valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1834                   }
1835                }
1836             }
1837             if(valid && numFormats)
1838             {
1839                wglMakeCurrent(null, null);
1840             }
1841          }
1842
1843          wglMakeCurrent( null, null );
1844          wglMakeCurrent( oglDisplay.hdc, oglDisplay.glrc );
1845          if(oglDisplay.hdc && oglDisplay.pBuffer)
1846             wglReleasePbufferDCARB(oglDisplay.pBuffer, oglDisplay.hdc);
1847
1848          wglDestroyPbufferARB(oglDisplay.pBuffer);
1849
1850          if(!useSingleGLContext)
1851             wglMakeCurrent( null, null );
1852
1853          if(oglDisplay.glrc)
1854             wglDeleteContext(oglDisplay.glrc);
1855
1856          oglDisplay.pBuffer = wglCreatePbufferARB(oglSystem.hdc, pixelFormat, width, height, attributes);
1857          oglDisplay.hdc = wglGetPbufferDCARB(oglDisplay.pBuffer);
1858          if((oglDisplay.glrc = wglCreateContext(oglDisplay.hdc)))
1859          {
1860             BITMAPINFO * info;
1861             HDC hdc = GetDC(display.window);
1862
1863             wglShareLists(oglSystem.glrc, oglDisplay.glrc);
1864             wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
1865
1866             //wglQueryPbufferARB(pBuffer, WGL_PBUFFER_WIDTH_ARB, &width);
1867             //wglQueryPbufferARB(pBuffer, WGL_PBUFFER_HEIGHT_ARB, &height);
1868
1869             // glDeleteBuffersARB(2, oglDisplay.imageBuffers);
1870
1871             if((info = (BITMAPINFO *)new0 byte[sizeof(BITMAPINFOHEADER)+sizeof(RGBQUAD)*256]))
1872             {
1873                HBITMAP newBitmap;
1874
1875                if(oglDisplay.memDC) DeleteDC(oglDisplay.memDC);
1876                oglDisplay.memDC = CreateCompatibleDC(hdc);
1877                SetMapMode(oglDisplay.memDC, MM_TEXT);
1878                info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1879                info->bmiHeader.biPlanes = 1;
1880                info->bmiHeader.biCompression = BI_RGB;
1881                info->bmiHeader.biBitCount = 32; //(uint16)GetDeviceCaps(hdc, BITSPIXEL);
1882                info->bmiHeader.biWidth = width;
1883                info->bmiHeader.biHeight = height;
1884                newBitmap = CreateDIBSection(hdc, info, DIB_RGB_COLORS, &oglDisplay.picture, null, 0);
1885                if(newBitmap)
1886                {
1887                   SelectObject(oglDisplay.memDC, newBitmap);
1888                   if(oglDisplay.memBitmap) DeleteObject(oglDisplay.memBitmap);
1889                   /*
1890                   {
1891                      PIXELFORMATDESCRIPTOR pfd = { 0 };
1892                      pfd.nSize = (short)sizeof(pfd);
1893                      pfd.nVersion = 1;
1894                      pfd.dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL;
1895                      pfd.iPixelType = PFD_TYPE_RGBA;
1896                      pfd.cColorBits = 32;
1897                      //pfd.cAlphaBits = 8;
1898                      pfd.cDepthBits = 24;
1899                      pfd.iLayerType = PFD_MAIN_PLANE;
1900
1901                      oglDisplay.hdc = oglDisplay.memDC;
1902
1903                      pixelFormat = ChoosePixelFormat(oglSystem.hdc, &pfd);
1904                      DescribePixelFormat(oglDisplay.hdc, pixelFormat, sizeof(pfd), &pfd);
1905                      SetPixelFormat(oglDisplay.hdc, pixelFormat, &pfd);
1906
1907                      oglDisplay.glrc = wglCreateContext(oglDisplay.hdc);
1908                      wglShareLists(oglSystem.glrc, oglDisplay.glrc);
1909                      wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
1910                   }
1911                   */
1912                   /*
1913                   {
1914                      const int imageSize = width * height * 4;
1915
1916                      glGenBuffersARB(2, oglDisplay.imageBuffers);
1917
1918                      glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[0]);
1919                      glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, imageSize, null, GL_STREAM_READ);
1920                      // glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[1]);
1921                      // glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, imageSize / 2, null, GL_STREAM_READ);
1922                   }
1923                   */
1924                   oglDisplay.memBitmap = newBitmap;
1925                   oglDisplay.stride = width;
1926
1927                   result = true;
1928                }
1929                delete info;
1930             }
1931             ReleaseDC(display.window, hdc);
1932          }
1933 #elif defined(__unix__) || defined(__APPLE__)
1934       #if defined(__ANDROID__)
1935          result = true;
1936       #else
1937         int attrib[] =
1938         {
1939                 GLX_DOUBLEBUFFER,  True,
1940             GLX_DEPTH_SIZE,    1,
1941                 GLX_RED_SIZE,      8,
1942                 GLX_GREEN_SIZE,    8,
1943                 GLX_BLUE_SIZE,     8,
1944                 GLX_ALPHA_SIZE,    8,
1945                 GLX_STENCIL_SIZE,  1,
1946                 //GLX_DEPTH_SIZE,    24,
1947                 GLX_RENDER_TYPE,   GLX_RGBA_BIT,
1948                 GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT | GLX_WINDOW_BIT,
1949                 None
1950         };
1951
1952         int PBattrib[] =
1953         {
1954                 GLX_PBUFFER_WIDTH,   width,
1955                 GLX_PBUFFER_HEIGHT,  height,
1956                 GLX_LARGEST_PBUFFER, False,
1957             None
1958         };
1959
1960         // choose a pixel format that meets our minimum requirements
1961         int count = 0;
1962
1963         GLXFBConfig *config = glXChooseFBConfig(xGlobalDisplay, DefaultScreen(xGlobalDisplay), attrib, &count);
1964          if(config)
1965          {
1966             if(oglDisplay.pixmap)
1967             {
1968                XFreePixmap(xGlobalDisplay, oglDisplay.pixmap);
1969                oglDisplay.pixmap = None;
1970             }
1971             if(oglDisplay.shapePixmap)
1972             {
1973                XFreePixmap(xGlobalDisplay, oglDisplay.shapePixmap);
1974                oglDisplay.shapePixmap = None;
1975             }
1976
1977             // Free Shared Memory Pixmap
1978             if(oglDisplay.image)
1979             {
1980                if(oglDisplay.shminfoShape.shmid != -1)
1981                {
1982                   XShmDetach(xGlobalDisplay, &oglDisplay.shminfo);
1983                   if(oglDisplay.shminfo.shmaddr != (void *)-1)
1984                      shmdt(oglDisplay.shminfo.shmaddr);
1985                   shmctl(oglDisplay.shminfo.shmid, IPC_RMID, 0);
1986                }
1987                XDestroyImage(oglDisplay.image);
1988                oglDisplay.image = None;
1989             }
1990             if(oglDisplay.shapeImage)
1991             {
1992                if(oglDisplay.shminfoShape.shmid != -1)
1993                {
1994                   XShmDetach(xGlobalDisplay, &oglDisplay.shminfoShape);
1995                   if(oglDisplay.shminfoShape.shmaddr != (void *)-1)
1996                      shmdt(oglDisplay.shminfoShape.shmaddr);
1997                   shmctl(oglDisplay.shminfoShape.shmid, IPC_RMID, 0);
1998                }
1999                XDestroyImage(oglDisplay.shapeImage);
2000                oglDisplay.shapeImage = None;
2001             }
2002
2003             if(oglDisplay.windowPicture)
2004                XRenderFreePicture(xGlobalDisplay, oglDisplay.windowPicture);
2005             if(oglDisplay.pixmapPicture)
2006                XRenderFreePicture(xGlobalDisplay, oglDisplay.pixmapPicture);
2007
2008             if(oglDisplay.pixmap)
2009                XFreePixmap(xGlobalDisplay, oglDisplay.pixmap);
2010
2011             if(oglDisplay.glContext)
2012                   glXDestroyContext(xGlobalDisplay, oglDisplay.glContext);
2013             if(oglDisplay.pBuffer)
2014                glXDestroyPbuffer(xGlobalDisplay, oglDisplay.pBuffer);
2015
2016                 oglDisplay.pBuffer = glXCreatePbuffer(xGlobalDisplay, config[0], PBattrib);
2017             if(oglDisplay.pBuffer)
2018             {
2019                    oglDisplay.glContext = glXCreateNewContext(xGlobalDisplay, config[0], GLX_RGBA_TYPE, oglSystem.glContext, True);
2020                if(oglDisplay.glContext)
2021                {
2022                   glXMakeCurrent(xGlobalDisplay, None, null);
2023                   glXMakeCurrent(xGlobalDisplay, (GLXDrawable)display.window, oglDisplay.glContext);
2024
2025                   // Initialize Shared Memory Pixmap
2026                   oglDisplay.image = XShmCreateImage(xGlobalDisplay, DefaultVisual(xGlobalDisplay, DefaultScreen(xGlobalDisplay)), 32,
2027                      ZPixmap, null, &oglDisplay.shminfo, width, height);
2028                   if(oglDisplay.image)
2029                   {
2030                      oglDisplay.shminfo.shmid = shmget(IPC_PRIVATE,
2031                         oglDisplay.image->bytes_per_line * oglDisplay.image->height, IPC_CREAT|0777);
2032                      if(oglDisplay.shminfo.shmid != -1)
2033                      {
2034                         oglDisplay.shminfo.shmaddr = shmat(oglDisplay.shminfo.shmid, 0, 0);
2035                         if(oglDisplay.shminfo.shmaddr != (void *)-1)
2036                         {
2037                            oglDisplay.shminfo.readOnly = False;
2038                            if(XShmAttach(xGlobalDisplay, &oglDisplay.shminfo))
2039                            {
2040                               oglDisplay.pixmap = XShmCreatePixmap(xGlobalDisplay, (X11Window)display.window, oglDisplay.shminfo.shmaddr,
2041                                  &oglDisplay.shminfo, width, height, 32);
2042
2043                               // Initialize Shared Memory Shape Pixmap
2044                               oglDisplay.shapeImage = XShmCreateImage(xGlobalDisplay, DefaultVisual(xGlobalDisplay, DefaultScreen(xGlobalDisplay)), 1,
2045                                  ZPixmap, null, &oglDisplay.shminfoShape, width, height);
2046                               if(oglDisplay.shapeImage)
2047                               {
