026b3fcf58433a05a961536331b5ffada4d79f84
[sdk] / ecere / src / gfx / drivers / OpenGLDisplayDriver.ec
1 // We were using PBUFFER for alpha compositing on Linux before, but it does not seem to work, nor be required anymore.
2 // #define USEPBUFFER
3
4 namespace gfx::drivers;
5
6 // OpenGL Extensions
7 #if defined(__unix__) || defined(__APPLE__)
8
9 #if !defined(__MINGW32__)
10 #define GL_GLEXT_PROTOTYPES
11 #endif
12
13 #ifdef ECERE_MINIGLX
14
15 //#include <GL/miniglx.h>
16
17 #else
18
19 #if defined(__ANDROID__)
20
21 #else
22
23 #define property _property
24 #define new _new
25 #define class _class
26
27 #define Window    X11Window
28 #define Cursor    X11Cursor
29 #define Font      X11Font
30 #define Display   X11Display
31 #define Time      X11Time
32 #define KeyCode   X11KeyCode
33 #define Picture   X11Picture
34 #define uint _uint
35
36 #include <X11/Xlib.h>
37 #include <X11/Xutil.h>
38 #include <GL/glx.h>
39 #include <X11/extensions/XShm.h>
40 #include <sys/ipc.h>
41 #include <sys/shm.h>
42 #include <X11/extensions/Xrender.h>
43 #include <X11/extensions/shape.h>
44
45 #undef Window
46 #undef Cursor
47 #undef Font
48 #undef Display
49 #undef Time
50 #undef KeyCode
51 #undef Picture
52 #undef uint
53 #undef new
54 #undef property
55 #undef class
56
57 #endif
58
59 #endif
60
61 #endif
62
63 #if defined(__APPLE__)
64 #include <OpenGl/gl.h>
65 #endif
66
67 #if defined(__WIN32__) || defined(__unix__) || defined(__APPLE__)
68
69 #if defined(__WIN32__)
70 #define WIN32_LEAN_AND_MEAN
71 #undef _WIN32_WINNT
72 #define _WIN32_WINNT 0x0500
73 #define String Sting_
74 #include <windows.h>
75 #undef String
76 #endif
77
78 #if defined(__ANDROID__)
79
80 #include <GLES/gl.h>
81 #include <EGL/egl.h>
82
83 #else
84
85 #include <GL/gl.h>
86 #include <GL/glext.h>
87
88 #endif
89
90 import "Display"
91
92 #if defined(__unix__) || defined(__APPLE__)
93
94 #ifndef __ANDROID__
95 import "XInterface"
96 #endif
97
98 #endif
99
100 static double nearPlane = 1;
101
102 #define glLoadMatrix glLoadMatrixd
103 #define glMultMatrix glMultMatrixd
104 #define glGetMatrix  glGetDoublev
105 #define glTranslate glTranslated
106 #define glScale glScaled
107
108 /*
109 #define glVertex3v glVertex3dv
110 #define glNormal3v glNormal3dv
111 */
112
113 /*
114 //#ifdef VERTEX_FORMAT_DOUBLE
115
116 #define glLoadMatrix glLoadMatrixd
117 #define glMultMatrix glMultMatrixd
118 #define glGetMatrix  glGetDoublev
119 #define glVertex3v glVertex3dv
120 #define glNormal3v glNormal3dv
121 #define glTranslate glTranslated
122 #define glScale glScaled
123 //#define GL_VERTEX_FORMAT   GL_DOUBLE
124
125 #else
126
127 #define glLoadMatrix glLoadMatrixf
128 #define glMultMatrix glMultMatrixf
129 #define glGetMatrix  glGetFloatv
130 #define glVertex3v glVertex3fv
131 #define glNormal3v glNormal3fv
132 #define glTranslate glTranslatef
133 #define glScale glScalef
134 //#define GL_VERTEX_FORMAT   GL_FLOAT
135
136 #endif
137 */
138
139 #define GL_ARRAY_BUFFER_ARB            0x8892
140 #define GL_ELEMENT_ARRAY_BUFFER_ARB    0x8893
141 #define GL_STATIC_DRAW_ARB             0x88E4
142 #define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
143 #define GL_SEPARATE_SPECULAR_COLOR     0x81FA
144
145 #define GL_MULTISAMPLE_ARB             0x809D
146
147 #if defined(__WIN32__)
148
149 #define WGL_SAMPLE_BUFFERS_ARB              0x2041
150 #define WGL_SAMPLES_ARB                     0x2042
151
152 #define  WGL_WGLEXT_VERSION   1
153 #define  WGL_FRONT_COLOR_BUFFER_BIT_ARB   0x00000001
154 #define  WGL_BACK_COLOR_BUFFER_BIT_ARB   0x00000002
155 #define  WGL_DEPTH_BUFFER_BIT_ARB   0x00000004
156 #define  WGL_STENCIL_BUFFER_BIT_ARB   0x00000008
157 #define  WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
158 #define  WGL_DRAW_TO_WINDOW_ARB   0x2001
159 #define  WGL_DRAW_TO_BITMAP_ARB   0x2002
160 #define  WGL_ACCELERATION_ARB   0x2003
161 #define  WGL_NEED_PALETTE_ARB   0x2004
162 #define  WGL_NEED_SYSTEM_PALETTE_ARB   0x2005
163 #define  WGL_SWAP_LAYER_BUFFERS_ARB   0x2006
164 #define  WGL_SWAP_METHOD_ARB   0x2007
165 #define  WGL_NUMBER_OVERLAYS_ARB   0x2008
166 #define  WGL_NUMBER_UNDERLAYS_ARB   0x2009
167 #define  WGL_TRANSPARENT_ARB   0x200A
168 #define  WGL_TRANSPARENT_RED_VALUE_ARB   0x2037
169 #define  WGL_TRANSPARENT_GREEN_VALUE_ARB   0x2038
170 #define  WGL_TRANSPARENT_BLUE_VALUE_ARB   0x2039
171 #define  WGL_TRANSPARENT_ALPHA_VALUE_ARB   0x203A
172 #define  WGL_TRANSPARENT_INDEX_VALUE_ARB   0x203B
173 #define  WGL_SHARE_DEPTH_ARB   0x200C
174 #define  WGL_SHARE_STENCIL_ARB   0x200D
175 #define  WGL_SHARE_ACCUM_ARB   0x200E
176 #define  WGL_SUPPORT_GDI_ARB   0x200F
177 #define  WGL_SUPPORT_OPENGL_ARB   0x2010
178 #define  WGL_DOUBLE_BUFFER_ARB   0x2011
179 #define  WGL_STEREO_ARB   0x2012
180 #define  WGL_PIXEL_TYPE_ARB   0x2013
181 #define  WGL_COLOR_BITS_ARB   0x2014
182 #define  WGL_RED_BITS_ARB   0x2015
183 #define  WGL_RED_SHIFT_ARB   0x2016
184 #define  WGL_GREEN_BITS_ARB   0x2017
185 #define  WGL_GREEN_SHIFT_ARB   0x2018
186 #define  WGL_BLUE_BITS_ARB   0x2019
187 #define  WGL_BLUE_SHIFT_ARB   0x201A
188 #define  WGL_ALPHA_BITS_ARB   0x201B
189 #define  WGL_ALPHA_SHIFT_ARB   0x201C
190 #define  WGL_ACCUM_BITS_ARB   0x201D
191 #define  WGL_ACCUM_RED_BITS_ARB   0x201E
192 #define  WGL_ACCUM_GREEN_BITS_ARB   0x201F
193 #define  WGL_ACCUM_BLUE_BITS_ARB   0x2020
194 #define  WGL_ACCUM_ALPHA_BITS_ARB   0x2021
195 #define  WGL_DEPTH_BITS_ARB   0x2022
196 #define  WGL_STENCIL_BITS_ARB   0x2023
197 #define  WGL_AUX_BUFFERS_ARB   0x2024
198 #define  WGL_NO_ACCELERATION_ARB   0x2025
199 #define  WGL_GENERIC_ACCELERATION_ARB   0x2026
200 #define  WGL_FULL_ACCELERATION_ARB   0x2027
201 #define  WGL_SWAP_EXCHANGE_ARB   0x2028
202 #define  WGL_SWAP_COPY_ARB   0x2029
203 #define  WGL_SWAP_UNDEFINED_ARB   0x202A
204 #define  WGL_TYPE_RGBA_ARB   0x202B
205 #define  WGL_TYPE_COLORINDEX_ARB   0x202C
206 #define  ERROR_INVALID_PIXEL_TYPE_ARB   0x2043
207 #define  ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB   0x2054
208 #define  WGL_DRAW_TO_PBUFFER_ARB   0x202D
209 #define  WGL_MAX_PBUFFER_PIXELS_ARB   0x202E
210 #define  WGL_MAX_PBUFFER_WIDTH_ARB   0x202F
211 #define  WGL_MAX_PBUFFER_HEIGHT_ARB   0x2030
212 #define  WGL_PBUFFER_LARGEST_ARB   0x2033
213 #define  WGL_PBUFFER_WIDTH_ARB   0x2034
214 #define  WGL_PBUFFER_HEIGHT_ARB   0x2035
215 #define  WGL_PBUFFER_LOST_ARB   0x2036
216 #define  ERROR_INVALID_PIXEL_TYPE_EXT   0x2043
217 #define  WGL_NUMBER_PIXEL_FORMATS_EXT   0x2000
218 #define  WGL_DRAW_TO_WINDOW_EXT   0x2001
219 #define  WGL_DRAW_TO_BITMAP_EXT   0x2002
220 #define  WGL_ACCELERATION_EXT   0x2003
221 #define  WGL_NEED_PALETTE_EXT   0x2004
222 #define  WGL_NEED_SYSTEM_PALETTE_EXT   0x2005
223 #define  WGL_SWAP_LAYER_BUFFERS_EXT   0x2006
224 #define  WGL_SWAP_METHOD_EXT   0x2007
225 #define  WGL_NUMBER_OVERLAYS_EXT   0x2008
226 #define  WGL_NUMBER_UNDERLAYS_EXT   0x2009
227 #define  WGL_TRANSPARENT_EXT   0x200A
228 #define  WGL_TRANSPARENT_VALUE_EXT   0x200B
229 #define  WGL_SHARE_DEPTH_EXT   0x200C
230 #define  WGL_SHARE_STENCIL_EXT   0x200D
231 #define  WGL_SHARE_ACCUM_EXT   0x200E
232 #define  WGL_SUPPORT_GDI_EXT   0x200F
233 #define  WGL_SUPPORT_OPENGL_EXT   0x2010
234 #define  WGL_DOUBLE_BUFFER_EXT   0x2011
235 #define  WGL_STEREO_EXT   0x2012
236 #define  WGL_PIXEL_TYPE_EXT   0x2013
237 #define  WGL_COLOR_BITS_EXT   0x2014
238 #define  WGL_RED_BITS_EXT   0x2015
239 #define  WGL_RED_SHIFT_EXT   0x2016
240 #define  WGL_GREEN_BITS_EXT   0x2017
241 #define  WGL_GREEN_SHIFT_EXT   0x2018
242 #define  WGL_BLUE_BITS_EXT   0x2019
243 #define  WGL_BLUE_SHIFT_EXT   0x201A
244 #define  WGL_ALPHA_BITS_EXT   0x201B
245 #define  WGL_ALPHA_SHIFT_EXT   0x201C
246 #define  WGL_ACCUM_BITS_EXT   0x201D
247 #define  WGL_ACCUM_RED_BITS_EXT   0x201E
248 #define  WGL_ACCUM_GREEN_BITS_EXT   0x201F
249 #define  WGL_ACCUM_BLUE_BITS_EXT   0x2020
250 #define  WGL_ACCUM_ALPHA_BITS_EXT   0x2021
251 #define  WGL_DEPTH_BITS_EXT   0x2022
252 #define  WGL_STENCIL_BITS_EXT   0x2023
253 #define  WGL_AUX_BUFFERS_EXT   0x2024
254 #define  WGL_NO_ACCELERATION_EXT   0x2025
255 #define  WGL_GENERIC_ACCELERATION_EXT   0x2026
256 #define  WGL_FULL_ACCELERATION_EXT   0x2027
257 #define  WGL_SWAP_EXCHANGE_EXT   0x2028
258 #define  WGL_SWAP_COPY_EXT   0x2029
259 #define  WGL_SWAP_UNDEFINED_EXT   0x202A
260 #define  WGL_TYPE_RGBA_EXT   0x202B
261 #define  WGL_TYPE_COLORINDEX_EXT   0x202C
262 #define  WGL_DRAW_TO_PBUFFER_EXT   0x202D
263 #define  WGL_MAX_PBUFFER_PIXELS_EXT   0x202E
264 #define  WGL_MAX_PBUFFER_WIDTH_EXT   0x202F
265 #define  WGL_MAX_PBUFFER_HEIGHT_EXT   0x2030
266 #define  WGL_OPTIMAL_PBUFFER_WIDTH_EXT   0x2031
267 #define  WGL_OPTIMAL_PBUFFER_HEIGHT_EXT   0x2032
268 #define  WGL_PBUFFER_LARGEST_EXT   0x2033
269 #define  WGL_PBUFFER_WIDTH_EXT   0x2034
270 #define  WGL_PBUFFER_HEIGHT_EXT   0x2035
271 #define  WGL_DEPTH_FLOAT_EXT   0x2040
272 #define  WGL_SAMPLE_BUFFERS_3DFX   0x2060
273 #define  WGL_SAMPLES_3DFX   0x2061
274 #define  WGL_SAMPLE_BUFFERS_EXT   0x2041
275 #define  WGL_SAMPLES_EXT   0x2042
276 #define  WGL_GENLOCK_SOURCE_MULTIVIEW_I3D   0x2044
277 #define  WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D   0x2045
278 #define  WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D   0x2046
279 #define  WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D   0x2047
280 #define  WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D   0x2048
281 #define  WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D   0x2049
282 #define  WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D   0x204A
283 #define  WGL_GENLOCK_SOURCE_EDGE_RISING_I3D   0x204B
284 #define  WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D   0x204C
285 #define  WGL_GAMMA_TABLE_SIZE_I3D   0x204E
286 #define  WGL_GAMMA_EXCLUDE_DESKTOP_I3D   0x204F
287 #define  WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D   0x2050
288 #define  WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D   0x2051
289 #define  WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D   0x2052
290 #define  WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D   0x2053
291 #define  WGL_ARB_buffer_region   1
292 #define  WGL_ARB_extensions_string   1
293 #define  WGL_ARB_pixel_format   1
294 #define  WGL_ARB_make_current_read   1
295 #define  WGL_ARB_pbuffer   1
296 #define  WGL_EXT_display_color_table   1
297 #define  WGL_EXT_extensions_string   1
298 #define  WGL_EXT_make_current_read   1
299 #define  WGL_EXT_pbuffer   1
300 #define  WGL_EXT_pixel_format   1
301 #define  WGL_EXT_swap_control   1
302 #define  WGL_WGL_EXT_depth_float   1
303 #define  WGL_WGL_3DFX_multisample   1
304 #define  WGL_WGL_EXT_multisample   1
305 #define  WGL_NV_allocate_memory   1
306
307 /*
308 typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
309 typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
310 typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
311 typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
312 typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
313 */
314
315 /*
316 typedef int (APIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
317 typedef int (APIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
318 typedef int (APIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
319 typedef int (APIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, int size, const GLvoid *data, GLenum usage);
320 */
321 typedef int (APIENTRY * PFNWGLCHOOSEPIXELFORMATARBPROC) ();
322 typedef void * (APIENTRY * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
323 typedef HDC (APIENTRY * PFNWGLGETPBUFFERDCARBPROC) (void * hPbuffer);
324 typedef int (APIENTRY * PFNWGLRELEASEPBUFFERDCARBPROC) (void * hPbuffer, HDC hDC);
325 typedef BOOL (APIENTRY * PFNWGLDESTROYPBUFFERARBPROC) (void * hPbuffer);
326 typedef BOOL (APIENTRY * PFNWGLQUERYPBUFFERARBPROC) (void * hPbuffer, int iAttribute, int *piValue);
327
328 static PFNGLMAPBUFFERARBPROC glMapBufferARB = null;
329 static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = null;
330 static PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = null;
331 static PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB = null;
332 static PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = null;
333 static PFNGLLOCKARRAYSEXTPROC glLockArraysEXT = null;
334 static PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT = null;
335 static PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = null;
336
337 static PFNGLGENBUFFERSARBPROC glGenBuffersARB = null;
338 static PFNGLBINDBUFFERARBPROC glBindBufferARB = null;
339 static PFNGLBUFFERDATAARBPROC glBufferDataARB = null;
340 static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = null;
341 static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = null;
342 static PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = null;
343 static PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB = null;
344 static PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB = null;
345 static PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB = null;
346 static PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB = null;
347 static PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB = null;
348 static PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB = null;
349 static PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB = null;
350
351 #ifdef WGL_WGLEXT_PROTOTYPES
352 extern BOOL WINAPI wglSwapIntervalEXT (int);
353 extern int WINAPI wglGetSwapIntervalEXT (void);
354 #endif /* WGL_WGLEXT_PROTOTYPES */
355 typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
356 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
357
358 static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
359
360 #else
361
362 #if defined(__ANDROID__)
363
364 // Our own matrix stack
365 static Matrix matrixStack[3][32];
366 static int matrixIndex[3];
367 static int curStack = 0;
368
369 // OpenGL ES Porting Kit
370
371 #define glBindFramebuffer        glBindFramebufferOES
372 #define glBindRenderbuffer       glBindRenderbufferOES
373 #define GL_FRAMEBUFFER           GL_FRAMEBUFFER_OES
374 #define GL_RENDERBUFFER          GL_RENDERBUFFER_OES
375 #define glFramebufferTexture2D   glFramebufferTexture2DOES
376 #define GL_COLOR_ATTACHMENT0     GL_COLOR_ATTACHMENT0_OES
377 #define glGenFramebuffers        glGenFramebuffersOES
378 #define glGenRenderbuffers       glGenRenderbuffersOES
379 #define glDeleteFramebuffers     glDeleteFramebuffersOES
380 #define glDeleteRenderbuffers    glDeleteRenderbuffersOES
381
382 #define GL_POLYGON_STIPPLE 0xFFFF
383 #define GL_LINE_STIPPLE 0xFFFF
384 #define GL_LINE 0xFFFF
385 #define GL_FILL 0xFFFF
386 #define GL_ALL_ATTRIB_BITS 0xFFFF
387 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0xFFFF
388 #define glDrawElementsi(type, count, start)  glDrawElements(type, count, GL_UNSIGNED_SHORT, start)
389
390 #define GL_UNSIGNED_INT                         0x1405
391 #define GL_DOUBLE                               0x140A
392
393 #define GL_POLYGON      9
394 #define GL_QUADS        7
395
396 #define glBufferDatai         glesBufferDatai
397 #define glBufferDatad         glesBufferDatad
398 #define glVertexPointeri      glesVertexPointeri
399 #define glVertexPointerd      glesVertexPointerd
400
401 #define glRecti               glesRecti
402 #define glBegin               glesBegin
403 #define glTexCoord2i          glesTexCoord2i
404 #define glVertex2i            glesVertex2i
405 #define glTexCoord2d          glesTexCoord2d
406 #define glVertex2d            glesVertex2d
407 #define glTexCoord2f          glesTexCoord2f
408 #define glVertex2f            glesVertex2f
409 #define glEnd                 glesEnd
410 #define glColor3f             glesColor3f
411 #define glColor4ub            glesColor4ub
412 #define glColor4fv            glesColor4fv
413 #define glLineStipple         glesLineStipple
414 #define glNormal3fv           glesNormal3fv
415 #define glTexCoord2fv         glesTexCoord2fv
416 #define glColorMaterial       glesColorMaterial
417
418 #define glLoadMatrixd         glesLoadMatrixd
419 #define glMultMatrixd         glesMultMatrixd
420 #define glFrustum             glesFrustum
421 #define glOrtho               glesOrtho
422 #define glScaled              glesScaled
423 #define glTranslated          glesTranslated
424 #define glRotated             glesRotated
425 #define glVertex3d            glesVertex3d
426 #define glVertex3f            glesVertex3f
427 #define glVertex3fv           glesVertex3fv
428 #define glLightModeli         glesLightModeli
429
430 #define APIENTRY
431 //#define GL_QUADS              0
432 #define GL_QUAD_STRIP         0
433 //#define GL_DOUBLE             0
434 //#define GL_UNSIGNED_INT       0
435 //#define GL_FILL               0
436 //#define GL_LINE               0
437 //#define GL_LINE_STIPPLE       0
438 #define GL_BGRA_EXT           0
439 #define GL_UNPACK_ROW_LENGTH  0
440 #define GL_UNPACK_SKIP_PIXELS 0
441 #define GL_UNPACK_SKIP_ROWS   0
442 #define GL_RGBA8              0
443 #define GL_PACK_ROW_LENGTH    0
444 #define GL_PACK_SKIP_ROWS     0
445 #define GL_PACK_SKIP_PIXELS   0
446
447 static EGLDisplay eglDisplay;
448 static EGLSurface eglSurface;
449 static EGLContext eglContext;
450 static int eglWidth, eglHeight;
451
452 static bool egl_init_display(ANativeWindow* window)
453 {
454    const EGLint attribs[] =
455    {
456       EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
457       EGL_BLUE_SIZE, 8,
458       EGL_GREEN_SIZE, 8,
459       EGL_RED_SIZE, 8,
460       EGL_DEPTH_SIZE, 24,
461       /*EGL_SAMPLE_BUFFERS, 1,
462       EGL_SAMPLES, 0, //2,*/
463       EGL_NONE
464    };
465    EGLint w, h, dummy, format;
466    EGLint numConfigs;
467    EGLConfig config;
468    EGLSurface surface;
469    EGLContext context;
470
471    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
472    eglInitialize(display, 0, 0);
473    eglChooseConfig(display, attribs, &config, 1, &numConfigs);
474    eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
475
476    surface = eglCreateWindowSurface(display, config, window, null);
477    context = eglCreateContext(display, config, null, null);
478
479    if(!eglMakeCurrent(display, surface, surface, context))
480       return false;
481
482    eglQuerySurface(display, surface, EGL_WIDTH, &w);
483    eglQuerySurface(display, surface, EGL_HEIGHT, &h);
484
485    eglDisplay = display;
486    eglContext = context;
487    eglSurface = surface;
488    eglWidth = w;
489    eglHeight = h;
490
491    glEnableClientState(GL_VERTEX_ARRAY);
492    /*
493    // Initialize GL state.
