ecere/gfx/3D/Object: computeLightVector flag to avoid always recomputing uselessly
[sdk] / samples / games / stonePairs /
2014-07-12 Jerome St-LouisPNGs: Attempt to fix warnings iCCP: known incorrect...
2014-07-01 Jerome St-Louisextras; samples: Fixed warnings
2014-06-20 Jerome St-Louisextras; samples: Warning fixes and improvements
2014-05-23 Jerome St-Louissamples: Various tweaks
2014-05-06 Jerome St-Louissamples/games/stonePairs: Fixed discovered syntax error
2014-04-26 Jerome St-Louissamples/games/stonePairs: Fixed resetting takeOut on...
2014-04-24 Jerome St-Louissamples/games/stonePairs: Improved stones alpha-blended...
2014-04-23 Jerome St-Louissamples/games/stonePairs: Keeping colors for non-wininn...
2014-04-23 Jerome St-Louissamples/games/stonePairs: Removed unused code
2014-04-23 Jerome St-Louissamples/stonePairs/tutorial: Fixes
2014-04-23 Jerome St-Louissamples/games/stonePairs: Added missing resources,...