ecere/gfx/3D/Object: computeLightVector flag to avoid always recomputing uselessly
authorJerome St-Louis <jerome@ecere.com>
Wed, 3 Aug 2016 00:20:30 +0000 (20:20 -0400)
committerJerome St-Louis <jerome@ecere.com>
Wed, 3 Aug 2016 00:27:05 +0000 (20:27 -0400)
commitc4fa1ba7248b66ba03b51fc1487865a98073e9fd
tree828e6266313e4f0d5ae1fba24f026600f98484d3
parent057de2bbb59a3a307747b39ebfbec133debb26e1
ecere/gfx/3D/Object: computeLightVector flag to avoid always recomputing uselessly
ecere/src/gfx/3D/Object.ec
ecere/src/gfx/3D/models/Object3DSFormat.ec
ecere/src/gfx/Display.ec