494    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
495    glEnable(GL_CULL_FACE);
496    glShadeModel(GL_SMOOTH);
497    glDisable(GL_DEPTH_TEST);
498    */
499    glDisable(GL_CULL_FACE);
500    glDisable(GL_DEPTH_TEST);
501
502    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
503    glEnable(GL_BLEND);
504
505    matrixStack[0][0].Identity();
506    matrixStack[1][0].Identity();
507    matrixStack[2][0].Identity();
508
509    glesMatrixMode(GL_MODELVIEW);
510    glScaled(1.0, 1.0, -1.0);
511    glesMatrixMode(GL_PROJECTION);
512    glShadeModel(GL_FLAT);
513
514    glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
515    glFogi(GL_FOG_MODE, GL_EXP);
516    glFogf(GL_FOG_DENSITY, 0);
517    glEnable(GL_NORMALIZE);
518    glDepthFunc(GL_LESS);
519    glClearDepth(1.0);
520    glDisable(GL_MULTISAMPLE_ARB);
521
522    glViewport(0,0,w,h);
523    glesLoadIdentity();
524    glOrtho(0,w,h,0,0.0,1.0);
525
526    currentVertexBuffer = 0;
527    return true;
528 }
529
530 static void egl_term_display()
531 {
532    if(stippleTexture)
533    {
534       glDeleteTextures(1, (int *)&stippleTexture);
535       stippleTexture = 0;
536    }
537    if(eglDisplay != EGL_NO_DISPLAY)
538    {
539       eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
540       if(eglContext != EGL_NO_CONTEXT)
541          eglDestroyContext(eglDisplay, eglContext);
542       if(eglSurface != EGL_NO_SURFACE)
543          eglDestroySurface(eglDisplay, eglSurface);
544       eglTerminate(eglDisplay);
545    }
546    eglDisplay = EGL_NO_DISPLAY;
547    eglContext = EGL_NO_CONTEXT;
548    eglSurface = EGL_NO_SURFACE;
549 }
550
551 // OpenGL Immediate Mode Porting Kit
552 static int beginCount;
553 static int vertexCount;
554 static int normalCount;
555 static float *vertexPointer;
556 static float *normalPointer;
557 static GLenum beginMode;
558 static unsigned int beginBufferSize, normalBufferSize;
559 static int numVertexCoords = 2;
560
561 void glesRecti(int a, int b, int c, int d)
562 {
563    glBegin(GL_QUADS);
564    glVertex2i(a, b);
565    glVertex2i(a, d);
566    glVertex2i(c, d);
567    glVertex2i(c, b);
568    glEnd();
569 }
570
571 void glesBegin(GLenum mode)
572 {
573    beginMode = mode;
574    beginCount = 0;
575    vertexCount = 0;
576    if(!vertexPointer)
577    {
578       normalBufferSize = beginBufferSize = 1024;  // default number of vertices
579       vertexPointer = new float[beginBufferSize * 5];
580       normalPointer = new float[normalBufferSize * 3];
581    }
582 }
583
584 void glesTexCoord2f(float x, float y)
585 {
586    int count = vertexCount;
587
588    if(vertexCount + numVertexCoords > beginBufferSize)
589    {
590       beginBufferSize = beginBufferSize + beginBufferSize/2;
591       vertexPointer = renew vertexPointer float[beginBufferSize * 5];
592    }
593
594    vertexPointer[count*(2+numVertexCoords)  ] = x;
595    vertexPointer[count*(2+numVertexCoords)+1] = y;
596    count++;
597
598    if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
599    {
600       vertexPointer[count*(2+numVertexCoords)  ] = vertexPointer[(count-4)*(2+numVertexCoords)];
601       vertexPointer[count*(2+numVertexCoords)+1] = vertexPointer[(count-4)*(2+numVertexCoords)+1];
602       count++;
603       vertexPointer[count*(2+numVertexCoords)  ] = vertexPointer[(count-3)*(2+numVertexCoords)];
604       vertexPointer[count*(2+numVertexCoords)+1] = vertexPointer[(count-3)*(2+numVertexCoords)+1];
605       count++;
606    }
607 }
608 void glesTexCoord2i(int x, int y)       { glesTexCoord2f((float)x, (float)y); }
609 void glesTexCoord2d(double x, double y) { glesTexCoord2f((float)x, (float)y); }
610 void glesTexCoord2fv(float * a)         { glesTexCoord2f(a[0], a[1]); }
611
612 void glesVertex2f(float x, float y)
613 {
614    numVertexCoords = 2;
615    if(vertexCount + 4 > beginBufferSize)
616    {
617       beginBufferSize = beginBufferSize + beginBufferSize/2;
618       vertexPointer = renew vertexPointer float[beginBufferSize * 5];
619    }
620
621    vertexPointer[vertexCount*4+2] = x;
622    vertexPointer[vertexCount*4+3] = y;
623    vertexCount++;
624
625    if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
626    {
627       vertexPointer[vertexCount*4+2] = vertexPointer[(vertexCount-4)*4+2];
628       vertexPointer[vertexCount*4+3] = vertexPointer[(vertexCount-4)*4+3];
629       vertexCount++;
630       vertexPointer[vertexCount*4+2] = vertexPointer[(vertexCount-3)*4+2];
631       vertexPointer[vertexCount*4+3] = vertexPointer[(vertexCount-3)*4+3];
632       vertexCount++;
633    }
634    beginCount++;
635 }
636 void glesVertex2i(int x, int y)         { glesVertex2f((float)x, (float)y); }
637 void glesVertex2d(double x, double y)   { glesVertex2f((float)x, (float)y); }
638
639 void glesEnd(void)
640 {
641    int mode = beginMode;
642    if(mode == GL_QUADS)        mode = GL_TRIANGLES;
643    else if(mode == GL_POLYGON) mode = GL_TRIANGLE_FAN;
644    GLSelectVBO(0);
645    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
646    glTexCoordPointer(numVertexCoords, GL_FLOAT, (numVertexCoords+2)*sizeof(float),vertexPointer);
647    glVertexPointer  (numVertexCoords, GL_FLOAT, (numVertexCoords+2)*sizeof(float),vertexPointer+2);
648    if(normalCount && normalCount == vertexCount)
649    {
650       glEnableClientState(GL_NORMAL_ARRAY);
651       glNormalPointer  (GL_FLOAT, 3*sizeof(float),normalPointer);
652    }
653
654    glDrawArrays(mode, 0, vertexCount);
655    if(normalCount)
656       glDisableClientState(GL_NORMAL_ARRAY);
657    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
658    normalCount = 0;
659 }
660
661 // Vertex Pointer
662 static float *floatVPBuffer = null;
663 static short *shortVPBuffer = null;
664 static unsigned int shortVPSize = 0, floatVPSize = 0;
665
666 // Buffer Data
667 //static float *floatVPBuffer = null;  // For floats we reuse floatVPBuffer
668 static unsigned short *shortBDBuffer = null;
669 static unsigned int shortBDSize = 0/*, floatVPSize = 0*/;
670
671 void glesVertexPointeri(int numCoords, int stride, int *pointer, int numVertices)
672 {
673    if(pointer)
674    {
675       int i;
676       if(numVertices*numCoords > shortVPSize)
677       {
678          shortVPSize = numVertices*numCoords;
679          shortVPBuffer = renew shortVPBuffer short[shortVPSize];
680       }
681       for(i = 0; i < numVertices*numCoords; i++)
682          shortVPBuffer[i] = (short)pointer[i];
683       glVertexPointer(numCoords, GL_SHORT, stride, shortVPBuffer);
684    }
685    else
686       glVertexPointer(numCoords, GL_SHORT, stride, 0);
687 }
688
689 void glesVertexPointerd(int numCoords, int stride, double *pointer, int numVertices)
690 {
691    if(pointer)
692    {
693       int i;
694       if(numVertices*numCoords > floatVPSize)
695       {
696          floatVPSize = numVertices*numCoords;
697          floatVPBuffer = renew floatVPBuffer float[floatVPSize];
698       }
699       for(i = 0; i < numVertices*numCoords; i++)
700          floatVPBuffer[i] = (float)pointer[i];
701       glVertexPointer(numCoords, GL_FLOAT, stride, floatVPBuffer);
702    }
703    else
704       glVertexPointer(numCoords, GL_FLOAT, stride, 0);
705 }
706
707 void glesTexReuseIntVP(int numCoords)
708 {
709    glTexCoordPointer(numCoords, GL_SHORT, 0, floatVPBuffer);
710 }
711
712 void glesTexReuseDoubleVP(int numCoords)
713 {
714    glTexCoordPointer(numCoords, GL_FLOAT, 0, floatVPBuffer);
715 }
716
717 void glesColor3f( float r, float g, float b )
718 {
719    glColor4f(r, g, b, 1.0f);
720 }
721
722 void glesColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
723 {
724    glColor4f(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
725 }
726
727 void glesColor4fv(float * a)
728 {
729    glColor4f(a[0], a[1], a[2], a[3]);
730 }
731
732 void glesBufferDatad(int target, int size, void * data, int usage)
733 {
734    int numElems = size/sizeof(double);
735    double * dblPtr = (double *)data;
736    int i;
737    if (numElems > floatVPSize)
738    {
739       floatVPSize = numElems;
740       floatVPBuffer = renew floatVPBuffer float[floatVPSize];
741    }
742    for (i=0; i< numElems; i++)
743       floatVPBuffer[i] = (float)dblPtr[i];
744
745    glBufferData(target, numElems*sizeof(float), floatVPBuffer, usage);
746 }
747
748 void glesBufferDatai(int target, int size, void * data, int usage)
749 {
750    int numElems = size/sizeof(unsigned int);
751    unsigned int * pointer = (unsigned int *)data;
752    int i;
753    if (numElems > shortBDSize)
754    {
755       shortBDSize = numElems;
756       shortBDBuffer = renew shortBDBuffer uint16[shortBDSize];
757    }
758    for (i=0; i< numElems; i++)
759       shortBDBuffer[i] = (unsigned short)pointer[i];
760
761    glBufferData(target, numElems*sizeof(unsigned short), shortBDBuffer, usage);
762 }
763
764 // *** Our Custom Matrix Stack ***
765
766 static void LoadCurMatrix()
767 {
768    double * i = matrixStack[curStack][matrixIndex[curStack]].array;
769    float m[16] =
770    {
771       (float)i[0],(float)i[1],(float)i[2],(float)i[3],
772       (float)i[4],(float)i[5],(float)i[6],(float)i[7],
773       (float)i[8],(float)i[9],(float)i[10],(float)i[11],
774       (float)i[12],(float)i[13],(float)i[14],(float)i[15]
775    };
776    glLoadMatrixf(m);
777 }
778
779 void glesLoadIdentity()
780 {
781    matrixStack[curStack][matrixIndex[curStack]].Identity();
782    LoadCurMatrix();
783 }
784
785 void glesPushMatrix()
786 {
787    if(matrixIndex[curStack] + 1 < sizeof(matrixStack[0]) / sizeof(Matrix))
788    {
789       matrixIndex[curStack]++;
790       memcpy(matrixStack[curStack][matrixIndex[curStack]].array, matrixStack[curStack][matrixIndex[curStack]-1].array, sizeof(Matrix));
791    }
792 }
793
794 void glesPopMatrix()
795 {
796    if(matrixIndex[curStack] > 0)
797    {
798       matrixIndex[curStack]--;
799       LoadCurMatrix();
800    }
801 }
802
803 void glesLoadMatrixd(double * i)
804 {
805    memcpy(matrixStack[curStack][matrixIndex[curStack]].array, i, sizeof(Matrix));
806    LoadCurMatrix();
807 }
808
809 void glesOrtho( double l, double r, double b, double t, double n, double f )
810 {
811    Matrix m =
812    { {
813       (2 / (r - l)), 0, 0, 0,
814       0, (2 / (t - b)), 0, 0,
815       0, 0, (-2 / (f - n)), 0,
816       (-(r + l) / (r - l)), (-(t + b) / (t - b)), (-(f + n) / (f - n)), 1
817    } }, res;
818    res.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
819    matrixStack[curStack][matrixIndex[curStack]] = res;
820    LoadCurMatrix();
821 }
822
823 void glesFrustum( double l, double r, double b, double t, double n, double f )
824 {
825    nearPlane = n;
826    n = 1;
827    l /= nearPlane;
828    r /= nearPlane;
829    b /= nearPlane;
830    t /= nearPlane;
831    f /= nearPlane;
832    {
833       double A = ((r + l) / (r - l));
834       double B = ((t + b) / (t - b));
835       double C = (-(f + n) / (f - n));
836       double D = (-2*f*n/(f-n));
837       Matrix m =
838       { {
839          (2.0*n / (r - l)), 0, 0, 0,
840          0, (2.0*n / (t - b)), 0, 0,
841          A, B,             C,-1,
842          0, 0,             D, 0
843       } }, res;
844       res.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
845       matrixStack[curStack][matrixIndex[curStack]] = res;
846       LoadCurMatrix();
847    }
848 }
849
850 void glesRotated( double a, double b, double c, double d )
851 {
852    Matrix m;
853    Quaternion q;
854    q.RotationAxis({(float)b,(float)-c,(float)d}, a );
855    m.RotationQuaternion(q);
856    matrixStack[curStack][matrixIndex[curStack]].Rotate(q);
857    LoadCurMatrix();
858 }
859 void glesScaled( double a, double b, double c )
860 {
861    Matrix m, r;
862
863    m.Identity();
864    m.Scale(a,b,c);
865    r.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
866    matrixStack[curStack][matrixIndex[curStack]] = r;
867    LoadCurMatrix();
868 }
869
870 void glesTranslated( double a, double b, double c )
871 {
872    Matrix m, r;
873
874    m.Identity();
875    m.Translate(a,b,c);
876    r.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
877    matrixStack[curStack][matrixIndex[curStack]] = r;
878    LoadCurMatrix();
879 }
880
881 void glesMultMatrixd( double * i )
882 {
883    Matrix r;
884    r.Multiply((Matrix *)i, matrixStack[curStack][matrixIndex[curStack]]);
885    matrixStack[curStack][matrixIndex[curStack]] = r;
886    LoadCurMatrix();
887 }
888
889 void glesMatrixMode(int mode)
890 {
891    curStack = mode == GL_MODELVIEW ? 0 : mode == GL_PROJECTION ? 1 : 2;
892    glMatrixMode(mode);
893 }
894
895 #define glPushMatrix          glesPushMatrix
896 #define glPopMatrix           glesPopMatrix
897 #define glLoadIdentity        glesLoadIdentity
898 #define glMatrixMode          glesMatrixMode
899
900 /* Using the built-in matrix stack
901 void glesLoadMatrixd( double * i )
902 {
903    float m[16] =
904    {
905       (float)i[0],(float)i[1],(float)i[2],(float)i[3],
906       (float)i[4],(float)i[5],(float)i[6],(float)i[7],
907       (float)i[8],(float)i[9],(float)i[10],(float)i[11],
908       (float)i[12],(float)i[13],(float)i[14],(float)i[15]
909    };
910    glLoadMatrixf(m);
911 }
912
913 void glesOrtho( double l, double r, double b, double t, double n, double f )
914 {
915    float matrix[4][4] =
916    {
917       { (float)(2 / (r - l)), 0, 0, 0 },
918       { 0, (float)(2 / (t - b)), 0, 0 },
919       { 0, 0, (float)(-2 / (f - n)), 0 },
920       { (float)(-(r + l) / (r - l)), (float)(-(t + b) / (t - b)), (float)(-(f + n) / (f - n)), 1 }
921    };
922    glMultMatrixf((float *)matrix);
923 }
924
925 void glesFrustum( double l, double r, double b, double t, double n, double f )
926 {
927    float A = (float)((r + l) / (r - l));
928    float B = (float)((t + b) / (t - b));
929    float C = (float)(-(f + n) / (f - n));
930    float D = (float)(-2*f*n/(f-n));
931    float matrix[4][4] =
932    {
933       { (float)(2*n / (r - l)), 0, 0, 0 },
934       { 0, (float)(2*n / (t - b)), 0, 0 },
935       { A, B,             C,-1 },
936       { 0, 0,             D, 0 }
937    };
938    glMultMatrixf((float *)matrix);
939 }
940
941 void glesRotated( double a, double b, double c, double d ) { glRotatef((float)a, (float)b, (float)c, (float)d); }
942 void glesScaled( double a, double b, double c ) { glScalef((float)a, (float)b, (float)c); }
943 void glesTranslated( double a, double b, double c ) { glTranslatef((float)a, (float)b, (float)c); }
944
945 void glesMultMatrixd( double * i )
946 {
947    float m[16] =
948    {
949       (float)i[0], (float)i[1], (float)i[2], (float)i[3],
950       (float)i[4], (float)i[5], (float)i[6], (float)i[7],
951       (float)i[8], (float)i[9], (float)i[10], (float)i[11],
952       (float)i[12], (float)i[13], (float)i[14], (float)i[15]
953    };
954    glMultMatrixf(m);
955 }
956 */
957
958 // Need to do these...