2048                                  oglDisplay.shminfoShape.shmid = shmget(IPC_PRIVATE,
2049                                     oglDisplay.shapeImage->bytes_per_line * oglDisplay.shapeImage->height, IPC_CREAT|0777);
2050                                  if(oglDisplay.shminfoShape.shmid != -1)
2051                                  {
2052                                     oglDisplay.shminfoShape.shmaddr = shmat(oglDisplay.shminfoShape.shmid, 0, 0);
2053                                     if(oglDisplay.shminfoShape.shmaddr != (void *)-1)
2054                                     {
2055                                        oglDisplay.shminfoShape.readOnly = False;
2056                                        if(XShmAttach(xGlobalDisplay, &oglDisplay.shminfoShape))
2057                                        {
2058                                           oglDisplay.shapePixmap = XShmCreatePixmap(xGlobalDisplay, (X11Window)display.window, oglDisplay.shminfoShape.shmaddr,
2059                                              &oglDisplay.shminfoShape, width, height, 1);
2060                                           //oglDisplay.shapePixmap = XCreatePixmap(xGlobalDisplay, (X11Window)display.window, width, height, 1);
2061
2062                                           {
2063                                              XRenderPictureAttributes attributes = { 0 };
2064                                              XRenderPictFormat * format = XRenderFindStandardFormat(xGlobalDisplay, /*PictStandardRGB24*/ PictStandardARGB32);
2065                                              #if !defined(__APPLE__) && !defined(__OLDX__)
2066                                              attributes.repeat = RepeatNormal;
2067                                              #else
2068                                              attributes.repeat = 1;
2069                                              #endif
2070                                              oglDisplay.pixmapPicture = XRenderCreatePicture(xGlobalDisplay, oglDisplay.pixmap, format, CPRepeat, &attributes);
2071                                              oglDisplay.windowPicture = XRenderCreatePicture(xGlobalDisplay, (X11Window)display.window, format, 0, &attributes);
2072                                              oglDisplay.shapePicture = XRenderCreatePicture(xGlobalDisplay, oglDisplay.shapePixmap,
2073                                                 XRenderFindStandardFormat(xGlobalDisplay, PictStandardA1), 0, &attributes);
2074                                           }
2075
2076                                           oglDisplay.picture = oglDisplay.shminfo.shmaddr;
2077                                           oglDisplay.stride = oglDisplay.image->bytes_per_line / 4;
2078
2079                                           result = true;
2080                                        }
2081                                     }
2082                                  }
2083                               }
2084                            }
2085                         }
2086                      }
2087                   }
2088                }
2089             }
2090             XFree(config);
2091          }
2092      #endif
2093 #endif
2094          CreateDisplay(display);
2095 #if defined(__WIN32__)
2096          wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
2097 #elif defined(__unix__) || defined(__APPLE__)
2098       #if defined(__ANDROID__)
2099          width = eglWidth;
2100          height = eglHeight;
2101       #else
2102          glXMakeCurrent(xGlobalDisplay, (GLXDrawable)display.window, oglDisplay.glContext);
2103       #endif
2104 #endif
2105       }
2106       else
2107 #endif
2108          result = true;
2109       if(!result && display.alphaBlend)
2110       {
2111          printf("Alpha blending windows not supported on this display\n");
2112       }
2113       if(!result)
2114          return false;
2115
2116       result = false;
2117
2118       glViewport(0,0,width,height);
2119       glLoadIdentity();
2120       glOrtho(0,width,height,0,0.0,1.0);
2121       displayWidth = display.width = width;
2122       displayHeight = display.height = height;
2123
2124       if(!oglDisplay.flippingBuffer || oglDisplay.flipBufW < width || oglDisplay.flipBufH < height)
2125       {
2126          oglDisplay.flipBufW = width;
2127          oglDisplay.flipBufH = height;
2128          oglDisplay.flippingBuffer = renew oglDisplay.flippingBuffer ColorAlpha [width * height];
2129       }
2130       if(oglDisplay.flippingBuffer || !width || !height)
2131          result = true;
2132
2133       return result;
2134    }
2135
2136    void DisplayPosition(Display display, int x, int y)
2137    {
2138       OGLDisplay oglDisplay = display.driverData;
2139
2140       oglDisplay.x = x;
2141       oglDisplay.y = y;
2142    }
2143
2144    void SetPalette(Display display, ColorAlpha * palette, bool colorMatch)
2145    {
2146    }
2147
2148    void RestorePalette(Display display)
2149    {
2150    }
2151
2152    void StartUpdate(Display display)
2153    {
2154    }
2155
2156    void EndUpdate(Display display)
2157    {
2158    }
2159
2160    void Scroll(Display display, Box scroll, int x, int y, Extent dirty)
2161    {
2162    }
2163
2164    void Update(Display display, Box updateBox)
2165    {
2166 #if defined(__WIN32__) || defined(USEPBUFFER)
2167       OGLDisplay oglDisplay = display.driverData;
2168 #endif
2169       //Logf("DisplayScreen\n");
2170
2171       glFlush();
2172       glFinish();
2173 #if defined(__WIN32__) || defined(USEPBUFFER)
2174       if(display.alphaBlend)
2175       {
2176          glPixelStorei(GL_PACK_ALIGNMENT, 4);
2177          glPixelStorei(GL_PACK_ROW_LENGTH, oglDisplay.stride);
2178          glPixelStorei(GL_PACK_SKIP_ROWS, 0);
2179          glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
2180          glReadPixels(0,0,display.width,display.height,GL_BGRA_EXT,GL_UNSIGNED_BYTE, oglDisplay.picture);
2181
2182          {
2183 #if defined(__WIN32__)
2184             HDC hdc = GetDC(0);
2185             POINT point = { oglDisplay.x, oglDisplay.y};
2186             POINT srcPoint = { 0, 0 };
2187             BLENDFUNCTION blend = { 0 };
2188             SIZE size;
2189             size.cx = display.width;
2190             size.cy = display.height;
2191             blend.BlendOp = AC_SRC_OVER;
2192             blend.BlendFlags = 0;
2193             blend.SourceConstantAlpha = 255;
2194             blend.AlphaFormat = AC_SRC_ALPHA;
2195
2196             /*
2197             // Process partial images.  Mapping the buffer waits for
2198             // outstanding DMA transfers into the buffer to finish.
2199             glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[0]);
2200             oglDisplay.pboMemory1 = (byte *)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
2201
2202             // glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[1]);
2203             // oglDisplay.pboMemory2 = (byte *)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB,GL_READ_ONLY);
2204
2205
2206             memcpy(oglDisplay.picture, oglDisplay.pboMemory1, display.width * display.height * 4);
2207             //memcpy(oglDisplay.picture + display.width * display.height * 4 / 2, oglDisplay.pboMemory2, display.width * display.height * 4/ 2);
2208             */
2209
2210             UpdateLayeredWindow(display.window, hdc, &point, &size, oglDisplay.memDC, &srcPoint, 0, &blend, ULW_ALPHA);
2211             /*
2212
2213             // Unmap the image buffers
2214             glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[0]);
2215             glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
2216
2217             // glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[1]);
2218             // glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
2219
2220             // Bind two different buffer objects and start the glReadPixels
2221             // asynchronously. Each call will return directly after
2222             // starting the DMA transfer.
2223             glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[0]);
2224             glReadPixels(0, 0, display.width, display.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);
2225
2226             // glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[1]);
2227             // glReadPixels(0, display.height/2, display.width, display.height/2, GL_BGRA, GL_UNSIGNED_BYTE, 0);
2228             */
2229
2230             ReleaseDC(0, hdc);
2231 #elif defined(__unix__) || defined(__APPLE__)
2232       #if defined(__ANDROID__)
2233       #else
2234             XTransform transform =
2235             {
2236                {
2237                   { (int)(1.0f * (1<<16)), (int)(0.0f * (1<<16)),  (int)(0 * (1 << 16)) },
2238                   { (int)(0.0f),           (int)(-1.0f * (1<<16)), (int)(0 * (1<<16)) },
2239                   { (int)(0.0f * (1<<16)), (int)(0.0f * (1<<16)),  (int)(1.0f * (1<<16)) }
2240                }
2241             };
2242             XRenderSetPictureTransform(xGlobalDisplay, oglDisplay.pixmapPicture, &transform);
2243             XRenderComposite(xGlobalDisplay, PictOpSrc, oglDisplay.pixmapPicture, None, oglDisplay.shapePicture, 0, 0, 0, 0, 0, 0, display.width, display.height);
2244             XRenderComposite(xGlobalDisplay, PictOpSrc, oglDisplay.pixmapPicture, None, oglDisplay.windowPicture, 0, 0, 0, 0, 0, 0, display.width, display.height);
2245             #if !defined(__APPLE__) && !defined(__OLDX__)
2246             XShapeCombineMask(xGlobalDisplay, (X11Window)display.window, ShapeInput, 0, 0, oglDisplay.shapePixmap, ShapeSet);
2247             #else
2248             XShapeCombineMask(xGlobalDisplay, display.window, 2, 0, 0, oglDisplay.shapePixmap, ShapeSet);
2249             #endif
2250             XFlush(xGlobalDisplay);
2251      #endif
2252 #endif
2253          }
2254       }
2255       else
2256 #endif
2257       {
2258 #if defined(__WIN32__)
2259          //wglSwapLayerBuffers(oglDisplay.hdc,WGL_SWAP_MAIN_PLANE);
2260          SwapBuffers(oglDisplay.hdc);
2261 #elif defined(__unix__) || defined(__APPLE__)
2262       #if defined(__ANDROID__)
2263          eglSwapBuffers(eglDisplay, eglSurface);
2264       #else
2265          glXSwapBuffers(xGlobalDisplay, (GLXDrawable)display.window);
