}
#endif
-public void shader_setSimpleMaterial(ColorAlpha color)
+public void shader_setSimpleMaterial(ColorAlpha color, bool twoSided)
{
float opacity = color.a / 255.0f;
float r = color.color.r / 255.0f;
float g = color.color.g / 255.0f;
float b = color.color.b / 255.0f;
glUniform1i(uPerVertexColor, 0);
- glUniform1i(uMatTwoSided, 0);
+ glUniform1i(uMatTwoSided, twoSided);
glUniform3f(uMatDiffuse, r, g, b);
glUniform3f(uMatAmbient, r, g, b);
glUniform3f(uMatSpecular, r, g, b);