959 void glesVertex3f( float x, float y, float z )
960 {
961    numVertexCoords = 3;
962    if(vertexCount + 4 > beginBufferSize)
963    {
964       beginBufferSize = beginBufferSize + beginBufferSize/2;
965       vertexPointer = renew vertexPointer float[beginBufferSize * 5];
966    }
967
968    vertexPointer[vertexCount*5+2] = x;
969    vertexPointer[vertexCount*5+3] = y;
970    vertexPointer[vertexCount*5+4] = z;
971    vertexCount++;
972
973    if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
974    {
975       vertexPointer[vertexCount*5+2] = vertexPointer[(vertexCount-4)*5+2];
976       vertexPointer[vertexCount*5+3] = vertexPointer[(vertexCount-4)*5+3];
977       vertexPointer[vertexCount*5+4] = vertexPointer[(vertexCount-4)*5+4];
978       vertexCount++;
979       vertexPointer[vertexCount*5+2] = vertexPointer[(vertexCount-3)*5+2];
980       vertexPointer[vertexCount*5+3] = vertexPointer[(vertexCount-3)*5+3];
981       vertexPointer[vertexCount*5+4] = vertexPointer[(vertexCount-3)*5+4];
982       vertexCount++;
983    }
984    beginCount++;
985 }
986
987 void glesVertex3d( double x, double y, double z )  { glesVertex3f((float)x, (float)y, (float)z); }
988 void glesVertex3fv( float* coords )                { glesVertex3f(coords[0], coords[1], coords[2]); }
989
990 void glesNormal3f(float x, float y, float z)
991 {
992    normalCount = vertexCount;
993    if(vertexCount + 4 > normalBufferSize)
994    {
995       normalBufferSize = normalBufferSize + normalBufferSize/2;
996       normalPointer = renew normalPointer float[normalBufferSize * 2];
997    }
998
999    normalPointer[normalCount*3+0] = x;
1000    normalPointer[normalCount*3+1] = y;
1001    normalPointer[normalCount*3+2] = z;
1002    normalCount++;
1003
1004    if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
1005    {
1006       normalPointer[normalCount*3+0] = normalPointer[(normalCount-4)*3+0];
1007       normalPointer[normalCount*3+1] = normalPointer[(normalCount-4)*3+1];
1008       normalPointer[normalCount*3+2] = normalPointer[(normalCount-4)*3+2];
1009       normalCount++;
1010       normalPointer[normalCount*3+0] = normalPointer[(normalCount-3)*3+0];
1011       normalPointer[normalCount*3+1] = normalPointer[(normalCount-3)*3+1];
1012       normalPointer[normalCount*3+2] = normalPointer[(normalCount-3)*3+2];
1013       normalCount++;
1014    }
1015 }
1016 void glesNormal3fd(double x, double y, double z)         { glesNormal3f((float)x, (float)y, (float)z); }
1017 void glesNormal3fv(float * coords)                       { glesNormal3f(coords[0], coords[1], coords[2]); }
1018
1019 void glesColorMaterial(int a, int b)
1020 {
1021    PrintLn("glColorMaterial stub");
1022 }
1023
1024 void glesTerminate()
1025 {
1026    delete vertexPointer;
1027    beginBufferSize = 0;
1028
1029    delete floatVPBuffer;
1030    shortVPSize = 0;
1031
1032    delete shortVPBuffer;
1033    floatVPSize = 0;
1034
1035    delete shortBDBuffer;
1036    shortBDSize = 0;
1037 }
1038
1039 static int stippleTexture;
1040 static bool stippleEnabled;
1041
1042 void glesLineStipple( int i, unsigned short j )
1043 {
1044    uint texture[1*16];
1045    int c;
1046    int x;
1047    for(x = 0; x < 16; x++)
1048    {
1049       bool v = (j & (1 << x)) != 0;
1050       texture[x] = v ? 0xFFFFFFFF : 0;
1051    }
1052    if(!stippleTexture)
1053       glGenTextures(1, &stippleTexture);
1054    glBindTexture(GL_TEXTURE_2D, stippleTexture);
1055    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
1056    glEnable(GL_TEXTURE_2D);
1057    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1058    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1059    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1060    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1061    glMatrixMode(GL_TEXTURE);
1062    glLoadIdentity();
1063    //glTranslated(1.0/backAttrib->texW/2.0f, 1.0/backAttrib->texH/2.0f, 0.0f);
1064    glScaled(i/16.0, 1, 1.0f);
1065    glTranslated(0.5, 0.5, 0);
1066    glMatrixMode(GL_PROJECTION);
1067 }
1068
1069 void glesLightModeli( unsigned int pname, int param )
1070 {
1071    if(pname == GL_LIGHT_MODEL_TWO_SIDE)
1072       glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, param);
1073 }
1074
1075 void glClearDepth( double depth ) { glClearDepthf((float)depth); }
1076 void glFogi( unsigned int pname, int param ) { }
1077 void glPolygonMode( unsigned int i, unsigned int j ) { }
1078
1079
1080 // *** Picking won't be supported for now ***
1081 void glPushName( unsigned int i ) { }
1082 void glLoadName( unsigned int i ) { }
1083 void glPopName() { }
1084
1085 // Probably replace by regular glBlendFunc ...
1086 void glBlendFuncSeparate(int a, int b, int c, int d)
1087 {
1088    glBlendFunc(a, b);
1089 }
1090
1091 // For direct pixel blitting...
1092 void glRasterPos2d(double a, double b) { }
1093 void glPixelZoom(float a, float b) { }
1094 void glDrawPixels(int a, int b, int c, int d, void * e) { }
1095
1096 #else
1097
1098 /* Non OpenGL ES friendly stuff
1099 #undef GL_UNSIGNED_INT
1100 #undef GL_DOUBLE
1101 #undef GL_INT
1102 //#undef GL_POLYGON
1103 //#undef GL_QUADS
1104 #undef GL_QUAD_STRIP
1105 #undef GL_POLYGON_STIPPLE
1106 #undef GL_LINE_STIPPLE
1107 #undef GL_LINE
1108 #undef GL_FILL
1109 #undef GL_ALL_ATTRIB_BITS
1110 #undef GL_LIGHT_MODEL_LOCAL_VIEWER
1111 */
1112
1113 #endif
1114
1115 #if !defined(__APPLE__)
1116 void (APIENTRY * glBindBufferARB) (GLenum target, GLuint buffer);
1117 void (APIENTRY * glGenBuffersARB) (GLsizei n, GLuint *buffers);
1118 void (APIENTRY * glDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
1119 void (APIENTRY * glBufferDataARB) (GLenum target, int size, const GLvoid *data, GLenum usage);
1120 #endif
1121
1122 #endif
1123
1124 static int currentVertexBuffer;
1125
1126 bool GLSelectVBO(uint vbo)
1127 {
1128    if(currentVertexBuffer != vbo)
1129    {
1130       GLBindBuffer(GL_ARRAY_BUFFER, vbo);
1131       currentVertexBuffer = vbo;
1132       return true;
1133    }
1134    return false;
1135 }
1136
1137 void GLGenBuffers(int count, uint * buffer)
1138 {
1139 #ifdef __ANDROID__
1140    glGenBuffers(count, buffer);
1141 #else
1142    if(glGenBuffersARB)
1143       glGenBuffersARB(count, buffer);
1144 #endif
1145 }
1146
1147 void GLDeleteBuffers(int count, uint * buffer)
1148 {
1149 #ifdef __ANDROID__
1150    glDeleteBuffers(count, buffer);
1151 #else
1152    if(glDeleteBuffersARB)
1153       glDeleteBuffersARB(count, buffer);
1154 #endif
1155 }
1156
1157 void GLBindBuffer(int target, uint buffer)
1158 {
1159 #ifdef __ANDROID__
1160    glBindBuffer(target, buffer);
1161 #else
1162    if(glBindBufferARB)
1163       glBindBufferARB(target, buffer);
1164 #endif
1165 }
1166
1167 void GLBufferData(int type, GLenum target, int size, const GLvoid *data, GLenum usage)
1168 {
1169 #ifdef __ANDROID__
1170    if(type == GL_DOUBLE)
1171       glesBufferDatad(target, size, data, usage);
1172    else if(type == GL_UNSIGNED_INT)
1173       glesBufferDatai(target, size, data, usage);
1174    else
1175       glBufferData(target, size, data, usage);
1176 #else
1177    if(glBufferDataARB)
1178       glBufferDataARB(target, size, data, usage);
1179
1180 #endif
1181 }
1182
1183 static int displayWidth, displayHeight;
1184
1185 #define GL_CLAMP_TO_EDGE 0x812F
1186
1187 static bool vboAvailable;
1188
1189 static bool useSingleGLContext = false;
1190 class OGLDisplay : struct
1191 {
1192 #if defined(__WIN32__)
1193    HDC hdc;
1194    HGLRC glrc;
1195
1196    HBITMAP memBitmap;
1197    HDC memDC;
1198    byte * picture;
1199    uint stride;
1200    void * pBuffer;
1201    /*
1202    int imageBuffers[2];
1203    byte * pboMemory1, * pboMemory2;
1204    */
1205 #else
1206    GLXContext glContext;
1207
1208    Pixmap pixmap;
1209    XShmSegmentInfo shminfo;
1210    XImage * image;
1211    XShmSegmentInfo shminfoShape;
1212    XImage * shapeImage;
1213    byte * picture;
1214    uint stride;
1215    GLXPbuffer pBuffer;
1216    X11Picture windowPicture;
1217    X11Picture pixmapPicture;
1218    Pixmap shapePixmap;
1219    X11Picture shapePicture;
1220 #endif
1221
1222    ColorAlpha * flippingBuffer;
1223    int flipBufH, flipBufW;
1224    bool depthWrite;
1225    int x, y;
1226 };
1227
1228 class OGLSystem : struct
1229 {
1230    int maxTextureSize;
1231    bool loadingFont;
1232    bool pow2textures;
1233 #if defined(__WIN32__)
1234    PIXELFORMATDESCRIPTOR pfd;
1235    int format;
1236    HDC hdc;
1237    HGLRC glrc;
1238    HWND hwnd;
1239 #else
1240    XVisualInfo * visualInfo;
1241    GLXContext glContext;
1242    GLXDrawable glxDrawable;
1243 #endif
1244 };
1245
1246 class OGLSurface : struct
1247 {
1248    Font font;
1249    bool opaqueText;
1250    int xOffset;
1251    bool writingText;
1252
1253    float foreground[4], background[4], bitmapMult[4];
1254 } OGLSurface;
1255
1256 class OGLMesh : struct
1257 {
1258    int vertices;
1259    int normals;
1260    int texCoords;
1261    int texCoords2;
1262    int colors;
1263 };
1264
1265 class OGLIndices : struct
1266 {
1267    uint16 * indices;
1268    int buffer;
1269    int nIndices;
1270 };
1271
1272 #if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
1273 static int primitiveTypes[RenderPrimitiveType] =
1274 {
1275    GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, GL_LINE_STRIP
1276 };
1277 #endif
1278
1279 int current;
1280 void * previous;
1281
1282 class OpenGLDisplayDriver : DisplayDriver
1283 {
1284    class_property(name) = "OpenGL";
1285
1286    bool LockSystem(DisplaySystem displaySystem)
1287    {
1288       OGLSystem oglSystem = displaySystem.driverData;
1289       if(useSingleGLContext) return true;
1290    #if defined(__WIN32__)
1291       wglMakeCurrent(oglSystem.hdc, oglSystem.glrc);
1292    #elif defined(__unix__) || defined(__APPLE__)
1293       //if(previous) return true;
1294       // printf("Making SYSTEM current\n");
1295 #if !defined(__ANDROID__)
1296       glXMakeCurrent(xGlobalDisplay, (GLXDrawable)oglSystem.glxDrawable, oglSystem.glContext);
1297 #endif
1298       //previous = oglSystem.glContext;
1299    #endif
1300       return true;
1301    }
1302
1303    void UnlockSystem(DisplaySystem displaySystem)
1304    {
1305       if(useSingleGLContext) return;
1306    #if defined(__WIN32__)
1307       wglMakeCurrent(null, null);
1308    #elif defined(__unix__) || defined(__APPLE__)
1309       // printf("Making NULL current\n");
1310       #if defined(__ANDROID__)
1311       #else
1312       glXMakeCurrent(xGlobalDisplay, None, null);
1313       #endif
1314       // previous = null;
1315    #endif
1316    }
1317
1318    bool Lock(Display display)
1319    {
1320       OGLDisplay oglDisplay = display.driverData;
1321       OGLSystem oglSystem = display.displaySystem.driverData;
1322
1323       if(useSingleGLContext) return true;
1324    #if defined(__WIN32__)
1325       wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
1326    #elif defined(__unix__) || defined(__APPLE__)
1327       // if(previous) glXMakeCurrent(xGlobalDisplay, None, null);
1328       // printf("   Making DISPLAY current\n");
1329       #if defined(__ANDROID__)
1330       #else
1331       glXMakeCurrent(xGlobalDisplay, (int)display.window, oglDisplay.glContext);
1332       #endif
1333    #endif
1334       return true;
1335    }
1336
1337    void Unlock(Display display)
1338    {
1339       if(useSingleGLContext) return;
1340       //printf("   Making NULL current\n");
1341       //glXMakeCurrent(xGlobalDisplay, None, null);
1342       // if(previous)
1343          LockSystem(display.displaySystem);
1344    }
1345
1346    void DestroyDisplay(Display display)
1347    {
1348       OGLDisplay oglDisplay = display.driverData;
1349
1350       if(oglDisplay)
1351       {
1352    #if defined(__WIN32__)
1353          wglMakeCurrent( null, null );
1354
1355          if(oglDisplay.glrc)
1356             wglDeleteContext(oglDisplay.glrc);
1357
1358          if(oglDisplay.hdc && oglDisplay.pBuffer)
1359             wglReleasePbufferDCARB(oglDisplay.pBuffer, oglDisplay.hdc);
1360
1361          if(oglDisplay.pBuffer)
1362             wglDestroyPbufferARB(oglDisplay.pBuffer);
1363
1364          if(oglDisplay.hdc)
1365             ReleaseDC(display.window, oglDisplay.hdc);
1366
1367          if(oglDisplay.memDC) DeleteDC(oglDisplay.memDC);
1368          if(oglDisplay.memBitmap) DeleteObject(oglDisplay.memBitmap);
1369
1370    #elif defined(__unix__) || defined(__APPLE__)
1371       #if defined(__ANDROID__)
1372       #else
1373          if(oglDisplay.shapePixmap)
1374             XFreePixmap(xGlobalDisplay, oglDisplay.shapePixmap);
1375          if(oglDisplay.pixmap)
1376             XFreePixmap(xGlobalDisplay, oglDisplay.pixmap);
1377          if(oglDisplay.image)
1378          {
1379             if(oglDisplay.shminfoShape.shmid != -1)
1380             {
1381                XShmDetach(xGlobalDisplay, &oglDisplay.shminfo);
1382                if(oglDisplay.shminfo.shmaddr != (void *)-1)
1383                   shmdt(oglDisplay.shminfo.shmaddr);
1384                shmctl(oglDisplay.shminfo.shmid, IPC_RMID, 0);
1385             }
1386          }
1387          if(oglDisplay.shapeImage)
1388          {
1389             if(oglDisplay.shminfoShape.shmid != -1)
1390             {
1391                XShmDetach(xGlobalDisplay, &oglDisplay.shminfoShape);
1392                if(oglDisplay.shminfoShape.shmaddr != (void *)-1)
1393                   shmdt(oglDisplay.shminfoShape.shmaddr);
1394                shmctl(oglDisplay.shminfoShape.shmid, IPC_RMID, 0);
1395             }
1396             XDestroyImage(oglDisplay.shapeImage);
1397             oglDisplay.shapeImage = None;
1398          }
1399
1400          glXMakeCurrent(xGlobalDisplay, None, null);
1401
1402          if(oglDisplay.glContext)
1403             glXDestroyContext(xGlobalDisplay, oglDisplay.glContext);
1404       #endif
1405    #endif
1406          delete oglDisplay.flippingBuffer;
1407          delete oglDisplay;
1408          display.driverData = null;
1409       }
1410    }
1411
1412    void ::CheckExtensions(OGLSystem oglSystem)
1413    {
1414       char * extensions = glGetString(GL_EXTENSIONS);
1415       if(extensions)
1416          oglSystem.pow2textures = strstr(extensions, "GL_ARB_texture_non_power_of_two") ? false : true;
1417       glGetIntegerv(GL_MAX_TEXTURE_SIZE, &oglSystem.maxTextureSize);
1418    }
1419
1420    bool CreateDisplaySystem(DisplaySystem displaySystem)
1421    {
1422       bool result = false;
1423       OGLSystem oglSystem = displaySystem.driverData = OGLSystem { };
1424
1425    #ifdef __WIN32__
1426       oglSystem.hwnd = CreateWindow("static", null, 0,0,0,0,0,null,null,null,null);
1427
1428       oglSystem.hdc = GetDC(oglSystem.hwnd);
1429       if(oglSystem.hdc)
1430       {
1431
1432          oglSystem.pfd.nSize = (short)sizeof(oglSystem.pfd);
1433          oglSystem.pfd.nVersion = 1;
1434          oglSystem.pfd.dwFlags = PFD_DRAW_TO_WINDOW /*PFD_DRAW_TO_BITMAP*/ | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
1435          oglSystem.pfd.iPixelType = PFD_TYPE_RGBA;
1436          oglSystem.pfd.cColorBits = 24;
1437          oglSystem.pfd.cAlphaBits = 8;
1438          oglSystem.pfd.cDepthBits = 24;
1439          oglSystem.pfd.iLayerType = PFD_MAIN_PLANE;
1440
1441          oglSystem.format = ChoosePixelFormat(oglSystem.hdc, &oglSystem.pfd);
1442          DescribePixelFormat(oglSystem.hdc, oglSystem.format, sizeof(oglSystem.pfd), &oglSystem.pfd);
1443
1444          if(oglSystem.pfd.cColorBits > 8)
1445          {
1446             SetPixelFormat(oglSystem.hdc, oglSystem.format, &oglSystem.pfd);
1447             oglSystem.glrc = wglCreateContext(oglSystem.hdc);
1448             if(oglSystem.glrc)
1449             {
1450                wglMakeCurrent(oglSystem.hdc, oglSystem.glrc);
1451
1452                  // Get Pointers To The GL Functions
1453                glActiveTextureARB = (void *) wglGetProcAddress("glActiveTextureARB");
1454                glMultiTexCoord2fARB = (void *) wglGetProcAddress("glMultiTexCoord2fARB");
1455                glClientActiveTextureARB = (void *) wglGetProcAddress("glClientActiveTextureARB");
1456                glLockArraysEXT = (void *) wglGetProcAddress("glLockArraysEXT" );
1457                glUnlockArraysEXT = (void *) wglGetProcAddress("glUnlockArraysEXT");
1458                  glGenBuffersARB = (void *) wglGetProcAddress("glGenBuffersARB");
1459                  glBindBufferARB = (void *) wglGetProcAddress("glBindBufferARB");
1460                  glBufferDataARB = (void *) wglGetProcAddress("glBufferDataARB");
1461                glMapBufferARB  = (void *) wglGetProcAddress("glMapBufferARB");