2266       #endif
2267 #endif
2268       }
2269       //Logf("Out of DisplayScreen\n");
2270    }
2271
2272    void FreeBitmap(DisplaySystem displaySystem, Bitmap bitmap)
2273    {
2274       if(bitmap.driverData)
2275       {
2276          GLuint tex = (GLuint)(uintptr)bitmap.driverData;
2277          glDeleteTextures(1, &tex);
2278          bitmap.driverData = 0;
2279       }
2280       bitmap.driver = ((subclass(DisplayDriver))class(LFBDisplayDriver));
2281    }
2282
2283    bool AllocateBitmap(DisplaySystem displaySystem, Bitmap bitmap, int width, int height, int stride, PixelFormat format, bool allocatePalette)
2284    {
2285       OGLSystem oglSystem = displaySystem.driverData;
2286       bool result = false;
2287       Bitmap mipMap { };
2288       GLuint glBitmap = 0;
2289
2290       uint w = width, h = height;
2291       if(oglSystem.pow2textures)
2292       {
2293          w = pow2i(w);
2294          h = pow2i(h);
2295       }
2296       w = Min(w, oglSystem.maxTextureSize);
2297       h = Min(h, oglSystem.maxTextureSize);
2298
2299       glGenTextures(1, &glBitmap);
2300       glBindTexture(GL_TEXTURE_2D, glBitmap);
2301
2302       glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
2303
2304       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2305       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2306
2307       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2308       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2309
2310       glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
2311
2312       mipMap.Allocate(null, w, h, w, pixelFormatRGBA, false);
2313
2314       // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipMap.picture);
2315       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipMap.picture);
2316
2317       delete mipMap;
2318
2319       bitmap.driverData = (void *)(uintptr)glBitmap;
2320       bitmap.driver = displaySystem.driver;
2321       bitmap.width = w;
2322       bitmap.height = h;
2323
2324       result = true;
2325       return result;
2326    }
2327
2328    bool MakeDDBitmap(DisplaySystem displaySystem, Bitmap bitmap, bool mipMaps)
2329    {
2330       bool result = false;
2331       OGLSystem oglSystem = displaySystem.driverData;
2332
2333       // Pre process the bitmap... First make it 32 bit
2334       if(/*bitmap.pixelFormat == pixelFormatRGBA || */bitmap.Convert(null, pixelFormat888, null))
2335       {
2336          int c, level;
2337          uint w = bitmap.width, h = bitmap.height;
2338          GLuint glBitmap = 0;
2339          if(oglSystem.pow2textures)
2340          {
2341             w = pow2i(w);
2342             h = pow2i(h);
2343          }
2344          w = Min(w, oglSystem.maxTextureSize);
2345          h = Min(h, oglSystem.maxTextureSize);
2346
2347          if(mipMaps)
2348          {
2349             while(w * 2 < h) w *= 2;
2350             while(h * 2 < w) h *= 2;
2351          }
2352
2353          // Switch ARGB to RGBA
2354          //if(bitmap.format != pixelFormatRGBA)
2355          {
2356             for(c=0; c<bitmap.size; c++)
2357             {
2358                // ((ColorRGBA *)bitmap.picture)[c] = ((ColorAlpha *)bitmap.picture)[c];
2359                // TODO:
2360                ColorAlpha color = ((ColorAlpha *)bitmap.picture)[c];
2361                ((ColorRGBA *)bitmap.picture)[c] = ColorRGBA { color.color.r, color.color.g, color.color.b, color.a };
2362             }
2363          }
2364          bitmap.pixelFormat = pixelFormat888;
2365
2366          glGetError();
2367          glGenTextures(1, &glBitmap);
2368          if(glBitmap == 0)
2369          {
2370             //int error = glGetError();
2371             return false;
2372          }
2373
2374          glBindTexture(GL_TEXTURE_2D, glBitmap);
2375          glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
2376
2377          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2378          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mipMaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
2379          //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2380
2381          //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
2382          //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
2383
2384          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2385          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2386
2387          glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
2388
2389          result = true;
2390
2391          for(level = 0; result && (w > 1 || h > 1); level++, w >>= 1, h >>= 1)
2392          {
2393             Bitmap mipMap;
2394             if(bitmap.width != w || bitmap.height != h)
2395             {
2396                mipMap = Bitmap { };
2397                if(mipMap.Allocate(null, w, h, w, bitmap.pixelFormat, false))
2398                {
2399                   Surface mipSurface = mipMap.GetSurface(0,0,null);
2400                   mipSurface.Filter(bitmap, 0,0,0,0, w, h, bitmap.width, bitmap.height);
2401                   delete mipSurface;
2402                }
2403                else
2404                {
2405                   result = false;
2406                   delete mipMap;
2407                }
2408             }
2409             else
2410                mipMap = bitmap;
2411
2412             if(result)
2413             {
2414                int error;
2415                //int width = 0;
2416                glGetError();
2417                // glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipMap.picture);
2418                glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipMap.picture);
2419                //printf("Calling glTexImage2D\n");
2420                //glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &width);
2421                //printf("width = %d (Should be %d, %d)\n", width, w, h);
2422                if((error = glGetError()))
2423                {
2424                   //Logf("OpenGL Bitmap MakeDD error: %d...\n", error);
2425                   //printf("OpenGL Bitmap MakeDD error: %d...\n", error);
2426                   result = false;
2427                }
2428             }
2429             if(mipMap != bitmap)
2430                delete mipMap;
2431             if(!mipMaps) break;
2432          }
2433
2434          if(!bitmap.keepData)
2435             bitmap.driver.FreeBitmap(bitmap.displaySystem, bitmap);
2436          bitmap.driverData = (void *)(uintptr)glBitmap;
2437          bitmap.driver = displaySystem.driver;
2438
2439          if(!result)
2440             FreeBitmap(displaySystem, bitmap);
2441          else if(oglSystem.loadingFont)
2442          {
2443             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2444             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2445             oglSystem.loadingFont = false;
2446          }
2447       }
2448       return result;
2449    }
2450
2451    void ReleaseSurface(Display display, Surface surface)
2452    {
2453       glDisable(GL_SCISSOR_TEST);
2454       delete surface.driverData;
2455       surface.driverData = null;
2456    }
2457
2458    bool GetBitmapSurface(DisplaySystem displaySystem, Surface surface, Bitmap bitmap, int x, int y, Box clip)
2459    {
2460       return false;
2461    }
2462
2463    bool GetSurface(Display display, Surface surface, int x,int y, Box clip)
2464    {
2465       bool result = false;
2466       OGLSurface oglSurface = surface.driverData = OGLSurface { };
2467
2468       //Logf("GetSurface\n");
2469
2470       if(oglSurface)
2471       {
2472          if(displayWidth != display.width || displayHeight != display.height)
2473          {
2474             displayWidth = display.width;
2475             displayHeight = display.height;
2476
2477             glViewport(0,0,display.width,display.height);
2478             glLoadIdentity();
2479             glOrtho(0,display.width,display.height,0,0.0,1.0);
2480          }
2481
2482          surface.offset.x = x;
2483          surface.offset.y = y;
2484          surface.unclippedBox = surface.box = clip;
2485          oglSurface.bitmapMult[0] = 1;
2486          oglSurface.bitmapMult[1] = 1;
2487          oglSurface.bitmapMult[2] = 1;
2488          oglSurface.bitmapMult[3] = 1;
2489
2490          glEnable(GL_SCISSOR_TEST);
2491          glScissor(
2492             x+clip.left,
2493             (display.height) -(y+clip.bottom)-1,
2494             clip.right-clip.left+1,
2495             clip.bottom-clip.top+1);
2496          result = true;
2497       }
2498       return result;
2499    }
2500
2501    void Clip(Display display, Surface surface, Box clip)
2502    {
2503       Box box;
2504
2505       //Logf("Clip\n");
2506
2507       if(clip != null)
2508       {
2509          box = clip;
2510          box.Clip(surface.unclippedBox);
2511          surface.box = box;
2512       }
2513       else
2514          box = surface.box = surface.unclippedBox;
2515       box.left += surface.offset.x;
2516       box.top  += surface.offset.y;
2517       box.right+= surface.offset.x;
2518       box.bottom += surface.offset.y;
2519
2520       glScissor(
2521          box.left,display.height - box.bottom - 1,
2522          box.right-box.left+1, box.bottom-box.top+1);
2523    }
2524
2525    bool GrabScreen(Display display, Bitmap bitmap, int x, int y, unsigned int w, unsigned int h)
2526    {
2527       bool result = false;
2528       OGLDisplay oglDisplay = display.driverData;
2529       ColorAlpha * flippingBuffer = oglDisplay.flippingBuffer;
2530
2531       if(oglDisplay.flippingBuffer)
2532       {
2533          if(bitmap.pixelFormat != pixelFormat888 || bitmap.width < w || bitmap.height < h)
2534          {
2535             bitmap.Free();
2536             bitmap.Allocate(null, w,h,w, pixelFormat888, false);
2537          }
2538          if(bitmap)
2539          {
2540             uint row;
2541
2542             glPixelStorei(GL_PACK_ALIGNMENT, 4);
2543             glPixelStorei(GL_PACK_ROW_LENGTH, bitmap.stride);
2544             glPixelStorei(GL_PACK_SKIP_ROWS, 0);
2545             glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
2546             glReadPixels(x,display.height-h-y,w,h,GL_BGRA_EXT,GL_UNSIGNED_BYTE, flippingBuffer);
2547
2548             // Need a flip...
