symbolName[0] = '_';
symbol = NULL;
/* if (NSIsSymbolNameDefined(symbolName))
- symbol = NSLookupAndBindSymbol(symbolName); */
+ symbol = NSLookupAndBindSymbol(symbolName); */
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
free(symbolName);
return symbol ? NSAddressOfSymbol(symbol) : NULL;
static int TestPointer(const PROC pTest)
{
- ptrdiff_t iTest;
- if(!pTest) return 0;
- iTest = (ptrdiff_t)pTest;
-
- if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
-
- return 1;
+ ptrdiff_t iTest;
+ if(!pTest) return 0;
+ iTest = (ptrdiff_t)pTest;
+
+ if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
+
+ return 1;
}
static PROC WinGetProcAddress(const char *name)
{
- HMODULE glMod = NULL;
- PROC pFunc = wglGetProcAddress((LPCSTR)name);
- if(TestPointer(pFunc))
- {
- return pFunc;
- }
- glMod = GetModuleHandleA("OpenGL32.dll");
- return (PROC)GetProcAddress(glMod, (LPCSTR)name);
+ HMODULE glMod = NULL;
+ PROC pFunc = wglGetProcAddress((LPCSTR)name);
+ if(TestPointer(pFunc))
+ {
+ return pFunc;
+ }
+ glMod = GetModuleHandleA("OpenGL32.dll");
+ return (PROC)GetProcAddress(glMod, (LPCSTR)name);
}
-
+
#define IntGetProcAddress(name) WinGetProcAddress(name)
#else
- #if defined(__APPLE__)
- #define IntGetProcAddress(name) AppleGLGetProcAddress(name)
- #else
- #if defined(__sgi) || defined(__sun)
- #define IntGetProcAddress(name) SunGetProcAddress(name)
- #else /* GLX */
- #include <GL/glx.h>
+ #if defined(__APPLE__)
+ #define IntGetProcAddress(name) AppleGLGetProcAddress(name)
+ #else
+ #if defined(__sgi) || defined(__sun)
+ #define IntGetProcAddress(name) SunGetProcAddress(name)
+ #else /* GLX */
+ #include <GL/glx.h>
- #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name)
- #endif
- #endif
+ #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name)
+ #endif
+ #endif
#endif
int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED;
static int Load_Version_4_4()
{
- int numFailed = 0;
- _ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum");
- if(!_ptrc_glAccum) numFailed++;
- _ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc");
- if(!_ptrc_glAlphaFunc) numFailed++;
- _ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin");
- if(!_ptrc_glBegin) numFailed++;
- _ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap");
- if(!_ptrc_glBitmap) numFailed++;
- _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc");
- if(!_ptrc_glBlendFunc) numFailed++;
- _ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList");
- if(!_ptrc_glCallList) numFailed++;
- _ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glCallLists");
- if(!_ptrc_glCallLists) numFailed++;
- _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear");
- if(!_ptrc_glClear) numFailed++;
- _ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum");
- if(!_ptrc_glClearAccum) numFailed++;
- _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor");
- if(!_ptrc_glClearColor) numFailed++;
- _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth");
- if(!_ptrc_glClearDepth) numFailed++;
- _ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex");
- if(!_ptrc_glClearIndex) numFailed++;
- _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil");
- if(!_ptrc_glClearStencil) numFailed++;
- _ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane");
- if(!_ptrc_glClipPlane) numFailed++;
- _ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b");
- if(!_ptrc_glColor3b) numFailed++;
- _ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv");
- if(!_ptrc_glColor3bv) numFailed++;
- _ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d");
- if(!_ptrc_glColor3d) numFailed++;
- _ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv");
- if(!_ptrc_glColor3dv) numFailed++;
- _ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f");
- if(!_ptrc_glColor3f) numFailed++;
- _ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv");
- if(!_ptrc_glColor3fv) numFailed++;
- _ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i");
- if(!_ptrc_glColor3i) numFailed++;
- _ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv");
- if(!_ptrc_glColor3iv) numFailed++;
- _ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s");
- if(!_ptrc_glColor3s) numFailed++;
- _ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv");
- if(!_ptrc_glColor3sv) numFailed++;
- _ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub");
- if(!_ptrc_glColor3ub) numFailed++;
- _ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv");
- if(!_ptrc_glColor3ubv) numFailed++;
- _ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui");
- if(!_ptrc_glColor3ui) numFailed++;
- _ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv");
- if(!_ptrc_glColor3uiv) numFailed++;
- _ptrc_glColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glColor3us");
- if(!_ptrc_glColor3us) numFailed++;
- _ptrc_glColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor3usv");
- if(!_ptrc_glColor3usv) numFailed++;
- _ptrc_glColor4b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor4b");
- if(!_ptrc_glColor4b) numFailed++;
- _ptrc_glColor4bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor4bv");
- if(!_ptrc_glColor4bv) numFailed++;
- _ptrc_glColor4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor4d");
- if(!_ptrc_glColor4d) numFailed++;
- _ptrc_glColor4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor4dv");
- if(!_ptrc_glColor4dv) numFailed++;
- _ptrc_glColor4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4f");
- if(!_ptrc_glColor4f) numFailed++;
- _ptrc_glColor4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor4fv");
- if(!_ptrc_glColor4fv) numFailed++;
- _ptrc_glColor4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glColor4i");
- if(!_ptrc_glColor4i) numFailed++;
- _ptrc_glColor4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor4iv");
- if(!_ptrc_glColor4iv) numFailed++;
- _ptrc_glColor4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glColor4s");
- if(!_ptrc_glColor4s) numFailed++;
- _ptrc_glColor4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor4sv");
- if(!_ptrc_glColor4sv) numFailed++;
- _ptrc_glColor4ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor4ub");
- if(!_ptrc_glColor4ub) numFailed++;
- _ptrc_glColor4ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor4ubv");
- if(!_ptrc_glColor4ubv) numFailed++;
- _ptrc_glColor4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColor4ui");
- if(!_ptrc_glColor4ui) numFailed++;
- _ptrc_glColor4uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor4uiv");
- if(!_ptrc_glColor4uiv) numFailed++;
- _ptrc_glColor4us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort, GLushort))IntGetProcAddress("glColor4us");
- if(!_ptrc_glColor4us) numFailed++;
- _ptrc_glColor4usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor4usv");
- if(!_ptrc_glColor4usv) numFailed++;
- _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask");
- if(!_ptrc_glColorMask) numFailed++;
- _ptrc_glColorMaterial = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glColorMaterial");
- if(!_ptrc_glColorMaterial) numFailed++;
- _ptrc_glCopyPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum))IntGetProcAddress("glCopyPixels");
- if(!_ptrc_glCopyPixels) numFailed++;
- _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace");
- if(!_ptrc_glCullFace) numFailed++;
- _ptrc_glDeleteLists = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteLists");
- if(!_ptrc_glDeleteLists) numFailed++;
- _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc");
- if(!_ptrc_glDepthFunc) numFailed++;
- _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask");
- if(!_ptrc_glDepthMask) numFailed++;
- _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange");
- if(!_ptrc_glDepthRange) numFailed++;
- _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable");
- if(!_ptrc_glDisable) numFailed++;
- _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer");
- if(!_ptrc_glDrawBuffer) numFailed++;
- _ptrc_glDrawPixels = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawPixels");
- if(!_ptrc_glDrawPixels) numFailed++;
- _ptrc_glEdgeFlag = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glEdgeFlag");
- if(!_ptrc_glEdgeFlag) numFailed++;
- _ptrc_glEdgeFlagv = (void (CODEGEN_FUNCPTR *)(const GLboolean *))IntGetProcAddress("glEdgeFlagv");
- if(!_ptrc_glEdgeFlagv) numFailed++;
- _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable");
- if(!_ptrc_glEnable) numFailed++;
- _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEnd");
- if(!_ptrc_glEnd) numFailed++;
- _ptrc_glEndList = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndList");
- if(!_ptrc_glEndList) numFailed++;
- _ptrc_glEvalCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glEvalCoord1d");
- if(!_ptrc_glEvalCoord1d) numFailed++;
- _ptrc_glEvalCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord1dv");
- if(!_ptrc_glEvalCoord1dv) numFailed++;
- _ptrc_glEvalCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glEvalCoord1f");
- if(!_ptrc_glEvalCoord1f) numFailed++;
- _ptrc_glEvalCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord1fv");
- if(!_ptrc_glEvalCoord1fv) numFailed++;
- _ptrc_glEvalCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glEvalCoord2d");
- if(!_ptrc_glEvalCoord2d) numFailed++;
- _ptrc_glEvalCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord2dv");
- if(!_ptrc_glEvalCoord2dv) numFailed++;
- _ptrc_glEvalCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glEvalCoord2f");
- if(!_ptrc_glEvalCoord2f) numFailed++;
- _ptrc_glEvalCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord2fv");
- if(!_ptrc_glEvalCoord2fv) numFailed++;
- _ptrc_glEvalMesh1 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glEvalMesh1");
- if(!_ptrc_glEvalMesh1) numFailed++;
- _ptrc_glEvalMesh2 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glEvalMesh2");
- if(!_ptrc_glEvalMesh2) numFailed++;
- _ptrc_glEvalPoint1 = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glEvalPoint1");
- if(!_ptrc_glEvalPoint1) numFailed++;
- _ptrc_glEvalPoint2 = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glEvalPoint2");
- if(!_ptrc_glEvalPoint2) numFailed++;
- _ptrc_glFeedbackBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, GLfloat *))IntGetProcAddress("glFeedbackBuffer");
- if(!_ptrc_glFeedbackBuffer) numFailed++;
- _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish");
- if(!_ptrc_glFinish) numFailed++;
- _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush");
- if(!_ptrc_glFlush) numFailed++;
- _ptrc_glFogf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFogf");
- if(!_ptrc_glFogf) numFailed++;
- _ptrc_glFogfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFogfv");
- if(!_ptrc_glFogfv) numFailed++;
- _ptrc_glFogi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFogi");
- if(!_ptrc_glFogi) numFailed++;
- _ptrc_glFogiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFogiv");
- if(!_ptrc_glFogiv) numFailed++;
- _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace");
- if(!_ptrc_glFrontFace) numFailed++;
- _ptrc_glFrustum = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glFrustum");
- if(!_ptrc_glFrustum) numFailed++;
- _ptrc_glGenLists = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenLists");
- if(!_ptrc_glGenLists) numFailed++;
- _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv");
- if(!_ptrc_glGetBooleanv) numFailed++;
- _ptrc_glGetClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetClipPlane");
- if(!_ptrc_glGetClipPlane) numFailed++;
- _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev");
- if(!_ptrc_glGetDoublev) numFailed++;
- _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError");
- if(!_ptrc_glGetError) numFailed++;
- _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv");
- if(!_ptrc_glGetFloatv) numFailed++;
- _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
- if(!_ptrc_glGetIntegerv) numFailed++;
- _ptrc_glGetLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetLightfv");
- if(!_ptrc_glGetLightfv) numFailed++;
- _ptrc_glGetLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetLightiv");
- if(!_ptrc_glGetLightiv) numFailed++;
- _ptrc_glGetMapdv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMapdv");
- if(!_ptrc_glGetMapdv) numFailed++;
- _ptrc_glGetMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapfv");
- if(!_ptrc_glGetMapfv) numFailed++;
- _ptrc_glGetMapiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapiv");
- if(!_ptrc_glGetMapiv) numFailed++;
- _ptrc_glGetMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMaterialfv");
- if(!_ptrc_glGetMaterialfv) numFailed++;
- _ptrc_glGetMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMaterialiv");
- if(!_ptrc_glGetMaterialiv) numFailed++;
- _ptrc_glGetPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelMapfv");
- if(!_ptrc_glGetPixelMapfv) numFailed++;
- _ptrc_glGetPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint *))IntGetProcAddress("glGetPixelMapuiv");
- if(!_ptrc_glGetPixelMapuiv) numFailed++;
- _ptrc_glGetPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLushort *))IntGetProcAddress("glGetPixelMapusv");
- if(!_ptrc_glGetPixelMapusv) numFailed++;
- _ptrc_glGetPolygonStipple = (void (CODEGEN_FUNCPTR *)(GLubyte *))IntGetProcAddress("glGetPolygonStipple");
- if(!_ptrc_glGetPolygonStipple) numFailed++;
- _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
- if(!_ptrc_glGetString) numFailed++;
- _ptrc_glGetTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexEnvfv");
- if(!_ptrc_glGetTexEnvfv) numFailed++;
- _ptrc_glGetTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexEnviv");
- if(!_ptrc_glGetTexEnviv) numFailed++;
- _ptrc_glGetTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetTexGendv");
- if(!_ptrc_glGetTexGendv) numFailed++;
- _ptrc_glGetTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexGenfv");
- if(!_ptrc_glGetTexGenfv) numFailed++;
- _ptrc_glGetTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexGeniv");
- if(!_ptrc_glGetTexGeniv) numFailed++;
- _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage");
- if(!_ptrc_glGetTexImage) numFailed++;
- _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv");
- if(!_ptrc_glGetTexLevelParameterfv) numFailed++;
- _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv");
- if(!_ptrc_glGetTexLevelParameteriv) numFailed++;
- _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv");
- if(!_ptrc_glGetTexParameterfv) numFailed++;
- _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv");
- if(!_ptrc_glGetTexParameteriv) numFailed++;
- _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint");
- if(!_ptrc_glHint) numFailed++;
- _ptrc_glIndexMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIndexMask");
- if(!_ptrc_glIndexMask) numFailed++;
- _ptrc_glIndexd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glIndexd");
- if(!_ptrc_glIndexd) numFailed++;
- _ptrc_glIndexdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glIndexdv");
- if(!_ptrc_glIndexdv) numFailed++;
- _ptrc_glIndexf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glIndexf");
- if(!_ptrc_glIndexf) numFailed++;
- _ptrc_glIndexfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glIndexfv");
- if(!_ptrc_glIndexfv) numFailed++;
- _ptrc_glIndexi = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glIndexi");
- if(!_ptrc_glIndexi) numFailed++;
- _ptrc_glIndexiv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glIndexiv");
- if(!_ptrc_glIndexiv) numFailed++;
- _ptrc_glIndexs = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glIndexs");
- if(!_ptrc_glIndexs) numFailed++;
- _ptrc_glIndexsv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glIndexsv");
- if(!_ptrc_glIndexsv) numFailed++;
- _ptrc_glInitNames = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glInitNames");
- if(!_ptrc_glInitNames) numFailed++;
- _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled");
- if(!_ptrc_glIsEnabled) numFailed++;
- _ptrc_glIsList = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsList");
- if(!_ptrc_glIsList) numFailed++;
- _ptrc_glLightModelf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glLightModelf");
- if(!_ptrc_glLightModelf) numFailed++;
- _ptrc_glLightModelfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glLightModelfv");
- if(!_ptrc_glLightModelfv) numFailed++;
- _ptrc_glLightModeli = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightModeli");
- if(!_ptrc_glLightModeli) numFailed++;
- _ptrc_glLightModeliv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glLightModeliv");
- if(!_ptrc_glLightModeliv) numFailed++;
- _ptrc_glLightf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glLightf");
- if(!_ptrc_glLightf) numFailed++;
- _ptrc_glLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glLightfv");
- if(!_ptrc_glLightfv) numFailed++;
- _ptrc_glLighti = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glLighti");
- if(!_ptrc_glLighti) numFailed++;
- _ptrc_glLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glLightiv");
- if(!_ptrc_glLightiv) numFailed++;
- _ptrc_glLineStipple = (void (CODEGEN_FUNCPTR *)(GLint, GLushort))IntGetProcAddress("glLineStipple");
- if(!_ptrc_glLineStipple) numFailed++;
- _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth");
- if(!_ptrc_glLineWidth) numFailed++;
- _ptrc_glListBase = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glListBase");
- if(!_ptrc_glListBase) numFailed++;
- _ptrc_glLoadIdentity = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glLoadIdentity");
- if(!_ptrc_glLoadIdentity) numFailed++;
- _ptrc_glLoadMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadMatrixd");
- if(!_ptrc_glLoadMatrixd) numFailed++;
- _ptrc_glLoadMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadMatrixf");
- if(!_ptrc_glLoadMatrixf) numFailed++;
- _ptrc_glLoadName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLoadName");
- if(!_ptrc_glLoadName) numFailed++;
- _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp");
- if(!_ptrc_glLogicOp) numFailed++;
- _ptrc_glMap1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap1d");
- if(!_ptrc_glMap1d) numFailed++;
- _ptrc_glMap1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap1f");
- if(!_ptrc_glMap1f) numFailed++;
- _ptrc_glMap2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap2d");
- if(!_ptrc_glMap2d) numFailed++;
- _ptrc_glMap2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap2f");
- if(!_ptrc_glMap2f) numFailed++;
- _ptrc_glMapGrid1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid1d");
- if(!_ptrc_glMapGrid1d) numFailed++;
- _ptrc_glMapGrid1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid1f");
- if(!_ptrc_glMapGrid1f) numFailed++;
- _ptrc_glMapGrid2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid2d");
- if(!_ptrc_glMapGrid2d) numFailed++;
- _ptrc_glMapGrid2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid2f");
- if(!_ptrc_glMapGrid2f) numFailed++;
- _ptrc_glMaterialf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glMaterialf");
- if(!_ptrc_glMaterialf) numFailed++;
- _ptrc_glMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMaterialfv");
- if(!_ptrc_glMaterialfv) numFailed++;
- _ptrc_glMateriali = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glMateriali");
- if(!_ptrc_glMateriali) numFailed++;
- _ptrc_glMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMaterialiv");
- if(!_ptrc_glMaterialiv) numFailed++;
- _ptrc_glMatrixMode = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixMode");