1462                glUnmapBufferARB  = (void *) wglGetProcAddress("glUnmapBufferARB");
1463                  glDeleteBuffersARB = (void *) wglGetProcAddress("glDeleteBuffersARB");
1464                glBlendFuncSeparate = (void *) wglGetProcAddress("glBlendFuncSeparate");
1465
1466                wglChoosePixelFormatARB = (void *) wglGetProcAddress("wglChoosePixelFormatARB");
1467                wglGetExtensionsStringARB = (void *)wglGetProcAddress("wglGetExtensionsStringARB");
1468                wglCreatePbufferARB = (void *)wglGetProcAddress("wglCreatePbufferARB");
1469                wglGetPbufferDCARB = (void *)wglGetProcAddress("wglGetPbufferDCARB");
1470                wglQueryPbufferARB = (void *)wglGetProcAddress("wglQueryPbufferARB");
1471                wglDestroyPbufferARB = (void *)wglGetProcAddress("wglDestroyPbufferARB");
1472                wglReleasePbufferDCARB = (void *)wglGetProcAddress("wglReleasePbufferDCARB");
1473                wglBindTexImageARB = (void *)wglGetProcAddress("wglBindTexImageARB");
1474                wglReleaseTexImageARB = (void *)wglGetProcAddress("wglReleaseTexImageARB");
1475
1476                wglSwapIntervalEXT = (void *)wglGetProcAddress("wglSwapIntervalEXT");
1477
1478                vboAvailable = glBindBufferARB != null;
1479
1480                // eSystem_LoggingMode(LOG_MSGBOX, null);
1481
1482                if(wglChoosePixelFormatARB)
1483                {
1484                     int pixelFormat;
1485                     int valid;
1486                     int numFormats;
1487                     float fAttributes[] = {0,0};
1488                     int iAttributes[] =
1489                   {
1490                      WGL_DRAW_TO_WINDOW_ARB,GL_TRUE,
1491                             WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
1492                             WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
1493                             WGL_COLOR_BITS_ARB,24,
1494                             WGL_ALPHA_BITS_ARB,8,
1495                             WGL_DEPTH_BITS_ARB,16,
1496                             WGL_STENCIL_BITS_ARB,0,
1497                             WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
1498                             WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
1499                             WGL_SAMPLES_ARB, 4,                                         // Check For 4x Multisampling
1500                             0,0
1501                   };
1502
1503                   //Log("Found wglChoosePixelFormatARB\n");
1504
1505                     valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1506                     if(!valid || !numFormats)
1507                     {
1508                      //Log("Can't find 4x multi sampling\n");
1509                        iAttributes[19] = 2;
1510                        valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1511                      if(!valid || !numFormats)
1512                      {
1513                         // Log("Can't find 2x multi sampling\n");
1514                         iAttributes[16] = 0;
1515                         iAttributes[17] = 0;
1516                         valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1517                      }
1518                     }
1519                   if(valid && numFormats)
1520                   {
1521                      oglSystem.format = pixelFormat;
1522                      wglMakeCurrent(null, null);
1523                      wglDeleteContext(oglSystem.glrc);
1524
1525                      // *** DescribePixelFormat does not support WGL pixel formats! ***
1526                      //DescribePixelFormat(oglSystem.hdc, oglSystem.format, sizeof(oglSystem.pfd), &oglSystem.pfd);
1527                      SetPixelFormat(oglSystem.hdc, oglSystem.format, &oglSystem.pfd);
1528                      //Log("Successfully set pixel format\n");
1529
1530                      oglSystem.glrc = wglCreateContext(oglSystem.hdc);
1531                      wglMakeCurrent(oglSystem.hdc, oglSystem.glrc);
1532                   }
1533                }
1534                /*else
1535                   eSystem_Logf("Can't find wglChoosePixelFormatARB\n");*/
1536
1537                result = true;
1538
1539                CheckExtensions(oglSystem);
1540
1541                wglMakeCurrent(null, null);
1542
1543                //eSystem_DumpErrors(true);
1544             }
1545          }
1546       }
1547    #elif defined(__unix__) || defined(__APPLE__)
1548       vboAvailable = true;
1549       #if defined(__ANDROID__)
1550          egl_init_display(guiApp.desktop.windowHandle);
1551          CheckExtensions(oglSystem);
1552          result = true;
1553       #else
1554       {
1555          X11Window root = RootWindow( xGlobalDisplay, DefaultScreen( xGlobalDisplay ) );
1556          XSetWindowAttributes attr;
1557          unsigned long mask;
1558
1559          int attrList[] =
1560          {
1561       #ifndef ECERE_MINIGLX
1562             GLX_USE_GL, GLX_DEPTH_SIZE, 1,
1563       #endif
1564             GLX_RGBA,
1565             GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
1566             GLX_DOUBLEBUFFER,
1567             None
1568          };
1569          oglSystem.visualInfo = glXChooseVisual( xGlobalDisplay,  DefaultScreen( xGlobalDisplay ), attrList );
1570          attr.background_pixel = 0;
1571          attr.border_pixel = 0;
1572          attr.colormap = XCreateColormap( xGlobalDisplay, root, oglSystem.visualInfo->visual, AllocNone);
1573          attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
1574          mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
1575
1576          oglSystem.glxDrawable = XCreateWindow( xGlobalDisplay, root, 0, 0, 1, 1, 0, oglSystem.visualInfo->depth, InputOutput,
1577             oglSystem.visualInfo->visual, mask, &attr );
1578       }
1579       if(oglSystem.visualInfo)
1580       {
1581          oglSystem.glContext = glXCreateContext(xGlobalDisplay, oglSystem.visualInfo, null, True);
1582          if(oglSystem.glContext)
1583          {
1584             glXMakeCurrent(xGlobalDisplay, oglSystem.glxDrawable, oglSystem.glContext);
1585             // Setup Extensions
1586             CheckExtensions(oglSystem);
1587             glXMakeCurrent(xGlobalDisplay, None, null);
1588             result = true;
1589          }
1590       }
1591       #endif
1592    #endif
1593
1594       displaySystem.flags.alpha = true;
1595       displaySystem.flags.flipping = true;
1596       displaySystem.pixelFormat = pixelFormat888;
1597       return result;
1598    }
1599
1600    void DestroyDisplaySystem(DisplaySystem displaySystem)
1601    {
1602       OGLSystem oglSystem = displaySystem.driverData;
1603
1604    #if defined(__WIN32__)
1605       wglMakeCurrent( null, null );
1606
1607       if(oglSystem.glrc)
1608          wglDeleteContext(oglSystem.glrc);
1609
1610       if(oglSystem.hdc)
1611          ReleaseDC(oglSystem.hwnd, oglSystem.hdc);
1612       DestroyWindow(oglSystem.hwnd);
1613
1614    #elif defined(__unix__) || defined(__APPLE__)
1615       #if defined(__ANDROID__)
1616          egl_term_display();
1617       #else
1618       if(oglSystem.visualInfo)
1619       {
1620    #ifdef   ECERE_MINIGLX
1621          __miniglx_XFree(oglSystem.visualInfo);
1622    #else
1623          XFree(oglSystem.visualInfo);
1624    #endif
1625       }
1626
1627       if(oglSystem.glxDrawable)
1628       {
1629          XDestroyWindow(xGlobalDisplay, oglSystem.glxDrawable);
1630          oglSystem.glxDrawable = 0;
1631       }
1632       #endif
1633    #endif
1634       delete oglSystem;
1635    }
1636
1637    bool CreateDisplay(Display display)
1638    {
1639       bool result = false;
1640       OGLDisplay oglDisplay = display.driverData;
1641       OGLSystem oglSystem = display.displaySystem.driverData;
1642       if(!oglDisplay)
1643          oglDisplay = display.driverData = OGLDisplay { };
1644       //printf("Inside CreateDisplay\n");
1645
1646 #if defined(__WIN32__) || defined(USEPBUFFER)
1647       if(!display.alphaBlend)
1648 #endif
1649       {
1650    #if defined(__WIN32__)
1651          oglDisplay.hdc = GetDC(display.window);
1652          SetPixelFormat(oglDisplay.hdc, oglSystem.format, &oglSystem.pfd);
1653          if((oglDisplay.glrc = wglCreateContext(oglDisplay.hdc)))
1654          {
1655             wglShareLists(oglSystem.glrc, oglDisplay.glrc);
1656             wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
1657             result = true;
1658          }
1659          else
1660             ReleaseDC(display.window, oglDisplay.hdc);
1661    #elif defined(__unix__) || defined(__APPLE__)
1662       #if defined(__ANDROID__)
1663       #else
1664          XVisualInfo * visualInfo = ((XWindowData)display.windowDriverData).visual;
1665          /*
1666 #if defined(__APPLE__)
1667          XVisualInfo template = { 0 };
1668          XWindowAttributes winAttr;
1669          int n;
1670          XGetWindowAttributes(xGlobalDisplay, (X11Window)display.window, &winAttr);
1671          template.visualid = XVisualIDFromVisual(winAttr.visual);
1672          visualInfo = XGetVisualInfo(xGlobalDisplay, VisualIDMask, &template, &n);
1673 #ifdef _DEBUG
1674          printf("XGetVisualInfo visual ID = %d\n", template.visualid);
1675          printf("visualInfo visual ID = %d\n", visualInfo->visualid);
1676          printf("oglSystem.visualInfo visual ID = %d\n", oglSystem.visualInfo->visualid);
1677          printf("((XWindowData)display.windowDriverData).visual visual ID = %d\n", ((XWindowData)display.windowDriverData).visual->visualid);
1678 #endif
1679          // visualInfo = oglSystem.visualInfo;
1680 //#endif
1681          */
1682          if(visualInfo)
1683          {
1684             //printf("visualInfo is not null\n");
1685             // printf("Creating Display Context, sharing with %x!\n", oglSystem.glContext);
1686             oglDisplay.glContext = glXCreateContext(xGlobalDisplay, visualInfo, oglSystem.glContext, True);
1687             //XFree(visualInfo);
1688          }
1689
1690          // oglDisplay.glContext = glXCreateContext(xGlobalDisplay, oglSystem.visualInfo, oglSystem.glContext, True);
1691          if(oglDisplay.glContext)
1692          {
1693             //printf("CreateDisplay Got a Context\n");
1694             glXMakeCurrent(xGlobalDisplay, (int)display.window, oglDisplay.glContext);
1695             result = true;
1696          }
1697       #endif
1698    #endif
1699       }
1700 #if defined(__WIN32__) || defined(USEPBUFFER)
1701       else
1702          result = true;
1703 #endif
1704       if(result)
1705       {
1706 #if !defined(__OLDX__)
1707          if(glBlendFuncSeparate)
1708             glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1709          else
1710 #endif
1711             glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1712          glEnable(GL_BLEND);
1713
1714          glMatrixMode(GL_MODELVIEW);
1715          glScaled(1.0, 1.0, -1.0);
1716          // glTranslatef(0.375f, 0.375f, 0.0f);
1717          // glTranslatef(-0.625f, -0.625f, 0.0f);
1718          glMatrixMode(GL_PROJECTION);
1719          glShadeModel(GL_FLAT);
1720
1721          // glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, true);
1722          glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
1723          glFogi(GL_FOG_MODE, GL_EXP);
1724          glFogf(GL_FOG_DENSITY, 0);
1725          glEnable(GL_NORMALIZE);
1726          glDepthFunc(GL_LESS);
1727          glClearDepth(1.0);
1728          glDisable(GL_MULTISAMPLE_ARB);
1729       }
1730 #if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
1731       display.ambient = Color { 50,50,50 };
1732 #endif
1733
1734       if(!useSingleGLContext)
1735       {
1736    #if defined(__WIN32__)
1737          wglMakeCurrent(null, null);
1738    #elif defined(__unix__) || defined(__APPLE__)
1739       #if defined(__ANDROID__)
1740          result = true;
1741       #else
1742          glXMakeCurrent(xGlobalDisplay, None, null);
1743       #endif
1744    #endif
1745       }
1746
1747       return result;
1748    }
1749
1750    bool DisplaySize(Display display, int width, int height)
1751    {
1752       OGLDisplay oglDisplay = display.driverData;
1753       OGLSystem oglSystem = display.displaySystem.driverData;
1754
1755       bool result = false;
1756
1757       //printf("Inside DisplaySize\n");
1758 #if defined(__WIN32__) || defined(USEPBUFFER)
1759       if(display.alphaBlend)
1760       {
1761 #if defined(__WIN32__)
1762          const int attributes[]=
1763          {
1764             /*WGL_TEXTURE_FORMAT_ARB, WGL_TEXTURE_RGBA_ARB,
1765             WGL_TEXTURE_TARGET_ARB, WGL_TEXTURE_2D_ARB, */0
1766          };
1767          int pixelFormat = 0;
1768          if(wglChoosePixelFormatARB)
1769          {
1770             int valid;
1771             int numFormats;
1772             float fAttributes[] = {0,0};
1773             int iAttributes[] =
1774             {
1775                //WGL_DRAW_TO_BITMAP_ARB, GL_TRUE,
1776                WGL_DRAW_TO_PBUFFER_ARB,GL_TRUE,
1777                     WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
1778                     WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
1779                     WGL_COLOR_BITS_ARB,24,
1780                     WGL_ALPHA_BITS_ARB,8,
1781                     WGL_DEPTH_BITS_ARB,16,
1782                     WGL_STENCIL_BITS_ARB,0,
1783                     WGL_DOUBLE_BUFFER_ARB,GL_FALSE,
1784                     WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
1785                     WGL_SAMPLES_ARB, 4,                                         // Check For 4x Multisampling
1786                     0,0
1787             };
1788
1789             //Log("Found wglChoosePixelFormatARB\n");
1790
1791             valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1792             if(!valid || !numFormats)
1793             {
1794                //Log("Can't find 4x multi sampling\n");
1795                iAttributes[19] = 2;
1796                valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1797                if(!valid || !numFormats)
1798                {
1799                   // Log("Can't find 2x multi sampling\n");
1800                   iAttributes[16] = 0;
1801                   iAttributes[17] = 0;
1802                   valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1803                   if(!valid || !numFormats)
1804                   {
1805                      int iAttributes[] =
1806                      {
1807                         WGL_DRAW_TO_PBUFFER_ARB,GL_TRUE,
1808                         //WGL_DRAW_TO_BITMAP_ARB,GL_TRUE,
1809                         WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
1810                         WGL_COLOR_BITS_ARB,24,
1811                         WGL_ALPHA_BITS_ARB,8,
1812                         WGL_DEPTH_BITS_ARB,16,
1813                         0,0
1814                      };
1815                      valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
1816                   }
1817                }
1818             }
1819             if(valid && numFormats)
1820             {
1821                wglMakeCurrent(null, null);
1822             }
1823          }
1824
1825          wglMakeCurrent( null, null );
1826          wglMakeCurrent( oglDisplay.hdc, oglDisplay.glrc );
1827          if(oglDisplay.hdc && oglDisplay.pBuffer)
1828             wglReleasePbufferDCARB(oglDisplay.pBuffer, oglDisplay.hdc);
1829
1830          wglDestroyPbufferARB(oglDisplay.pBuffer);
1831
1832          if(!useSingleGLContext)
1833             wglMakeCurrent( null, null );
1834
1835          if(oglDisplay.glrc)
1836             wglDeleteContext(oglDisplay.glrc);
1837
1838          oglDisplay.pBuffer = wglCreatePbufferARB(oglSystem.hdc, pixelFormat, width, height, attributes);
1839          oglDisplay.hdc = wglGetPbufferDCARB(oglDisplay.pBuffer);
1840          if((oglDisplay.glrc = wglCreateContext(oglDisplay.hdc)))
1841          {
1842             BITMAPINFO * info;
1843             HDC hdc = GetDC(display.window);
1844
1845             wglShareLists(oglSystem.glrc, oglDisplay.glrc);
1846             wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
1847
1848             //wglQueryPbufferARB(pBuffer, WGL_PBUFFER_WIDTH_ARB, &width);
1849             //wglQueryPbufferARB(pBuffer, WGL_PBUFFER_HEIGHT_ARB, &height);
1850
1851             // glDeleteBuffersARB(2, oglDisplay.imageBuffers);
1852
1853             if((info = (BITMAPINFO *)new0 byte[sizeof(BITMAPINFOHEADER)+sizeof(RGBQUAD)*256]))
