get { return distccHosts; }
isset { return distccHosts && distccHosts[0]; }
}
+ property Array<String> includeDirs
+ {
+ set
+ {
+ includeDirs.Free();
+ if(value)
+ {
+ delete includeDirs;
+ includeDirs = value;
+ }
+ }
+ get { return includeDirs; }
+ isset { return includeDirs.count != 0; }
+ }
+ property Array<String> libraryDirs
+ {
+ set
+ {
+ libraryDirs.Free();
+ if(value)
+ {
+ delete libraryDirs;
+ libraryDirs = value;
+ }
+ }
+ get { return libraryDirs; }
+ isset { return libraryDirs.count != 0; }
+ }
+ property Array<String> executableDirs
+ {
+ set
+ {
+ executableDirs.Free();
+ if(value)
+ {
+ delete executableDirs;
+ executableDirs = value;
+ }
+ }
+ get { return executableDirs; }
+ isset { return executableDirs.count != 0; }
+ }
+ property Array<NamedString> environmentVars
+ {
+ set
+ {
+ environmentVars.Free();
+ if(value)
+ {
+ delete environmentVars;
+ environmentVars = value;
+ }
+ }
+ get { return environmentVars; }
+ isset { return environmentVars.count != 0; }
+ }
+private:
Array<String> includeDirs { };
Array<String> libraryDirs { };
Array<String> executableDirs { };
// TODO: Can JSON parse and serialize maps?
//EnvironmentVariables { };
Array<NamedString> environmentVars { };
-private:
char * name;
char * makeCommand;
char * ecpCommand;