- if(!_ptrc_glMatrixMode) numFailed++;
- _ptrc_glMultMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultMatrixd");
- if(!_ptrc_glMultMatrixd) numFailed++;
- _ptrc_glMultMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultMatrixf");
- if(!_ptrc_glMultMatrixf) numFailed++;
- _ptrc_glNewList = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNewList");
- if(!_ptrc_glNewList) numFailed++;
- _ptrc_glNormal3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormal3b");
- if(!_ptrc_glNormal3b) numFailed++;
- _ptrc_glNormal3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glNormal3bv");
- if(!_ptrc_glNormal3bv) numFailed++;
- _ptrc_glNormal3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormal3d");
- if(!_ptrc_glNormal3d) numFailed++;
- _ptrc_glNormal3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glNormal3dv");
- if(!_ptrc_glNormal3dv) numFailed++;
- _ptrc_glNormal3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3f");
- if(!_ptrc_glNormal3f) numFailed++;
- _ptrc_glNormal3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glNormal3fv");
- if(!_ptrc_glNormal3fv) numFailed++;
- _ptrc_glNormal3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glNormal3i");
- if(!_ptrc_glNormal3i) numFailed++;
- _ptrc_glNormal3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glNormal3iv");
- if(!_ptrc_glNormal3iv) numFailed++;
- _ptrc_glNormal3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glNormal3s");
- if(!_ptrc_glNormal3s) numFailed++;
- _ptrc_glNormal3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glNormal3sv");
- if(!_ptrc_glNormal3sv) numFailed++;
- _ptrc_glOrtho = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glOrtho");
- if(!_ptrc_glOrtho) numFailed++;
- _ptrc_glPassThrough = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPassThrough");
- if(!_ptrc_glPassThrough) numFailed++;
- _ptrc_glPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glPixelMapfv");
- if(!_ptrc_glPixelMapfv) numFailed++;
- _ptrc_glPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glPixelMapuiv");
- if(!_ptrc_glPixelMapuiv) numFailed++;
- _ptrc_glPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLushort *))IntGetProcAddress("glPixelMapusv");
- if(!_ptrc_glPixelMapusv) numFailed++;
- _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref");
- if(!_ptrc_glPixelStoref) numFailed++;
- _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei");
- if(!_ptrc_glPixelStorei) numFailed++;
- _ptrc_glPixelTransferf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTransferf");
- if(!_ptrc_glPixelTransferf) numFailed++;
- _ptrc_glPixelTransferi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTransferi");
- if(!_ptrc_glPixelTransferi) numFailed++;
- _ptrc_glPixelZoom = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPixelZoom");
- if(!_ptrc_glPixelZoom) numFailed++;
- _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize");
- if(!_ptrc_glPointSize) numFailed++;
- _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode");
- if(!_ptrc_glPolygonMode) numFailed++;
- _ptrc_glPolygonStipple = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glPolygonStipple");
- if(!_ptrc_glPolygonStipple) numFailed++;
- _ptrc_glPopAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopAttrib");
- if(!_ptrc_glPopAttrib) numFailed++;
- _ptrc_glPopMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopMatrix");
- if(!_ptrc_glPopMatrix) numFailed++;
- _ptrc_glPopName = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopName");
- if(!_ptrc_glPopName) numFailed++;
- _ptrc_glPushAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushAttrib");
- if(!_ptrc_glPushAttrib) numFailed++;
- _ptrc_glPushMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPushMatrix");
- if(!_ptrc_glPushMatrix) numFailed++;
- _ptrc_glPushName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPushName");
- if(!_ptrc_glPushName) numFailed++;
- _ptrc_glRasterPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glRasterPos2d");
- if(!_ptrc_glRasterPos2d) numFailed++;
- _ptrc_glRasterPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos2dv");
- if(!_ptrc_glRasterPos2dv) numFailed++;
- _ptrc_glRasterPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glRasterPos2f");
- if(!_ptrc_glRasterPos2f) numFailed++;
- _ptrc_glRasterPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos2fv");
- if(!_ptrc_glRasterPos2fv) numFailed++;
- _ptrc_glRasterPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glRasterPos2i");
- if(!_ptrc_glRasterPos2i) numFailed++;
- _ptrc_glRasterPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos2iv");
- if(!_ptrc_glRasterPos2iv) numFailed++;
- _ptrc_glRasterPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glRasterPos2s");
- if(!_ptrc_glRasterPos2s) numFailed++;
- _ptrc_glRasterPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos2sv");
- if(!_ptrc_glRasterPos2sv) numFailed++;
- _ptrc_glRasterPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos3d");
- if(!_ptrc_glRasterPos3d) numFailed++;
- _ptrc_glRasterPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos3dv");
- if(!_ptrc_glRasterPos3dv) numFailed++;
- _ptrc_glRasterPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos3f");
- if(!_ptrc_glRasterPos3f) numFailed++;
- _ptrc_glRasterPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos3fv");
- if(!_ptrc_glRasterPos3fv) numFailed++;
- _ptrc_glRasterPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glRasterPos3i");
- if(!_ptrc_glRasterPos3i) numFailed++;
- _ptrc_glRasterPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos3iv");
- if(!_ptrc_glRasterPos3iv) numFailed++;
- _ptrc_glRasterPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos3s");
- if(!_ptrc_glRasterPos3s) numFailed++;
- _ptrc_glRasterPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos3sv");
- if(!_ptrc_glRasterPos3sv) numFailed++;
- _ptrc_glRasterPos4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos4d");
- if(!_ptrc_glRasterPos4d) numFailed++;
- _ptrc_glRasterPos4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos4dv");
- if(!_ptrc_glRasterPos4dv) numFailed++;
- _ptrc_glRasterPos4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos4f");
- if(!_ptrc_glRasterPos4f) numFailed++;
- _ptrc_glRasterPos4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos4fv");
- if(!_ptrc_glRasterPos4fv) numFailed++;
- _ptrc_glRasterPos4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRasterPos4i");
- if(!_ptrc_glRasterPos4i) numFailed++;
- _ptrc_glRasterPos4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos4iv");
- if(!_ptrc_glRasterPos4iv) numFailed++;
- _ptrc_glRasterPos4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos4s");
- if(!_ptrc_glRasterPos4s) numFailed++;
- _ptrc_glRasterPos4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos4sv");
- if(!_ptrc_glRasterPos4sv) numFailed++;
- _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer");
- if(!_ptrc_glReadBuffer) numFailed++;
- _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels");
- if(!_ptrc_glReadPixels) numFailed++;
- _ptrc_glRectd = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRectd");
- if(!_ptrc_glRectd) numFailed++;
- _ptrc_glRectdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *, const GLdouble *))IntGetProcAddress("glRectdv");
- if(!_ptrc_glRectdv) numFailed++;
- _ptrc_glRectf = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRectf");
- if(!_ptrc_glRectf) numFailed++;
- _ptrc_glRectfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glRectfv");
- if(!_ptrc_glRectfv) numFailed++;
- _ptrc_glRecti = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRecti");
- if(!_ptrc_glRecti) numFailed++;
- _ptrc_glRectiv = (void (CODEGEN_FUNCPTR *)(const GLint *, const GLint *))IntGetProcAddress("glRectiv");
- if(!_ptrc_glRectiv) numFailed++;
- _ptrc_glRects = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRects");
- if(!_ptrc_glRects) numFailed++;
- _ptrc_glRectsv = (void (CODEGEN_FUNCPTR *)(const GLshort *, const GLshort *))IntGetProcAddress("glRectsv");
- if(!_ptrc_glRectsv) numFailed++;
- _ptrc_glRenderMode = (GLint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glRenderMode");
- if(!_ptrc_glRenderMode) numFailed++;
- _ptrc_glRotated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRotated");
- if(!_ptrc_glRotated) numFailed++;
- _ptrc_glRotatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRotatef");
- if(!_ptrc_glRotatef) numFailed++;
- _ptrc_glScaled = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glScaled");
- if(!_ptrc_glScaled) numFailed++;
- _ptrc_glScalef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glScalef");
- if(!_ptrc_glScalef) numFailed++;
- _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor");
- if(!_ptrc_glScissor) numFailed++;
- _ptrc_glSelectBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glSelectBuffer");
- if(!_ptrc_glSelectBuffer) numFailed++;
- _ptrc_glShadeModel = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glShadeModel");
- if(!_ptrc_glShadeModel) numFailed++;
- _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc");
- if(!_ptrc_glStencilFunc) numFailed++;
- _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask");
- if(!_ptrc_glStencilMask) numFailed++;
- _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp");
- if(!_ptrc_glStencilOp) numFailed++;
- _ptrc_glTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glTexCoord1d");
- if(!_ptrc_glTexCoord1d) numFailed++;
- _ptrc_glTexCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord1dv");
- if(!_ptrc_glTexCoord1dv) numFailed++;
- _ptrc_glTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTexCoord1f");
- if(!_ptrc_glTexCoord1f) numFailed++;
- _ptrc_glTexCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord1fv");
- if(!_ptrc_glTexCoord1fv) numFailed++;
- _ptrc_glTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glTexCoord1i");
- if(!_ptrc_glTexCoord1i) numFailed++;
- _ptrc_glTexCoord1iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord1iv");
- if(!_ptrc_glTexCoord1iv) numFailed++;
- _ptrc_glTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glTexCoord1s");
- if(!_ptrc_glTexCoord1s) numFailed++;
- _ptrc_glTexCoord1sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord1sv");
- if(!_ptrc_glTexCoord1sv) numFailed++;
- _ptrc_glTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glTexCoord2d");
- if(!_ptrc_glTexCoord2d) numFailed++;
- _ptrc_glTexCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord2dv");
- if(!_ptrc_glTexCoord2dv) numFailed++;
- _ptrc_glTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glTexCoord2f");
- if(!_ptrc_glTexCoord2f) numFailed++;
- _ptrc_glTexCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord2fv");
- if(!_ptrc_glTexCoord2fv) numFailed++;
- _ptrc_glTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glTexCoord2i");
- if(!_ptrc_glTexCoord2i) numFailed++;
- _ptrc_glTexCoord2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord2iv");
- if(!_ptrc_glTexCoord2iv) numFailed++;
- _ptrc_glTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glTexCoord2s");
- if(!_ptrc_glTexCoord2s) numFailed++;
- _ptrc_glTexCoord2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord2sv");
- if(!_ptrc_glTexCoord2sv) numFailed++;
- _ptrc_glTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord3d");
- if(!_ptrc_glTexCoord3d) numFailed++;
- _ptrc_glTexCoord3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord3dv");
- if(!_ptrc_glTexCoord3dv) numFailed++;
- _ptrc_glTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord3f");
- if(!_ptrc_glTexCoord3f) numFailed++;
- _ptrc_glTexCoord3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord3fv");
- if(!_ptrc_glTexCoord3fv) numFailed++;
- _ptrc_glTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTexCoord3i");
- if(!_ptrc_glTexCoord3i) numFailed++;
- _ptrc_glTexCoord3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord3iv");
- if(!_ptrc_glTexCoord3iv) numFailed++;
- _ptrc_glTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord3s");
- if(!_ptrc_glTexCoord3s) numFailed++;
- _ptrc_glTexCoord3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord3sv");
- if(!_ptrc_glTexCoord3sv) numFailed++;
- _ptrc_glTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord4d");
- if(!_ptrc_glTexCoord4d) numFailed++;
- _ptrc_glTexCoord4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord4dv");
- if(!_ptrc_glTexCoord4dv) numFailed++;
- _ptrc_glTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4f");
- if(!_ptrc_glTexCoord4f) numFailed++;
- _ptrc_glTexCoord4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord4fv");
- if(!_ptrc_glTexCoord4fv) numFailed++;
- _ptrc_glTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glTexCoord4i");
- if(!_ptrc_glTexCoord4i) numFailed++;
- _ptrc_glTexCoord4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord4iv");
- if(!_ptrc_glTexCoord4iv) numFailed++;
- _ptrc_glTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord4s");
- if(!_ptrc_glTexCoord4s) numFailed++;
- _ptrc_glTexCoord4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord4sv");
- if(!_ptrc_glTexCoord4sv) numFailed++;
- _ptrc_glTexEnvf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexEnvf");
- if(!_ptrc_glTexEnvf) numFailed++;
- _ptrc_glTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexEnvfv");
- if(!_ptrc_glTexEnvfv) numFailed++;
- _ptrc_glTexEnvi = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexEnvi");
- if(!_ptrc_glTexEnvi) numFailed++;
- _ptrc_glTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexEnviv");
- if(!_ptrc_glTexEnviv) numFailed++;
- _ptrc_glTexGend = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble))IntGetProcAddress("glTexGend");
- if(!_ptrc_glTexGend) numFailed++;
- _ptrc_glTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLdouble *))IntGetProcAddress("glTexGendv");
- if(!_ptrc_glTexGendv) numFailed++;
- _ptrc_glTexGenf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexGenf");
- if(!_ptrc_glTexGenf) numFailed++;
- _ptrc_glTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexGenfv");
- if(!_ptrc_glTexGenfv) numFailed++;
- _ptrc_glTexGeni = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexGeni");
- if(!_ptrc_glTexGeni) numFailed++;
- _ptrc_glTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexGeniv");
- if(!_ptrc_glTexGeniv) numFailed++;
- _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D");
- if(!_ptrc_glTexImage1D) numFailed++;
- _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D");
- if(!_ptrc_glTexImage2D) numFailed++;
- _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf");
- if(!_ptrc_glTexParameterf) numFailed++;
- _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv");
- if(!_ptrc_glTexParameterfv) numFailed++;
- _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri");
- if(!_ptrc_glTexParameteri) numFailed++;
- _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv");
- if(!_ptrc_glTexParameteriv) numFailed++;
- _ptrc_glTranslated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTranslated");
- if(!_ptrc_glTranslated) numFailed++;
- _ptrc_glTranslatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTranslatef");
- if(!_ptrc_glTranslatef) numFailed++;
- _ptrc_glVertex2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glVertex2d");
- if(!_ptrc_glVertex2d) numFailed++;
- _ptrc_glVertex2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex2dv");
- if(!_ptrc_glVertex2dv) numFailed++;
- _ptrc_glVertex2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glVertex2f");
- if(!_ptrc_glVertex2f) numFailed++;
- _ptrc_glVertex2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex2fv");
- if(!_ptrc_glVertex2fv) numFailed++;
- _ptrc_glVertex2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glVertex2i");
- if(!_ptrc_glVertex2i) numFailed++;
- _ptrc_glVertex2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex2iv");
- if(!_ptrc_glVertex2iv) numFailed++;
- _ptrc_glVertex2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glVertex2s");
- if(!_ptrc_glVertex2s) numFailed++;
- _ptrc_glVertex2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex2sv");
- if(!_ptrc_glVertex2sv) numFailed++;
- _ptrc_glVertex3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex3d");
- if(!_ptrc_glVertex3d) numFailed++;
- _ptrc_glVertex3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex3dv");
- if(!_ptrc_glVertex3dv) numFailed++;
- _ptrc_glVertex3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex3f");
- if(!_ptrc_glVertex3f) numFailed++;
- _ptrc_glVertex3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex3fv");
- if(!_ptrc_glVertex3fv) numFailed++;
- _ptrc_glVertex3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glVertex3i");
- if(!_ptrc_glVertex3i) numFailed++;
- _ptrc_glVertex3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex3iv");
- if(!_ptrc_glVertex3iv) numFailed++;
- _ptrc_glVertex3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glVertex3s");
- if(!_ptrc_glVertex3s) numFailed++;
- _ptrc_glVertex3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex3sv");
- if(!_ptrc_glVertex3sv) numFailed++;
- _ptrc_glVertex4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex4d");
- if(!_ptrc_glVertex4d) numFailed++;
- _ptrc_glVertex4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex4dv");
- if(!_ptrc_glVertex4dv) numFailed++;
- _ptrc_glVertex4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex4f");
- if(!_ptrc_glVertex4f) numFailed++;
- _ptrc_glVertex4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex4fv");
- if(!_ptrc_glVertex4fv) numFailed++;
- _ptrc_glVertex4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glVertex4i");
- if(!_ptrc_glVertex4i) numFailed++;
- _ptrc_glVertex4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex4iv");
- if(!_ptrc_glVertex4iv) numFailed++;
- _ptrc_glVertex4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertex4s");
- if(!_ptrc_glVertex4s) numFailed++;
- _ptrc_glVertex4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex4sv");
- if(!_ptrc_glVertex4sv) numFailed++;
- _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport");
- if(!_ptrc_glViewport) numFailed++;
- _ptrc_glAreTexturesResident = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResident");
- if(!_ptrc_glAreTexturesResident) numFailed++;
- _ptrc_glArrayElement = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElement");
- if(!_ptrc_glArrayElement) numFailed++;
- _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture");
- if(!_ptrc_glBindTexture) numFailed++;
- _ptrc_glColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glColorPointer");
- if(!_ptrc_glColorPointer) numFailed++;
- _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D");
- if(!_ptrc_glCopyTexImage1D) numFailed++;
- _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D");
- if(!_ptrc_glCopyTexImage2D) numFailed++;
- _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D");
- if(!_ptrc_glCopyTexSubImage1D) numFailed++;
- _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D");
- if(!_ptrc_glCopyTexSubImage2D) numFailed++;
- _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures");
- if(!_ptrc_glDeleteTextures) numFailed++;
- _ptrc_glDisableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisableClientState");
- if(!_ptrc_glDisableClientState) numFailed++;
- _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays");
- if(!_ptrc_glDrawArrays) numFailed++;
- _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements");