2549             for(row = 0; row<h; row++)
2550                CopyBytesBy4(((ColorAlpha *)bitmap.picture) + row * w, ((ColorAlpha *)flippingBuffer) + (h-row-1) * w, w);
2551             result = true;
2552          }
2553       }
2554       return result;
2555    }
2556
2557    void SetForeground(Display display, Surface surface, ColorAlpha color)
2558    {
2559       OGLSurface oglSurface = surface.driverData;
2560
2561       //Logf("SetForeground\n");
2562
2563       oglSurface.foreground[0] = color.color.r/255.0f;
2564       oglSurface.foreground[1] = color.color.g/255.0f;
2565       oglSurface.foreground[2] = color.color.b/255.0f;
2566       //oglSurface.foreground[3] = 1.0f;
2567       oglSurface.foreground[3] = color.a/255.0f;
2568
2569       //if(!oglSurface.foreground[3])printf("bug");
2570    }
2571
2572    void SetBackground(Display display, Surface surface, ColorAlpha color)
2573    {
2574       OGLSurface oglSurface = surface.driverData;
2575
2576       //Logf("SetBackground\n");
2577
2578       oglSurface.background[0] = color.color.r/255.0f;
2579       oglSurface.background[1] = color.color.g/255.0f;
2580       oglSurface.background[2] = color.color.b/255.0f;
2581       //oglSurface.background[3] = 1.0;
2582       oglSurface.background[3] = color.a/255.0f;
2583    }
2584
2585    void SetBlitTint(Display display, Surface surface, ColorAlpha color)
2586    {
2587       OGLSurface oglSurface = surface.driverData;
2588
2589       oglSurface.bitmapMult[0] = color.color.r/255.0f;
2590       oglSurface.bitmapMult[1] = color.color.g/255.0f;
2591       oglSurface.bitmapMult[2] = color.color.b/255.0f;
2592       oglSurface.bitmapMult[3] = color.a/255.0f;
2593    }
2594
2595    ColorAlpha GetPixel(Display display, Surface surface,int x,int y)
2596    {
2597       return 0;
2598    }
2599
2600    void PutPixel(Display display, Surface surface,int x,int y)
2601    {
2602       OGLSurface oglSurface = surface.driverData;
2603
2604       //Logf("PutPixel\n");
2605
2606       glColor4fv(oglSurface.foreground);
2607       glBegin(GL_POINTS);
2608       // glVertex2i(x+surface.offset.x, y+surface.offset.y);
2609       glVertex2f(x+surface.offset.x + 0.5f, y+surface.offset.y + 0.5f);
2610
2611       glEnd();
2612    }
2613
2614    void DrawLine(Display display, Surface surface, int _x1, int _y1, int _x2, int _y2)
2615    {
2616       OGLSurface oglSurface = surface.driverData;
2617       float x1 = _x1, x2 = _x2, y1 = _y1, y2 = _y2;
2618       if(_x1 == _x2)
2619       {
2620          if(_y2 >= _y1)
2621             y2 += 1;
2622          else
2623             y1 += 1;
2624       }
2625       else if(_y1 == _y2)
2626       {
2627          if(_x2 >= _x1)
2628             x2 += 1;
2629          else
2630             x1 += 1;
2631       }
2632       x1 += surface.offset.x;
2633       y1 += surface.offset.y;
2634       x2 += surface.offset.x;
2635       y2 += surface.offset.y;
2636
2637       //Logf("Line\n");
2638
2639       glColor4fv(oglSurface.foreground);
2640       glBegin(GL_LINES);
2641 #ifdef __ANDROID__
2642       if(stippleEnabled)
2643       {
2644          glTexCoord2f(0.5f, 0);
2645          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2646          glTexCoord2f(Max(x2-x1, y2-y1) + 0.5f, 0);
2647          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2648       }
2649       else
2650 #endif
2651       {
2652          /*
2653          glVertex2i(x1, y1);
2654          glVertex2i(x2, y2);
2655          */
2656          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2657          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2658       }
2659
2660       glEnd();
2661    }
2662
2663    void Rectangle(Display display, Surface surface,int x1,int y1,int x2,int y2)
2664    {
2665       OGLSurface oglSurface = surface.driverData;
2666       x1 += surface.offset.x;
2667       y1 += surface.offset.y;
2668       x2 += surface.offset.x;
2669       y2 += surface.offset.y;
2670
2671       //Logf("Rectangle\n");
2672
2673       glColor4fv(oglSurface.foreground);
2674 #ifdef __ANDROID__
2675       if(stippleEnabled)
2676       {
2677          glBegin(GL_LINES);
2678
2679          glTexCoord2f(0.5f, 0);
2680          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2681          glTexCoord2f(y2-y1 + 0.5f, 0);
2682          glVertex2f(x1 + 0.5f, y2 + 0.5f);
2683
2684          glTexCoord2f(0.5f, 0);
2685          glVertex2f(x1 + 0.5f, y2 + 0.5f);
2686          glTexCoord2f(x2 - x1 + 0.5f, 0);
2687          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2688
2689          glTexCoord2f(0.5f, 0);
2690          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2691          glTexCoord2f(y1 - y2 + 0.5f, 0);
2692          glVertex2f(x2 + 0.5f, y1 + 0.5f);
2693
2694          glTexCoord2f(0.5f, 0);
2695          glVertex2f(x2 + 0.5f, y1 + 0.5f);
2696          glTexCoord2f(x1 - x2 + 0.5f, 0);
2697          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2698       }
2699       else
2700 #endif
2701       {
2702          glBegin(GL_LINE_LOOP);
2703          /*
2704          glVertex2i(x1, y1);
2705          glVertex2i(x1, y2);
2706          glVertex2i(x2, y2);
2707          glVertex2i(x2, y1);
2708          */
2709          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2710          glVertex2f(x1 + 0.5f, y2 + 0.5f);
2711          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2712          glVertex2f(x2 + 0.5f, y1 + 0.5f);
2713       }
2714       glEnd();
2715    }
2716
2717    void Area(Display display, Surface surface,int x1,int y1,int x2,int y2)
2718    {
2719       OGLSurface oglSurface = surface.driverData;
2720       //Logf("Area\n");
2721
2722       glColor4fv(oglSurface.background);
2723       glRecti(x1+surface.offset.x, y1+surface.offset.y,
2724               x2+surface.offset.x + 1, y2+surface.offset.y + 1);
2725
2726       /*
2727       glRectf(x1+surface.offset.x, y1+surface.offset.y,
2728               x2+surface.offset.x + 1, y2+surface.offset.y + 1);
2729       */
2730    }
2731
2732    void Clear(Display display, Surface surface, ClearType type)
2733    {
2734       OGLDisplay oglDisplay = display.driverData;
2735       OGLSurface oglSurface = surface.driverData;
2736
2737       //Logf("Clear\n");
2738       if(type != depthBuffer)
2739          glClearColor(oglSurface.background[0], oglSurface.background[1], oglSurface.background[2], oglSurface.background[3]);
2740       if(type != colorBuffer && !oglDisplay.depthWrite)
2741       {
2742          glDepthMask((byte)bool::true);
2743       }
2744       glClear(((type != depthBuffer) ? GL_COLOR_BUFFER_BIT : 0) |
2745               ((type != colorBuffer) ? GL_DEPTH_BUFFER_BIT : 0));
2746       if(type != colorBuffer && !oglDisplay.depthWrite)
2747       {
2748          glDepthMask((byte)bool::false);
2749       }
2750    }
2751
2752    bool ConvertBitmap(DisplaySystem displaySystem, Bitmap bitmap, PixelFormat format, ColorAlpha * palette)
2753    {
2754       return true;
2755    }
2756
2757    void Blit(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h)
2758    {
2759       OGLSurface oglSurface = surface.driverData;
2760
2761 #if !defined(__OLDX__)
2762          // WHY DO WE HAVE GL_ONE HERE ?
2763          /*if(glBlendFuncSeparate && !oglSurface.writingText)
2764             glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
2765 #endif
2766
2767       if(!oglSurface.writingText)
2768       {
2769          // glTranslatef(-0.375f, -0.375f, 0.0f);
2770          glEnable(GL_TEXTURE_2D);
2771          glColor4fv(oglSurface.bitmapMult);
2772       }
2773       else if(oglSurface.xOffset)
2774          glTranslated(oglSurface.xOffset / 64.0/*-0.375*/, 0.0, 0.0);
2775
2776       glBindTexture(GL_TEXTURE_2D, (GLuint)(uintptr)bitmap.driverData);
2777       glBegin(GL_QUADS);
2778
2779       if(h < 0)
2780       {
2781          glTexCoord2f((float)sx/ bitmap.width, (float)(sy-h)/ bitmap.height);
2782          glVertex2i(dx+surface.offset.x, dy+surface.offset.y);
2783          glTexCoord2f((float)(sx+w) / bitmap.width, (float)(sy-h)/ bitmap.height);
2784          glVertex2i(dx+w+surface.offset.x, dy+surface.offset.y);
2785          glTexCoord2f((float)(sx+w)/ bitmap.width, (float)sy/ bitmap.height);
2786          glVertex2i(dx+w+surface.offset.x, dy-h+surface.offset.y);
2787          glTexCoord2f((float)sx / bitmap.width, (float)sy/ bitmap.height);
2788          glVertex2i(dx+surface.offset.x, dy-h+surface.offset.y);
2789       }
2790       else
2791       {
2792          /*
2793          glTexCoord2f((float)sx / bitmap.width, (float)sy/ bitmap.height);
2794          glVertex2i(dx+surface.offset.x, dy+surface.offset.y);
2795          glTexCoord2f((float)(sx+w)/ bitmap.width, (float)sy/ bitmap.height);
2796          glVertex2i(dx+w+surface.offset.x, dy+surface.offset.y);
2797          glTexCoord2f((float)(sx+w) / bitmap.width, (float)(sy+h)/ bitmap.height);
2798          glVertex2i(dx+w+surface.offset.x, dy+h+surface.offset.y);
2799          glTexCoord2f((float)sx/ bitmap.width, (float)(sy+h)/ bitmap.height);
2800          glVertex2i(dx+surface.offset.x, dy+h+surface.offset.y);
2801          */
2802
2803          glTexCoord2f((float)sx / bitmap.width, (float)sy/ bitmap.height);
2804          glVertex2f((float)dx+surface.offset.x, (float)dy+surface.offset.y);
2805          glTexCoord2f((float)(sx+w)/ bitmap.width, (float)sy/ bitmap.height);
2806          glVertex2f((float)dx+w+surface.offset.x, (float)dy+surface.offset.y);
2807          glTexCoord2f((float)(sx+w) / bitmap.width, (float)(sy+h)/ bitmap.height);
2808          glVertex2f((float)dx+w+surface.offset.x, (float)dy+h+surface.offset.y);
2809          glTexCoord2f((float)sx/ bitmap.width, (float)(sy+h)/ bitmap.height);
2810          glVertex2f((float)dx+surface.offset.x, (float)dy+h+surface.offset.y);
2811       }
2812       glEnd();
2813
2814       if(!oglSurface.writingText)
2815       {
2816          glDisable(GL_TEXTURE_2D);
2817
2818          //glTranslate(0.375, 0.375, 0.0);
2819       }
2820       else if(oglSurface.xOffset)
2821          glTranslated(-oglSurface.xOffset / 64.0/*+0.375*/, 0.0, 0.0);
2822
2823 #if !defined(__OLDX__)
2824          /*if(glBlendFuncSeparate && !oglSurface.writingText)
2825             glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
2826 #endif
2827    }
2828
2829    void Stretch(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
2830    {
2831       OGLSurface oglSurface = surface.driverData;
2832
2833       //glTranslate(-0.375, -0.375, 0.0);
2834
2835       //Logf("Stretch\n");
2836
2837 #if !defined(__OLDX__)
2838       /*if(glBlendFuncSeparate)
2839          glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
2840 #endif
2841
2842       glEnable(GL_TEXTURE_2D);
2843       glBindTexture(GL_TEXTURE_2D, (GLuint)(uintptr)bitmap.driverData);
2844
2845       glColor4fv(oglSurface.bitmapMult);
2846
2847       glBegin(GL_QUADS);
2848
2849       if(h < 0)
2850       {
