ecere/gfx/3D/Object: computeLightVector flag to avoid always recomputing uselessly
[sdk] / samples / 3D / Animate3DS /
drwxr-xr-x   ..
-rw-r--r-- 2293 Animate3DS.ec
-rw-r--r-- 486 Animate3DS.epj
drwxr-xr-x - res