1854             {
1855                HBITMAP newBitmap;
1856
1857                if(oglDisplay.memDC) DeleteDC(oglDisplay.memDC);
1858                oglDisplay.memDC = CreateCompatibleDC(hdc);
1859                SetMapMode(oglDisplay.memDC, MM_TEXT);
1860                info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1861                info->bmiHeader.biPlanes = 1;
1862                info->bmiHeader.biCompression = BI_RGB;
1863                info->bmiHeader.biBitCount = 32; //(uint16)GetDeviceCaps(hdc, BITSPIXEL);
1864                info->bmiHeader.biWidth = width;
1865                info->bmiHeader.biHeight = height;
1866                newBitmap = CreateDIBSection(hdc, info, DIB_RGB_COLORS, &oglDisplay.picture, null, 0);
1867                if(newBitmap)
1868                {
1869                   SelectObject(oglDisplay.memDC, newBitmap);
1870                   if(oglDisplay.memBitmap) DeleteObject(oglDisplay.memBitmap);
1871                   /*
1872                   {
1873                      PIXELFORMATDESCRIPTOR pfd = { 0 };
1874                      pfd.nSize = (short)sizeof(pfd);
1875                      pfd.nVersion = 1;
1876                      pfd.dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL;
1877                      pfd.iPixelType = PFD_TYPE_RGBA;
1878                      pfd.cColorBits = 32;
1879                      //pfd.cAlphaBits = 8;
1880                      pfd.cDepthBits = 24;
1881                      pfd.iLayerType = PFD_MAIN_PLANE;
1882
1883                      oglDisplay.hdc = oglDisplay.memDC;
1884
1885                      pixelFormat = ChoosePixelFormat(oglSystem.hdc, &pfd);
1886                      DescribePixelFormat(oglDisplay.hdc, pixelFormat, sizeof(pfd), &pfd);
1887                      SetPixelFormat(oglDisplay.hdc, pixelFormat, &pfd);
1888
1889                      oglDisplay.glrc = wglCreateContext(oglDisplay.hdc);
1890                      wglShareLists(oglSystem.glrc, oglDisplay.glrc);
1891                      wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
1892                   }
1893                   */
1894                   /*
1895                   {
1896                      const int imageSize = width * height * 4;
1897
1898                      glGenBuffersARB(2, oglDisplay.imageBuffers);
1899
1900                      glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[0]);
1901                      glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, imageSize, null, GL_STREAM_READ);
1902                      // glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[1]);
1903                      // glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, imageSize / 2, null, GL_STREAM_READ);
1904                   }
1905                   */
1906                   oglDisplay.memBitmap = newBitmap;
1907                   oglDisplay.stride = width;
1908
1909                   result = true;
1910                }
1911                delete info;
1912             }
1913             ReleaseDC(display.window, hdc);
1914          }
1915 #elif defined(__unix__) || defined(__APPLE__)
1916       #if defined(__ANDROID__)
1917          result = true;
1918       #else
1919         int attrib[] =
1920         {
1921                 GLX_DOUBLEBUFFER,  True,
1922             GLX_DEPTH_SIZE,    1,
1923                 GLX_RED_SIZE,      8,
1924                 GLX_GREEN_SIZE,    8,
1925                 GLX_BLUE_SIZE,     8,
1926                 GLX_ALPHA_SIZE,    8,
1927                 GLX_STENCIL_SIZE,  1,
1928                 //GLX_DEPTH_SIZE,    24,
1929                 GLX_RENDER_TYPE,   GLX_RGBA_BIT,
1930                 GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT | GLX_WINDOW_BIT,
1931                 None
1932         };
1933
1934         int PBattrib[] =
1935         {
1936                 GLX_PBUFFER_WIDTH,   width,
1937                 GLX_PBUFFER_HEIGHT,  height,
1938                 GLX_LARGEST_PBUFFER, False,
1939             None
1940         };
1941
1942         // choose a pixel format that meets our minimum requirements
1943         int count = 0;
1944
1945         GLXFBConfig *config = glXChooseFBConfig(xGlobalDisplay, DefaultScreen(xGlobalDisplay), attrib, &count);
1946          if(config)
1947          {
1948             if(oglDisplay.pixmap)
1949             {
1950                XFreePixmap(xGlobalDisplay, oglDisplay.pixmap);
1951                oglDisplay.pixmap = None;
1952             }
1953             if(oglDisplay.shapePixmap)
1954             {
1955                XFreePixmap(xGlobalDisplay, oglDisplay.shapePixmap);
1956                oglDisplay.shapePixmap = None;
1957             }
1958
1959             // Free Shared Memory Pixmap
1960             if(oglDisplay.image)
1961             {
1962                if(oglDisplay.shminfoShape.shmid != -1)
1963                {
1964                   XShmDetach(xGlobalDisplay, &oglDisplay.shminfo);
1965                   if(oglDisplay.shminfo.shmaddr != (void *)-1)
1966                      shmdt(oglDisplay.shminfo.shmaddr);
1967                   shmctl(oglDisplay.shminfo.shmid, IPC_RMID, 0);
1968                }
1969                XDestroyImage(oglDisplay.image);
1970                oglDisplay.image = None;
1971             }
1972             if(oglDisplay.shapeImage)
1973             {
1974                if(oglDisplay.shminfoShape.shmid != -1)
1975                {
1976                   XShmDetach(xGlobalDisplay, &oglDisplay.shminfoShape);
1977                   if(oglDisplay.shminfoShape.shmaddr != (void *)-1)
1978                      shmdt(oglDisplay.shminfoShape.shmaddr);
1979                   shmctl(oglDisplay.shminfoShape.shmid, IPC_RMID, 0);
1980                }
1981                XDestroyImage(oglDisplay.shapeImage);
1982                oglDisplay.shapeImage = None;
1983             }
1984
1985             if(oglDisplay.windowPicture)
1986                XRenderFreePicture(xGlobalDisplay, oglDisplay.windowPicture);
1987             if(oglDisplay.pixmapPicture)
1988                XRenderFreePicture(xGlobalDisplay, oglDisplay.pixmapPicture);
1989
1990             if(oglDisplay.pixmap)
1991                XFreePixmap(xGlobalDisplay, oglDisplay.pixmap);
1992
1993             if(oglDisplay.glContext)
1994                   glXDestroyContext(xGlobalDisplay, oglDisplay.glContext);
1995             if(oglDisplay.pBuffer)
1996                glXDestroyPbuffer(xGlobalDisplay, oglDisplay.pBuffer);
1997
1998                 oglDisplay.pBuffer = glXCreatePbuffer(xGlobalDisplay, config[0], PBattrib);
1999             if(oglDisplay.pBuffer)
2000             {
2001                    oglDisplay.glContext = glXCreateNewContext(xGlobalDisplay, config[0], GLX_RGBA_TYPE, oglSystem.glContext, True);
2002                if(oglDisplay.glContext)
2003                {
2004                   glXMakeCurrent(xGlobalDisplay, None, null);
2005                   glXMakeCurrent(xGlobalDisplay, (int)display.window, oglDisplay.glContext);
2006
2007                   // Initialize Shared Memory Pixmap
2008                   oglDisplay.image = XShmCreateImage(xGlobalDisplay, DefaultVisual(xGlobalDisplay, DefaultScreen(xGlobalDisplay)), 32,
2009                      ZPixmap, null, &oglDisplay.shminfo, width, height);
2010                   if(oglDisplay.image)
2011                   {
2012                      oglDisplay.shminfo.shmid = shmget(IPC_PRIVATE,
2013                         oglDisplay.image->bytes_per_line * oglDisplay.image->height, IPC_CREAT|0777);
2014                      if(oglDisplay.shminfo.shmid != -1)
2015                      {
2016                         oglDisplay.shminfo.shmaddr = shmat(oglDisplay.shminfo.shmid, 0, 0);
2017                         if(oglDisplay.shminfo.shmaddr != (void *)-1)
2018                         {
2019                            oglDisplay.shminfo.readOnly = False;
2020                            if(XShmAttach(xGlobalDisplay, &oglDisplay.shminfo))
2021                            {
2022                               oglDisplay.pixmap = XShmCreatePixmap(xGlobalDisplay, (X11Window)display.window, oglDisplay.shminfo.shmaddr,
2023                                  &oglDisplay.shminfo, width, height, 32);
2024
2025                               // Initialize Shared Memory Shape Pixmap
2026                               oglDisplay.shapeImage = XShmCreateImage(xGlobalDisplay, DefaultVisual(xGlobalDisplay, DefaultScreen(xGlobalDisplay)), 1,
2027                                  ZPixmap, null, &oglDisplay.shminfoShape, width, height);
2028                               if(oglDisplay.shapeImage)
2029                               {
2030                                  oglDisplay.shminfoShape.shmid = shmget(IPC_PRIVATE,
2031                                     oglDisplay.shapeImage->bytes_per_line * oglDisplay.shapeImage->height, IPC_CREAT|0777);
2032                                  if(oglDisplay.shminfoShape.shmid != -1)
2033                                  {
2034                                     oglDisplay.shminfoShape.shmaddr = shmat(oglDisplay.shminfoShape.shmid, 0, 0);
2035                                     if(oglDisplay.shminfoShape.shmaddr != (void *)-1)
2036                                     {
2037                                        oglDisplay.shminfoShape.readOnly = False;
2038                                        if(XShmAttach(xGlobalDisplay, &oglDisplay.shminfoShape))
2039                                        {
2040                                           oglDisplay.shapePixmap = XShmCreatePixmap(xGlobalDisplay, (X11Window)display.window, oglDisplay.shminfoShape.shmaddr,
2041                                              &oglDisplay.shminfoShape, width, height, 1);
2042                                           //oglDisplay.shapePixmap = XCreatePixmap(xGlobalDisplay, (X11Window)display.window, width, height, 1);
2043
2044                                           {
2045                                              XRenderPictureAttributes attributes = { 0 };
2046                                              XRenderPictFormat * format = XRenderFindStandardFormat(xGlobalDisplay, /*PictStandardRGB24*/ PictStandardARGB32);
2047                                              #if !defined(__APPLE__) && !defined(__OLDX__)
2048                                              attributes.repeat = RepeatNormal;
2049                                              #else
2050                                              attributes.repeat = 1;
2051                                              #endif
2052                                              oglDisplay.pixmapPicture = XRenderCreatePicture(xGlobalDisplay, oglDisplay.pixmap, format, CPRepeat, &attributes);
2053                                              oglDisplay.windowPicture = XRenderCreatePicture(xGlobalDisplay, (X11Window)display.window, format, 0, &attributes);
2054                                              oglDisplay.shapePicture = XRenderCreatePicture(xGlobalDisplay, oglDisplay.shapePixmap,
2055                                                 XRenderFindStandardFormat(xGlobalDisplay, PictStandardA1), 0, &attributes);
2056                                           }
2057
2058                                           oglDisplay.picture = oglDisplay.shminfo.shmaddr;
2059                                           oglDisplay.stride = oglDisplay.image->bytes_per_line / 4;
2060
2061                                           result = true;
2062                                        }
2063                                     }
2064                                  }
2065                               }
2066                            }
2067                         }
2068                      }
2069                   }
2070                }
2071             }
2072             XFree(config);
2073          }
2074      #endif
2075 #endif
2076          CreateDisplay(display);
2077 #if defined(__WIN32__)
2078          wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
2079 #elif defined(__unix__) || defined(__APPLE__)
2080       #if defined(__ANDROID__)
2081          width = eglWidth;
2082          height = eglHeight;
2083       #else
2084          glXMakeCurrent(xGlobalDisplay, (int)display.window, oglDisplay.glContext);
2085       #endif
2086 #endif
2087       }
2088       else
2089 #endif
2090          result = true;
2091       if(!result && display.alphaBlend)
2092       {
2093          printf("Alpha blending windows not supported on this display\n");
2094       }
2095       if(!result)
2096          return false;
2097
2098       result = false;
2099
2100       glViewport(0,0,width,height);
2101       glLoadIdentity();
2102       glOrtho(0,width,height,0,0.0,1.0);
2103       displayWidth = display.width = width;
2104       displayHeight = display.height = height;
2105
2106       if(!oglDisplay.flippingBuffer || oglDisplay.flipBufW < width || oglDisplay.flipBufH < height)
2107       {
2108          oglDisplay.flipBufW = width;
2109          oglDisplay.flipBufH = height;
2110          oglDisplay.flippingBuffer = renew oglDisplay.flippingBuffer ColorAlpha [width * height];
2111       }
2112       if(oglDisplay.flippingBuffer || !width || !height)
2113          result = true;
2114
2115       return result;
2116    }
2117
2118    void DisplayPosition(Display display, int x, int y)
2119    {
2120       OGLDisplay oglDisplay = display.driverData;
2121
2122       oglDisplay.x = x;
2123       oglDisplay.y = y;
2124    }
2125
2126    void SetPalette(Display display, ColorAlpha * palette, bool colorMatch)
2127    {
2128    }
2129
2130    void RestorePalette(Display display)
2131    {
2132    }
2133
2134    void StartUpdate(Display display)
2135    {
2136    }
2137
2138    void EndUpdate(Display display)
2139    {
2140    }
2141
2142    void Scroll(Display display, Box scroll, int x, int y, Extent dirty)
2143    {
2144    }
2145
2146    void Update(Display display, Box updateBox)
2147    {
2148       OGLDisplay oglDisplay = display.driverData;
2149       //Logf("DisplayScreen\n");
2150
2151       glFlush();
2152       glFinish();
2153 #if defined(__WIN32__) || defined(USEPBUFFER)
2154       if(display.alphaBlend)
2155       {
2156          glPixelStorei(GL_PACK_ALIGNMENT, 4);
2157          glPixelStorei(GL_PACK_ROW_LENGTH, oglDisplay.stride);
2158          glPixelStorei(GL_PACK_SKIP_ROWS, 0);
2159          glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
2160          glReadPixels(0,0,display.width,display.height,GL_BGRA_EXT,GL_UNSIGNED_BYTE, oglDisplay.picture);
2161
2162          {
2163 #if defined(__WIN32__)
2164             HDC hdc = GetDC(0);
2165             POINT point = { oglDisplay.x, oglDisplay.y};
2166             POINT srcPoint = { 0, 0 };
2167             BLENDFUNCTION blend = { 0 };
2168             SIZE size;
2169             size.cx = display.width;
2170             size.cy = display.height;
2171             blend.BlendOp = AC_SRC_OVER;
2172             blend.BlendFlags = 0;
2173             blend.SourceConstantAlpha = 255;
2174             blend.AlphaFormat = AC_SRC_ALPHA;
2175
2176             /*
2177             // Process partial images.  Mapping the buffer waits for
2178             // outstanding DMA transfers into the buffer to finish.
2179             glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[0]);
2180             oglDisplay.pboMemory1 = (byte *)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
2181
2182             // glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[1]);
2183             // oglDisplay.pboMemory2 = (byte *)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB,GL_READ_ONLY);
2184
2185
2186             memcpy(oglDisplay.picture, oglDisplay.pboMemory1, display.width * display.height * 4);
2187             //memcpy(oglDisplay.picture + display.width * display.height * 4 / 2, oglDisplay.pboMemory2, display.width * display.height * 4/ 2);
2188             */
2189
2190             UpdateLayeredWindow(display.window, hdc, &point, &size, oglDisplay.memDC, &srcPoint, 0, &blend, ULW_ALPHA);
2191             /*
2192
2193             // Unmap the image buffers
2194             glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[0]);
2195             glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
2196
2197             // glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[1]);
2198             // glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
2199
2200             // Bind two different buffer objects and start the glReadPixels
2201             // asynchronously. Each call will return directly after
2202             // starting the DMA transfer.
