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misc; modified all project (.epj) files to have the appropriate fast math option...
[sdk]
/
samples
/
3D
/
OpenGL
/
OpenGL.epj
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{
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"Version" : 0.2,
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"ModuleName" : "OpenGL",
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"Options" : {
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"TargetType" : "Executable",
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"TargetFileName" : "OpenGL",
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"Libraries" : [
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"ecere"
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]
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},
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"Platforms" : [
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{
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"Name" : "Win32",
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"Options" : {
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"Libraries" : [
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"opengl32"
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]
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}
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},
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{
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"Name" : "Linux",
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"Options" : {
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"Libraries" : [
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"GL"
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]
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}
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},
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{
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"Name" : "Apple",
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"Options" : {
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"Libraries" : [
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"GL"
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]
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}
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}
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],
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"Configurations" : [
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{
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"Name" : "Debug",
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"Options" : {
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"Debug" : true,
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"PreprocessorDefinitions" : [
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"_DEBUG"
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],
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"Console" : true,
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"FastMath" : false
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}
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},
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{
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"Name" : "Release",
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"Options" : {
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"Optimization" : "Speed",
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"FastMath" : true
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}
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}
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],
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"Files" : [
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"glEcereCamera.ec",
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"glSnippet.ec"
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],
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"ResourcesPath" : "",
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"Resources" : [
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]
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}