- if(!_ptrc_glDrawElements) numFailed++;
- _ptrc_glEdgeFlagPointer = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glEdgeFlagPointer");
- if(!_ptrc_glEdgeFlagPointer) numFailed++;
- _ptrc_glEnableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnableClientState");
- if(!_ptrc_glEnableClientState) numFailed++;
- _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures");
- if(!_ptrc_glGenTextures) numFailed++;
- _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv");
- if(!_ptrc_glGetPointerv) numFailed++;
- _ptrc_glIndexPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glIndexPointer");
- if(!_ptrc_glIndexPointer) numFailed++;
- _ptrc_glIndexub = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glIndexub");
- if(!_ptrc_glIndexub) numFailed++;
- _ptrc_glIndexubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glIndexubv");
- if(!_ptrc_glIndexubv) numFailed++;
- _ptrc_glInterleavedArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glInterleavedArrays");
- if(!_ptrc_glInterleavedArrays) numFailed++;
- _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture");
- if(!_ptrc_glIsTexture) numFailed++;
- _ptrc_glNormalPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNormalPointer");
- if(!_ptrc_glNormalPointer) numFailed++;
- _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset");
- if(!_ptrc_glPolygonOffset) numFailed++;
- _ptrc_glPopClientAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopClientAttrib");
- if(!_ptrc_glPopClientAttrib) numFailed++;
- _ptrc_glPrioritizeTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glPrioritizeTextures");
- if(!_ptrc_glPrioritizeTextures) numFailed++;
- _ptrc_glPushClientAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttrib");
- if(!_ptrc_glPushClientAttrib) numFailed++;
- _ptrc_glTexCoordPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTexCoordPointer");
- if(!_ptrc_glTexCoordPointer) numFailed++;
- _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D");
- if(!_ptrc_glTexSubImage1D) numFailed++;
- _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D");
- if(!_ptrc_glTexSubImage2D) numFailed++;
- _ptrc_glVertexPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexPointer");
- if(!_ptrc_glVertexPointer) numFailed++;
- _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor");
- if(!_ptrc_glBlendColor) numFailed++;
- _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation");
- if(!_ptrc_glBlendEquation) numFailed++;
- _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D");
- if(!_ptrc_glCopyTexSubImage3D) numFailed++;
- _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements");
- if(!_ptrc_glDrawRangeElements) numFailed++;
- _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D");
- if(!_ptrc_glTexImage3D) numFailed++;
- _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D");
- if(!_ptrc_glTexSubImage3D) numFailed++;
- _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture");
- if(!_ptrc_glActiveTexture) numFailed++;
- _ptrc_glClientActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTexture");
- if(!_ptrc_glClientActiveTexture) numFailed++;
- _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D");
- if(!_ptrc_glCompressedTexImage1D) numFailed++;
- _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D");
- if(!_ptrc_glCompressedTexImage2D) numFailed++;
- _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D");
- if(!_ptrc_glCompressedTexImage3D) numFailed++;
- _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D");
- if(!_ptrc_glCompressedTexSubImage1D) numFailed++;
- _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D");
- if(!_ptrc_glCompressedTexSubImage2D) numFailed++;
- _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D");
- if(!_ptrc_glCompressedTexSubImage3D) numFailed++;
- _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage");
- if(!_ptrc_glGetCompressedTexImage) numFailed++;
- _ptrc_glLoadTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixd");
- if(!_ptrc_glLoadTransposeMatrixd) numFailed++;
- _ptrc_glLoadTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixf");
- if(!_ptrc_glLoadTransposeMatrixf) numFailed++;
- _ptrc_glMultTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixd");
- if(!_ptrc_glMultTransposeMatrixd) numFailed++;
- _ptrc_glMultTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixf");
- if(!_ptrc_glMultTransposeMatrixf) numFailed++;
- _ptrc_glMultiTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1d");
- if(!_ptrc_glMultiTexCoord1d) numFailed++;
- _ptrc_glMultiTexCoord1dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dv");
- if(!_ptrc_glMultiTexCoord1dv) numFailed++;
- _ptrc_glMultiTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1f");
- if(!_ptrc_glMultiTexCoord1f) numFailed++;
- _ptrc_glMultiTexCoord1fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fv");
- if(!_ptrc_glMultiTexCoord1fv) numFailed++;
- _ptrc_glMultiTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1i");
- if(!_ptrc_glMultiTexCoord1i) numFailed++;
- _ptrc_glMultiTexCoord1iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1iv");
- if(!_ptrc_glMultiTexCoord1iv) numFailed++;
- _ptrc_glMultiTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1s");
- if(!_ptrc_glMultiTexCoord1s) numFailed++;
- _ptrc_glMultiTexCoord1sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1sv");
- if(!_ptrc_glMultiTexCoord1sv) numFailed++;
- _ptrc_glMultiTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2d");
- if(!_ptrc_glMultiTexCoord2d) numFailed++;
- _ptrc_glMultiTexCoord2dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dv");
- if(!_ptrc_glMultiTexCoord2dv) numFailed++;
- _ptrc_glMultiTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2f");
- if(!_ptrc_glMultiTexCoord2f) numFailed++;
- _ptrc_glMultiTexCoord2fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fv");
- if(!_ptrc_glMultiTexCoord2fv) numFailed++;
- _ptrc_glMultiTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2i");
- if(!_ptrc_glMultiTexCoord2i) numFailed++;
- _ptrc_glMultiTexCoord2iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2iv");
- if(!_ptrc_glMultiTexCoord2iv) numFailed++;
- _ptrc_glMultiTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2s");
- if(!_ptrc_glMultiTexCoord2s) numFailed++;
- _ptrc_glMultiTexCoord2sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2sv");
- if(!_ptrc_glMultiTexCoord2sv) numFailed++;
- _ptrc_glMultiTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3d");
- if(!_ptrc_glMultiTexCoord3d) numFailed++;
- _ptrc_glMultiTexCoord3dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dv");
- if(!_ptrc_glMultiTexCoord3dv) numFailed++;
- _ptrc_glMultiTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3f");
- if(!_ptrc_glMultiTexCoord3f) numFailed++;
- _ptrc_glMultiTexCoord3fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fv");
- if(!_ptrc_glMultiTexCoord3fv) numFailed++;
- _ptrc_glMultiTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3i");
- if(!_ptrc_glMultiTexCoord3i) numFailed++;
- _ptrc_glMultiTexCoord3iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3iv");
- if(!_ptrc_glMultiTexCoord3iv) numFailed++;
- _ptrc_glMultiTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3s");
- if(!_ptrc_glMultiTexCoord3s) numFailed++;
- _ptrc_glMultiTexCoord3sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3sv");
- if(!_ptrc_glMultiTexCoord3sv) numFailed++;
- _ptrc_glMultiTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4d");
- if(!_ptrc_glMultiTexCoord4d) numFailed++;
- _ptrc_glMultiTexCoord4dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dv");
- if(!_ptrc_glMultiTexCoord4dv) numFailed++;
- _ptrc_glMultiTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4f");
- if(!_ptrc_glMultiTexCoord4f) numFailed++;
- _ptrc_glMultiTexCoord4fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fv");
- if(!_ptrc_glMultiTexCoord4fv) numFailed++;
- _ptrc_glMultiTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4i");
- if(!_ptrc_glMultiTexCoord4i) numFailed++;
- _ptrc_glMultiTexCoord4iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4iv");
- if(!_ptrc_glMultiTexCoord4iv) numFailed++;
- _ptrc_glMultiTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4s");
- if(!_ptrc_glMultiTexCoord4s) numFailed++;
- _ptrc_glMultiTexCoord4sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4sv");
- if(!_ptrc_glMultiTexCoord4sv) numFailed++;
- _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage");
- if(!_ptrc_glSampleCoverage) numFailed++;
- _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate");
- if(!_ptrc_glBlendFuncSeparate) numFailed++;
- _ptrc_glFogCoordPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointer");
- if(!_ptrc_glFogCoordPointer) numFailed++;
- _ptrc_glFogCoordd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoordd");
- if(!_ptrc_glFogCoordd) numFailed++;
- _ptrc_glFogCoorddv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddv");
- if(!_ptrc_glFogCoorddv) numFailed++;
- _ptrc_glFogCoordf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordf");
- if(!_ptrc_glFogCoordf) numFailed++;
- _ptrc_glFogCoordfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfv");
- if(!_ptrc_glFogCoordfv) numFailed++;
- _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays");
- if(!_ptrc_glMultiDrawArrays) numFailed++;
- _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements");
- if(!_ptrc_glMultiDrawElements) numFailed++;
- _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf");
- if(!_ptrc_glPointParameterf) numFailed++;
- _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv");
- if(!_ptrc_glPointParameterfv) numFailed++;
- _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri");
- if(!_ptrc_glPointParameteri) numFailed++;
- _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv");
- if(!_ptrc_glPointParameteriv) numFailed++;
- _ptrc_glSecondaryColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3b");
- if(!_ptrc_glSecondaryColor3b) numFailed++;
- _ptrc_glSecondaryColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bv");
- if(!_ptrc_glSecondaryColor3bv) numFailed++;
- _ptrc_glSecondaryColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3d");
- if(!_ptrc_glSecondaryColor3d) numFailed++;
- _ptrc_glSecondaryColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dv");
- if(!_ptrc_glSecondaryColor3dv) numFailed++;
- _ptrc_glSecondaryColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3f");
- if(!_ptrc_glSecondaryColor3f) numFailed++;
- _ptrc_glSecondaryColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fv");
- if(!_ptrc_glSecondaryColor3fv) numFailed++;
- _ptrc_glSecondaryColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3i");
- if(!_ptrc_glSecondaryColor3i) numFailed++;
- _ptrc_glSecondaryColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3iv");
- if(!_ptrc_glSecondaryColor3iv) numFailed++;
- _ptrc_glSecondaryColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3s");
- if(!_ptrc_glSecondaryColor3s) numFailed++;
- _ptrc_glSecondaryColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3sv");
- if(!_ptrc_glSecondaryColor3sv) numFailed++;
- _ptrc_glSecondaryColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ub");
- if(!_ptrc_glSecondaryColor3ub) numFailed++;
- _ptrc_glSecondaryColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubv");
- if(!_ptrc_glSecondaryColor3ubv) numFailed++;
- _ptrc_glSecondaryColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3ui");
- if(!_ptrc_glSecondaryColor3ui) numFailed++;
- _ptrc_glSecondaryColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uiv");
- if(!_ptrc_glSecondaryColor3uiv) numFailed++;
- _ptrc_glSecondaryColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3us");
- if(!_ptrc_glSecondaryColor3us) numFailed++;
- _ptrc_glSecondaryColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usv");
- if(!_ptrc_glSecondaryColor3usv) numFailed++;
- _ptrc_glSecondaryColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glSecondaryColorPointer");
- if(!_ptrc_glSecondaryColorPointer) numFailed++;
- _ptrc_glWindowPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2d");
- if(!_ptrc_glWindowPos2d) numFailed++;
- _ptrc_glWindowPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dv");
- if(!_ptrc_glWindowPos2dv) numFailed++;
- _ptrc_glWindowPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2f");
- if(!_ptrc_glWindowPos2f) numFailed++;
- _ptrc_glWindowPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fv");
- if(!_ptrc_glWindowPos2fv) numFailed++;
- _ptrc_glWindowPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2i");
- if(!_ptrc_glWindowPos2i) numFailed++;
- _ptrc_glWindowPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2iv");
- if(!_ptrc_glWindowPos2iv) numFailed++;
- _ptrc_glWindowPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2s");
- if(!_ptrc_glWindowPos2s) numFailed++;
- _ptrc_glWindowPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2sv");
- if(!_ptrc_glWindowPos2sv) numFailed++;
- _ptrc_glWindowPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3d");
- if(!_ptrc_glWindowPos3d) numFailed++;
- _ptrc_glWindowPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dv");
- if(!_ptrc_glWindowPos3dv) numFailed++;
- _ptrc_glWindowPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3f");
- if(!_ptrc_glWindowPos3f) numFailed++;
- _ptrc_glWindowPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fv");
- if(!_ptrc_glWindowPos3fv) numFailed++;
- _ptrc_glWindowPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3i");
- if(!_ptrc_glWindowPos3i) numFailed++;
- _ptrc_glWindowPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3iv");
- if(!_ptrc_glWindowPos3iv) numFailed++;
- _ptrc_glWindowPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3s");
- if(!_ptrc_glWindowPos3s) numFailed++;
- _ptrc_glWindowPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3sv");
- if(!_ptrc_glWindowPos3sv) numFailed++;
- _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery");
- if(!_ptrc_glBeginQuery) numFailed++;
- _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer");
- if(!_ptrc_glBindBuffer) numFailed++;
- _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData");
- if(!_ptrc_glBufferData) numFailed++;
- _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData");
- if(!_ptrc_glBufferSubData) numFailed++;
- _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers");
- if(!_ptrc_glDeleteBuffers) numFailed++;
- _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries");
- if(!_ptrc_glDeleteQueries) numFailed++;
- _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery");
- if(!_ptrc_glEndQuery) numFailed++;
- _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers");
- if(!_ptrc_glGenBuffers) numFailed++;
- _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries");
- if(!_ptrc_glGenQueries) numFailed++;
- _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv");
- if(!_ptrc_glGetBufferParameteriv) numFailed++;
- _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv");
- if(!_ptrc_glGetBufferPointerv) numFailed++;
- _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData");
- if(!_ptrc_glGetBufferSubData) numFailed++;
- _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv");
- if(!_ptrc_glGetQueryObjectiv) numFailed++;
- _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv");
- if(!_ptrc_glGetQueryObjectuiv) numFailed++;
- _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv");
- if(!_ptrc_glGetQueryiv) numFailed++;
- _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer");
- if(!_ptrc_glIsBuffer) numFailed++;
- _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery");
- if(!_ptrc_glIsQuery) numFailed++;
- _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer");
- if(!_ptrc_glMapBuffer) numFailed++;
- _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer");
- if(!_ptrc_glUnmapBuffer) numFailed++;
- _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader");
- if(!_ptrc_glAttachShader) numFailed++;
- _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation");
- if(!_ptrc_glBindAttribLocation) numFailed++;
- _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate");
- if(!_ptrc_glBlendEquationSeparate) numFailed++;
- _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader");
- if(!_ptrc_glCompileShader) numFailed++;
- _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram");
- if(!_ptrc_glCreateProgram) numFailed++;
- _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader");
- if(!_ptrc_glCreateShader) numFailed++;
- _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram");
- if(!_ptrc_glDeleteProgram) numFailed++;
- _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader");
- if(!_ptrc_glDeleteShader) numFailed++;
- _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader");
- if(!_ptrc_glDetachShader) numFailed++;
- _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray");
- if(!_ptrc_glDisableVertexAttribArray) numFailed++;
- _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers");
- if(!_ptrc_glDrawBuffers) numFailed++;
- _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray");
- if(!_ptrc_glEnableVertexAttribArray) numFailed++;
- _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib");
- if(!_ptrc_glGetActiveAttrib) numFailed++;
- _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform");
- if(!_ptrc_glGetActiveUniform) numFailed++;
- _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders");
- if(!_ptrc_glGetAttachedShaders) numFailed++;
- _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation");
- if(!_ptrc_glGetAttribLocation) numFailed++;
- _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog");
- if(!_ptrc_glGetProgramInfoLog) numFailed++;
- _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv");
- if(!_ptrc_glGetProgramiv) numFailed++;
- _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog");
- if(!_ptrc_glGetShaderInfoLog) numFailed++;
- _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource");
- if(!_ptrc_glGetShaderSource) numFailed++;
- _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv");
- if(!_ptrc_glGetShaderiv) numFailed++;
- _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation");
- if(!_ptrc_glGetUniformLocation) numFailed++;
- _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv");
- if(!_ptrc_glGetUniformfv) numFailed++;
- _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv");
- if(!_ptrc_glGetUniformiv) numFailed++;
- _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv");
- if(!_ptrc_glGetVertexAttribPointerv) numFailed++;
- _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv");
- if(!_ptrc_glGetVertexAttribdv) numFailed++;
- _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv");
- if(!_ptrc_glGetVertexAttribfv) numFailed++;
- _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv");
- if(!_ptrc_glGetVertexAttribiv) numFailed++;
- _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram");
- if(!_ptrc_glIsProgram) numFailed++;
- _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader");
- if(!_ptrc_glIsShader) numFailed++;
- _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram");
- if(!_ptrc_glLinkProgram) numFailed++;
- _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource");
- if(!_ptrc_glShaderSource) numFailed++;
- _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate");
- if(!_ptrc_glStencilFuncSeparate) numFailed++;
- _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate");