2203             glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[0]);
2204             glReadPixels(0, 0, display.width, display.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);
2205
2206             // glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, oglDisplay.imageBuffers[1]);
2207             // glReadPixels(0, display.height/2, display.width, display.height/2, GL_BGRA, GL_UNSIGNED_BYTE, 0);
2208             */
2209
2210             ReleaseDC(0, hdc);
2211 #elif defined(__unix__) || defined(__APPLE__)
2212       #if defined(__ANDROID__)
2213       #else
2214             XTransform transform =
2215             {
2216                {
2217                   { (int)(1.0f * (1<<16)), (int)(0.0f * (1<<16)),  (int)(0 * (1 << 16)) },
2218                   { (int)(0.0f),           (int)(-1.0f * (1<<16)), (int)(0 * (1<<16)) },
2219                   { (int)(0.0f * (1<<16)), (int)(0.0f * (1<<16)),  (int)(1.0f * (1<<16)) }
2220                }
2221             };
2222             XRenderSetPictureTransform(xGlobalDisplay, oglDisplay.pixmapPicture, &transform);
2223             XRenderComposite(xGlobalDisplay, PictOpSrc, oglDisplay.pixmapPicture, None, oglDisplay.shapePicture, 0, 0, 0, 0, 0, 0, display.width, display.height);
2224             XRenderComposite(xGlobalDisplay, PictOpSrc, oglDisplay.pixmapPicture, None, oglDisplay.windowPicture, 0, 0, 0, 0, 0, 0, display.width, display.height);
2225             #if !defined(__APPLE__) && !defined(__OLDX__)
2226             XShapeCombineMask(xGlobalDisplay, (X11Window)display.window, ShapeInput, 0, 0, oglDisplay.shapePixmap, ShapeSet);
2227             #else
2228             XShapeCombineMask(xGlobalDisplay, display.window, 2, 0, 0, oglDisplay.shapePixmap, ShapeSet);
2229             #endif
2230             XFlush(xGlobalDisplay);
2231      #endif
2232 #endif
2233          }
2234       }
2235       else
2236 #endif
2237       {
2238 #if defined(__WIN32__)
2239          //wglSwapLayerBuffers(oglDisplay.hdc,WGL_SWAP_MAIN_PLANE);
2240          SwapBuffers(oglDisplay.hdc);
2241 #elif defined(__unix__) || defined(__APPLE__)
2242       #if defined(__ANDROID__)
2243          eglSwapBuffers(eglDisplay, eglSurface);
2244       #else
2245          glXSwapBuffers(xGlobalDisplay, (int)display.window);
2246       #endif
2247 #endif
2248       }
2249       //Logf("Out of DisplayScreen\n");
2250    }
2251
2252    void FreeBitmap(DisplaySystem displaySystem, Bitmap bitmap)
2253    {
2254       glDeleteTextures(1, (int *)&bitmap.driverData);
2255       bitmap.driverData = 0;
2256
2257       bitmap.driver = ((subclass(DisplayDriver))class(LFBDisplayDriver));
2258    }
2259
2260    bool AllocateBitmap(DisplaySystem displaySystem, Bitmap bitmap, int width, int height, int stride, PixelFormat format, bool allocatePalette)
2261    {
2262       OGLSystem oglSystem = displaySystem.data;
2263       bool result = false;
2264       Bitmap mipMap { };
2265       int glBitmap = -1;
2266
2267       uint w = width, h = height;
2268       if(oglSystem.pow2textures)
2269       {
2270          w = pow2i(w);
2271          h = pow2i(h);
2272       }
2273       w = Min(w, oglSystem.maxTextureSize);
2274       h = Min(h, oglSystem.maxTextureSize);
2275
2276       glGenTextures(1, &glBitmap);
2277       glBindTexture(GL_TEXTURE_2D, glBitmap);
2278
2279       glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
2280
2281       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2282       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2283
2284       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2285       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2286
2287       glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
2288
2289       mipMap.Allocate(null, w, h, w, pixelFormatRGBA, false);
2290
2291       // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipMap.picture);
2292       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipMap.picture);
2293
2294       delete mipMap;
2295
2296       bitmap.driverData = (void *)glBitmap;
2297       bitmap.driver = displaySystem.driver;
2298       bitmap.width = w;
2299       bitmap.height = h;
2300
2301       result = true;
2302       return result;
2303    }
2304
2305    bool MakeDDBitmap(DisplaySystem displaySystem, Bitmap bitmap, bool mipMaps)
2306    {
2307       bool result = false;
2308       OGLSystem oglSystem = displaySystem.driverData;
2309
2310       // Pre process the bitmap... First make it 32 bit
2311       if(/*bitmap.pixelFormat == pixelFormatRGBA || */bitmap.Convert(null, pixelFormat888, null))
2312       {
2313          int c, level;
2314          uint w = bitmap.width, h = bitmap.height;
2315          int glBitmap = -1;
2316          if(oglSystem.pow2textures)
2317          {
2318             w = pow2i(w);
2319             h = pow2i(h);
2320          }
2321          w = Min(w, oglSystem.maxTextureSize);
2322          h = Min(h, oglSystem.maxTextureSize);
2323
2324          // Switch ARGB to RGBA
2325          //if(bitmap.format != pixelFormatRGBA)
2326          {
2327             for(c=0; c<bitmap.size; c++)
2328             {
2329                // ((ColorRGBA *)bitmap.picture)[c] = ((ColorAlpha *)bitmap.picture)[c];
2330                // TODO:
2331                ColorAlpha color = ((ColorAlpha *)bitmap.picture)[c];
2332                ((ColorRGBA *)bitmap.picture)[c] = ColorRGBA { color.color.r, color.color.g, color.color.b, color.a };
2333             }
2334          }
2335          bitmap.pixelFormat = pixelFormat888;
2336
2337          glGetError();
2338          glGenTextures(1, &glBitmap);
2339          if(glBitmap == -1)
2340          {
2341             int error = glGetError();
2342             return false;
2343             //Print("");
2344          }
2345
2346          glBindTexture(GL_TEXTURE_2D, glBitmap);
2347          glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
2348
2349          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2350          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mipMaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
2351          //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2352
2353          //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
2354          //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
2355
2356          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2357          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2358
2359          glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
2360
2361          result = true;
2362
2363          for(level = 0; result && (w > 1 || h > 1); level++, w >>= 1, h >>= 1)
2364          {
2365             Bitmap mipMap;
2366             if(bitmap.width != w || bitmap.height != h)
2367             {
2368                mipMap = Bitmap { };
2369                if(mipMap.Allocate(null, w, h, w, bitmap.pixelFormat, false))
2370                {
2371                   Surface mipSurface = mipMap.GetSurface(0,0,null);
2372                   mipSurface.Filter(bitmap, 0,0,0,0, w, h, bitmap.width, bitmap.height);
2373                   delete mipSurface;
2374                }
2375                else
2376                {
2377                   result = false;
2378                   delete mipMap;
2379                }
2380             }
2381             else
2382                mipMap = bitmap;
2383
2384             if(result)
2385             {
2386                int error;
2387                //int width = 0;
2388                glGetError();
2389                // glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipMap.picture);
2390                glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipMap.picture);
2391                //printf("Calling glTexImage2D\n");
2392                //glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &width);
2393                //printf("width = %d (Should be %d, %d)\n", width, w, h);
2394                if((error = glGetError()))
2395                {
2396                   //Logf("OpenGL Bitmap MakeDD error: %d...\n", error);
2397                   //printf("OpenGL Bitmap MakeDD error: %d...\n", error);
2398                   result = false;
2399                }
2400             }
2401             if(mipMap != bitmap)
2402                delete mipMap;
2403             if(!mipMaps) break;
2404          }
2405
2406          if(!bitmap.keepData)
2407             bitmap.driver.FreeBitmap(bitmap.displaySystem, bitmap);
2408          bitmap.driverData = (void *)glBitmap;
2409          bitmap.driver = displaySystem.driver;
2410
2411          if(!result)
2412             FreeBitmap(displaySystem, bitmap);
2413          else if(oglSystem.loadingFont)
2414          {
2415             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2416             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2417             oglSystem.loadingFont = false;
2418          }
2419       }
2420       return result;
2421    }
2422
2423    void ReleaseSurface(Display display, Surface surface)
2424    {
2425       glDisable(GL_SCISSOR_TEST);
2426       delete surface.driverData;
2427       surface.driverData = null;
2428    }
2429
2430    bool GetBitmapSurface(DisplaySystem displaySystem, Surface surface, Bitmap bitmap, int x, int y, Box clip)
2431    {
2432       return false;
2433    }
2434
2435    bool GetSurface(Display display, Surface surface, int x,int y, Box clip)
2436    {
2437       bool result = false;
2438       OGLSurface oglSurface = surface.driverData = OGLSurface { };
2439
2440       //Logf("GetSurface\n");
2441
2442       if(oglSurface)
2443       {
2444          if(displayWidth != display.width || displayHeight != display.height)
2445          {
2446             displayWidth = display.width;
2447             displayHeight = display.height;
2448
2449             glViewport(0,0,display.width,display.height);
2450             glLoadIdentity();
2451             glOrtho(0,display.width,display.height,0,0.0,1.0);
2452          }
2453
2454          surface.offset.x = x;
2455          surface.offset.y = y;
2456          surface.unclippedBox = surface.box = clip;
2457          oglSurface.bitmapMult[0] = 1;
2458          oglSurface.bitmapMult[1] = 1;
2459          oglSurface.bitmapMult[2] = 1;
2460          oglSurface.bitmapMult[3] = 1;
2461
2462          glEnable(GL_SCISSOR_TEST);
2463          glScissor(
2464             x+clip.left,
2465             (display.height) -(y+clip.bottom)-1,
2466             clip.right-clip.left+1,
2467             clip.bottom-clip.top+1);
2468          result = true;
2469       }
2470       return result;
2471    }
2472
2473    void Clip(Display display, Surface surface, Box clip)
2474    {
2475       Box box;
2476
2477       //Logf("Clip\n");
2478
2479       if(clip != null)
2480       {
2481          box = clip;
2482          box.Clip(surface.unclippedBox);
2483          surface.box = box;
2484       }
2485       else
2486          box = surface.box = surface.unclippedBox;
2487       box.left += surface.offset.x;
2488       box.top  += surface.offset.y;
2489       box.right+= surface.offset.x;
2490       box.bottom += surface.offset.y;
2491
2492       glScissor(
2493          box.left,display.height - box.bottom - 1,
2494          box.right-box.left+1, box.bottom-box.top+1);
2495    }
2496
2497    bool GrabScreen(Display display, Bitmap bitmap, int x, int y, unsigned int w, unsigned int h)
2498    {
2499       bool result = false;
2500       OGLDisplay oglDisplay = display.driverData;
2501       ColorAlpha * flippingBuffer = oglDisplay.flippingBuffer;
2502
2503       if(oglDisplay.flippingBuffer)
2504       {
2505          if(bitmap.pixelFormat != pixelFormat888 || bitmap.width < w || bitmap.height < h)
2506          {
2507             bitmap.Free();
2508             bitmap.Allocate(null, w,h,w, pixelFormat888, false);
2509          }
2510          if(bitmap)
2511          {
2512             uint row;
2513
2514             glPixelStorei(GL_PACK_ALIGNMENT, 4);
2515             glPixelStorei(GL_PACK_ROW_LENGTH, bitmap.stride);
2516             glPixelStorei(GL_PACK_SKIP_ROWS, 0);
2517             glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
2518             glReadPixels(x,display.height-h-y,w,h,GL_BGRA_EXT,GL_UNSIGNED_BYTE, flippingBuffer);
2519
2520             // Need a flip...
2521             for(row = 0; row<h; row++)
2522                CopyBytesBy4(((ColorAlpha *)bitmap.picture) + row * w, ((ColorAlpha *)flippingBuffer) + (h-row-1) * w, w);
2523             result = true;
2524          }
2525       }
2526       return result;
2527    }
2528
2529    void SetForeground(Display display, Surface surface, ColorAlpha color)
2530    {
2531       OGLSurface oglSurface = surface.driverData;
2532
2533       //Logf("SetForeground\n");
2534
2535       oglSurface.foreground[0] = color.color.r/255.0f;
2536       oglSurface.foreground[1] = color.color.g/255.0f;
2537       oglSurface.foreground[2] = color.color.b/255.0f;
2538       //oglSurface.foreground[3] = 1.0f;
2539       oglSurface.foreground[3] = color.a/255.0f;
2540
2541       //if(!oglSurface.foreground[3])printf("bug");
2542    }
2543
2544    void SetBackground(Display display, Surface surface, ColorAlpha color)
2545    {
2546       OGLSurface oglSurface = surface.driverData;
2547
2548       //Logf("SetBackground\n");
2549
2550       oglSurface.background[0] = color.color.r/255.0f;
2551       oglSurface.background[1] = color.color.g/255.0f;
2552       oglSurface.background[2] = color.color.b/255.0f;
2553       //oglSurface.background[3] = 1.0;
2554       oglSurface.background[3] = color.a/255.0f;
2555    }
2556
2557    void SetBlitTint(Display display, Surface surface, ColorAlpha color)
2558    {
2559       OGLSurface oglSurface = surface.driverData;
2560
2561       oglSurface.bitmapMult[0] = color.color.r/255.0f;
2562       oglSurface.bitmapMult[1] = color.color.g/255.0f;
2563       oglSurface.bitmapMult[2] = color.color.b/255.0f;
2564       oglSurface.bitmapMult[3] = color.a/255.0f;
2565    }
2566
2567    ColorAlpha GetPixel(Display display, Surface surface,int x,int y)
2568    {
2569       return 0;
2570    }
2571
2572    void PutPixel(Display display, Surface surface,int x,int y)
2573    {
2574       OGLSurface oglSurface = surface.driverData;
2575
2576       //Logf("PutPixel\n");
2577
2578       glColor4fv(oglSurface.foreground);
2579       glBegin(GL_POINTS);
2580       // glVertex2i(x+surface.offset.x, y+surface.offset.y);
2581       glVertex2f(x+surface.offset.x + 0.5f, y+surface.offset.y + 0.5f);
2582
2583       glEnd();
2584    }
2585
2586    void DrawLine(Display display, Surface surface, int x1, int y1, int x2, int y2)
2587    {
2588       OGLSurface oglSurface = surface.driverData;
2589       if(x1 == x2) { y2++; y1--; }
2590       else if(y1 == y2) { x2++; x1--; }
2591       x1 += surface.offset.x;
2592       y1 += surface.offset.y;
2593       x2 += surface.offset.x;
2594       y2 += surface.offset.y;
2595
2596       //Logf("Line\n");
2597
2598       glColor4fv(oglSurface.foreground);
2599       glBegin(GL_LINES);
2600 #ifdef __ANDROID__
2601       if(stippleEnabled)
2602       {
2603          glTexCoord2f(0.5f, 0);
2604          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2605          glTexCoord2f(Max(x2-x1, y2-y1) + 0.5f, 0);
2606          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2607       }
2608       else
2609 #endif
2610       {
2611          /*
2612          glVertex2i(x1, y1);
2613          glVertex2i(x2, y2);
2614          */
2615          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2616          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2617       }
2618
2619       glEnd();
2620    }
2621
2622    void Rectangle(Display display, Surface surface,int x1,int y1,int x2,int y2)
2623    {
2624       OGLSurface oglSurface = surface.driverData;
2625       x1 += surface.offset.x;
2626       y1 += surface.offset.y;
2627       x2 += surface.offset.x;
2628       y2 += surface.offset.y;
2629
2630       //Logf("Rectangle\n");
2631
2632       glColor4fv(oglSurface.foreground);
2633 #ifdef __ANDROID__
2634       if(stippleEnabled)
2635       {
2636          glBegin(GL_LINES);
2637
2638          glTexCoord2f(0.5f, 0);
2639          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2640          glTexCoord2f(y2-y1 + 0.5f, 0);
2641          glVertex2f(x1 + 0.5f, y2 + 0.5f);
2642
2643          glTexCoord2f(0.5f, 0);
2644          glVertex2f(x1 + 0.5f, y2 + 0.5f);
2645          glTexCoord2f(x2 - x1 + 0.5f, 0);
2646          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2647
2648          glTexCoord2f(0.5f, 0);
2649          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2650          glTexCoord2f(y1 - y2 + 0.5f, 0);
2651          glVertex2f(x2 + 0.5f, y1 + 0.5f);
2652
2653          glTexCoord2f(0.5f, 0);
2654          glVertex2f(x2 + 0.5f, y1 + 0.5f);
2655          glTexCoord2f(x1 - x2 + 0.5f, 0);
2656          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2657       }
2658       else
2659 #endif
2660       {
2661          glBegin(GL_LINE_LOOP);
2662          /*
2663          glVertex2i(x1, y1);
2664          glVertex2i(x1, y2);
2665          glVertex2i(x2, y2);
2666          glVertex2i(x2, y1);
2667          */
2668          glVertex2f(x1 + 0.5f, y1 + 0.5f);
2669          glVertex2f(x1 + 0.5f, y2 + 0.5f);
2670          glVertex2f(x2 + 0.5f, y2 + 0.5f);
2671          glVertex2f(x2 + 0.5f, y1 + 0.5f);
2672       }
2673       glEnd();
2674    }
2675
2676    void Area(Display display, Surface surface,int x1,int y1,int x2,int y2)
2677    {
2678       OGLSurface oglSurface = surface.driverData;
2679       //Logf("Area\n");
2680
2681       glColor4fv(oglSurface.background);
2682       glRecti(x1+surface.offset.x, y1+surface.offset.y,
2683               x2+surface.offset.x + 1, y2+surface.offset.y + 1);
2684
2685       /*
2686       glRectf(x1+surface.offset.x, y1+surface.offset.y,
2687               x2+surface.offset.x + 1, y2+surface.offset.y + 1);
2688       */
2689    }
2690
2691    void Clear(Display display, Surface surface, ClearType type)
2692    {
2693       OGLDisplay oglDisplay = display.driverData;
2694       OGLSurface oglSurface = surface.driverData;
2695
2696       //Logf("Clear\n");
2697       if(type != depthBuffer)
2698          glClearColor(oglSurface.background[0], oglSurface.background[1], oglSurface.background[2], oglSurface.background[3]);
2699       if(type != colorBuffer && !oglDisplay.depthWrite)
2700       {
2701          glDepthMask((byte)bool::true);
2702       }
2703       glClear(((type != depthBuffer) ? GL_COLOR_BUFFER_BIT : 0) |
2704               ((type != colorBuffer) ? GL_DEPTH_BUFFER_BIT : 0));
2705       if(type != colorBuffer && !oglDisplay.depthWrite)
2706       {
2707          glDepthMask((byte)bool::false);
2708       }
2709    }
2710
2711    bool ConvertBitmap(DisplaySystem displaySystem, Bitmap bitmap, PixelFormat format, ColorAlpha * palette)
2712    {
2713       return true;
2714    }
2715
2716    void Blit(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h)
2717    {
2718       OGLSurface oglSurface = surface.driverData;
2719
2720 #if !defined(__OLDX__)
2721          // WHY DO WE HAVE GL_ONE HERE ?