2851          glTexCoord2f((float)(sx)/ bitmap.width, (float)(sy+sh)/ bitmap.height);
2852          glVertex2i(dx+surface.offset.x, dy+surface.offset.y);
2853
2854          glTexCoord2f((float)(sx+sw) / bitmap.width, (float)(sy+sh)/ bitmap.height);
2855          glVertex2i(dx+w+surface.offset.x, dy+surface.offset.y);
2856
2857          glTexCoord2f((float)(sx+sw)/ bitmap.width, (float)(sy)/ bitmap.height);
2858          glVertex2i(dx+w+surface.offset.x, dy-h+surface.offset.y);
2859
2860          glTexCoord2f((float)(sx) / bitmap.width, (float)(sy)/ bitmap.height);
2861          glVertex2i(dx+surface.offset.x, dy-h+surface.offset.y);
2862       }
2863       else
2864       {
2865          glTexCoord2f((float)(sx) / bitmap.width, (float)(sy)/ bitmap.height);
2866          glVertex2i(dx+surface.offset.x, dy+surface.offset.y);
2867
2868          glTexCoord2f((float)(sx+sw)/ bitmap.width, (float)(sy)/ bitmap.height);
2869          glVertex2i(dx+w+surface.offset.x, dy+surface.offset.y);
2870
2871          glTexCoord2f((float)(sx+sw) / bitmap.width, (float)(sy+sh)/ bitmap.height);
2872          glVertex2i(dx+w+surface.offset.x, dy+h+surface.offset.y);
2873
2874          glTexCoord2f((float)(sx)/ bitmap.width, (float)(sy+sh)/ bitmap.height);
2875          glVertex2i(dx+surface.offset.x, dy+h+surface.offset.y);
2876       }
2877
2878       glEnd();
2879
2880       glDisable(GL_TEXTURE_2D);
2881
2882       //glTranslate(0.375, 0.375, 0.0);
2883 #if !defined(__OLDX__)
2884       /*if(glBlendFuncSeparate)
2885          glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
2886 #endif
2887
2888    }
2889
2890    void Filter(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
2891    {
2892       Stretch(display, surface, bitmap, dx, dy, sx, sy, w, h, sw, sh);
2893    }
2894
2895    void StretchDI(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
2896    {
2897       float s2dw,s2dh,d2sw,d2sh;
2898       //bool flipX = false, flipY = false;
2899
2900       //Logf("StretchDI\n");
2901
2902       if(Sgn(w) != Sgn(sw))
2903       {
2904          w = Abs(w);
2905          sw = Abs(sw);
2906          //flipX = true;
2907       }
2908       if(Sgn(h) != Sgn(sh))
2909       {
2910          h = Abs(h);
2911          sh = Abs(sh);
2912          //flipY = true;
2913       }
2914
2915       s2dw=(float)w / sw;
2916       s2dh=(float)h / sh;
2917       d2sw=(float)sw / w;
2918       d2sh=(float)sh / h;
2919
2920       //Clip against the edges of the source
2921       if(sx<0)
2922       {
2923          dx+=(int)((0-sx) * s2dw);
2924          w-=(int)((0-sx) * s2dw);
2925          sw-=0-sx;
2926          sx=0;
2927       }
2928       if(sy<0)
2929       {
2930          dy+=(int)((0-sy) * s2dh);
2931          h-=(int)((0-sy) * s2dh);
2932
2933          sh-=0-sy;
2934          sy=0;
2935       }
2936       if(sx+sw>bitmap.width-1)
2937       {
2938          w-=(int)((sx+sw-(bitmap.width-1)-1)*s2dw);
2939          sw-=sx+sw-(bitmap.width-1)-1;
2940       }
2941       if(sy+sh>(bitmap.height-1))
2942       {
2943          h-=(int)((sy+sh-(bitmap.height-1)-1)*s2dh);
2944          sh-=sy+sh-(bitmap.height-1)-1;
2945       }
2946       //Clip against the edges of the surfaceination
2947       if(dx<surface.box.left)
2948       {
2949          //if(!flip)
2950          sx+=(int)((surface.box.left-dx)*d2sw);
2951          sw-=(int)((surface.box.left-dx)*d2sw);
2952          w-=surface.box.left-dx;
2953          dx=surface.box.left;
2954       }
2955       if(dy<surface.box.top)
2956       {
2957          sy+=(int)((surface.box.top-dy)*d2sh);
2958          sh-=(int)((surface.box.top-dy)*d2sh);
2959          h-=surface.box.top-dy;
2960          dy=surface.box.top;
2961       }
2962       if(dx+w>surface.box.right)
2963       {
2964          //if(flip) sx+=(int)((dx+w-surface.box.right-1)*d2sw);
2965          sw-=(int)((dx+w-surface.box.right-1)*d2sw);
2966          w-=dx+w-surface.box.right-1;
2967       }
2968       if(dy+h>surface.box.bottom)
2969       {
2970          sh-=(int)((dy+h-surface.box.bottom-1)*d2sh);
2971          h-=dy+h-surface.box.bottom-1;
2972       }
2973       if((w<=0)||(h<=0)||(sw<=0)||(sh<=0)) return;
2974
2975       dx += surface.offset.x;
2976       dy += surface.offset.y;
2977
2978       if(bitmap.pixelFormat == pixelFormat888 && !bitmap.paletteShades)
2979       {
2980          glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2981          glPixelStorei(GL_UNPACK_ROW_LENGTH, bitmap.stride);
2982          glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx);
2983          glPixelStorei(GL_UNPACK_SKIP_ROWS, sy);
2984          glRasterPos2d(dx,dy);
2985          //glPixelZoom(flipX ? -s2dw : s2dw, flipY ? s2dh : -s2dh);
2986          glPixelZoom(s2dw, -s2dh);
2987          glDrawPixels(sw,sh,GL_BGRA_EXT,GL_UNSIGNED_BYTE, bitmap.picture);
2988          glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
2989          glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
2990          glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
2991          glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
2992       }
2993    }
2994
2995    void BlitDI(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h)
2996    {
2997       //Logf("BlitDI\n");
2998
2999       //Clip against the edges of the source
3000       if(sx<0)
3001       {
3002          dx+=-sx;
3003          w-=-sx;
3004          sx=0;
3005       }
3006       if(sy<0)
3007       {
3008          dy+=0-sy;
3009          h-=0-sy;
3010          sy=0;
3011       }
3012       if(sx+w>bitmap.width-1)
3013          w-=sx+w-(bitmap.width-1)-1;
3014       if(sy+h>bitmap.height-1)
3015          h-=sy+h-(bitmap.height-1)-1;
3016       //Clip against the edges of the surfaceination
3017       if(dx<surface.box.left)
3018       {
3019          //if(!flip)
3020          sx+=surface.box.left-dx;
3021          w-=surface.box.left-dx;
3022          dx=surface.box.left;
3023       }
3024       if(dy<surface.box.top)
3025       {
3026          sy+=surface.box.top-dy;
3027          h-=surface.box.top-dy;
3028          dy=surface.box.top;
3029       }
3030       if(dx+w>surface.box.right)
3031       {
3032          //if(flip) sx+=dx+w-surface.box.right-1;
3033          w-=dx+w-surface.box.right-1;
3034       }
3035       if(dy+h>surface.box.bottom)
3036          h-=dy+h-surface.box.bottom-1;
3037       if((w<=0)||(h<=0))
3038          return;
3039
3040       dx += surface.offset.x;
3041       dy += surface.offset.y;
3042
3043       if(bitmap.pixelFormat == pixelFormat888 && !bitmap.paletteShades)
3044       {
3045          glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
3046          glPixelStorei(GL_UNPACK_ROW_LENGTH, bitmap.stride);
3047          glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx);
3048          glPixelStorei(GL_UNPACK_SKIP_ROWS, sy);
3049          glRasterPos2d(dx,dy);
3050          glPixelZoom(1,-1);
3051          glDrawPixels(w,h,GL_BGRA_EXT,GL_UNSIGNED_BYTE, bitmap.picture);
3052          glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
3053          glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
3054          glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
3055          glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
3056       }
3057    }
3058
3059    void FilterDI(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
3060    {
3061       StretchDI(display, surface, bitmap, dx, dy, sx, sy, w, h, sw, sh);
3062    }
3063
3064    void UnloadFont(DisplaySystem displaySystem, Font font)
3065    {
3066       ((subclass(DisplayDriver))class(LFBDisplayDriver)).UnloadFont(displaySystem, font);
3067    }
3068
3069    Font LoadFont(DisplaySystem displaySystem, const char * faceName, float size, FontFlags flags)
3070    {
3071       Font font;
3072       OGLSystem oglSystem = displaySystem.driverData;
3073       oglSystem.loadingFont = true;
3074       font = ((subclass(DisplayDriver))class(LFBDisplayDriver)).LoadFont(displaySystem, faceName, size, flags);
3075       return font;
3076    }
3077
3078    void FontExtent(DisplaySystem displaySystem, Font font, const char * text, int len, int * width, int * height)
3079    {
3080       ((subclass(DisplayDriver))class(LFBDisplayDriver)).FontExtent(displaySystem, font, text, len, width, height);
3081    }
3082
3083    void WriteText(Display display, Surface surface, int x, int y, const char * text, int len)
3084    {
3085       OGLSurface oglSurface = surface.driverData;
3086       OGLSystem oglSystem = display.displaySystem.driverData;
3087       oglSystem.loadingFont = true;
3088
3089       //glTranslated(-0.375, -0.375, 0.0);
3090
3091       //Logf("Blit\n");
3092
3093       if(surface.textOpacity)
3094       {
3095          int w, h;
3096          FontExtent(display.displaySystem, surface.font, text, len, &w, &h);
3097          display.displaySystem.driver.Area(display, surface,x,y,x+w-1,y+h-1);
3098       }
3099
3100       oglSurface.writingText = true;
3101
3102       glEnable(GL_TEXTURE_2D);
3103       glColor4fv(oglSurface.foreground);
3104
3105       ((subclass(DisplayDriver))class(LFBDisplayDriver)).WriteText(display, surface, x, y, text, len);
3106       oglSurface.writingText = false;
3107       oglSystem.loadingFont = false;
3108
3109       glDisable(GL_TEXTURE_2D);
3110
3111       //glTranslated(0.375, 0.375, 0.0);
3112    }
3113
3114    void TextFont(Display display, Surface surface, Font font)
3115    {
3116       ((subclass(DisplayDriver))class(LFBDisplayDriver)).TextFont(display, surface, font);
3117    }
3118
3119    void TextOpacity(Display display, Surface surface, bool opaque)
3120    {
3121       OGLSurface oglSurface = surface.driverData;
3122       oglSurface.opaqueText = opaque;
3123    }
3124
3125    void TextExtent(Display display, Surface surface, const char * text, int len, int * width, int * height)
3126    {
3127       OGLSurface oglSurface = surface.driverData;
3128       OGLSystem oglSystem = display.displaySystem.driverData;
3129       oglSystem.loadingFont = true;
3130       FontExtent(display.displaySystem, oglSurface.font, text, len, width, height);
3131       oglSystem.loadingFont = false;
3132    }
3133
3134    void DrawingChar(Display display, Surface surface, char character)
3135    {
3136
3137    }
3138
3139    void LineStipple(Display display, Surface surface, uint32 stipple)
3140    {
3141       //Logf("Stipple\n");
3142
3143       if(stipple)
3144       {
3145 #if defined(__ANDROID__)
3146          stippleEnabled = true;
3147          glesLineStipple(1, (uint16)stipple);
3148 #else
3149          glLineStipple(1, (uint16)stipple);
3150          glEnable(GL_LINE_STIPPLE);
3151 #endif
3152       }
3153       else
3154       {
3155 #if defined(__ANDROID__)
3156          stippleEnabled = false;
3157          glMatrixMode(GL_TEXTURE);
3158          glLoadIdentity();
3159          glMatrixMode(GL_PROJECTION);
3160          glDisable(GL_TEXTURE_2D);
3161 #else
3162          glDisable(GL_LINE_STIPPLE);
3163 #endif
3164       }
