- This was happening when code outside a class, even when not making any change in designer
selected.modified = true;
selected.oClass.modified = true;
selected.modified = true;
selected.oClass.modified = true;
bool OnActivate(bool active, Window previous, bool * goOnWithActivation, bool direct)
{
if(active)
bool OnActivate(bool active, Window previous, bool * goOnWithActivation, bool direct)
{
if(active)
codeEditor.EnsureUpToDate();
codeEditor.EnsureUpToDate();
- codeEditor.fixCaret = true;
- /*
- if(classDesigner)
- classDesigner.Activate();
- */
- }