//previous = oglSystem.glContext;
#endif
#endif
+ GLBindBuffer(GL_ARRAY_BUFFER, 0);
+ GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return true;
}
glXMakeCurrent(xGlobalDisplay, (GLXDrawable)display.window, oglDisplay.glContext);
#endif
#endif
+ GLBindBuffer(GL_ARRAY_BUFFER, 0);
+ GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return true;
}
#endif
if(result)
{
+ GLBindBuffer(GL_ARRAY_BUFFER, 0);
+ GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
#if defined(__WIN32__)
if(glBlendFuncSeparate)
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);