- if(!_ptrc_glStencilMaskSeparate) numFailed++;
- _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate");
- if(!_ptrc_glStencilOpSeparate) numFailed++;
- _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f");
- if(!_ptrc_glUniform1f) numFailed++;
- _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv");
- if(!_ptrc_glUniform1fv) numFailed++;
- _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i");
- if(!_ptrc_glUniform1i) numFailed++;
- _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv");
- if(!_ptrc_glUniform1iv) numFailed++;
- _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f");
- if(!_ptrc_glUniform2f) numFailed++;
- _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv");
- if(!_ptrc_glUniform2fv) numFailed++;
- _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i");
- if(!_ptrc_glUniform2i) numFailed++;
- _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv");
- if(!_ptrc_glUniform2iv) numFailed++;
- _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f");
- if(!_ptrc_glUniform3f) numFailed++;
- _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv");
- if(!_ptrc_glUniform3fv) numFailed++;
- _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i");
- if(!_ptrc_glUniform3i) numFailed++;
- _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv");
- if(!_ptrc_glUniform3iv) numFailed++;
- _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f");
- if(!_ptrc_glUniform4f) numFailed++;
- _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv");
- if(!_ptrc_glUniform4fv) numFailed++;
- _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i");
- if(!_ptrc_glUniform4i) numFailed++;
- _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv");
- if(!_ptrc_glUniform4iv) numFailed++;
- _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv");
- if(!_ptrc_glUniformMatrix2fv) numFailed++;
- _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv");
- if(!_ptrc_glUniformMatrix3fv) numFailed++;
- _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv");
- if(!_ptrc_glUniformMatrix4fv) numFailed++;
- _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram");
- if(!_ptrc_glUseProgram) numFailed++;
- _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram");
- if(!_ptrc_glValidateProgram) numFailed++;
- _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d");
- if(!_ptrc_glVertexAttrib1d) numFailed++;
- _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv");
- if(!_ptrc_glVertexAttrib1dv) numFailed++;
- _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f");
- if(!_ptrc_glVertexAttrib1f) numFailed++;
- _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv");
- if(!_ptrc_glVertexAttrib1fv) numFailed++;
- _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s");
- if(!_ptrc_glVertexAttrib1s) numFailed++;
- _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv");
- if(!_ptrc_glVertexAttrib1sv) numFailed++;
- _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d");
- if(!_ptrc_glVertexAttrib2d) numFailed++;
- _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv");
- if(!_ptrc_glVertexAttrib2dv) numFailed++;
- _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f");
- if(!_ptrc_glVertexAttrib2f) numFailed++;
- _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv");
- if(!_ptrc_glVertexAttrib2fv) numFailed++;
- _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s");
- if(!_ptrc_glVertexAttrib2s) numFailed++;
- _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv");
- if(!_ptrc_glVertexAttrib2sv) numFailed++;
- _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d");
- if(!_ptrc_glVertexAttrib3d) numFailed++;
- _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv");
- if(!_ptrc_glVertexAttrib3dv) numFailed++;
- _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f");
- if(!_ptrc_glVertexAttrib3f) numFailed++;
- _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv");
- if(!_ptrc_glVertexAttrib3fv) numFailed++;
- _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s");
- if(!_ptrc_glVertexAttrib3s) numFailed++;
- _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv");
- if(!_ptrc_glVertexAttrib3sv) numFailed++;
- _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv");
- if(!_ptrc_glVertexAttrib4Nbv) numFailed++;
- _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv");
- if(!_ptrc_glVertexAttrib4Niv) numFailed++;
- _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv");
- if(!_ptrc_glVertexAttrib4Nsv) numFailed++;
- _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub");
- if(!_ptrc_glVertexAttrib4Nub) numFailed++;
- _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv");
- if(!_ptrc_glVertexAttrib4Nubv) numFailed++;
- _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv");
- if(!_ptrc_glVertexAttrib4Nuiv) numFailed++;
- _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv");
- if(!_ptrc_glVertexAttrib4Nusv) numFailed++;
- _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv");
- if(!_ptrc_glVertexAttrib4bv) numFailed++;
- _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d");
- if(!_ptrc_glVertexAttrib4d) numFailed++;
- _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv");
- if(!_ptrc_glVertexAttrib4dv) numFailed++;
- _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f");
- if(!_ptrc_glVertexAttrib4f) numFailed++;
- _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv");
- if(!_ptrc_glVertexAttrib4fv) numFailed++;
- _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv");
- if(!_ptrc_glVertexAttrib4iv) numFailed++;
- _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s");
- if(!_ptrc_glVertexAttrib4s) numFailed++;
- _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv");
- if(!_ptrc_glVertexAttrib4sv) numFailed++;
- _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv");
- if(!_ptrc_glVertexAttrib4ubv) numFailed++;
- _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv");
- if(!_ptrc_glVertexAttrib4uiv) numFailed++;
- _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv");
- if(!_ptrc_glVertexAttrib4usv) numFailed++;
- _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer");
- if(!_ptrc_glVertexAttribPointer) numFailed++;
- _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv");
- if(!_ptrc_glUniformMatrix2x3fv) numFailed++;
- _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv");
- if(!_ptrc_glUniformMatrix2x4fv) numFailed++;
- _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv");
- if(!_ptrc_glUniformMatrix3x2fv) numFailed++;
- _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv");
- if(!_ptrc_glUniformMatrix3x4fv) numFailed++;
- _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv");
- if(!_ptrc_glUniformMatrix4x2fv) numFailed++;
- _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv");
- if(!_ptrc_glUniformMatrix4x3fv) numFailed++;
- _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender");
- if(!_ptrc_glBeginConditionalRender) numFailed++;
- _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback");
- if(!_ptrc_glBeginTransformFeedback) numFailed++;
- _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase");
- if(!_ptrc_glBindBufferBase) numFailed++;
- _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange");
- if(!_ptrc_glBindBufferRange) numFailed++;
- _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation");
- if(!_ptrc_glBindFragDataLocation) numFailed++;
- _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer");
- if(!_ptrc_glBindFramebuffer) numFailed++;
- _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer");
- if(!_ptrc_glBindRenderbuffer) numFailed++;
- _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray");
- if(!_ptrc_glBindVertexArray) numFailed++;
- _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer");
- if(!_ptrc_glBlitFramebuffer) numFailed++;
- _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus");
- if(!_ptrc_glCheckFramebufferStatus) numFailed++;
- _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor");
- if(!_ptrc_glClampColor) numFailed++;
- _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi");
- if(!_ptrc_glClearBufferfi) numFailed++;
- _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv");
- if(!_ptrc_glClearBufferfv) numFailed++;
- _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv");
- if(!_ptrc_glClearBufferiv) numFailed++;
- _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv");
- if(!_ptrc_glClearBufferuiv) numFailed++;
- _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski");
- if(!_ptrc_glColorMaski) numFailed++;
- _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers");
- if(!_ptrc_glDeleteFramebuffers) numFailed++;
- _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers");
- if(!_ptrc_glDeleteRenderbuffers) numFailed++;
- _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays");
- if(!_ptrc_glDeleteVertexArrays) numFailed++;
- _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei");
- if(!_ptrc_glDisablei) numFailed++;
- _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei");
- if(!_ptrc_glEnablei) numFailed++;
- _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender");
- if(!_ptrc_glEndConditionalRender) numFailed++;
- _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback");
- if(!_ptrc_glEndTransformFeedback) numFailed++;
- _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange");
- if(!_ptrc_glFlushMappedBufferRange) numFailed++;
- _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer");
- if(!_ptrc_glFramebufferRenderbuffer) numFailed++;
- _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D");
- if(!_ptrc_glFramebufferTexture1D) numFailed++;
- _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D");
- if(!_ptrc_glFramebufferTexture2D) numFailed++;
- _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D");
- if(!_ptrc_glFramebufferTexture3D) numFailed++;
- _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer");
- if(!_ptrc_glFramebufferTextureLayer) numFailed++;
- _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers");
- if(!_ptrc_glGenFramebuffers) numFailed++;
- _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers");
- if(!_ptrc_glGenRenderbuffers) numFailed++;
- _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays");
- if(!_ptrc_glGenVertexArrays) numFailed++;
- _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap");
- if(!_ptrc_glGenerateMipmap) numFailed++;
- _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v");
- if(!_ptrc_glGetBooleani_v) numFailed++;
- _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation");
- if(!_ptrc_glGetFragDataLocation) numFailed++;
- _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv");
- if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++;
- _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v");
- if(!_ptrc_glGetIntegeri_v) numFailed++;
- _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv");
- if(!_ptrc_glGetRenderbufferParameteriv) numFailed++;
- _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
- if(!_ptrc_glGetStringi) numFailed++;
- _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv");
- if(!_ptrc_glGetTexParameterIiv) numFailed++;
- _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv");
- if(!_ptrc_glGetTexParameterIuiv) numFailed++;
- _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying");
- if(!_ptrc_glGetTransformFeedbackVarying) numFailed++;
- _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv");
- if(!_ptrc_glGetUniformuiv) numFailed++;
- _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv");
- if(!_ptrc_glGetVertexAttribIiv) numFailed++;
- _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv");
- if(!_ptrc_glGetVertexAttribIuiv) numFailed++;
- _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi");
- if(!_ptrc_glIsEnabledi) numFailed++;
- _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer");
- if(!_ptrc_glIsFramebuffer) numFailed++;
- _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer");
- if(!_ptrc_glIsRenderbuffer) numFailed++;
- _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray");
- if(!_ptrc_glIsVertexArray) numFailed++;
- _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange");
- if(!_ptrc_glMapBufferRange) numFailed++;
- _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage");
- if(!_ptrc_glRenderbufferStorage) numFailed++;
- _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample");
- if(!_ptrc_glRenderbufferStorageMultisample) numFailed++;
- _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv");
- if(!_ptrc_glTexParameterIiv) numFailed++;
- _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv");
- if(!_ptrc_glTexParameterIuiv) numFailed++;
- _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings");
- if(!_ptrc_glTransformFeedbackVaryings) numFailed++;
- _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui");
- if(!_ptrc_glUniform1ui) numFailed++;
- _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv");
- if(!_ptrc_glUniform1uiv) numFailed++;
- _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui");
- if(!_ptrc_glUniform2ui) numFailed++;
- _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv");
- if(!_ptrc_glUniform2uiv) numFailed++;
- _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui");
- if(!_ptrc_glUniform3ui) numFailed++;
- _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv");
- if(!_ptrc_glUniform3uiv) numFailed++;
- _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui");
- if(!_ptrc_glUniform4ui) numFailed++;
- _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv");
- if(!_ptrc_glUniform4uiv) numFailed++;
- _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i");
- if(!_ptrc_glVertexAttribI1i) numFailed++;
- _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv");
- if(!_ptrc_glVertexAttribI1iv) numFailed++;
- _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui");
- if(!_ptrc_glVertexAttribI1ui) numFailed++;
- _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv");
- if(!_ptrc_glVertexAttribI1uiv) numFailed++;
- _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i");
- if(!_ptrc_glVertexAttribI2i) numFailed++;
- _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv");
- if(!_ptrc_glVertexAttribI2iv) numFailed++;
- _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui");
- if(!_ptrc_glVertexAttribI2ui) numFailed++;
- _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv");
- if(!_ptrc_glVertexAttribI2uiv) numFailed++;
- _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i");
- if(!_ptrc_glVertexAttribI3i) numFailed++;
- _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv");
- if(!_ptrc_glVertexAttribI3iv) numFailed++;
- _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui");
- if(!_ptrc_glVertexAttribI3ui) numFailed++;
- _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv");
- if(!_ptrc_glVertexAttribI3uiv) numFailed++;
- _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv");
- if(!_ptrc_glVertexAttribI4bv) numFailed++;
- _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i");
- if(!_ptrc_glVertexAttribI4i) numFailed++;
- _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv");
- if(!_ptrc_glVertexAttribI4iv) numFailed++;
- _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv");
- if(!_ptrc_glVertexAttribI4sv) numFailed++;
- _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv");
- if(!_ptrc_glVertexAttribI4ubv) numFailed++;
- _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui");
- if(!_ptrc_glVertexAttribI4ui) numFailed++;
- _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv");
- if(!_ptrc_glVertexAttribI4uiv) numFailed++;
- _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv");
- if(!_ptrc_glVertexAttribI4usv) numFailed++;
- _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer");
- if(!_ptrc_glVertexAttribIPointer) numFailed++;
- _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData");
- if(!_ptrc_glCopyBufferSubData) numFailed++;
- _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced");
- if(!_ptrc_glDrawArraysInstanced) numFailed++;
- _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced");
- if(!_ptrc_glDrawElementsInstanced) numFailed++;
- _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName");
- if(!_ptrc_glGetActiveUniformBlockName) numFailed++;
- _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv");
- if(!_ptrc_glGetActiveUniformBlockiv) numFailed++;
- _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName");
- if(!_ptrc_glGetActiveUniformName) numFailed++;
- _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv");
- if(!_ptrc_glGetActiveUniformsiv) numFailed++;
- _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex");
- if(!_ptrc_glGetUniformBlockIndex) numFailed++;
- _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices");
- if(!_ptrc_glGetUniformIndices) numFailed++;
- _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex");
- if(!_ptrc_glPrimitiveRestartIndex) numFailed++;
- _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer");
- if(!_ptrc_glTexBuffer) numFailed++;
- _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding");
- if(!_ptrc_glUniformBlockBinding) numFailed++;
- _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync");
- if(!_ptrc_glClientWaitSync) numFailed++;
- _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync");
- if(!_ptrc_glDeleteSync) numFailed++;
- _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex");
- if(!_ptrc_glDrawElementsBaseVertex) numFailed++;
- _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex");
- if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++;
- _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex");
- if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++;
- _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync");
- if(!_ptrc_glFenceSync) numFailed++;
- _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture");
- if(!_ptrc_glFramebufferTexture) numFailed++;
- _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v");
- if(!_ptrc_glGetBufferParameteri64v) numFailed++;
- _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v");
- if(!_ptrc_glGetInteger64i_v) numFailed++;
- _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v");
- if(!_ptrc_glGetInteger64v) numFailed++;
- _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv");
- if(!_ptrc_glGetMultisamplefv) numFailed++;
- _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv");
- if(!_ptrc_glGetSynciv) numFailed++;
- _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync");
- if(!_ptrc_glIsSync) numFailed++;
- _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex");
- if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++;
- _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex");
- if(!_ptrc_glProvokingVertex) numFailed++;
- _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski");
- if(!_ptrc_glSampleMaski) numFailed++;
- _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample");
- if(!_ptrc_glTexImage2DMultisample) numFailed++;
- _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample");
- if(!_ptrc_glTexImage3DMultisample) numFailed++;
- _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync");
- if(!_ptrc_glWaitSync) numFailed++;
- _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed");
- if(!_ptrc_glBindFragDataLocationIndexed) numFailed++;
- _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler");
- if(!_ptrc_glBindSampler) numFailed++;