3165    }
3166 #if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
3167    void SetRenderState(Display display, RenderState state, uint value)
3168    {
3169       OGLDisplay oglDisplay = display.driverData;
3170       //Logf("RenderState\n");
3171
3172       switch(state)
3173       {
3174          case antiAlias:
3175             if(value)
3176                glEnable(GL_MULTISAMPLE_ARB);
3177             else
3178                glDisable(GL_MULTISAMPLE_ARB);
3179             break;
3180          case fillMode:
3181             glPolygonMode(GL_FRONT_AND_BACK, ((FillModeValue)value == solid) ? GL_FILL : GL_LINE);
3182             break;
3183          case depthTest:
3184             if(value) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
3185             break;
3186          case depthWrite:
3187             if(value) glDepthMask((byte)bool::true); else glDepthMask((byte)bool::false);
3188             oglDisplay.depthWrite = (bool)value;
3189             break;
3190          case fogColor:
3191          {
3192             float color[4] = { ((Color)value).r/255.0f, ((Color)value).g/255.0f, ((Color)value).b/255.0f, 1.0f };
3193             glFogfv(GL_FOG_COLOR, (float *)&color);
3194             break;
3195          }
3196          case fogDensity:
3197             glFogf(GL_FOG_DENSITY, (float)(RenderStateFloat { ui = value }.f * nearPlane));
3198             break;
3199          case blend:
3200             if(value) glEnable(GL_BLEND); else glDisable(GL_BLEND);
3201             break;
3202          case ambient:
3203          {
3204             float ambient[4] = { ((Color)value).r/255.0f, ((Color)value).g/255.0f, ((Color)value).b/255.0f, 1.0f };
3205             glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
3206             break;
3207          }
3208          case alphaWrite:
3209          {
3210             if(value) glColorMask(1,1,1,1); else glColorMask(1,1,1,0);
3211             break;
3212          }
3213          case vSync:
3214          {
3215 #if defined(__WIN32__)
3216             wglSwapIntervalEXT(value ? 1 : 0);
3217 #endif
3218             break;
3219          }
3220       }
3221    }
3222
3223    void SetLight(Display display, int id, Light light)
3224    {
3225       //Logf("SetLight\n");
3226
3227       if(light != null)
3228       {
3229          Object lightObject = light.lightObject;
3230          float position[4] = { 0, 0, 0, 0 };
3231          float color[4] = { 0, 0, 0, 1 };
3232
3233          glEnable(GL_LIGHT0 + id);
3234          /*
3235          glLightfv(GL_LIGHT0 + id, GL_DIFFUSE, (float *)&light.diffuse);
3236          glLightfv(GL_LIGHT0 + id, GL_AMBIENT, (float *)&light.ambient);
3237          glLightfv(GL_LIGHT0 + id, GL_SPECULAR,(float *)&light.specular);
3238          */
3239
3240          if(!light.multiplier) light.multiplier = 1.0f;
3241
3242          color[0] = light.diffuse.r * light.multiplier;
3243          color[1] = light.diffuse.g * light.multiplier;
3244          color[2] = light.diffuse.b * light.multiplier;
3245          glLightfv(GL_LIGHT0 + id, GL_DIFFUSE, color);
3246
3247          color[0] = light.ambient.r * light.multiplier;
3248          color[1] = light.ambient.g * light.multiplier;
3249          color[2] = light.ambient.b * light.multiplier;
3250          glLightfv(GL_LIGHT0 + id, GL_AMBIENT, color);
3251          color[0] = light.specular.r * light.multiplier;
3252          color[1] = light.specular.g * light.multiplier;
3253          color[2] = light.specular.b * light.multiplier;
3254          glLightfv(GL_LIGHT0 + id, GL_SPECULAR,color);
3255
3256          if(lightObject)
3257          {
3258             Vector3D positionVector;
3259             if(light.flags.spot)
3260             {
3261                if(lightObject.flags.root || !lightObject.parent)
3262                {
3263                   positionVector = lightObject.transform.position;
3264                   positionVector.Subtract(positionVector, display.display3D.camera.cPosition);
3265                }
3266                else
3267                {
3268                   positionVector.MultMatrix(lightObject.transform.position, lightObject.parent.matrix);
3269                   if(display.display3D.camera)
3270                      positionVector.Subtract(positionVector, display.display3D.camera.cPosition);
3271                }
3272                position[3] = 1;
3273             }
3274             else
3275             {
3276                if(!light.direction.x && !light.direction.y && !light.direction.z)
3277                {
3278                   Vector3Df vector { 0,0,-1 };
3279                   Matrix mat;
3280                   mat.RotationQuaternion(light.orientation);
3281                   positionVector.MultMatrixf(vector, mat);
3282                }
3283                else
3284                {
3285                   positionVector = light.direction;
3286                   position[3] = 1;
3287                }
3288             }
3289
3290             position[0] = (float)positionVector.x;
3291             position[1] = (float)positionVector.y;
3292             position[2] = (float)positionVector.z;
3293
3294             glLightfv(GL_LIGHT0 + id, GL_POSITION, position);
3295
3296             /*
3297             // Display Light Position
3298             glDisable(GL_LIGHTING);
3299             glDisable(GL_DEPTH_TEST);
3300             glColor3f(1,1,1);
3301             glPointSize(10);
3302             glBegin(GL_POINTS);
3303             glVertex3fv(position);
3304             glEnd();
3305             glEnable(GL_DEPTH_TEST);
3306             glEnable(GL_LIGHTING);
3307
3308
3309             // Display Target
3310             if(lightObject.flags.root || !lightObject.parent)
3311             {
3312                positionVector = light.target.transform.position;
3313                positionVector.Subtract(positionVector, display.camera.cPosition);
3314             }
3315             else
3316             {
3317                positionVector.MultMatrix(light.target.transform.position,
3318                   lightObject.light.target.parent.matrix);
3319                positionVector.Subtract(positionVector, display.camera.cPosition);
3320             }
3321
3322             position[0] = positionVector.x;
3323             position[1] = positionVector.y;
3324             position[2] = positionVector.z;
3325
3326             glDisable(GL_LIGHTING);
3327             glDisable(GL_DEPTH_TEST);
3328             glColor3f(1,1,0);
3329             glPointSize(10);
3330             glBegin(GL_POINTS);
3331             glVertex3fv(position);
3332             glEnd();
3333             glEnable(GL_DEPTH_TEST);
3334             glEnable(GL_LIGHTING);
3335             */
3336
3337             if(light.flags.attenuation)
3338             {
3339                glLightf(GL_LIGHT0 + id, GL_CONSTANT_ATTENUATION, light.Kc);
3340                glLightf(GL_LIGHT0 + id, GL_LINEAR_ATTENUATION, light.Kl);
3341                glLightf(GL_LIGHT0 + id, GL_QUADRATIC_ATTENUATION, light.Kq);
3342             }
3343
3344             if(light.flags.spot)
3345             {
3346                float exponent = 0;
3347                #define MAXLIGHT  0.9
3348                float direction[4] = { (float)light.direction.x, (float)light.direction.y, (float)light.direction.z, 1 };
3349                // Figure out exponent out of the hot spot
3350                exponent = (float)(log(MAXLIGHT) / log(cos((light.hotSpot / 2))));
3351
3352                glLightfv(GL_LIGHT0 + id, GL_SPOT_DIRECTION, direction);
3353                glLightf(GL_LIGHT0 + id, GL_SPOT_CUTOFF, (float)(light.fallOff / 2));
3354                glLightf(GL_LIGHT0 + id, GL_SPOT_EXPONENT, exponent);
3355             }
3356          }
3357          else
3358          {
3359
3360             Vector3Df vector { 0,0,-1 };
3361             Vector3Df direction;
3362             Matrix mat;
3363
3364             mat.RotationQuaternion(light.orientation);
3365             direction.MultMatrix(vector, mat);
3366
3367             position[0] = direction.x;
3368             position[1] = direction.y;
3369             position[2] = direction.z;
3370
3371             glLightfv(GL_LIGHT0 + id, GL_POSITION, position);
3372          }
3373       }
3374       else
3375          glDisable(GL_LIGHT0 + id);
3376    }
3377
3378    void SetCamera(Display display, Surface surface, Camera camera)
3379    {
3380       OGLDisplay oglDisplay = display.driverData;
3381       //Logf("SetCamera\n");
3382
3383       if(camera)
3384       {
3385          int left = surface.box.left + surface.offset.x;
3386          int top = surface.box.top  + surface.offset.y;
3387          int right = surface.box.right + surface.offset.x;
3388          int bottom = surface.box.bottom + surface.offset.y;
3389          float origX = surface.offset.x + camera.origin.x;
3390          float origY = surface.offset.y + camera.origin.y;
3391          int x = left;
3392          int y = display.height - bottom - 1;
3393          int w = right - left + 1;
3394          int h = bottom - top + 1;
3395
3396          // *** ViewPort ***
3397          glViewport(x, y, w, h);
3398
3399          // *** Projection Matrix ***
3400          if(!display.display3D.camera)
3401             glPushMatrix();
3402          else
3403             glMatrixMode(GL_PROJECTION);
3404          if(display.display3D.collectingHits)
3405          {
3406             float pickX = display.display3D.pickX + surface.offset.x;
3407             float pickY = display.height - (display.display3D.pickY + surface.offset.y) - 1;
3408             Matrix pickMatrix
3409             {
3410                {
3411                   w / display.display3D.pickWidth, 0, 0, 0,
3412                   0, h / display.display3D.pickHeight, 0, 0,
3413                   0, 0, 1, 0,
3414                   (w + 2.0f * (x - pickX)) / display.display3D.pickWidth,
3415                   (h + 2.0f * (y - pickY)) / display.display3D.pickHeight, 0, 1
3416                }
3417             };
3418             glLoadMatrixd(pickMatrix.array);
3419          }
3420          else
3421             glLoadIdentity();
3422          glFrustum(
3423             (left   - origX) * camera.zMin / camera.focalX,
3424             (right  - origX) * camera.zMin / camera.focalX,
3425             (bottom - origY) * camera.zMin / camera.focalY,
3426             (top    - origY) * camera.zMin / camera.focalY,
3427             camera.zMin, camera.zMax);
3428
3429          glDisable(GL_BLEND);
3430
3431          // *** Z Inverted Identity Matrix ***
3432          glMatrixMode(GL_MODELVIEW);
3433          if(!display.display3D.camera)
3434             glPushMatrix();
3435
3436          glLoadIdentity();
3437
3438          glScaled(1.0/nearPlane, 1.0/nearPlane, -1.0/nearPlane);
3439
3440          // *** View Matrix ***
3441          glMultMatrixd(camera.viewMatrix.array);
3442
3443          // *** Lights ***
3444          // ...
