ecere/gfx/3D: Updates to Direct3D driver to not crash on bump maps / cube maps
[sdk] / ecere / src / gfx / 3D / Mesh.ec
2016-08-03 Jerome St-Louisecere/gfx/3D: Updates to Direct3D driver to not crash...
2016-07-28 Jerome St-Louisecere/gfx/3D: Lighting fixes; Meta shader; normal mappi...
2015-12-22 Jerome St-Louisecere/gfx3D/Mesh: Temporary Workaround to access OpenGL...
2015-12-22 Jerome St-Louisecere/gfx/3D/Mesh: Commented out new definitions
2014-08-07 Jerome St-Louisecere/gfx3D/Mesh;Display/drivers: Support for adding...
2014-07-06 Jerome St-Louisecere/3D/Mesh: Correction to warning fix; default.cf...
2014-07-06 Jerome St-Louisecere; ide; compiler: Fixed some Clang warnings
2014-06-12 Jerome St-Louiscompiler/libec: Fixed warnings in generated code for...
2014-05-27 Jerome St-LouisFixed many warnings
2014-05-14 Jerome St-Louisecere/gfx/3D/Mesh: Fixed build on OS X Mavericks
2014-04-15 Jerome St-Louisecere/gfx/3D/Mesh: Added member to access 32 bit indices
2014-04-09 Jerome St-Louisgfx/3D/Mesh: Added vertex safety checks when computing...
2014-04-08 Jerome St-Louisecere/gfx/3D/Mesh; Object: Fixed radius and bounding...
2014-04-08 Jerome St-Louisecere/gfx/drivers/OpenGL; 3DS: Added support for scalin...
2013-10-30 Rejean Loyercleaned all trailing white space from source files.
2012-10-11 Jerome St-Louisecere/gfx3D/Mesh: Fix for improper usage of union membe...
2011-05-15 Jerome St-LouisInitial git commit -- Transition from CodeGuard repository