- _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers");
- if(!_ptrc_glDeleteSamplers) numFailed++;
- _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers");
- if(!_ptrc_glGenSamplers) numFailed++;
- _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex");
- if(!_ptrc_glGetFragDataIndex) numFailed++;
- _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v");
- if(!_ptrc_glGetQueryObjecti64v) numFailed++;
- _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v");
- if(!_ptrc_glGetQueryObjectui64v) numFailed++;
- _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv");
- if(!_ptrc_glGetSamplerParameterIiv) numFailed++;
- _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv");
- if(!_ptrc_glGetSamplerParameterIuiv) numFailed++;
- _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv");
- if(!_ptrc_glGetSamplerParameterfv) numFailed++;
- _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv");
- if(!_ptrc_glGetSamplerParameteriv) numFailed++;
- _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler");
- if(!_ptrc_glIsSampler) numFailed++;
- _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter");
- if(!_ptrc_glQueryCounter) numFailed++;
- _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv");
- if(!_ptrc_glSamplerParameterIiv) numFailed++;
- _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv");
- if(!_ptrc_glSamplerParameterIuiv) numFailed++;
- _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf");
- if(!_ptrc_glSamplerParameterf) numFailed++;
- _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv");
- if(!_ptrc_glSamplerParameterfv) numFailed++;
- _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri");
- if(!_ptrc_glSamplerParameteri) numFailed++;
- _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv");
- if(!_ptrc_glSamplerParameteriv) numFailed++;
- _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor");
- if(!_ptrc_glVertexAttribDivisor) numFailed++;
- _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui");
- if(!_ptrc_glVertexAttribP1ui) numFailed++;
- _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv");
- if(!_ptrc_glVertexAttribP1uiv) numFailed++;
- _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui");
- if(!_ptrc_glVertexAttribP2ui) numFailed++;
- _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv");
- if(!_ptrc_glVertexAttribP2uiv) numFailed++;
- _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui");
- if(!_ptrc_glVertexAttribP3ui) numFailed++;
- _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv");
- if(!_ptrc_glVertexAttribP3uiv) numFailed++;
- _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui");
- if(!_ptrc_glVertexAttribP4ui) numFailed++;
- _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv");
- if(!_ptrc_glVertexAttribP4uiv) numFailed++;
- _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed");
- if(!_ptrc_glBeginQueryIndexed) numFailed++;
- _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback");
- if(!_ptrc_glBindTransformFeedback) numFailed++;
- _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei");
- if(!_ptrc_glBlendEquationSeparatei) numFailed++;
- _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi");
- if(!_ptrc_glBlendEquationi) numFailed++;
- _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei");
- if(!_ptrc_glBlendFuncSeparatei) numFailed++;
- _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci");
- if(!_ptrc_glBlendFunci) numFailed++;
- _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks");
- if(!_ptrc_glDeleteTransformFeedbacks) numFailed++;
- _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect");
- if(!_ptrc_glDrawArraysIndirect) numFailed++;
- _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect");
- if(!_ptrc_glDrawElementsIndirect) numFailed++;
- _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback");
- if(!_ptrc_glDrawTransformFeedback) numFailed++;
- _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream");
- if(!_ptrc_glDrawTransformFeedbackStream) numFailed++;
- _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed");
- if(!_ptrc_glEndQueryIndexed) numFailed++;
- _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks");
- if(!_ptrc_glGenTransformFeedbacks) numFailed++;
- _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName");
- if(!_ptrc_glGetActiveSubroutineName) numFailed++;
- _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName");
- if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++;
- _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv");
- if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++;
- _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv");
- if(!_ptrc_glGetProgramStageiv) numFailed++;
- _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv");
- if(!_ptrc_glGetQueryIndexediv) numFailed++;
- _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex");
- if(!_ptrc_glGetSubroutineIndex) numFailed++;
- _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation");
- if(!_ptrc_glGetSubroutineUniformLocation) numFailed++;
- _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv");
- if(!_ptrc_glGetUniformSubroutineuiv) numFailed++;
- _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv");
- if(!_ptrc_glGetUniformdv) numFailed++;
- _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback");
- if(!_ptrc_glIsTransformFeedback) numFailed++;
- _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading");
- if(!_ptrc_glMinSampleShading) numFailed++;
- _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv");
- if(!_ptrc_glPatchParameterfv) numFailed++;
- _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri");
- if(!_ptrc_glPatchParameteri) numFailed++;
- _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback");
- if(!_ptrc_glPauseTransformFeedback) numFailed++;
- _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback");
- if(!_ptrc_glResumeTransformFeedback) numFailed++;
- _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d");
- if(!_ptrc_glUniform1d) numFailed++;
- _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv");
- if(!_ptrc_glUniform1dv) numFailed++;
- _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d");
- if(!_ptrc_glUniform2d) numFailed++;
- _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv");
- if(!_ptrc_glUniform2dv) numFailed++;
- _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d");
- if(!_ptrc_glUniform3d) numFailed++;
- _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv");
- if(!_ptrc_glUniform3dv) numFailed++;
- _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d");
- if(!_ptrc_glUniform4d) numFailed++;
- _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv");
- if(!_ptrc_glUniform4dv) numFailed++;
- _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv");
- if(!_ptrc_glUniformMatrix2dv) numFailed++;
- _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv");
- if(!_ptrc_glUniformMatrix2x3dv) numFailed++;
- _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv");
- if(!_ptrc_glUniformMatrix2x4dv) numFailed++;
- _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv");
- if(!_ptrc_glUniformMatrix3dv) numFailed++;
- _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv");
- if(!_ptrc_glUniformMatrix3x2dv) numFailed++;
- _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv");
- if(!_ptrc_glUniformMatrix3x4dv) numFailed++;
- _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv");
- if(!_ptrc_glUniformMatrix4dv) numFailed++;
- _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv");
- if(!_ptrc_glUniformMatrix4x2dv) numFailed++;
- _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv");
- if(!_ptrc_glUniformMatrix4x3dv) numFailed++;
- _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv");
- if(!_ptrc_glUniformSubroutinesuiv) numFailed++;
- _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram");
- if(!_ptrc_glActiveShaderProgram) numFailed++;
- _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline");
- if(!_ptrc_glBindProgramPipeline) numFailed++;
- _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf");
- if(!_ptrc_glClearDepthf) numFailed++;
- _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv");
- if(!_ptrc_glCreateShaderProgramv) numFailed++;
- _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines");
- if(!_ptrc_glDeleteProgramPipelines) numFailed++;
- _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv");
- if(!_ptrc_glDepthRangeArrayv) numFailed++;
- _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed");
- if(!_ptrc_glDepthRangeIndexed) numFailed++;
- _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef");
- if(!_ptrc_glDepthRangef) numFailed++;
- _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines");
- if(!_ptrc_glGenProgramPipelines) numFailed++;
- _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v");
- if(!_ptrc_glGetDoublei_v) numFailed++;
- _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v");
- if(!_ptrc_glGetFloati_v) numFailed++;
- _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary");
- if(!_ptrc_glGetProgramBinary) numFailed++;
- _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog");
- if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++;
- _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv");
- if(!_ptrc_glGetProgramPipelineiv) numFailed++;
- _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat");
- if(!_ptrc_glGetShaderPrecisionFormat) numFailed++;
- _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv");
- if(!_ptrc_glGetVertexAttribLdv) numFailed++;
- _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline");
- if(!_ptrc_glIsProgramPipeline) numFailed++;
- _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary");
- if(!_ptrc_glProgramBinary) numFailed++;
- _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri");
- if(!_ptrc_glProgramParameteri) numFailed++;
- _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d");
- if(!_ptrc_glProgramUniform1d) numFailed++;
- _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv");
- if(!_ptrc_glProgramUniform1dv) numFailed++;
- _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f");
- if(!_ptrc_glProgramUniform1f) numFailed++;
- _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv");
- if(!_ptrc_glProgramUniform1fv) numFailed++;
- _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i");
- if(!_ptrc_glProgramUniform1i) numFailed++;
- _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv");
- if(!_ptrc_glProgramUniform1iv) numFailed++;
- _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui");
- if(!_ptrc_glProgramUniform1ui) numFailed++;
- _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv");
- if(!_ptrc_glProgramUniform1uiv) numFailed++;
- _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d");
- if(!_ptrc_glProgramUniform2d) numFailed++;
- _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv");
- if(!_ptrc_glProgramUniform2dv) numFailed++;
- _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f");
- if(!_ptrc_glProgramUniform2f) numFailed++;
- _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv");
- if(!_ptrc_glProgramUniform2fv) numFailed++;
- _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i");
- if(!_ptrc_glProgramUniform2i) numFailed++;
- _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv");
- if(!_ptrc_glProgramUniform2iv) numFailed++;
- _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui");
- if(!_ptrc_glProgramUniform2ui) numFailed++;
- _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv");
- if(!_ptrc_glProgramUniform2uiv) numFailed++;
- _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d");
- if(!_ptrc_glProgramUniform3d) numFailed++;
- _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv");
- if(!_ptrc_glProgramUniform3dv) numFailed++;
- _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f");
- if(!_ptrc_glProgramUniform3f) numFailed++;
- _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv");
- if(!_ptrc_glProgramUniform3fv) numFailed++;
- _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i");
- if(!_ptrc_glProgramUniform3i) numFailed++;
- _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv");
- if(!_ptrc_glProgramUniform3iv) numFailed++;
- _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui");
- if(!_ptrc_glProgramUniform3ui) numFailed++;
- _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv");
- if(!_ptrc_glProgramUniform3uiv) numFailed++;
- _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d");
- if(!_ptrc_glProgramUniform4d) numFailed++;
- _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv");
- if(!_ptrc_glProgramUniform4dv) numFailed++;
- _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f");
- if(!_ptrc_glProgramUniform4f) numFailed++;
- _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv");
- if(!_ptrc_glProgramUniform4fv) numFailed++;
- _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i");
- if(!_ptrc_glProgramUniform4i) numFailed++;
- _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv");
- if(!_ptrc_glProgramUniform4iv) numFailed++;
- _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui");
- if(!_ptrc_glProgramUniform4ui) numFailed++;
- _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv");
- if(!_ptrc_glProgramUniform4uiv) numFailed++;
- _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv");
- if(!_ptrc_glProgramUniformMatrix2dv) numFailed++;
- _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv");
- if(!_ptrc_glProgramUniformMatrix2fv) numFailed++;
- _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv");
- if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++;
- _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv");
- if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++;
- _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv");
- if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++;
- _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv");
- if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++;
- _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv");
- if(!_ptrc_glProgramUniformMatrix3dv) numFailed++;
- _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv");
- if(!_ptrc_glProgramUniformMatrix3fv) numFailed++;
- _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv");
- if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++;
- _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv");
- if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++;
- _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv");
- if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++;
- _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv");
- if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++;
- _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv");
- if(!_ptrc_glProgramUniformMatrix4dv) numFailed++;
- _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv");
- if(!_ptrc_glProgramUniformMatrix4fv) numFailed++;
- _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv");
- if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++;
- _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv");
- if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++;
- _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv");
- if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++;
- _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv");
- if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++;
- _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler");
- if(!_ptrc_glReleaseShaderCompiler) numFailed++;
- _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv");
- if(!_ptrc_glScissorArrayv) numFailed++;
- _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed");
- if(!_ptrc_glScissorIndexed) numFailed++;
- _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv");
- if(!_ptrc_glScissorIndexedv) numFailed++;
- _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary");
- if(!_ptrc_glShaderBinary) numFailed++;
- _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages");
- if(!_ptrc_glUseProgramStages) numFailed++;
- _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline");
- if(!_ptrc_glValidateProgramPipeline) numFailed++;
- _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d");
- if(!_ptrc_glVertexAttribL1d) numFailed++;
- _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv");
- if(!_ptrc_glVertexAttribL1dv) numFailed++;
- _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d");
- if(!_ptrc_glVertexAttribL2d) numFailed++;
- _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv");
- if(!_ptrc_glVertexAttribL2dv) numFailed++;
- _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d");
- if(!_ptrc_glVertexAttribL3d) numFailed++;
- _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv");
- if(!_ptrc_glVertexAttribL3dv) numFailed++;
- _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d");
- if(!_ptrc_glVertexAttribL4d) numFailed++;
- _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv");
- if(!_ptrc_glVertexAttribL4dv) numFailed++;
- _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer");
- if(!_ptrc_glVertexAttribLPointer) numFailed++;
- _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv");
- if(!_ptrc_glViewportArrayv) numFailed++;
- _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf");
- if(!_ptrc_glViewportIndexedf) numFailed++;
- _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv");
- if(!_ptrc_glViewportIndexedfv) numFailed++;
- _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture");
- if(!_ptrc_glBindImageTexture) numFailed++;
- _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance");
- if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++;
- _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance");
- if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++;
- _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance");
- if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++;
- _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced");
- if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++;
- _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced");
- if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++;
- _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv");
- if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++;
- _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v");
- if(!_ptrc_glGetInternalformati64v) numFailed++;
- _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier");
- if(!_ptrc_glMemoryBarrier) numFailed++;
- _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D");
- if(!_ptrc_glTexStorage1D) numFailed++;
- _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D");
- if(!_ptrc_glTexStorage2D) numFailed++;
- _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D");
- if(!_ptrc_glTexStorage3D) numFailed++;
- _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer");
- if(!_ptrc_glBindVertexBuffer) numFailed++;
- _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData");
- if(!_ptrc_glClearBufferData) numFailed++;
- _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData");
- if(!_ptrc_glClearBufferSubData) numFailed++;
- _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData");
- if(!_ptrc_glCopyImageSubData) numFailed++;
- _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback");
- if(!_ptrc_glDebugMessageCallback) numFailed++;
- _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl");