2722          /*if(glBlendFuncSeparate && !oglSurface.writingText)
2723             glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
2724 #endif
2725
2726       if(!oglSurface.writingText)
2727       {
2728          // glTranslatef(-0.375f, -0.375f, 0.0f);
2729          glEnable(GL_TEXTURE_2D);
2730          glColor4fv(oglSurface.bitmapMult);
2731       }
2732       else if(oglSurface.xOffset)
2733          glTranslated(oglSurface.xOffset / 64.0/*-0.375*/, 0.0, 0.0);
2734
2735       glBindTexture(GL_TEXTURE_2D, (uint)bitmap.driverData);
2736       glBegin(GL_QUADS);
2737
2738       if(h < 0)
2739       {
2740          glTexCoord2f((float)sx/ bitmap.width, (float)(sy-h)/ bitmap.height);
2741          glVertex2i(dx+surface.offset.x, dy+surface.offset.y);
2742          glTexCoord2f((float)(sx+w) / bitmap.width, (float)(sy-h)/ bitmap.height);
2743          glVertex2i(dx+w+surface.offset.x, dy+surface.offset.y);
2744          glTexCoord2f((float)(sx+w)/ bitmap.width, (float)sy/ bitmap.height);
2745          glVertex2i(dx+w+surface.offset.x, dy-h+surface.offset.y);
2746          glTexCoord2f((float)sx / bitmap.width, (float)sy/ bitmap.height);
2747          glVertex2i(dx+surface.offset.x, dy-h+surface.offset.y);
2748       }
2749       else
2750       {
2751          /*
2752          glTexCoord2f((float)sx / bitmap.width, (float)sy/ bitmap.height);
2753          glVertex2i(dx+surface.offset.x, dy+surface.offset.y);
2754          glTexCoord2f((float)(sx+w)/ bitmap.width, (float)sy/ bitmap.height);
2755          glVertex2i(dx+w+surface.offset.x, dy+surface.offset.y);
2756          glTexCoord2f((float)(sx+w) / bitmap.width, (float)(sy+h)/ bitmap.height);
2757          glVertex2i(dx+w+surface.offset.x, dy+h+surface.offset.y);
2758          glTexCoord2f((float)sx/ bitmap.width, (float)(sy+h)/ bitmap.height);
2759          glVertex2i(dx+surface.offset.x, dy+h+surface.offset.y);
2760          */
2761
2762          glTexCoord2f((float)sx / bitmap.width, (float)sy/ bitmap.height);
2763          glVertex2f((float)dx+surface.offset.x, (float)dy+surface.offset.y);
2764          glTexCoord2f((float)(sx+w)/ bitmap.width, (float)sy/ bitmap.height);
2765          glVertex2f((float)dx+w+surface.offset.x, (float)dy+surface.offset.y);
2766          glTexCoord2f((float)(sx+w) / bitmap.width, (float)(sy+h)/ bitmap.height);
2767          glVertex2f((float)dx+w+surface.offset.x, (float)dy+h+surface.offset.y);
2768          glTexCoord2f((float)sx/ bitmap.width, (float)(sy+h)/ bitmap.height);
2769          glVertex2f((float)dx+surface.offset.x, (float)dy+h+surface.offset.y);
2770       }
2771       glEnd();
2772
2773       if(!oglSurface.writingText)
2774       {
2775          glDisable(GL_TEXTURE_2D);
2776
2777          //glTranslate(0.375, 0.375, 0.0);
2778       }
2779       else if(oglSurface.xOffset)
2780          glTranslated(-oglSurface.xOffset / 64.0/*+0.375*/, 0.0, 0.0);
2781
2782 #if !defined(__OLDX__)
2783          /*if(glBlendFuncSeparate && !oglSurface.writingText)
2784             glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
2785 #endif
2786    }
2787
2788    void Stretch(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
2789    {
2790       OGLSurface oglSurface = surface.driverData;
2791
2792       //glTranslate(-0.375, -0.375, 0.0);
2793
2794       //Logf("Stretch\n");
2795
2796 #if !defined(__OLDX__)
2797       /*if(glBlendFuncSeparate)
2798          glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
2799 #endif
2800
2801       glEnable(GL_TEXTURE_2D);
2802       glBindTexture(GL_TEXTURE_2D, (uint)bitmap.driverData);
2803
2804       glColor4fv(oglSurface.bitmapMult);
2805
2806       glBegin(GL_QUADS);
2807
2808       if(h < 0)
2809       {
2810          glTexCoord2f((float)(sx)/ bitmap.width, (float)(sy+sh)/ bitmap.height);
2811          glVertex2i(dx+surface.offset.x, dy+surface.offset.y);
2812
2813          glTexCoord2f((float)(sx+sw) / bitmap.width, (float)(sy+sh)/ bitmap.height);
2814          glVertex2i(dx+w+surface.offset.x, dy+surface.offset.y);
2815
2816          glTexCoord2f((float)(sx+sw)/ bitmap.width, (float)(sy)/ bitmap.height);
2817          glVertex2i(dx+w+surface.offset.x, dy-h+surface.offset.y);
2818
2819          glTexCoord2f((float)(sx) / bitmap.width, (float)(sy)/ bitmap.height);
2820          glVertex2i(dx+surface.offset.x, dy-h+surface.offset.y);
2821       }
2822       else
2823       {
2824          glTexCoord2f((float)(sx) / bitmap.width, (float)(sy)/ bitmap.height);
2825          glVertex2i(dx+surface.offset.x, dy+surface.offset.y);
2826
2827          glTexCoord2f((float)(sx+sw)/ bitmap.width, (float)(sy)/ bitmap.height);
2828          glVertex2i(dx+w+surface.offset.x, dy+surface.offset.y);
2829
2830          glTexCoord2f((float)(sx+sw) / bitmap.width, (float)(sy+sh)/ bitmap.height);
2831          glVertex2i(dx+w+surface.offset.x, dy+h+surface.offset.y);
2832
2833          glTexCoord2f((float)(sx)/ bitmap.width, (float)(sy+sh)/ bitmap.height);
2834          glVertex2i(dx+surface.offset.x, dy+h+surface.offset.y);
2835       }
2836
2837       glEnd();
2838
2839       glDisable(GL_TEXTURE_2D);
2840
2841       //glTranslate(0.375, 0.375, 0.0);
2842 #if !defined(__OLDX__)
2843       /*if(glBlendFuncSeparate)
2844          glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
2845 #endif
2846
2847    }
2848
2849    void Filter(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
2850    {
2851       Stretch(display, surface, bitmap, dx, dy, sx, sy, w, h, sw, sh);
2852    }
2853
2854    void StretchDI(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
2855    {
2856       float s2dw,s2dh,d2sw,d2sh;
2857       bool flipX = false, flipY = false;
2858
2859       //Logf("StretchDI\n");
2860
2861       if(Sgn(w) != Sgn(sw))
2862       {
2863          w = Abs(w);
2864          sw = Abs(sw);
2865          flipX = true;
2866       }
2867       if(Sgn(h) != Sgn(sh))
2868       {
2869          h = Abs(h);
2870          sh = Abs(sh);
2871          flipY = true;
2872       }
2873
2874       s2dw=(float)w / sw;
2875       s2dh=(float)h / sh;
2876       d2sw=(float)sw / w;
2877       d2sh=(float)sh / h;
2878
2879       //Clip against the edges of the source
2880       if(sx<0)
2881       {
2882          dx+=(int)((0-sx) * s2dw);
2883          w-=(int)((0-sx) * s2dw);
2884          sw-=0-sx;
2885          sx=0;
2886       }
2887       if(sy<0)
2888       {
2889          dy+=(int)((0-sy) * s2dh);
2890          h-=(int)((0-sy) * s2dh);
2891
2892          sh-=0-sy;
2893          sy=0;
2894       }
2895       if(sx+sw>bitmap.width-1)
2896       {
2897          w-=(int)((sx+sw-(bitmap.width-1)-1)*s2dw);
2898          sw-=sx+sw-(bitmap.width-1)-1;
2899       }
2900       if(sy+sh>(bitmap.height-1))
2901       {
2902          h-=(int)((sy+sh-(bitmap.height-1)-1)*s2dh);
2903          sh-=sy+sh-(bitmap.height-1)-1;
2904       }
2905       //Clip against the edges of the surfaceination
2906       if(dx<surface.box.left)
2907       {
2908          //if(!flip)
2909          sx+=(int)((surface.box.left-dx)*d2sw);
2910          sw-=(int)((surface.box.left-dx)*d2sw);
2911          w-=surface.box.left-dx;
2912          dx=surface.box.left;
2913       }
2914       if(dy<surface.box.top)
2915       {
2916          sy+=(int)((surface.box.top-dy)*d2sh);
2917          sh-=(int)((surface.box.top-dy)*d2sh);
2918          h-=surface.box.top-dy;
2919          dy=surface.box.top;
2920       }
2921       if(dx+w>surface.box.right)
2922       {
2923          //if(flip) sx+=(int)((dx+w-surface.box.right-1)*d2sw);
2924          sw-=(int)((dx+w-surface.box.right-1)*d2sw);
2925          w-=dx+w-surface.box.right-1;
2926       }
2927       if(dy+h>surface.box.bottom)
2928       {
2929          sh-=(int)((dy+h-surface.box.bottom-1)*d2sh);
2930          h-=dy+h-surface.box.bottom-1;
2931       }
2932       if((w<=0)||(h<=0)||(sw<=0)||(sh<=0)) return;
2933
2934       dx += surface.offset.x;
2935       dy += surface.offset.y;
2936
2937       if(bitmap.pixelFormat == pixelFormat888 && !bitmap.paletteShades)
2938       {
2939          glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2940          glPixelStorei(GL_UNPACK_ROW_LENGTH, bitmap.stride);
2941          glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx);
2942          glPixelStorei(GL_UNPACK_SKIP_ROWS, sy);
2943          glRasterPos2d(dx,dy);
2944          //glPixelZoom(flipX ? -s2dw : s2dw, flipY ? s2dh : -s2dh);
2945          glPixelZoom(s2dw, -s2dh);
2946          glDrawPixels(sw,sh,GL_BGRA_EXT,GL_UNSIGNED_BYTE, bitmap.picture);
2947          glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
2948          glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
2949          glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
2950          glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
2951       }
2952    }
2953
2954    void BlitDI(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h)
2955    {
2956       //Logf("BlitDI\n");
2957
2958       //Clip against the edges of the source
2959       if(sx<0)
2960       {
2961          dx+=-sx;
2962          w-=-sx;
2963          sx=0;
2964       }
2965       if(sy<0)
2966       {
2967          dy+=0-sy;
2968          h-=0-sy;
2969          sy=0;
2970       }
2971       if(sx+w>bitmap.width-1)
2972          w-=sx+w-(bitmap.width-1)-1;
2973       if(sy+h>bitmap.height-1)
2974          h-=sy+h-(bitmap.height-1)-1;
2975       //Clip against the edges of the surfaceination
2976       if(dx<surface.box.left)
2977       {
2978          //if(!flip)
2979          sx+=surface.box.left-dx;
2980          w-=surface.box.left-dx;
2981          dx=surface.box.left;
2982       }
2983       if(dy<surface.box.top)
2984       {
2985          sy+=surface.box.top-dy;
2986          h-=surface.box.top-dy;
2987          dy=surface.box.top;
2988       }
2989       if(dx+w>surface.box.right)
2990       {
2991          //if(flip) sx+=dx+w-surface.box.right-1;
2992          w-=dx+w-surface.box.right-1;
2993       }
2994       if(dy+h>surface.box.bottom)
2995          h-=dy+h-surface.box.bottom-1;
2996       if((w<=0)||(h<=0))
2997          return;
2998
2999       dx += surface.offset.x;
3000       dy += surface.offset.y;
3001
3002       if(bitmap.pixelFormat == pixelFormat888 && !bitmap.paletteShades)
3003       {
3004          glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
3005          glPixelStorei(GL_UNPACK_ROW_LENGTH, bitmap.stride);
3006          glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx);
3007          glPixelStorei(GL_UNPACK_SKIP_ROWS, sy);
3008          glRasterPos2d(dx,dy);
3009          glPixelZoom(1,-1);
3010          glDrawPixels(w,h,GL_BGRA_EXT,GL_UNSIGNED_BYTE, bitmap.picture);
3011          glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
3012          glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
3013          glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
3014          glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
3015       }
3016    }
3017
3018    void FilterDI(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
3019    {
3020       StretchDI(display, surface, bitmap, dx, dy, sx, sy, w, h, sw, sh);
3021    }
3022
3023    void UnloadFont(DisplaySystem displaySystem, Font font)
3024    {
3025       ((subclass(DisplayDriver))class(LFBDisplayDriver)).UnloadFont(displaySystem, font);
3026    }
3027
3028    Font LoadFont(DisplaySystem displaySystem, char * faceName, float size, FontFlags flags)
3029    {
3030       Font font;
3031       OGLSystem oglSystem = displaySystem.driverData;
3032       oglSystem.loadingFont = true;
3033       font = ((subclass(DisplayDriver))class(LFBDisplayDriver)).LoadFont(displaySystem, faceName, size, flags);
3034       return font;
3035    }
3036
3037    void FontExtent(DisplaySystem displaySystem, Font font, char * text, int len, int * width, int * height)
3038    {
3039       ((subclass(DisplayDriver))class(LFBDisplayDriver)).FontExtent(displaySystem, font, text, len, width, height);
3040    }
3041
3042    void WriteText(Display display, Surface surface, int x, int y, char * text, int len)
3043    {
3044       OGLSurface oglSurface = surface.driverData;
3045       OGLSystem oglSystem = display.displaySystem.driverData;
3046       oglSystem.loadingFont = true;
3047
3048       //glTranslated(-0.375, -0.375, 0.0);
3049
3050       //Logf("Blit\n");
3051
3052       if(surface.textOpacity)
3053       {
3054          int w, h;
3055          FontExtent(display.displaySystem, surface.font, text, len, &w, &h);
3056          display.displaySystem.driver.Area(display, surface,x,y,x+w-1,y+h-1);
3057       }
3058
3059       oglSurface.writingText = true;
3060
3061       glEnable(GL_TEXTURE_2D);
3062       glColor4fv(oglSurface.foreground);
3063
3064       ((subclass(DisplayDriver))class(LFBDisplayDriver)).WriteText(display, surface, x, y, text, len);
3065       oglSurface.writingText = false;
3066       oglSystem.loadingFont = false;
3067
3068       glDisable(GL_TEXTURE_2D);
3069
3070       //glTranslated(0.375, 0.375, 0.0);
3071    }
3072
3073    void TextFont(Display display, Surface surface, Font font)
3074    {
3075       ((subclass(DisplayDriver))class(LFBDisplayDriver)).TextFont(display, surface, font);
3076    }
3077
3078    void TextOpacity(Display display, Surface surface, bool opaque)
3079    {
3080       OGLSurface oglSurface = surface.driverData;
3081       oglSurface.opaqueText = opaque;
3082    }
3083
3084    void TextExtent(Display display, Surface surface, char * text, int len, int * width, int * height)
3085    {
3086       OGLSurface oglSurface = surface.driverData;
3087       OGLSystem oglSystem = display.displaySystem.driverData;
3088       oglSystem.loadingFont = true;
3089       FontExtent(display.displaySystem, oglSurface.font, text, len, width, height);
3090       oglSystem.loadingFont = false;
3091    }
3092
3093    void DrawingChar(Display display, Surface surface, char character)
3094    {
3095
3096    }
3097
3098    void LineStipple(Display display, Surface surface, uint32 stipple)
3099    {
3100       //Logf("Stipple\n");
3101
3102       if(stipple)
3103       {
3104 #if defined(__ANDROID__)
3105          stippleEnabled = true;
3106          glesLineStipple(1, (uint16)stipple);
3107 #else
3108          glLineStipple(1, (uint16)stipple);
3109          glEnable(GL_LINE_STIPPLE);
3110 #endif
3111       }
3112       else
3113       {
3114 #if defined(__ANDROID__)
3115          stippleEnabled = false;
3116          glMatrixMode(GL_TEXTURE);
3117          glLoadIdentity();
3118          glMatrixMode(GL_PROJECTION);
3119          glDisable(GL_TEXTURE_2D);
3120 #else
3121          glDisable(GL_LINE_STIPPLE);
3122 #endif
3123       }
3124    }
3125 #if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
3126    void SetRenderState(Display display, RenderState state, uint value)
3127    {
3128       OGLDisplay oglDisplay = display.driverData;
3129       //Logf("RenderState\n");
3130
3131       switch(state)
3132       {
3133          case antiAlias:
3134             if(value)
3135                glEnable(GL_MULTISAMPLE_ARB);
3136             else
3137                glDisable(GL_MULTISAMPLE_ARB);
3138             break;
3139          case fillMode:
3140             glPolygonMode(GL_FRONT_AND_BACK, ((FillModeValue)value == solid) ? GL_FILL : GL_LINE);
3141             break;
3142          case depthTest:
3143             if(value) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
3144             break;
3145          case depthWrite:
3146             if(value) glDepthMask((byte)bool::true); else glDepthMask((byte)bool::false);
3147             oglDisplay.depthWrite = value;
3148             break;
3149          case fogColor:
3150          {
3151             float color[4] = { ((Color)value).r/255.0f, ((Color)value).g/255.0f, ((Color)value).b/255.0f, 1.0f };
3152             glFogfv(GL_FOG_COLOR, (float *)&color);
3153             break;
3154          }
3155          case fogDensity:
3156             value *= nearPlane;
3157             glFogf(GL_FOG_DENSITY, *(float *)(void *)&value);
3158             break;
3159          case blend:
3160             if(value) glEnable(GL_BLEND); else glDisable(GL_BLEND);
3161             break;
3162          case ambient:
3163          {
3164             float ambient[4] = { ((Color)value).r/255.0f, ((Color)value).g/255.0f, ((Color)value).b/255.0f, 1.0f };
3165             glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
3166             break;
3167          }
3168          case alphaWrite:
3169          {
3170             if(value) glColorMask(1,1,1,1); else glColorMask(1,1,1,0);
3171             break;
3172          }
3173          case vSync:
3174          {
3175 #if defined(__WIN32__)
3176             wglSwapIntervalEXT(value ? 1 : 0);
3177 #endif
3178             break;
3179          }
3180       }
3181    }
3182
3183    void SetLight(Display display, int id, Light light)
3184    {
3185       //Logf("SetLight\n");
3186
3187       if(light != null)
3188       {
3189          Object lightObject = light.lightObject;
3190          float position[4] = { 0, 0, 0, 0 };
3191          float color[4] = { 0, 0, 0, 1 };
3192
3193          glEnable(GL_LIGHT0 + id);
3194          /*
3195          glLightfv(GL_LIGHT0 + id, GL_DIFFUSE, (float *)&light.diffuse);
3196          glLightfv(GL_LIGHT0 + id, GL_AMBIENT, (float *)&light.ambient);
3197          glLightfv(GL_LIGHT0 + id, GL_SPECULAR,(float *)&light.specular);
3198          */
3199
3200          if(!light.multiplier) light.multiplier = 1.0f;
3201
3202          color[0] = light.diffuse.r * light.multiplier;
3203          color[1] = light.diffuse.g * light.multiplier;
3204          color[2] = light.diffuse.b * light.multiplier;
3205          glLightfv(GL_LIGHT0 + id, GL_DIFFUSE, color);
3206
3207          color[0] = light.ambient.r * light.multiplier;
3208          color[1] = light.ambient.g * light.multiplier;
3209          color[2] = light.ambient.b * light.multiplier;
3210          glLightfv(GL_LIGHT0 + id, GL_AMBIENT, color);
3211          color[0] = light.specular.r * light.multiplier;
3212          color[1] = light.specular.g * light.multiplier;
3213          color[2] = light.specular.b * light.multiplier;
3214          glLightfv(GL_LIGHT0 + id, GL_SPECULAR,color);
3215
3216          if(lightObject)
3217          {
3218             Vector3D positionVector;
3219             if(light.flags.spot)
3220             {
3221                if(lightObject.flags.root || !lightObject.parent)
3222                {
3223                   positionVector = lightObject.transform.position;
3224                   positionVector.Subtract(positionVector, display.display3D.camera.cPosition);
3225                }
3226                else
3227                {
3228                   positionVector.MultMatrix(lightObject.transform.position, lightObject.parent.matrix);
3229                   if(display.display3D.camera)
3230                      positionVector.Subtract(positionVector, display.display3D.camera.cPosition);
3231                }
3232                position[3] = 1;
3233             }
3234             else
3235             {
3236                if(!light.direction.x && !light.direction.y && !light.direction.z)
3237                {
3238                   Vector3Df vector { 0,0,-1 };
3239                   Matrix mat;
3240                   mat.RotationQuaternion(light.orientation);
3241                   positionVector.MultMatrixf(vector, mat);
3242                }
3243                else
3244                {
3245                   positionVector = light.direction;
3246                   position[3] = 1;
3247                }
3248             }
3249
3250             position[0] = (float)positionVector.x;
3251             position[1] = (float)positionVector.y;
3252             position[2] = (float)positionVector.z;
3253
3254             glLightfv(GL_LIGHT0 + id, GL_POSITION, position);
3255
3256             /*
3257             // Display Light Position
3258             glDisable(GL_LIGHTING);
3259             glDisable(GL_DEPTH_TEST);
3260             glColor3f(1,1,1);
3261             glPointSize(10);
3262             glBegin(GL_POINTS);
3263             glVertex3fv(position);
3264             glEnd();
3265             glEnable(GL_DEPTH_TEST);
3266             glEnable(GL_LIGHTING);
3267
3268
3269             // Display Target
3270             if(lightObject.flags.root || !lightObject.parent)
3271             {
3272                positionVector = light.target.transform.position;
3273                positionVector.Subtract(positionVector, display.camera.cPosition);
3274             }
3275             else
3276             {
3277                positionVector.MultMatrix(light.target.transform.position,
3278                   lightObject.light.target.parent.matrix);
3279                positionVector.Subtract(positionVector, display.camera.cPosition);
3280             }
3281
3282             position[0] = positionVector.x;
3283             position[1] = positionVector.y;
3284             position[2] = positionVector.z;
3285
3286             glDisable(GL_LIGHTING);
3287             glDisable(GL_DEPTH_TEST);
3288             glColor3f(1,1,0);
3289             glPointSize(10);
3290             glBegin(GL_POINTS);
3291             glVertex3fv(position);
3292             glEnd();
3293             glEnable(GL_DEPTH_TEST);
3294             glEnable(GL_LIGHTING);
3295             */
3296
3297             if(light.flags.attenuation)
3298             {
3299                glLightf(GL_LIGHT0 + id, GL_CONSTANT_ATTENUATION, light.Kc);
3300                glLightf(GL_LIGHT0 + id, GL_LINEAR_ATTENUATION, light.Kl);
3301                glLightf(GL_LIGHT0 + id, GL_QUADRATIC_ATTENUATION, light.Kq);
3302             }
3303
3304             if(light.flags.spot)
3305             {
3306                float exponent = 0;
3307                #define MAXLIGHT  0.9
3308                float direction[4] = { (float)light.direction.x, (float)light.direction.y, (float)light.direction.z, 1 };
3309                // Figure out exponent out of the hot spot
3310                exponent = (float)(log(MAXLIGHT) / log(cos((light.hotSpot / 2))));
3311
3312                glLightfv(GL_LIGHT0 + id, GL_SPOT_DIRECTION, direction);
3313                glLightf(GL_LIGHT0 + id, GL_SPOT_CUTOFF, (float)(light.fallOff / 2));
3314                glLightf(GL_LIGHT0 + id, GL_SPOT_EXPONENT, exponent);
3315             }
3316          }
3317          else
3318          {
3319
3320             Vector3Df vector { 0,0,-1 };
3321             Vector3Df direction;
3322             Matrix mat;
3323
3324             mat.RotationQuaternion(light.orientation);
3325             direction.MultMatrix(vector, mat);
3326
3327             position[0] = direction.x;
3328             position[1] = direction.y;
3329             position[2] = direction.z;
3330
3331             glLightfv(GL_LIGHT0 + id, GL_POSITION, position);
3332          }
3333       }
3334       else
3335          glDisable(GL_LIGHT0 + id);
3336    }
3337
3338    void SetCamera(Display display, Surface surface, Camera camera)
3339    {
3340       OGLDisplay oglDisplay = display.driverData;
3341       //Logf("SetCamera\n");
3342
3343       if(camera)
3344       {
3345          int left = surface.box.left + surface.offset.x;
3346          int top = surface.box.top  + surface.offset.y;
3347          int right = surface.box.right + surface.offset.x;
3348          int bottom = surface.box.bottom + surface.offset.y;
3349          float origX = surface.offset.x + camera.origin.x;
3350          float origY = surface.offset.y + camera.origin.y;
3351          int x = left;
3352          int y = display.height - bottom - 1;
3353          int w = right - left + 1;
3354          int h = bottom - top + 1;
3355
3356          // *** ViewPort ***
3357          glViewport(x, y, w, h);
3358
3359          // *** Projection Matrix ***
3360          if(!display.display3D.camera)
3361             glPushMatrix();
3362          else
3363             glMatrixMode(GL_PROJECTION);
3364          if(display.display3D.collectingHits)
3365          {
3366             float pickX = display.display3D.pickX + surface.offset.x;
3367             float pickY = display.height - (display.display3D.pickY + surface.offset.y) - 1;
3368             Matrix pickMatrix =
3369             {
3370                {
3371                   w / display.display3D.pickWidth, 0, 0, 0,
3372                   0, h / display.display3D.pickHeight, 0, 0,
3373                   0, 0, 1, 0,
3374                   (w + 2.0f * (x - pickX)) / display.display3D.pickWidth,
3375                   (h + 2.0f * (y - pickY)) / display.display3D.pickHeight, 0, 1
3376                }
3377             };
3378             glLoadMatrixd(pickMatrix.array);
3379          }
3380          else
3381             glLoadIdentity();
3382          glFrustum(
3383             (left   - origX) * camera.zMin / camera.focalX,
3384             (right  - origX) * camera.zMin / camera.focalX,
3385             (bottom - origY) * camera.zMin / camera.focalY,
3386             (top    - origY) * camera.zMin / camera.focalY,
3387             camera.zMin, camera.zMax);
3388
3389          glDisable(GL_BLEND);
3390
3391          // *** Z Inverted Identity Matrix ***
3392          glMatrixMode(GL_MODELVIEW);
3393          if(!display.display3D.camera)
3394             glPushMatrix();
3395
3396          glLoadIdentity();
3397
3398          glScaled(1.0/nearPlane, 1.0/nearPlane, -1.0/nearPlane);
3399
3400          // *** View Matrix ***
3401          glMultMatrixd(camera.viewMatrix.array);
3402
3403          // *** Lights ***
3404          // ...
