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ecere/gfx/3D: Updates to Direct3D driver to not crash on bump maps / cube maps
[sdk]
/
ecere
/
src
/
gfx
/
3D
/
Mesh.ec
2016-08-03
Jerome St-Louis
ecere/gfx/3D: Updates to Direct3D driver to not crash...
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2016-07-28
Jerome St-Louis
ecere/gfx/3D: Lighting fixes; Meta shader; normal mappi...
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2015-12-22
Jerome St-Louis
ecere/gfx3D/Mesh: Temporary Workaround to access OpenGL...
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2015-12-22
Jerome St-Louis
ecere/gfx/3D/Mesh: Commented out new definitions
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2014-08-07
Jerome St-Louis
ecere/gfx3D/Mesh;Display/drivers: Support for adding...
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2014-07-06
Jerome St-Louis
ecere/3D/Mesh: Correction to warning fix; default.cf...
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2014-07-06
Jerome St-Louis
ecere; ide; compiler: Fixed some Clang warnings
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2014-06-12
Jerome St-Louis
compiler/libec: Fixed warnings in generated code for...
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2014-05-27
Jerome St-Louis
Fixed many warnings
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2014-05-14
Jerome St-Louis
ecere/gfx/3D/Mesh: Fixed build on OS X Mavericks
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2014-04-15
Jerome St-Louis
ecere/gfx/3D/Mesh: Added member to access 32 bit indices
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2014-04-09
Jerome St-Louis
gfx/3D/Mesh: Added vertex safety checks when computing...
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2014-04-08
Jerome St-Louis
ecere/gfx/3D/Mesh; Object: Fixed radius and bounding...
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2014-04-08
Jerome St-Louis
ecere/gfx/drivers/OpenGL; 3DS: Added support for scalin...
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2013-10-30
Rejean Loyer
cleaned all trailing white space from source files.
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2012-10-11
Jerome St-Louis
ecere/gfx3D/Mesh: Fix for improper usage of union membe...
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2011-05-15
Jerome St-Louis
Initial git commit -- Transition from CodeGuard repository
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