- if(!_ptrc_glDebugMessageControl) numFailed++;
- _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert");
- if(!_ptrc_glDebugMessageInsert) numFailed++;
- _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute");
- if(!_ptrc_glDispatchCompute) numFailed++;
- _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect");
- if(!_ptrc_glDispatchComputeIndirect) numFailed++;
- _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri");
- if(!_ptrc_glFramebufferParameteri) numFailed++;
- _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog");
- if(!_ptrc_glGetDebugMessageLog) numFailed++;
- _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv");
- if(!_ptrc_glGetFramebufferParameteriv) numFailed++;
- _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel");
- if(!_ptrc_glGetObjectLabel) numFailed++;
- _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel");
- if(!_ptrc_glGetObjectPtrLabel) numFailed++;
- _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv");
- if(!_ptrc_glGetProgramInterfaceiv) numFailed++;
- _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex");
- if(!_ptrc_glGetProgramResourceIndex) numFailed++;
- _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation");
- if(!_ptrc_glGetProgramResourceLocation) numFailed++;
- _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex");
- if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++;
- _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName");
- if(!_ptrc_glGetProgramResourceName) numFailed++;
- _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv");
- if(!_ptrc_glGetProgramResourceiv) numFailed++;
- _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData");
- if(!_ptrc_glInvalidateBufferData) numFailed++;
- _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData");
- if(!_ptrc_glInvalidateBufferSubData) numFailed++;
- _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer");
- if(!_ptrc_glInvalidateFramebuffer) numFailed++;
- _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer");
- if(!_ptrc_glInvalidateSubFramebuffer) numFailed++;
- _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage");
- if(!_ptrc_glInvalidateTexImage) numFailed++;
- _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage");
- if(!_ptrc_glInvalidateTexSubImage) numFailed++;
- _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect");
- if(!_ptrc_glMultiDrawArraysIndirect) numFailed++;
- _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect");
- if(!_ptrc_glMultiDrawElementsIndirect) numFailed++;
- _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel");
- if(!_ptrc_glObjectLabel) numFailed++;
- _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel");
- if(!_ptrc_glObjectPtrLabel) numFailed++;
- _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup");
- if(!_ptrc_glPopDebugGroup) numFailed++;
- _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup");
- if(!_ptrc_glPushDebugGroup) numFailed++;
- _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding");
- if(!_ptrc_glShaderStorageBlockBinding) numFailed++;
- _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange");
- if(!_ptrc_glTexBufferRange) numFailed++;
- _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample");
- if(!_ptrc_glTexStorage2DMultisample) numFailed++;
- _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample");
- if(!_ptrc_glTexStorage3DMultisample) numFailed++;
- _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView");
- if(!_ptrc_glTextureView) numFailed++;
- _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding");
- if(!_ptrc_glVertexAttribBinding) numFailed++;
- _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat");
- if(!_ptrc_glVertexAttribFormat) numFailed++;
- _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat");
- if(!_ptrc_glVertexAttribIFormat) numFailed++;
- _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat");
- if(!_ptrc_glVertexAttribLFormat) numFailed++;
- _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor");
- if(!_ptrc_glVertexBindingDivisor) numFailed++;
- _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase");
- if(!_ptrc_glBindBuffersBase) numFailed++;
- _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange");
- if(!_ptrc_glBindBuffersRange) numFailed++;
- _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures");
- if(!_ptrc_glBindImageTextures) numFailed++;
- _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers");
- if(!_ptrc_glBindSamplers) numFailed++;
- _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures");
- if(!_ptrc_glBindTextures) numFailed++;
- _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers");
- if(!_ptrc_glBindVertexBuffers) numFailed++;
- _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage");
- if(!_ptrc_glBufferStorage) numFailed++;
- _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage");
- if(!_ptrc_glClearTexImage) numFailed++;
- _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage");
- if(!_ptrc_glClearTexSubImage) numFailed++;
- return numFailed;
+ int numFailed = 0;
+ _ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum");
+ if(!_ptrc_glAccum) numFailed++;
+ _ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc");
+ if(!_ptrc_glAlphaFunc) numFailed++;
+ _ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin");
+ if(!_ptrc_glBegin) numFailed++;
+ _ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap");
+ if(!_ptrc_glBitmap) numFailed++;
+ _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc");
+ if(!_ptrc_glBlendFunc) numFailed++;
+ _ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList");
+ if(!_ptrc_glCallList) numFailed++;
+ _ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glCallLists");
+ if(!_ptrc_glCallLists) numFailed++;
+ _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear");
+ if(!_ptrc_glClear) numFailed++;
+ _ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum");
+ if(!_ptrc_glClearAccum) numFailed++;
+ _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor");
+ if(!_ptrc_glClearColor) numFailed++;
+ _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth");
+ if(!_ptrc_glClearDepth) numFailed++;
+ _ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex");
+ if(!_ptrc_glClearIndex) numFailed++;
+ _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil");
+ if(!_ptrc_glClearStencil) numFailed++;
+ _ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane");
+ if(!_ptrc_glClipPlane) numFailed++;
+ _ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b");
+ if(!_ptrc_glColor3b) numFailed++;
+ _ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv");
+ if(!_ptrc_glColor3bv) numFailed++;
+ _ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d");
+ if(!_ptrc_glColor3d) numFailed++;
+ _ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv");
+ if(!_ptrc_glColor3dv) numFailed++;
+ _ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f");
+ if(!_ptrc_glColor3f) numFailed++;
+ _ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv");
+ if(!_ptrc_glColor3fv) numFailed++;
+ _ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i");
+ if(!_ptrc_glColor3i) numFailed++;
+ _ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv");
+ if(!_ptrc_glColor3iv) numFailed++;
+ _ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s");
+ if(!_ptrc_glColor3s) numFailed++;
+ _ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv");
+ if(!_ptrc_glColor3sv) numFailed++;
+ _ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub");
+ if(!_ptrc_glColor3ub) numFailed++;
+ _ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv");
+ if(!_ptrc_glColor3ubv) numFailed++;
+ _ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui");
+ if(!_ptrc_glColor3ui) numFailed++;
+ _ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv");
+ if(!_ptrc_glColor3uiv) numFailed++;
+ _ptrc_glColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glColor3us");
+ if(!_ptrc_glColor3us) numFailed++;
+ _ptrc_glColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor3usv");
+ if(!_ptrc_glColor3usv) numFailed++;
+ _ptrc_glColor4b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor4b");
+ if(!_ptrc_glColor4b) numFailed++;
+ _ptrc_glColor4bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor4bv");
+ if(!_ptrc_glColor4bv) numFailed++;
+ _ptrc_glColor4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor4d");
+ if(!_ptrc_glColor4d) numFailed++;
+ _ptrc_glColor4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor4dv");
+ if(!_ptrc_glColor4dv) numFailed++;
+ _ptrc_glColor4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4f");
+ if(!_ptrc_glColor4f) numFailed++;
+ _ptrc_glColor4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor4fv");
+ if(!_ptrc_glColor4fv) numFailed++;
+ _ptrc_glColor4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glColor4i");
+ if(!_ptrc_glColor4i) numFailed++;
+ _ptrc_glColor4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor4iv");
+ if(!_ptrc_glColor4iv) numFailed++;
+ _ptrc_glColor4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glColor4s");
+ if(!_ptrc_glColor4s) numFailed++;
+ _ptrc_glColor4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor4sv");
+ if(!_ptrc_glColor4sv) numFailed++;
+ _ptrc_glColor4ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor4ub");
+ if(!_ptrc_glColor4ub) numFailed++;
+ _ptrc_glColor4ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor4ubv");
+ if(!_ptrc_glColor4ubv) numFailed++;
+ _ptrc_glColor4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColor4ui");
+ if(!_ptrc_glColor4ui) numFailed++;
+ _ptrc_glColor4uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor4uiv");
+ if(!_ptrc_glColor4uiv) numFailed++;
+ _ptrc_glColor4us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort, GLushort))IntGetProcAddress("glColor4us");
+ if(!_ptrc_glColor4us) numFailed++;
+ _ptrc_glColor4usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor4usv");
+ if(!_ptrc_glColor4usv) numFailed++;
+ _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask");
+ if(!_ptrc_glColorMask) numFailed++;
+ _ptrc_glColorMaterial = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glColorMaterial");
+ if(!_ptrc_glColorMaterial) numFailed++;
+ _ptrc_glCopyPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum))IntGetProcAddress("glCopyPixels");
+ if(!_ptrc_glCopyPixels) numFailed++;
+ _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace");
+ if(!_ptrc_glCullFace) numFailed++;
+ _ptrc_glDeleteLists = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteLists");
+ if(!_ptrc_glDeleteLists) numFailed++;
+ _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc");
+ if(!_ptrc_glDepthFunc) numFailed++;
+ _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask");
+ if(!_ptrc_glDepthMask) numFailed++;
+ _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange");
+ if(!_ptrc_glDepthRange) numFailed++;
+ _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable");
+ if(!_ptrc_glDisable) numFailed++;
+ _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer");
+ if(!_ptrc_glDrawBuffer) numFailed++;
+ _ptrc_glDrawPixels = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawPixels");
+ if(!_ptrc_glDrawPixels) numFailed++;
+ _ptrc_glEdgeFlag = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glEdgeFlag");
+ if(!_ptrc_glEdgeFlag) numFailed++;
+ _ptrc_glEdgeFlagv = (void (CODEGEN_FUNCPTR *)(const GLboolean *))IntGetProcAddress("glEdgeFlagv");
+ if(!_ptrc_glEdgeFlagv) numFailed++;
+ _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable");
+ if(!_ptrc_glEnable) numFailed++;
+ _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEnd");
+ if(!_ptrc_glEnd) numFailed++;
+ _ptrc_glEndList = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndList");
+ if(!_ptrc_glEndList) numFailed++;
+ _ptrc_glEvalCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glEvalCoord1d");
+ if(!_ptrc_glEvalCoord1d) numFailed++;
+ _ptrc_glEvalCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord1dv");
+ if(!_ptrc_glEvalCoord1dv) numFailed++;
+ _ptrc_glEvalCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glEvalCoord1f");
+ if(!_ptrc_glEvalCoord1f) numFailed++;
+ _ptrc_glEvalCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord1fv");
+ if(!_ptrc_glEvalCoord1fv) numFailed++;
+ _ptrc_glEvalCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glEvalCoord2d");
+ if(!_ptrc_glEvalCoord2d) numFailed++;
+ _ptrc_glEvalCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord2dv");
+ if(!_ptrc_glEvalCoord2dv) numFailed++;
+ _ptrc_glEvalCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glEvalCoord2f");
+ if(!_ptrc_glEvalCoord2f) numFailed++;
+ _ptrc_glEvalCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord2fv");
+ if(!_ptrc_glEvalCoord2fv) numFailed++;
+ _ptrc_glEvalMesh1 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glEvalMesh1");
+ if(!_ptrc_glEvalMesh1) numFailed++;
+ _ptrc_glEvalMesh2 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glEvalMesh2");
+ if(!_ptrc_glEvalMesh2) numFailed++;
+ _ptrc_glEvalPoint1 = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glEvalPoint1");
+ if(!_ptrc_glEvalPoint1) numFailed++;
+ _ptrc_glEvalPoint2 = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glEvalPoint2");
+ if(!_ptrc_glEvalPoint2) numFailed++;
+ _ptrc_glFeedbackBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, GLfloat *))IntGetProcAddress("glFeedbackBuffer");
+ if(!_ptrc_glFeedbackBuffer) numFailed++;
+ _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish");
+ if(!_ptrc_glFinish) numFailed++;
+ _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush");
+ if(!_ptrc_glFlush) numFailed++;
+ _ptrc_glFogf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFogf");
+ if(!_ptrc_glFogf) numFailed++;
+ _ptrc_glFogfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFogfv");
+ if(!_ptrc_glFogfv) numFailed++;
+ _ptrc_glFogi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFogi");
+ if(!_ptrc_glFogi) numFailed++;
+ _ptrc_glFogiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFogiv");
+ if(!_ptrc_glFogiv) numFailed++;
+ _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace");
+ if(!_ptrc_glFrontFace) numFailed++;
+ _ptrc_glFrustum = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glFrustum");
+ if(!_ptrc_glFrustum) numFailed++;
+ _ptrc_glGenLists = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenLists");
+ if(!_ptrc_glGenLists) numFailed++;
+ _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv");
+ if(!_ptrc_glGetBooleanv) numFailed++;
+ _ptrc_glGetClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetClipPlane");
+ if(!_ptrc_glGetClipPlane) numFailed++;
+ _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev");
+ if(!_ptrc_glGetDoublev) numFailed++;
+ _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError");
+ if(!_ptrc_glGetError) numFailed++;
+ _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv");
+ if(!_ptrc_glGetFloatv) numFailed++;
+ _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
+ if(!_ptrc_glGetIntegerv) numFailed++;
+ _ptrc_glGetLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetLightfv");
+ if(!_ptrc_glGetLightfv) numFailed++;
+ _ptrc_glGetLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetLightiv");
+ if(!_ptrc_glGetLightiv) numFailed++;
+ _ptrc_glGetMapdv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMapdv");
+ if(!_ptrc_glGetMapdv) numFailed++;
+ _ptrc_glGetMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapfv");
+ if(!_ptrc_glGetMapfv) numFailed++;
+ _ptrc_glGetMapiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapiv");
+ if(!_ptrc_glGetMapiv) numFailed++;
+ _ptrc_glGetMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMaterialfv");
+ if(!_ptrc_glGetMaterialfv) numFailed++;
+ _ptrc_glGetMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMaterialiv");
+ if(!_ptrc_glGetMaterialiv) numFailed++;
+ _ptrc_glGetPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelMapfv");
+ if(!_ptrc_glGetPixelMapfv) numFailed++;
+ _ptrc_glGetPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint *))IntGetProcAddress("glGetPixelMapuiv");
+ if(!_ptrc_glGetPixelMapuiv) numFailed++;
+ _ptrc_glGetPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLushort *))IntGetProcAddress("glGetPixelMapusv");
+ if(!_ptrc_glGetPixelMapusv) numFailed++;
+ _ptrc_glGetPolygonStipple = (void (CODEGEN_FUNCPTR *)(GLubyte *))IntGetProcAddress("glGetPolygonStipple");
+ if(!_ptrc_glGetPolygonStipple) numFailed++;
+ _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
+ if(!_ptrc_glGetString) numFailed++;
+ _ptrc_glGetTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexEnvfv");
+ if(!_ptrc_glGetTexEnvfv) numFailed++;
+ _ptrc_glGetTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexEnviv");
+ if(!_ptrc_glGetTexEnviv) numFailed++;
+ _ptrc_glGetTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetTexGendv");
+ if(!_ptrc_glGetTexGendv) numFailed++;
+ _ptrc_glGetTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexGenfv");
+ if(!_ptrc_glGetTexGenfv) numFailed++;
+ _ptrc_glGetTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexGeniv");
+ if(!_ptrc_glGetTexGeniv) numFailed++;
+ _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage");
+ if(!_ptrc_glGetTexImage) numFailed++;
+ _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv");
+ if(!_ptrc_glGetTexLevelParameterfv) numFailed++;
+ _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv");
+ if(!_ptrc_glGetTexLevelParameteriv) numFailed++;
+ _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv");
+ if(!_ptrc_glGetTexParameterfv) numFailed++;
+ _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv");
+ if(!_ptrc_glGetTexParameteriv) numFailed++;
+ _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint");
+ if(!_ptrc_glHint) numFailed++;
+ _ptrc_glIndexMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIndexMask");
+ if(!_ptrc_glIndexMask) numFailed++;
+ _ptrc_glIndexd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glIndexd");
+ if(!_ptrc_glIndexd) numFailed++;
+ _ptrc_glIndexdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glIndexdv");
+ if(!_ptrc_glIndexdv) numFailed++;
+ _ptrc_glIndexf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glIndexf");
+ if(!_ptrc_glIndexf) numFailed++;
+ _ptrc_glIndexfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glIndexfv");
+ if(!_ptrc_glIndexfv) numFailed++;
+ _ptrc_glIndexi = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glIndexi");
+ if(!_ptrc_glIndexi) numFailed++;
+ _ptrc_glIndexiv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glIndexiv");
+ if(!_ptrc_glIndexiv) numFailed++;
+ _ptrc_glIndexs = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glIndexs");
+ if(!_ptrc_glIndexs) numFailed++;
+ _ptrc_glIndexsv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glIndexsv");
+ if(!_ptrc_glIndexsv) numFailed++;
+ _ptrc_glInitNames = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glInitNames");
+ if(!_ptrc_glInitNames) numFailed++;
+ _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled");
+ if(!_ptrc_glIsEnabled) numFailed++;
+ _ptrc_glIsList = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsList");
+ if(!_ptrc_glIsList) numFailed++;
+ _ptrc_glLightModelf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glLightModelf");
+ if(!_ptrc_glLightModelf) numFailed++;
+ _ptrc_glLightModelfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glLightModelfv");
+ if(!_ptrc_glLightModelfv) numFailed++;