3445
3446          glEnable(GL_DEPTH_TEST);
3447          glEnable(GL_LIGHTING);
3448          glShadeModel(GL_SMOOTH);
3449          glDepthMask((byte)bool::true);
3450          oglDisplay.depthWrite = true;
3451
3452          glEnable(GL_MULTISAMPLE_ARB);
3453       }
3454       else if(display.display3D.camera)
3455       {
3456          oglDisplay.depthWrite = false;
3457          glViewport(0,0,display.width,display.height);
3458
3459          glDisable(GL_CULL_FACE);
3460          glDisable(GL_DEPTH_TEST);
3461          glDisable(GL_LIGHTING);
3462          glDisable(GL_FOG);
3463          glDisable(GL_TEXTURE_2D);
3464          glShadeModel(GL_FLAT);
3465          glEnable(GL_BLEND);
3466          glDisable(GL_MULTISAMPLE_ARB);
3467
3468          // *** Restore 2D MODELVIEW Matrix ***
3469          glPopMatrix();
3470
3471          // *** Restore 2D PROJECTION Matrix ***
3472          glMatrixMode(GL_PROJECTION);
3473          glPopMatrix();
3474       }
3475
3476       GLBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
3477    }
3478
3479    void ApplyMaterial(Display display, Material material, Mesh mesh)
3480    {
3481       //Logf("ApplyMaterial\n");
3482
3483       // Basic Properties
3484       if(material.flags.doubleSided)
3485       {
3486          glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, !material.flags.singleSideLight);
3487          glDisable(GL_CULL_FACE);
3488       }
3489       else
3490       {
3491          glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, bool::false);
3492          glEnable(GL_CULL_FACE);
3493       }
3494
3495       // Fog
3496       if(material.flags.noFog)
3497          glDisable(GL_FOG);
3498       else
3499          glEnable(GL_FOG);
3500
3501       // Maps
3502       if(material.baseMap && mesh.texCoords)
3503       {
3504          Bitmap map = material.baseMap;
3505          glEnable(GL_TEXTURE_2D);
3506          glBindTexture(GL_TEXTURE_2D, (GLuint)(uintptr)map.driverData);
3507
3508          glMatrixMode(GL_TEXTURE);
3509          glLoadIdentity();
3510          if(material.uScale && material.vScale)
3511             glScalef(material.uScale, material.vScale, 1);
3512          glMatrixMode(GL_MODELVIEW);
3513
3514          if(material.flags.tile)
3515          {
3516             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
3517             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
3518          }
3519          else
3520          {
3521             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3522             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3523          }
3524       }
3525       else
3526          glDisable(GL_TEXTURE_2D);
3527
3528       if(mesh.flags.colors)
3529       {
3530          glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
3531          glEnable(GL_COLOR_MATERIAL);
3532       }
3533       else
3534       {
3535          glDisable(GL_COLOR_MATERIAL);
3536          {
3537             float color[4] = { material.diffuse.r, material.diffuse.g, material.diffuse.b, material.opacity };
3538             glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
3539          }
3540          {
3541             float color[4] = { material.ambient.r, material.ambient.g, material.ambient.b, 0 };
3542             glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
3543          }
3544       }
3545       {
3546          float color[4] = { material.specular.r, material.specular.g, material.specular.b, 0 };
3547          glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
3548       }
3549       {
3550          float color[4] = { material.emissive.r, material.emissive.g, material.emissive.b, 0 };
3551          glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
3552       }
3553
3554       glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &material.power);
3555    }
3556
3557    void FreeMesh(DisplaySystem displaySystem, Mesh mesh)
3558    {
3559       OGLMesh oglMesh = mesh.data;
3560       if(oglMesh)
3561       {
3562          if(!mesh.flags.vertices)
3563          {
3564             if(oglMesh.vertices)
3565             {
3566                GLDeleteBuffers(1, &oglMesh.vertices);
3567                oglMesh.vertices = 0;
3568             }
3569             delete mesh.vertices;
3570          }
3571          if(!mesh.flags.normals)
3572          {
3573             if(oglMesh.normals)
3574             {
3575                GLDeleteBuffers(1, &oglMesh.normals);
3576                oglMesh.normals = 0;
3577             }
3578             delete mesh.normals;
3579          }
3580          if(!mesh.flags.texCoords1)
3581          {
3582             if(oglMesh.texCoords)
3583             {
3584                GLDeleteBuffers(1, &oglMesh.texCoords);
3585                oglMesh.texCoords = 0;
3586             }
3587             delete mesh.texCoords;
3588          }
3589          if(!mesh.flags.texCoords2)
3590          {
3591             if(oglMesh.texCoords2)
3592             {
3593                GLDeleteBuffers(1, &oglMesh.texCoords2);
3594                oglMesh.texCoords2 = 0;
3595             }
3596             /*
3597             delete mesh.texCoords2;
3598             */
3599          }
3600          if(!mesh.flags.colors)
3601          {
3602             if(oglMesh.colors)
3603             {
3604                GLDeleteBuffers(1, &oglMesh.colors);
3605                oglMesh.colors = 0;
3606             }
3607          }
3608          if(!mesh.flags)
3609          {
3610             delete oglMesh;
3611             mesh.data = null;
3612          }
3613       }
3614    }
3615
3616    bool AllocateMesh(DisplaySystem displaySystem, Mesh mesh, MeshFeatures flags, int nVertices)
3617    {
3618       bool result = false;
3619
3620       if(!mesh.data)
3621          mesh.data = OGLMesh { };
3622       if(mesh.data)
3623       {
3624          OGLMesh oglMesh = mesh.data;
3625          if(mesh.nVertices == nVertices)
3626          {
3627             // Same number of vertices, adding features (Leaves the other features pointers alone)
3628             if(mesh.flags != flags)
3629             {
3630                if(!mesh.flags.vertices && flags.vertices)
3631                {
3632                   if(flags.doubleVertices)
3633                   {
3634                      mesh.vertices = (Vector3Df *)new Vector3D[nVertices];
3635                   }
3636                   else
3637                      mesh.vertices = new Vector3Df[nVertices];
3638                   if(!oglMesh.vertices)
3639                      GLGenBuffers(1, &oglMesh.vertices);
3640                }
3641                if(!mesh.flags.normals && flags.normals)
3642                {
3643                   if(flags.doubleNormals)
3644                   {
3645                      mesh.normals = (Vector3Df *)new Vector3D[nVertices];
3646                   }
3647                   else
3648                      mesh.normals = new Vector3Df[nVertices];
3649                   if(!oglMesh.normals)
3650                      GLGenBuffers( 1, &oglMesh.normals);
3651                }
3652                if(!mesh.flags.texCoords1 && flags.texCoords1)
3653                {
3654                   mesh.texCoords = new Pointf[nVertices];
3655                   if(!oglMesh.texCoords)
3656                      GLGenBuffers( 1, &oglMesh.texCoords);
3657                }
3658                if(!mesh.flags.colors && flags.colors)
3659                {
3660                   mesh.colors = new ColorRGBAf[nVertices];
3661                   if(!oglMesh.colors)
3662                      GLGenBuffers( 1, &oglMesh.colors);
3663                }
3664             }
3665          }
3666          else
3667          {
3668             // New number of vertices, reallocate all current and new features
3669             flags |= mesh.flags;
3670             if(flags.vertices)
3671             {
3672                if(flags.doubleVertices)
3673                {
3674                   mesh.vertices = (Vector3Df *)renew mesh.vertices Vector3D[nVertices];
3675                }
3676                else
3677                   mesh.vertices = renew mesh.vertices Vector3Df[nVertices];
3678                if(!oglMesh.vertices)
3679                   GLGenBuffers(1, &oglMesh.vertices);
3680             }
3681             if(flags.normals)
3682             {
3683                if(flags.doubleNormals)
3684                {
3685                   mesh.normals = (Vector3Df *)renew mesh.normals Vector3D[nVertices];
3686                }
3687                else
3688                   mesh.normals = renew mesh.normals Vector3Df[nVertices];
3689                if(!oglMesh.normals)
3690                   GLGenBuffers( 1, &oglMesh.normals);
3691             }
3692             if(flags.texCoords1)
3693             {
3694                mesh.texCoords = renew mesh.texCoords Pointf[nVertices];
3695                if(!oglMesh.texCoords)
3696                   GLGenBuffers( 1, &oglMesh.texCoords);
3697             }
3698             if(flags.colors)
3699             {
3700                mesh.colors = renew mesh.colors ColorRGBAf[nVertices];
3701                if(!oglMesh.colors)
3702                   GLGenBuffers( 1, &oglMesh.colors);
3703             }
3704          }
3705          result = true;
3706       }
3707       return result;
3708    }
3709
3710    void UnlockMesh(DisplaySystem displaySystem, Mesh mesh, MeshFeatures flags)
3711    {
3712       OGLMesh oglMesh = mesh.data;
3713       if(!flags) flags = mesh.flags;
3714
3715       if(vboAvailable)
3716       {
3717          if(flags.vertices && oglMesh.vertices)
3718          {
3719             GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.vertices);
3720             GLBufferData( mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * (mesh.flags.doubleVertices ? sizeof(Vector3D) : sizeof(Vector3Df)), mesh.vertices, GL_STATIC_DRAW_ARB );
3721          }
3722
3723          if(flags.normals && oglMesh.normals)
3724          {
3725             GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.normals);
3726             GLBufferData( mesh.flags.doubleNormals ? GL_DOUBLE : GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * (mesh.flags.doubleNormals ? sizeof(Vector3D) : sizeof(Vector3Df)), mesh.normals, GL_STATIC_DRAW_ARB );
3727          }
3728