3405
3406          glEnable(GL_DEPTH_TEST);
3407          glEnable(GL_LIGHTING);
3408          glShadeModel(GL_SMOOTH);
3409          glDepthMask((byte)bool::true);
3410          oglDisplay.depthWrite = true;
3411
3412          glEnable(GL_MULTISAMPLE_ARB);
3413       }
3414       else if(display.display3D.camera)
3415       {
3416          oglDisplay.depthWrite = false;
3417          glViewport(0,0,display.width,display.height);
3418
3419          glDisable(GL_CULL_FACE);
3420          glDisable(GL_DEPTH_TEST);
3421          glDisable(GL_LIGHTING);
3422          glDisable(GL_FOG);
3423          glDisable(GL_TEXTURE_2D);
3424          glShadeModel(GL_FLAT);
3425          glEnable(GL_BLEND);
3426          glDisable(GL_MULTISAMPLE_ARB);
3427
3428          // *** Restore 2D MODELVIEW Matrix ***
3429          glPopMatrix();
3430
3431          // *** Restore 2D PROJECTION Matrix ***
3432          glMatrixMode(GL_PROJECTION);
3433          glPopMatrix();
3434       }
3435
3436       GLBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
3437    }
3438
3439    void ApplyMaterial(Display display, Material material, Mesh mesh)
3440    {
3441       //Logf("ApplyMaterial\n");
3442
3443       // Basic Properties
3444       if(material.flags.doubleSided)
3445       {
3446          glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, !material.flags.singleSideLight);
3447          glDisable(GL_CULL_FACE);
3448       }
3449       else
3450       {
3451          glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, bool::false);
3452          glEnable(GL_CULL_FACE);
3453       }
3454
3455       // Fog
3456       if(material.flags.noFog)
3457          glDisable(GL_FOG);
3458       else
3459          glEnable(GL_FOG);
3460
3461       // Maps
3462       if(material.baseMap && mesh.texCoords)
3463       {
3464          Bitmap map = material.baseMap;
3465          glEnable(GL_TEXTURE_2D);
3466          glBindTexture(GL_TEXTURE_2D, (uint)map.driverData);
3467
3468          if(material.flags.tile)
3469          {
3470             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
3471             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
3472          }
3473          else
3474          {
3475             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3476             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3477          }
3478       }
3479       else
3480          glDisable(GL_TEXTURE_2D);
3481
3482       if(mesh.flags.colors)
3483       {
3484          glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
3485          glEnable(GL_COLOR_MATERIAL);
3486       }
3487       else
3488       {
3489          glDisable(GL_COLOR_MATERIAL);
3490          {
3491             float color[4] = { material.diffuse.r, material.diffuse.g, material.diffuse.b, material.opacity };
3492             glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
3493          }
3494          {
3495             float color[4] = { material.ambient.r, material.ambient.g, material.ambient.b, 0 };
3496             glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
3497          }
3498       }
3499       {
3500          float color[4] = { material.specular.r, material.specular.g, material.specular.b, 0 };
3501          glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
3502       }
3503       {
3504          float color[4] = { material.emissive.r, material.emissive.g, material.emissive.b, 0 };
3505          glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
3506       }
3507
3508       glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &material.power);
3509    }
3510
3511    void FreeMesh(DisplaySystem displaySystem, Mesh mesh)
3512    {
3513       OGLMesh oglMesh = mesh.data;
3514       if(oglMesh)
3515       {
3516          if(!mesh.flags.vertices)
3517          {
3518             if(oglMesh.vertices)
3519             {
3520                GLDeleteBuffers(1, &oglMesh.vertices);
3521                oglMesh.vertices = 0;
3522             }
3523             delete mesh.vertices;
3524          }
3525          if(!mesh.flags.normals)
3526          {
3527             if(oglMesh.normals)
3528             {
3529                GLDeleteBuffers(1, &oglMesh.normals);
3530                oglMesh.normals = 0;
3531             }
3532             delete mesh.normals;
3533          }
3534          if(!mesh.flags.texCoords1)
3535          {
3536             if(oglMesh.texCoords)
3537             {
3538                GLDeleteBuffers(1, &oglMesh.texCoords);
3539                oglMesh.texCoords = 0;
3540             }
3541             delete mesh.texCoords;
3542          }
3543          if(!mesh.flags.texCoords2)
3544          {
3545             if(oglMesh.texCoords2)
3546             {
3547                GLDeleteBuffers(1, &oglMesh.texCoords2);
3548                oglMesh.texCoords2 = 0;
3549             }
3550             /*
3551             delete mesh.texCoords2;
3552             */
3553          }
3554          if(!mesh.flags.colors)
3555          {
3556             if(oglMesh.colors)
3557             {
3558                GLDeleteBuffers(1, &oglMesh.colors);
3559                oglMesh.colors = 0;
3560             }
3561          }
3562          if(!mesh.flags)
3563          {
3564             delete oglMesh;
3565             mesh.data = null;
3566          }
3567       }
3568    }
3569
3570    bool AllocateMesh(DisplaySystem displaySystem, Mesh mesh)
3571    {
3572       bool result = false;
3573
3574       if(!mesh.data)
3575          mesh.data = OGLMesh { };
3576       if(mesh.data)
3577       {
3578          OGLMesh oglMesh = mesh.data;
3579
3580          if(mesh.flags.vertices && !oglMesh.vertices && !mesh.vertices)
3581          {
3582             mesh.vertices = mesh.flags.doubleVertices ? (Vector3Df *)new Vector3D[mesh.nVertices] : new Vector3Df[mesh.nVertices];
3583             GLGenBuffers(1, &oglMesh.vertices);
3584          }
3585          if(mesh.flags.normals && !oglMesh.normals && !mesh.normals)
3586          {
3587             GLGenBuffers( 1, &oglMesh.normals);
3588             mesh.normals = mesh.flags.doubleNormals ? (Vector3Df *)new Vector3D[mesh.nVertices] : new Vector3Df[mesh.nVertices];
3589          }
3590          if(mesh.flags.texCoords1 && !oglMesh.texCoords && !mesh.texCoords)
3591          {
3592             GLGenBuffers( 1, &oglMesh.texCoords);
3593             mesh.texCoords = new Pointf[mesh.nVertices];
3594          }
3595          if(mesh.flags.colors && !oglMesh.colors && !mesh.colors)
3596          {
3597             GLGenBuffers( 1, &oglMesh.colors);
3598             mesh.colors = new ColorRGBAf[mesh.nVertices];
3599          }
3600          result = true;
3601       }
3602       return result;
3603    }
3604
3605    void UnlockMesh(DisplaySystem displaySystem, Mesh mesh, MeshFeatures flags)
3606    {
3607       OGLMesh oglMesh = mesh.data;
3608       if(!flags) flags = mesh.flags;
3609
3610       if(vboAvailable)
3611       {
3612          if(!(flags.vertices) || oglMesh.vertices)
3613          {
3614             GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.vertices);
3615             GLBufferData( mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * (mesh.flags.doubleVertices ? sizeof(Vector3D) : sizeof(Vector3Df)), mesh.vertices, GL_STATIC_DRAW_ARB );
3616          }
3617
3618          if(!(flags.normals) || oglMesh.normals)
3619          {
3620             GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.normals);
3621             GLBufferData( mesh.flags.doubleNormals ? GL_DOUBLE : GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * (mesh.flags.doubleNormals ? sizeof(Vector3D) : sizeof(Vector3Df)), mesh.normals, GL_STATIC_DRAW_ARB );
3622          }
3623
3624          if(!(flags.texCoords1) || oglMesh.texCoords)
3625          {
3626             GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.texCoords);
3627             GLBufferData( GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * sizeof(Pointf), mesh.texCoords, GL_STATIC_DRAW_ARB );
3628          }
3629
3630          if(!(flags.colors) || oglMesh.colors)
3631          {
3632             GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.colors);
3633             GLBufferData( GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * sizeof(ColorRGBAf), mesh.colors, GL_STATIC_DRAW_ARB );
3634          }
3635
3636          GLBindBuffer( GL_ARRAY_BUFFER_ARB, 0);
3637       }
3638    }
3639
3640    bool LockMesh(DisplaySystem displaySystem, Mesh mesh, MeshFeatures flags)
3641    {
3642       bool result = true;
3643
3644         return result;
3645    }
3646
3647    void FreeIndices(DisplaySystem displaySystem, OGLIndices oglIndices)
3648    {
3649       if(oglIndices)
3650       {
3651          if(oglIndices.buffer)
3652             GLDeleteBuffers(1, &oglIndices.buffer);
3653          delete oglIndices.indices;
3654          delete oglIndices;
3655       }
3656    }
3657
3658    void * AllocateIndices(DisplaySystem displaySystem, int nIndices, bool indices32bit)
3659    {
3660       OGLIndices oglIndices = OGLIndices { };
3661       if(oglIndices)
3662       {
3663          oglIndices.indices = (void *)(indices32bit ? new uint32[nIndices] : new uint16[nIndices]);
3664          GLGenBuffers( 1, &oglIndices.buffer);
3665          oglIndices.nIndices = nIndices;
3666       }
3667       return oglIndices;
3668    }
3669
3670    void UnlockIndices(DisplaySystem displaySystem, OGLIndices oglIndices, bool indices32bit, int nIndices)
3671    {
3672       if(vboAvailable)
3673       {
3674          GLBindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, oglIndices.buffer);
3675          GLBufferData( indices32bit ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, GL_ELEMENT_ARRAY_BUFFER_ARB, nIndices * (indices32bit ? sizeof(uint32) : sizeof(uint16)),
3676             oglIndices.indices, GL_STATIC_DRAW_ARB);
3677          GLBindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
3678       }
3679    }
3680
3681    uint16 * LockIndices(DisplaySystem displaySystem, OGLIndices oglIndices)
3682    {
3683
3684       return oglIndices.indices;
3685    }
3686
3687    void SelectMesh(Display display, Mesh mesh)
3688    {
3689       //Logf("SelectMesh\n");
3690
3691 #if !defined( __ANDROID__) && !defined(__APPLE__)
3692       if(display.display3D.mesh && glUnlockArraysEXT)
3693          glUnlockArraysEXT();
3694 #endif
3695       if(mesh)
3696       {
3697          OGLDisplay oglDisplay = display.driverData;
3698          OGLMesh oglMesh = mesh.data;
3699
3700          // *** Vertex Stream ***
3701          glEnableClientState(GL_VERTEX_ARRAY);
3702          if(!display.display3D.collectingHits && oglMesh)
3703          {
3704             GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.vertices );
3705             glVertexPointer(3, mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT, 0, vboAvailable ? null : mesh.vertices);
3706
3707             // *** Normals Stream ***
3708             if(mesh.normals)
3709             {
3710                glEnableClientState(GL_NORMAL_ARRAY);
3711                GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.normals);
3712                glNormalPointer(mesh.flags.doubleNormals ? GL_DOUBLE : GL_FLOAT, 0, vboAvailable ? null : mesh.normals);
3713             }
3714             else
3715                glDisableClientState(GL_NORMAL_ARRAY);
3716
3717             // *** Texture Coordinates Stream ***
3718             if(mesh.texCoords)
3719             {
3720                glEnableClientState(GL_TEXTURE_COORD_ARRAY);
3721                GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.texCoords);
3722                glTexCoordPointer(2, GL_FLOAT, 0, vboAvailable ? null : mesh.texCoords);
3723             }
3724             else
3725                glDisableClientState(GL_TEXTURE_COORD_ARRAY);
3726
3727             // *** Color Stream ***
3728             if(mesh.colors)
3729             {
3730                glEnableClientState(GL_COLOR_ARRAY);
3731                GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.colors);
3732                glColorPointer(4, GL_FLOAT, 0, vboAvailable ? null : mesh.colors);
3733             }
3734             else
3735                glDisableClientState(GL_COLOR_ARRAY);
3736
3737          }
3738          else
3739          {
3740             GLBindBuffer( GL_ARRAY_BUFFER_ARB, 0);
3741             glVertexPointer(3,mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT,0,mesh.vertices);
3742             if(mesh.normals && !display.display3D.collectingHits)
3743             {
3744                glEnableClientState(GL_NORMAL_ARRAY);
3745                glNormalPointer(mesh.flags.doubleNormals ? GL_DOUBLE : GL_FLOAT, 0, mesh.normals);
3746             }
3747             else
3748                glDisableClientState(GL_NORMAL_ARRAY);
3749             if(mesh.texCoords && !display.display3D.collectingHits)
3750             {
3751                glEnableClientState(GL_TEXTURE_COORD_ARRAY);
3752                glTexCoordPointer(2, GL_FLOAT, 0, mesh.texCoords);
3753             }
3754             else
3755                glDisableClientState(GL_TEXTURE_COORD_ARRAY);
3756             if(mesh.colors && !display.display3D.collectingHits)
3757             {
3758                glEnableClientState(GL_COLOR_ARRAY);
3759                glColorPointer(4, GL_FLOAT, 0, mesh.colors);
3760             }
3761             else
3762                glDisableClientState(GL_COLOR_ARRAY);
3763          }
3764
3765 #if !defined(__ANDROID__) && !defined(__APPLE__)
3766          if(glLockArraysEXT) glLockArraysEXT(0, mesh.nVertices);
3767 #endif
3768       }
3769       else
3770          GLBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
3771    }
3772
3773    void DrawPrimitives(Display display, PrimitiveSingle * primitive, Mesh mesh)
3774    {
3775       OGLDisplay oglDisplay = display.driverData;
3776       //Logf("DrawPrimitives\n");
3777
3778       if(primitive->type.vertexRange)
3779          glDrawArrays(primitiveTypes[primitive->type.primitiveType], primitive->first, primitive->nVertices);
3780       else
3781       {
3782          //    *** Hoping the data won't be uploaded at all (Won't really work if another group of the mesh is using the mesh ) ***
3783          // HACK TO SPEED THINGS UP...
3784 #ifndef __ANDROID__
3785          GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
3786          if(primitive->nIndices < (mesh.nVertices >> 2) && !primitive->type.indices32bit)
3787          {
3788             int c;
3789             glBegin(primitiveTypes[primitive->type.primitiveType]);
3790             if(primitive->data)
3791             {
3792                OGLIndices oglIndices = primitive->data;
3793                MeshFeatures flags = mesh.flags;
3794                for(c = 0; c<primitive->nIndices; c++)
3795                {
3796                   short index = ((short *) oglIndices.indices)[c];
3797                   if(flags.normals) glNormal3fv((float *)&mesh.normals[index]);
3798                   if(flags.texCoords1) glTexCoord2fv((float *)&mesh.texCoords[index]);
3799                   if(flags.colors) glColor4fv((float *)&mesh.colors[index]);
3800                   glVertex3fv((float *)&mesh.vertices[index]);
3801                }
3802             }
3803             glEnd();
3804          }
3805          else
3806 #endif
3807          {
3808             OGLIndices oglIndices = primitive->data;
3809
3810             if(!display.display3D.collectingHits && vboAvailable && oglIndices)
3811             {
3812                GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, oglIndices.buffer);
3813                glDrawElements(primitiveTypes[primitive->type.primitiveType], primitive->nIndices,
3814                   primitive->type.indices32bit ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
3815                GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
3816             }
3817             else
3818                glDrawElements(primitiveTypes[primitive->type.primitiveType], primitive->nIndices,
3819                   primitive->type.indices32bit ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, oglIndices ? oglIndices.indices : primitive->indices);
3820          }
3821       }
3822    }
3823
3824    void PushMatrix(Display display)
3825    {
3826       glPushMatrix();
3827    }
3828
3829    void PopMatrix(Display display, bool setMatrix)
3830    {
3831       glPopMatrix();
3832    }
3833
3834    void SetTransform(Display display, Matrix transMatrix, bool viewSpace, bool useCamera)
3835    {
3836       Matrix matrix = transMatrix;
3837       Camera camera = useCamera ? display.display3D.camera : null;
3838
3839       if(viewSpace)
3840       {
3841          glLoadIdentity();
3842          glScaled(1.0/nearPlane, 1.0/nearPlane, -1.0/nearPlane);
3843       }
3844       else if(camera)
3845       {
3846          glTranslated(
3847             matrix.m[3][0] - camera.cPosition.x,
3848             matrix.m[3][1] - camera.cPosition.y,
3849             matrix.m[3][2] - camera.cPosition.z);
3850       }
3851       else
3852          glTranslated(
3853             matrix.m[3][0],
3854             matrix.m[3][1],
3855             matrix.m[3][2]);
3856
3857       matrix.m[3][0] = 0;
3858       matrix.m[3][1] = 0;
3859       matrix.m[3][2] = 0;
3860
3861       glMultMatrixd(matrix.array);
3862    }
3863 #endif
3864 }
3865
3866 public void UseSingleGLContext(bool useSingle)
3867 {
3868    useSingleGLContext = useSingle;
3869 }
3870
3871 #endif