+ _ptrc_glLightModeli = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightModeli");
+ if(!_ptrc_glLightModeli) numFailed++;
+ _ptrc_glLightModeliv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glLightModeliv");
+ if(!_ptrc_glLightModeliv) numFailed++;
+ _ptrc_glLightf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glLightf");
+ if(!_ptrc_glLightf) numFailed++;
+ _ptrc_glLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glLightfv");
+ if(!_ptrc_glLightfv) numFailed++;
+ _ptrc_glLighti = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glLighti");
+ if(!_ptrc_glLighti) numFailed++;
+ _ptrc_glLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glLightiv");
+ if(!_ptrc_glLightiv) numFailed++;
+ _ptrc_glLineStipple = (void (CODEGEN_FUNCPTR *)(GLint, GLushort))IntGetProcAddress("glLineStipple");
+ if(!_ptrc_glLineStipple) numFailed++;
+ _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth");
+ if(!_ptrc_glLineWidth) numFailed++;
+ _ptrc_glListBase = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glListBase");
+ if(!_ptrc_glListBase) numFailed++;
+ _ptrc_glLoadIdentity = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glLoadIdentity");
+ if(!_ptrc_glLoadIdentity) numFailed++;
+ _ptrc_glLoadMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadMatrixd");
+ if(!_ptrc_glLoadMatrixd) numFailed++;
+ _ptrc_glLoadMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadMatrixf");
+ if(!_ptrc_glLoadMatrixf) numFailed++;
+ _ptrc_glLoadName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLoadName");
+ if(!_ptrc_glLoadName) numFailed++;
+ _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp");
+ if(!_ptrc_glLogicOp) numFailed++;
+ _ptrc_glMap1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap1d");
+ if(!_ptrc_glMap1d) numFailed++;
+ _ptrc_glMap1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap1f");
+ if(!_ptrc_glMap1f) numFailed++;
+ _ptrc_glMap2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap2d");
+ if(!_ptrc_glMap2d) numFailed++;
+ _ptrc_glMap2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap2f");
+ if(!_ptrc_glMap2f) numFailed++;
+ _ptrc_glMapGrid1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid1d");
+ if(!_ptrc_glMapGrid1d) numFailed++;
+ _ptrc_glMapGrid1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid1f");
+ if(!_ptrc_glMapGrid1f) numFailed++;
+ _ptrc_glMapGrid2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid2d");
+ if(!_ptrc_glMapGrid2d) numFailed++;
+ _ptrc_glMapGrid2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid2f");
+ if(!_ptrc_glMapGrid2f) numFailed++;
+ _ptrc_glMaterialf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glMaterialf");
+ if(!_ptrc_glMaterialf) numFailed++;
+ _ptrc_glMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMaterialfv");
+ if(!_ptrc_glMaterialfv) numFailed++;
+ _ptrc_glMateriali = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glMateriali");
+ if(!_ptrc_glMateriali) numFailed++;
+ _ptrc_glMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMaterialiv");
+ if(!_ptrc_glMaterialiv) numFailed++;
+ _ptrc_glMatrixMode = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixMode");
+ if(!_ptrc_glMatrixMode) numFailed++;
+ _ptrc_glMultMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultMatrixd");
+ if(!_ptrc_glMultMatrixd) numFailed++;
+ _ptrc_glMultMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultMatrixf");
+ if(!_ptrc_glMultMatrixf) numFailed++;
+ _ptrc_glNewList = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNewList");
+ if(!_ptrc_glNewList) numFailed++;
+ _ptrc_glNormal3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormal3b");
+ if(!_ptrc_glNormal3b) numFailed++;
+ _ptrc_glNormal3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glNormal3bv");
+ if(!_ptrc_glNormal3bv) numFailed++;
+ _ptrc_glNormal3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormal3d");
+ if(!_ptrc_glNormal3d) numFailed++;
+ _ptrc_glNormal3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glNormal3dv");
+ if(!_ptrc_glNormal3dv) numFailed++;
+ _ptrc_glNormal3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3f");
+ if(!_ptrc_glNormal3f) numFailed++;
+ _ptrc_glNormal3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glNormal3fv");
+ if(!_ptrc_glNormal3fv) numFailed++;
+ _ptrc_glNormal3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glNormal3i");
+ if(!_ptrc_glNormal3i) numFailed++;
+ _ptrc_glNormal3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glNormal3iv");
+ if(!_ptrc_glNormal3iv) numFailed++;
+ _ptrc_glNormal3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glNormal3s");
+ if(!_ptrc_glNormal3s) numFailed++;
+ _ptrc_glNormal3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glNormal3sv");
+ if(!_ptrc_glNormal3sv) numFailed++;
+ _ptrc_glOrtho = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glOrtho");
+ if(!_ptrc_glOrtho) numFailed++;
+ _ptrc_glPassThrough = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPassThrough");
+ if(!_ptrc_glPassThrough) numFailed++;
+ _ptrc_glPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glPixelMapfv");
+ if(!_ptrc_glPixelMapfv) numFailed++;
+ _ptrc_glPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glPixelMapuiv");
+ if(!_ptrc_glPixelMapuiv) numFailed++;
+ _ptrc_glPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLushort *))IntGetProcAddress("glPixelMapusv");
+ if(!_ptrc_glPixelMapusv) numFailed++;
+ _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref");
+ if(!_ptrc_glPixelStoref) numFailed++;
+ _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei");
+ if(!_ptrc_glPixelStorei) numFailed++;
+ _ptrc_glPixelTransferf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTransferf");
+ if(!_ptrc_glPixelTransferf) numFailed++;
+ _ptrc_glPixelTransferi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTransferi");
+ if(!_ptrc_glPixelTransferi) numFailed++;
+ _ptrc_glPixelZoom = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPixelZoom");
+ if(!_ptrc_glPixelZoom) numFailed++;
+ _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize");
+ if(!_ptrc_glPointSize) numFailed++;
+ _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode");
+ if(!_ptrc_glPolygonMode) numFailed++;
+ _ptrc_glPolygonStipple = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glPolygonStipple");
+ if(!_ptrc_glPolygonStipple) numFailed++;
+ _ptrc_glPopAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopAttrib");
+ if(!_ptrc_glPopAttrib) numFailed++;
+ _ptrc_glPopMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopMatrix");
+ if(!_ptrc_glPopMatrix) numFailed++;
+ _ptrc_glPopName = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopName");
+ if(!_ptrc_glPopName) numFailed++;
+ _ptrc_glPushAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushAttrib");
+ if(!_ptrc_glPushAttrib) numFailed++;
+ _ptrc_glPushMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPushMatrix");
+ if(!_ptrc_glPushMatrix) numFailed++;
+ _ptrc_glPushName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPushName");
+ if(!_ptrc_glPushName) numFailed++;
+ _ptrc_glRasterPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glRasterPos2d");
+ if(!_ptrc_glRasterPos2d) numFailed++;
+ _ptrc_glRasterPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos2dv");
+ if(!_ptrc_glRasterPos2dv) numFailed++;
+ _ptrc_glRasterPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glRasterPos2f");
+ if(!_ptrc_glRasterPos2f) numFailed++;
+ _ptrc_glRasterPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos2fv");
+ if(!_ptrc_glRasterPos2fv) numFailed++;
+ _ptrc_glRasterPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glRasterPos2i");
+ if(!_ptrc_glRasterPos2i) numFailed++;
+ _ptrc_glRasterPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos2iv");
+ if(!_ptrc_glRasterPos2iv) numFailed++;
+ _ptrc_glRasterPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glRasterPos2s");
+ if(!_ptrc_glRasterPos2s) numFailed++;
+ _ptrc_glRasterPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos2sv");
+ if(!_ptrc_glRasterPos2sv) numFailed++;
+ _ptrc_glRasterPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos3d");
+ if(!_ptrc_glRasterPos3d) numFailed++;
+ _ptrc_glRasterPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos3dv");
+ if(!_ptrc_glRasterPos3dv) numFailed++;
+ _ptrc_glRasterPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos3f");
+ if(!_ptrc_glRasterPos3f) numFailed++;
+ _ptrc_glRasterPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos3fv");
+ if(!_ptrc_glRasterPos3fv) numFailed++;
+ _ptrc_glRasterPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glRasterPos3i");
+ if(!_ptrc_glRasterPos3i) numFailed++;
+ _ptrc_glRasterPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos3iv");
+ if(!_ptrc_glRasterPos3iv) numFailed++;
+ _ptrc_glRasterPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos3s");
+ if(!_ptrc_glRasterPos3s) numFailed++;
+ _ptrc_glRasterPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos3sv");
+ if(!_ptrc_glRasterPos3sv) numFailed++;
+ _ptrc_glRasterPos4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos4d");
+ if(!_ptrc_glRasterPos4d) numFailed++;
+ _ptrc_glRasterPos4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos4dv");
+ if(!_ptrc_glRasterPos4dv) numFailed++;
+ _ptrc_glRasterPos4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos4f");
+ if(!_ptrc_glRasterPos4f) numFailed++;
+ _ptrc_glRasterPos4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos4fv");
+ if(!_ptrc_glRasterPos4fv) numFailed++;
+ _ptrc_glRasterPos4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRasterPos4i");
+ if(!_ptrc_glRasterPos4i) numFailed++;
+ _ptrc_glRasterPos4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos4iv");
+ if(!_ptrc_glRasterPos4iv) numFailed++;
+ _ptrc_glRasterPos4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos4s");
+ if(!_ptrc_glRasterPos4s) numFailed++;
+ _ptrc_glRasterPos4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos4sv");
+ if(!_ptrc_glRasterPos4sv) numFailed++;
+ _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer");
+ if(!_ptrc_glReadBuffer) numFailed++;
+ _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels");
+ if(!_ptrc_glReadPixels) numFailed++;
+ _ptrc_glRectd = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRectd");
+ if(!_ptrc_glRectd) numFailed++;
+ _ptrc_glRectdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *, const GLdouble *))IntGetProcAddress("glRectdv");
+ if(!_ptrc_glRectdv) numFailed++;
+ _ptrc_glRectf = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRectf");
+ if(!_ptrc_glRectf) numFailed++;
+ _ptrc_glRectfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glRectfv");
+ if(!_ptrc_glRectfv) numFailed++;
+ _ptrc_glRecti = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRecti");
+ if(!_ptrc_glRecti) numFailed++;
+ _ptrc_glRectiv = (void (CODEGEN_FUNCPTR *)(const GLint *, const GLint *))IntGetProcAddress("glRectiv");
+ if(!_ptrc_glRectiv) numFailed++;
+ _ptrc_glRects = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRects");
+ if(!_ptrc_glRects) numFailed++;
+ _ptrc_glRectsv = (void (CODEGEN_FUNCPTR *)(const GLshort *, const GLshort *))IntGetProcAddress("glRectsv");
+ if(!_ptrc_glRectsv) numFailed++;
+ _ptrc_glRenderMode = (GLint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glRenderMode");
+ if(!_ptrc_glRenderMode) numFailed++;
+ _ptrc_glRotated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRotated");
+ if(!_ptrc_glRotated) numFailed++;
+ _ptrc_glRotatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRotatef");
+ if(!_ptrc_glRotatef) numFailed++;
+ _ptrc_glScaled = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glScaled");
+ if(!_ptrc_glScaled) numFailed++;
+ _ptrc_glScalef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glScalef");
+ if(!_ptrc_glScalef) numFailed++;
+ _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor");
+ if(!_ptrc_glScissor) numFailed++;
+ _ptrc_glSelectBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glSelectBuffer");
+ if(!_ptrc_glSelectBuffer) numFailed++;
+ _ptrc_glShadeModel = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glShadeModel");
+ if(!_ptrc_glShadeModel) numFailed++;
+ _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc");
+ if(!_ptrc_glStencilFunc) numFailed++;
+ _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask");
+ if(!_ptrc_glStencilMask) numFailed++;
+ _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp");
+ if(!_ptrc_glStencilOp) numFailed++;
+ _ptrc_glTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glTexCoord1d");
+ if(!_ptrc_glTexCoord1d) numFailed++;
+ _ptrc_glTexCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord1dv");
+ if(!_ptrc_glTexCoord1dv) numFailed++;
+ _ptrc_glTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTexCoord1f");
+ if(!_ptrc_glTexCoord1f) numFailed++;
+ _ptrc_glTexCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord1fv");
+ if(!_ptrc_glTexCoord1fv) numFailed++;
+ _ptrc_glTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glTexCoord1i");
+ if(!_ptrc_glTexCoord1i) numFailed++;
+ _ptrc_glTexCoord1iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord1iv");
+ if(!_ptrc_glTexCoord1iv) numFailed++;
+ _ptrc_glTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glTexCoord1s");
+ if(!_ptrc_glTexCoord1s) numFailed++;
+ _ptrc_glTexCoord1sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord1sv");
+ if(!_ptrc_glTexCoord1sv) numFailed++;
+ _ptrc_glTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glTexCoord2d");
+ if(!_ptrc_glTexCoord2d) numFailed++;
+ _ptrc_glTexCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord2dv");
+ if(!_ptrc_glTexCoord2dv) numFailed++;
+ _ptrc_glTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glTexCoord2f");
+ if(!_ptrc_glTexCoord2f) numFailed++;
+ _ptrc_glTexCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord2fv");
+ if(!_ptrc_glTexCoord2fv) numFailed++;
+ _ptrc_glTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glTexCoord2i");
+ if(!_ptrc_glTexCoord2i) numFailed++;
+ _ptrc_glTexCoord2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord2iv");
+ if(!_ptrc_glTexCoord2iv) numFailed++;
+ _ptrc_glTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glTexCoord2s");
+ if(!_ptrc_glTexCoord2s) numFailed++;
+ _ptrc_glTexCoord2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord2sv");
+ if(!_ptrc_glTexCoord2sv) numFailed++;
+ _ptrc_glTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord3d");
+ if(!_ptrc_glTexCoord3d) numFailed++;
+ _ptrc_glTexCoord3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord3dv");
+ if(!_ptrc_glTexCoord3dv) numFailed++;
+ _ptrc_glTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord3f");
+ if(!_ptrc_glTexCoord3f) numFailed++;
+ _ptrc_glTexCoord3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord3fv");
+ if(!_ptrc_glTexCoord3fv) numFailed++;
+ _ptrc_glTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTexCoord3i");
+ if(!_ptrc_glTexCoord3i) numFailed++;
+ _ptrc_glTexCoord3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord3iv");
+ if(!_ptrc_glTexCoord3iv) numFailed++;
+ _ptrc_glTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord3s");
+ if(!_ptrc_glTexCoord3s) numFailed++;
+ _ptrc_glTexCoord3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord3sv");
+ if(!_ptrc_glTexCoord3sv) numFailed++;
+ _ptrc_glTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord4d");
+ if(!_ptrc_glTexCoord4d) numFailed++;
+ _ptrc_glTexCoord4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord4dv");
+ if(!_ptrc_glTexCoord4dv) numFailed++;
+ _ptrc_glTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4f");
+ if(!_ptrc_glTexCoord4f) numFailed++;
+ _ptrc_glTexCoord4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord4fv");
+ if(!_ptrc_glTexCoord4fv) numFailed++;
+ _ptrc_glTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glTexCoord4i");
+ if(!_ptrc_glTexCoord4i) numFailed++;
+ _ptrc_glTexCoord4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord4iv");
+ if(!_ptrc_glTexCoord4iv) numFailed++;
+ _ptrc_glTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord4s");
+ if(!_ptrc_glTexCoord4s) numFailed++;
+ _ptrc_glTexCoord4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord4sv");
+ if(!_ptrc_glTexCoord4sv) numFailed++;
+ _ptrc_glTexEnvf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexEnvf");
+ if(!_ptrc_glTexEnvf) numFailed++;
+ _ptrc_glTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexEnvfv");
+ if(!_ptrc_glTexEnvfv) numFailed++;
+ _ptrc_glTexEnvi = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexEnvi");
+ if(!_ptrc_glTexEnvi) numFailed++;
+ _ptrc_glTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexEnviv");
+ if(!_ptrc_glTexEnviv) numFailed++;
+ _ptrc_glTexGend = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble))IntGetProcAddress("glTexGend");
+ if(!_ptrc_glTexGend) numFailed++;
+ _ptrc_glTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLdouble *))IntGetProcAddress("glTexGendv");
+ if(!_ptrc_glTexGendv) numFailed++;
+ _ptrc_glTexGenf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexGenf");
+ if(!_ptrc_glTexGenf) numFailed++;
+ _ptrc_glTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexGenfv");
+ if(!_ptrc_glTexGenfv) numFailed++;
+ _ptrc_glTexGeni = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexGeni");
+ if(!_ptrc_glTexGeni) numFailed++;
+ _ptrc_glTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexGeniv");
+ if(!_ptrc_glTexGeniv) numFailed++;
+ _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D");
+ if(!_ptrc_glTexImage1D) numFailed++;
+ _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D");
+ if(!_ptrc_glTexImage2D) numFailed++;
+ _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf");
+ if(!_ptrc_glTexParameterf) numFailed++;
+ _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv");
+ if(!_ptrc_glTexParameterfv) numFailed++;
+ _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri");
+ if(!_ptrc_glTexParameteri) numFailed++;
+ _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv");
+ if(!_ptrc_glTexParameteriv) numFailed++;
+ _ptrc_glTranslated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTranslated");
+ if(!_ptrc_glTranslated) numFailed++;
+ _ptrc_glTranslatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTranslatef");
+ if(!_ptrc_glTranslatef) numFailed++;
+ _ptrc_glVertex2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glVertex2d");
+ if(!_ptrc_glVertex2d) numFailed++;
+ _ptrc_glVertex2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex2dv");
+ if(!_ptrc_glVertex2dv) numFailed++;
+ _ptrc_glVertex2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glVertex2f");
+ if(!_ptrc_glVertex2f) numFailed++;
+ _ptrc_glVertex2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex2fv");
+ if(!_ptrc_glVertex2fv) numFailed++;
+ _ptrc_glVertex2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glVertex2i");
+ if(!_ptrc_glVertex2i) numFailed++;
+ _ptrc_glVertex2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex2iv");
+ if(!_ptrc_glVertex2iv) numFailed++;
+ _ptrc_glVertex2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glVertex2s");
+ if(!_ptrc_glVertex2s) numFailed++;
+ _ptrc_glVertex2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex2sv");
+ if(!_ptrc_glVertex2sv) numFailed++;
+ _ptrc_glVertex3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex3d");
+ if(!_ptrc_glVertex3d) numFailed++;