3729          if(flags.texCoords1 && oglMesh.texCoords)
3730          {
3731             GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.texCoords);
3732             GLBufferData( GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * sizeof(Pointf), mesh.texCoords, GL_STATIC_DRAW_ARB );
3733          }
3734
3735          if(flags.colors && oglMesh.colors)
3736          {
3737             GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.colors);
3738             GLBufferData( GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * sizeof(ColorRGBAf), mesh.colors, GL_STATIC_DRAW_ARB );
3739          }
3740
3741          GLBindBuffer( GL_ARRAY_BUFFER_ARB, 0);
3742       }
3743    }
3744
3745    bool LockMesh(DisplaySystem displaySystem, Mesh mesh, MeshFeatures flags)
3746    {
3747       bool result = true;
3748
3749         return result;
3750    }
3751
3752    void FreeIndices(DisplaySystem displaySystem, OGLIndices oglIndices)
3753    {
3754       if(oglIndices)
3755       {
3756          if(oglIndices.buffer)
3757             GLDeleteBuffers(1, &oglIndices.buffer);
3758          delete oglIndices.indices;
3759          delete oglIndices;
3760       }
3761    }
3762
3763    void * AllocateIndices(DisplaySystem displaySystem, int nIndices, bool indices32bit)
3764    {
3765       OGLIndices oglIndices = OGLIndices { };
3766       if(oglIndices)
3767       {
3768          oglIndices.indices = (void *)(indices32bit ? new uint32[nIndices] : new uint16[nIndices]);
3769          GLGenBuffers( 1, &oglIndices.buffer);
3770          oglIndices.nIndices = nIndices;
3771       }
3772       return oglIndices;
3773    }
3774
3775    void UnlockIndices(DisplaySystem displaySystem, OGLIndices oglIndices, bool indices32bit, int nIndices)
3776    {
3777       if(vboAvailable)
3778       {
3779          GLBindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, oglIndices.buffer);
3780          GLBufferData( indices32bit ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, GL_ELEMENT_ARRAY_BUFFER_ARB, nIndices * (indices32bit ? sizeof(uint32) : sizeof(uint16)),
3781             oglIndices.indices, GL_STATIC_DRAW_ARB);
3782          GLBindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
3783       }
3784    }
3785
3786    uint16 * LockIndices(DisplaySystem displaySystem, OGLIndices oglIndices)
3787    {
3788
3789       return oglIndices.indices;
3790    }
3791
3792    void SelectMesh(Display display, Mesh mesh)
3793    {
3794       //Logf("SelectMesh\n");
3795
3796 #if !defined( __ANDROID__) && !defined(__APPLE__)
3797 #if defined(__WIN32__)
3798       if(glUnlockArraysEXT)
3799 #endif
3800          if(display.display3D.mesh)
3801             glUnlockArraysEXT();
3802 #endif
3803       if(mesh)
3804       {
3805          OGLMesh oglMesh = mesh.data;
3806
3807          // *** Vertex Stream ***
3808          glEnableClientState(GL_VERTEX_ARRAY);
3809          if(!display.display3D.collectingHits && oglMesh)
3810          {
3811             GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.vertices );
3812             glVertexPointer(3, mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT, 0, vboAvailable ? null : mesh.vertices);
3813
3814             // *** Normals Stream ***
3815             if(mesh.normals)
3816             {
3817                glEnableClientState(GL_NORMAL_ARRAY);
3818                GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.normals);
3819                glNormalPointer(mesh.flags.doubleNormals ? GL_DOUBLE : GL_FLOAT, 0, vboAvailable ? null : mesh.normals);
3820             }
3821             else
3822                glDisableClientState(GL_NORMAL_ARRAY);
3823
3824             // *** Texture Coordinates Stream ***
3825             if(mesh.texCoords)
3826             {
3827                glEnableClientState(GL_TEXTURE_COORD_ARRAY);
3828                GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.texCoords);
3829                glTexCoordPointer(2, GL_FLOAT, 0, vboAvailable ? null : mesh.texCoords);
3830             }
3831             else
3832                glDisableClientState(GL_TEXTURE_COORD_ARRAY);
3833
3834             // *** Color Stream ***
3835             if(mesh.colors)
3836             {
3837                glEnableClientState(GL_COLOR_ARRAY);
3838                GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.colors);
3839                glColorPointer(4, GL_FLOAT, 0, vboAvailable ? null : mesh.colors);
3840             }
3841             else
3842                glDisableClientState(GL_COLOR_ARRAY);
3843
3844          }
3845          else
3846          {
3847             GLBindBuffer( GL_ARRAY_BUFFER_ARB, 0);
3848             glVertexPointer(3,mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT,0,mesh.vertices);
3849             if(mesh.normals && !display.display3D.collectingHits)
3850             {
3851                glEnableClientState(GL_NORMAL_ARRAY);
3852                glNormalPointer(mesh.flags.doubleNormals ? GL_DOUBLE : GL_FLOAT, 0, mesh.normals);
3853             }
3854             else
3855                glDisableClientState(GL_NORMAL_ARRAY);
3856             if(mesh.texCoords && !display.display3D.collectingHits)
3857             {
3858                glEnableClientState(GL_TEXTURE_COORD_ARRAY);
3859                glTexCoordPointer(2, GL_FLOAT, 0, mesh.texCoords);
3860             }
3861             else
3862                glDisableClientState(GL_TEXTURE_COORD_ARRAY);
3863             if(mesh.colors && !display.display3D.collectingHits)
3864             {
3865                glEnableClientState(GL_COLOR_ARRAY);
3866                glColorPointer(4, GL_FLOAT, 0, mesh.colors);
3867             }
3868             else
3869                glDisableClientState(GL_COLOR_ARRAY);
3870          }
3871
3872 #if !defined(__ANDROID__) && !defined(__APPLE__)
3873
3874 #if defined(__WIN32__)
3875          if(glLockArraysEXT)
3876 #endif
3877             glLockArraysEXT(0, mesh.nVertices);
3878 #endif
3879       }
3880       else
3881          GLBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
3882    }
3883
3884    void DrawPrimitives(Display display, PrimitiveSingle * primitive, Mesh mesh)
3885    {
3886       //Logf("DrawPrimitives\n");
3887
3888       if(primitive->type.vertexRange)
3889          glDrawArrays(primitiveTypes[primitive->type.primitiveType], primitive->first, primitive->nVertices);
3890       else
3891       {
3892          //    *** Hoping the data won't be uploaded at all (Won't really work if another group of the mesh is using the mesh ) ***
3893          // HACK TO SPEED THINGS UP...
3894 #ifndef __ANDROID__
3895          GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
3896          if(primitive->nIndices < (mesh.nVertices >> 2) && !primitive->type.indices32bit)
3897          {
3898             int c;
3899             glBegin(primitiveTypes[primitive->type.primitiveType]);
3900             if(primitive->data)
3901             {
3902                OGLIndices oglIndices = primitive->data;
3903                MeshFeatures flags = mesh.flags;
3904                for(c = 0; c<primitive->nIndices; c++)
3905                {
3906                   uint16 index = ((uint16 *) oglIndices.indices)[c];
3907                   if(flags.normals) glNormal3fv((float *)&mesh.normals[index]);
3908                   if(flags.texCoords1) glTexCoord2fv((float *)&mesh.texCoords[index]);
3909                   if(flags.colors) glColor4fv((float *)&mesh.colors[index]);
3910                   glVertex3fv((float *)&mesh.vertices[index]);
3911                }
3912             }
3913             glEnd();
3914          }
3915          else
3916 #endif
3917          {
3918             OGLIndices oglIndices = primitive->data;
3919
3920             if(!display.display3D.collectingHits && vboAvailable && oglIndices)
3921             {
3922                GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, oglIndices.buffer);
3923                glDrawElements(primitiveTypes[primitive->type.primitiveType], primitive->nIndices,
3924                   primitive->type.indices32bit ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
3925                GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
3926             }
3927             else
3928                glDrawElements(primitiveTypes[primitive->type.primitiveType], primitive->nIndices,
3929                   primitive->type.indices32bit ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, oglIndices ? oglIndices.indices : primitive->indices);
3930          }
3931       }
3932    }
3933
3934    void PushMatrix(Display display)
3935    {
3936       glPushMatrix();
3937    }
3938
3939    void PopMatrix(Display display, bool setMatrix)
3940    {
3941       glPopMatrix();
3942    }
3943
3944    void SetTransform(Display display, Matrix transMatrix, bool viewSpace, bool useCamera)
3945    {
3946       Matrix matrix = transMatrix;
3947       Camera camera = useCamera ? display.display3D.camera : null;
3948
3949       if(viewSpace)
3950       {
3951          glLoadIdentity();
3952          glScaled(1.0/nearPlane, 1.0/nearPlane, -1.0/nearPlane);
3953       }
3954       else if(camera)
3955       {
3956          glTranslated(
3957             matrix.m[3][0] - camera.cPosition.x,
3958             matrix.m[3][1] - camera.cPosition.y,
3959             matrix.m[3][2] - camera.cPosition.z);
3960       }
3961       else
3962          glTranslated(
3963             matrix.m[3][0],
3964             matrix.m[3][1],
3965             matrix.m[3][2]);
3966
3967       matrix.m[3][0] = 0;
3968       matrix.m[3][1] = 0;
3969       matrix.m[3][2] = 0;
3970
3971       glMultMatrixd(matrix.array);
3972    }
3973 #endif
3974 }
3975
3976 public void UseSingleGLContext(bool useSingle)
3977 {
3978    useSingleGLContext = useSingle;
3979 }
3980
3981 default dllexport void *
3982 #if defined(__WIN32__)
3983 __attribute__((stdcall))
3984 #endif
3985 IS_GLGetContext(DisplaySystem displaySystem)
3986 {
3987    if(displaySystem)
3988    {
3989 #if defined(__WIN32__)
3990       OGLSystem system = displaySystem.driverData;
3991       return system.glrc;
3992 #elif !defined(__ANDROID__)
3993       OGLSystem system = displaySystem.driverData;
3994       return system.glContext;
3995 #else
3996       return eglContext;
3997 #endif
3998    }
3999    return null;
4000 }
4001
4002 #endif