+ _ptrc_glVertex3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex3dv");
+ if(!_ptrc_glVertex3dv) numFailed++;
+ _ptrc_glVertex3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex3f");
+ if(!_ptrc_glVertex3f) numFailed++;
+ _ptrc_glVertex3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex3fv");
+ if(!_ptrc_glVertex3fv) numFailed++;
+ _ptrc_glVertex3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glVertex3i");
+ if(!_ptrc_glVertex3i) numFailed++;
+ _ptrc_glVertex3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex3iv");
+ if(!_ptrc_glVertex3iv) numFailed++;
+ _ptrc_glVertex3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glVertex3s");
+ if(!_ptrc_glVertex3s) numFailed++;
+ _ptrc_glVertex3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex3sv");
+ if(!_ptrc_glVertex3sv) numFailed++;
+ _ptrc_glVertex4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex4d");
+ if(!_ptrc_glVertex4d) numFailed++;
+ _ptrc_glVertex4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex4dv");
+ if(!_ptrc_glVertex4dv) numFailed++;
+ _ptrc_glVertex4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex4f");
+ if(!_ptrc_glVertex4f) numFailed++;
+ _ptrc_glVertex4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex4fv");
+ if(!_ptrc_glVertex4fv) numFailed++;
+ _ptrc_glVertex4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glVertex4i");
+ if(!_ptrc_glVertex4i) numFailed++;
+ _ptrc_glVertex4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex4iv");
+ if(!_ptrc_glVertex4iv) numFailed++;
+ _ptrc_glVertex4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertex4s");
+ if(!_ptrc_glVertex4s) numFailed++;
+ _ptrc_glVertex4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex4sv");
+ if(!_ptrc_glVertex4sv) numFailed++;
+ _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport");
+ if(!_ptrc_glViewport) numFailed++;
+ _ptrc_glAreTexturesResident = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResident");
+ if(!_ptrc_glAreTexturesResident) numFailed++;
+ _ptrc_glArrayElement = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElement");
+ if(!_ptrc_glArrayElement) numFailed++;
+ _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture");
+ if(!_ptrc_glBindTexture) numFailed++;
+ _ptrc_glColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glColorPointer");
+ if(!_ptrc_glColorPointer) numFailed++;
+ _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D");
+ if(!_ptrc_glCopyTexImage1D) numFailed++;
+ _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D");
+ if(!_ptrc_glCopyTexImage2D) numFailed++;
+ _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D");
+ if(!_ptrc_glCopyTexSubImage1D) numFailed++;
+ _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D");
+ if(!_ptrc_glCopyTexSubImage2D) numFailed++;
+ _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures");
+ if(!_ptrc_glDeleteTextures) numFailed++;
+ _ptrc_glDisableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisableClientState");
+ if(!_ptrc_glDisableClientState) numFailed++;
+ _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays");
+ if(!_ptrc_glDrawArrays) numFailed++;
+ _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements");
+ if(!_ptrc_glDrawElements) numFailed++;
+ _ptrc_glEdgeFlagPointer = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glEdgeFlagPointer");
+ if(!_ptrc_glEdgeFlagPointer) numFailed++;
+ _ptrc_glEnableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnableClientState");
+ if(!_ptrc_glEnableClientState) numFailed++;
+ _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures");
+ if(!_ptrc_glGenTextures) numFailed++;
+ _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv");
+ if(!_ptrc_glGetPointerv) numFailed++;
+ _ptrc_glIndexPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glIndexPointer");
+ if(!_ptrc_glIndexPointer) numFailed++;
+ _ptrc_glIndexub = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glIndexub");
+ if(!_ptrc_glIndexub) numFailed++;
+ _ptrc_glIndexubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glIndexubv");
+ if(!_ptrc_glIndexubv) numFailed++;
+ _ptrc_glInterleavedArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glInterleavedArrays");
+ if(!_ptrc_glInterleavedArrays) numFailed++;
+ _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture");
+ if(!_ptrc_glIsTexture) numFailed++;
+ _ptrc_glNormalPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNormalPointer");
+ if(!_ptrc_glNormalPointer) numFailed++;
+ _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset");
+ if(!_ptrc_glPolygonOffset) numFailed++;
+ _ptrc_glPopClientAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopClientAttrib");
+ if(!_ptrc_glPopClientAttrib) numFailed++;
+ _ptrc_glPrioritizeTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glPrioritizeTextures");
+ if(!_ptrc_glPrioritizeTextures) numFailed++;
+ _ptrc_glPushClientAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttrib");
+ if(!_ptrc_glPushClientAttrib) numFailed++;
+ _ptrc_glTexCoordPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTexCoordPointer");
+ if(!_ptrc_glTexCoordPointer) numFailed++;
+ _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D");
+ if(!_ptrc_glTexSubImage1D) numFailed++;
+ _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D");
+ if(!_ptrc_glTexSubImage2D) numFailed++;
+ _ptrc_glVertexPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexPointer");
+ if(!_ptrc_glVertexPointer) numFailed++;
+ _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor");
+ if(!_ptrc_glBlendColor) numFailed++;
+ _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation");
+ if(!_ptrc_glBlendEquation) numFailed++;
+ _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D");
+ if(!_ptrc_glCopyTexSubImage3D) numFailed++;
+ _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements");
+ if(!_ptrc_glDrawRangeElements) numFailed++;
+ _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D");
+ if(!_ptrc_glTexImage3D) numFailed++;
+ _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D");
+ if(!_ptrc_glTexSubImage3D) numFailed++;
+ _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture");
+ if(!_ptrc_glActiveTexture) numFailed++;
+ _ptrc_glClientActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTexture");
+ if(!_ptrc_glClientActiveTexture) numFailed++;
+ _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D");
+ if(!_ptrc_glCompressedTexImage1D) numFailed++;
+ _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D");
+ if(!_ptrc_glCompressedTexImage2D) numFailed++;
+ _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D");
+ if(!_ptrc_glCompressedTexImage3D) numFailed++;
+ _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D");
+ if(!_ptrc_glCompressedTexSubImage1D) numFailed++;
+ _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D");
+ if(!_ptrc_glCompressedTexSubImage2D) numFailed++;
+ _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D");
+ if(!_ptrc_glCompressedTexSubImage3D) numFailed++;
+ _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage");
+ if(!_ptrc_glGetCompressedTexImage) numFailed++;
+ _ptrc_glLoadTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixd");
+ if(!_ptrc_glLoadTransposeMatrixd) numFailed++;
+ _ptrc_glLoadTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixf");
+ if(!_ptrc_glLoadTransposeMatrixf) numFailed++;
+ _ptrc_glMultTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixd");
+ if(!_ptrc_glMultTransposeMatrixd) numFailed++;
+ _ptrc_glMultTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixf");
+ if(!_ptrc_glMultTransposeMatrixf) numFailed++;
+ _ptrc_glMultiTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1d");
+ if(!_ptrc_glMultiTexCoord1d) numFailed++;
+ _ptrc_glMultiTexCoord1dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dv");
+ if(!_ptrc_glMultiTexCoord1dv) numFailed++;
+ _ptrc_glMultiTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1f");
+ if(!_ptrc_glMultiTexCoord1f) numFailed++;
+ _ptrc_glMultiTexCoord1fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fv");
+ if(!_ptrc_glMultiTexCoord1fv) numFailed++;
+ _ptrc_glMultiTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1i");
+ if(!_ptrc_glMultiTexCoord1i) numFailed++;
+ _ptrc_glMultiTexCoord1iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1iv");
+ if(!_ptrc_glMultiTexCoord1iv) numFailed++;
+ _ptrc_glMultiTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1s");
+ if(!_ptrc_glMultiTexCoord1s) numFailed++;
+ _ptrc_glMultiTexCoord1sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1sv");
+ if(!_ptrc_glMultiTexCoord1sv) numFailed++;
+ _ptrc_glMultiTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2d");
+ if(!_ptrc_glMultiTexCoord2d) numFailed++;
+ _ptrc_glMultiTexCoord2dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dv");
+ if(!_ptrc_glMultiTexCoord2dv) numFailed++;
+ _ptrc_glMultiTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2f");
+ if(!_ptrc_glMultiTexCoord2f) numFailed++;
+ _ptrc_glMultiTexCoord2fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fv");
+ if(!_ptrc_glMultiTexCoord2fv) numFailed++;
+ _ptrc_glMultiTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2i");
+ if(!_ptrc_glMultiTexCoord2i) numFailed++;
+ _ptrc_glMultiTexCoord2iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2iv");
+ if(!_ptrc_glMultiTexCoord2iv) numFailed++;
+ _ptrc_glMultiTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2s");
+ if(!_ptrc_glMultiTexCoord2s) numFailed++;
+ _ptrc_glMultiTexCoord2sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2sv");
+ if(!_ptrc_glMultiTexCoord2sv) numFailed++;
+ _ptrc_glMultiTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3d");
+ if(!_ptrc_glMultiTexCoord3d) numFailed++;
+ _ptrc_glMultiTexCoord3dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dv");
+ if(!_ptrc_glMultiTexCoord3dv) numFailed++;
+ _ptrc_glMultiTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3f");
+ if(!_ptrc_glMultiTexCoord3f) numFailed++;
+ _ptrc_glMultiTexCoord3fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fv");
+ if(!_ptrc_glMultiTexCoord3fv) numFailed++;
+ _ptrc_glMultiTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3i");
+ if(!_ptrc_glMultiTexCoord3i) numFailed++;
+ _ptrc_glMultiTexCoord3iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3iv");
+ if(!_ptrc_glMultiTexCoord3iv) numFailed++;
+ _ptrc_glMultiTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3s");
+ if(!_ptrc_glMultiTexCoord3s) numFailed++;
+ _ptrc_glMultiTexCoord3sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3sv");
+ if(!_ptrc_glMultiTexCoord3sv) numFailed++;
+ _ptrc_glMultiTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4d");
+ if(!_ptrc_glMultiTexCoord4d) numFailed++;
+ _ptrc_glMultiTexCoord4dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dv");
+ if(!_ptrc_glMultiTexCoord4dv) numFailed++;
+ _ptrc_glMultiTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4f");
+ if(!_ptrc_glMultiTexCoord4f) numFailed++;
+ _ptrc_glMultiTexCoord4fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fv");
+ if(!_ptrc_glMultiTexCoord4fv) numFailed++;
+ _ptrc_glMultiTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4i");
+ if(!_ptrc_glMultiTexCoord4i) numFailed++;
+ _ptrc_glMultiTexCoord4iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4iv");
+ if(!_ptrc_glMultiTexCoord4iv) numFailed++;
+ _ptrc_glMultiTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4s");
+ if(!_ptrc_glMultiTexCoord4s) numFailed++;
+ _ptrc_glMultiTexCoord4sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4sv");
+ if(!_ptrc_glMultiTexCoord4sv) numFailed++;
+ _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage");
+ if(!_ptrc_glSampleCoverage) numFailed++;
+ _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate");
+ if(!_ptrc_glBlendFuncSeparate) numFailed++;
+ _ptrc_glFogCoordPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointer");
+ if(!_ptrc_glFogCoordPointer) numFailed++;
+ _ptrc_glFogCoordd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoordd");
+ if(!_ptrc_glFogCoordd) numFailed++;
+ _ptrc_glFogCoorddv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddv");
+ if(!_ptrc_glFogCoorddv) numFailed++;
+ _ptrc_glFogCoordf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordf");
+ if(!_ptrc_glFogCoordf) numFailed++;
+ _ptrc_glFogCoordfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfv");
+ if(!_ptrc_glFogCoordfv) numFailed++;
+ _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays");
+ if(!_ptrc_glMultiDrawArrays) numFailed++;
+ _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements");
+ if(!_ptrc_glMultiDrawElements) numFailed++;
+ _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf");
+ if(!_ptrc_glPointParameterf) numFailed++;
+ _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv");
+ if(!_ptrc_glPointParameterfv) numFailed++;
+ _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri");
+ if(!_ptrc_glPointParameteri) numFailed++;
+ _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv");
+ if(!_ptrc_glPointParameteriv) numFailed++;
+ _ptrc_glSecondaryColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3b");
+ if(!_ptrc_glSecondaryColor3b) numFailed++;
+ _ptrc_glSecondaryColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bv");
+ if(!_ptrc_glSecondaryColor3bv) numFailed++;
+ _ptrc_glSecondaryColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3d");
+ if(!_ptrc_glSecondaryColor3d) numFailed++;
+ _ptrc_glSecondaryColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dv");
+ if(!_ptrc_glSecondaryColor3dv) numFailed++;
+ _ptrc_glSecondaryColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3f");
+ if(!_ptrc_glSecondaryColor3f) numFailed++;
+ _ptrc_glSecondaryColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fv");
+ if(!_ptrc_glSecondaryColor3fv) numFailed++;
+ _ptrc_glSecondaryColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3i");
+ if(!_ptrc_glSecondaryColor3i) numFailed++;
+ _ptrc_glSecondaryColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3iv");
+ if(!_ptrc_glSecondaryColor3iv) numFailed++;
+ _ptrc_glSecondaryColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3s");
+ if(!_ptrc_glSecondaryColor3s) numFailed++;
+ _ptrc_glSecondaryColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3sv");
+ if(!_ptrc_glSecondaryColor3sv) numFailed++;
+ _ptrc_glSecondaryColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ub");
+ if(!_ptrc_glSecondaryColor3ub) numFailed++;
+ _ptrc_glSecondaryColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubv");
+ if(!_ptrc_glSecondaryColor3ubv) numFailed++;
+ _ptrc_glSecondaryColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3ui");
+ if(!_ptrc_glSecondaryColor3ui) numFailed++;
+ _ptrc_glSecondaryColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uiv");
+ if(!_ptrc_glSecondaryColor3uiv) numFailed++;
+ _ptrc_glSecondaryColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3us");
+ if(!_ptrc_glSecondaryColor3us) numFailed++;
+ _ptrc_glSecondaryColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usv");
+ if(!_ptrc_glSecondaryColor3usv) numFailed++;
+ _ptrc_glSecondaryColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glSecondaryColorPointer");
+ if(!_ptrc_glSecondaryColorPointer) numFailed++;
+ _ptrc_glWindowPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2d");
+ if(!_ptrc_glWindowPos2d) numFailed++;
+ _ptrc_glWindowPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dv");
+ if(!_ptrc_glWindowPos2dv) numFailed++;
+ _ptrc_glWindowPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2f");
+ if(!_ptrc_glWindowPos2f) numFailed++;
+ _ptrc_glWindowPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fv");
+ if(!_ptrc_glWindowPos2fv) numFailed++;
+ _ptrc_glWindowPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2i");
+ if(!_ptrc_glWindowPos2i) numFailed++;
+ _ptrc_glWindowPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2iv");
+ if(!_ptrc_glWindowPos2iv) numFailed++;
+ _ptrc_glWindowPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2s");
+ if(!_ptrc_glWindowPos2s) numFailed++;
+ _ptrc_glWindowPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2sv");
+ if(!_ptrc_glWindowPos2sv) numFailed++;
+ _ptrc_glWindowPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3d");
+ if(!_ptrc_glWindowPos3d) numFailed++;
+ _ptrc_glWindowPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dv");
+ if(!_ptrc_glWindowPos3dv) numFailed++;
+ _ptrc_glWindowPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3f");
+ if(!_ptrc_glWindowPos3f) numFailed++;
+ _ptrc_glWindowPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fv");
+ if(!_ptrc_glWindowPos3fv) numFailed++;
+ _ptrc_glWindowPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3i");
+ if(!_ptrc_glWindowPos3i) numFailed++;
+ _ptrc_glWindowPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3iv");
+ if(!_ptrc_glWindowPos3iv) numFailed++;
+ _ptrc_glWindowPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3s");
+ if(!_ptrc_glWindowPos3s) numFailed++;
+ _ptrc_glWindowPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3sv");
+ if(!_ptrc_glWindowPos3sv) numFailed++;
+ _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery");
+ if(!_ptrc_glBeginQuery) numFailed++;
+ _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer");
+ if(!_ptrc_glBindBuffer) numFailed++;
+ _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData");
+ if(!_ptrc_glBufferData) numFailed++;
+ _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData");
+ if(!_ptrc_glBufferSubData) numFailed++;
+ _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers");
+ if(!_ptrc_glDeleteBuffers) numFailed++;
+ _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries");
+ if(!_ptrc_glDeleteQueries) numFailed++;
+ _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery");
+ if(!_ptrc_glEndQuery) numFailed++;
+ _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers");
+ if(!_ptrc_glGenBuffers) numFailed++;
+ _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries");
+ if(!_ptrc_glGenQueries) numFailed++;
+ _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv");
+ if(!_ptrc_glGetBufferParameteriv) numFailed++;
+ _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv");
+ if(!_ptrc_glGetBufferPointerv) numFailed++;
+ _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData");
+ if(!_ptrc_glGetBufferSubData) numFailed++;
+ _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv");
+ if(!_ptrc_glGetQueryObjectiv) numFailed++;
+ _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv");
+ if(!_ptrc_glGetQueryObjectuiv) numFailed++;
+ _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv");
+ if(!_ptrc_glGetQueryiv) numFailed++;
+ _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer");
+ if(!_ptrc_glIsBuffer) numFailed++;
+ _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery");
+ if(!_ptrc_glIsQuery) numFailed++;
+ _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer");
+ if(!_ptrc_glMapBuffer) numFailed++;
+ _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer");
+ if(!_ptrc_glUnmapBuffer) numFailed++;
+ _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader");
+ if(!_ptrc_glAttachShader) numFailed++;
+ _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation");
+ if(!_ptrc_glBindAttribLocation) numFailed++;
+ _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate");
+ if(!_ptrc_glBlendEquationSeparate) numFailed++;
+ _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader");
+ if(!_ptrc_glCompileShader) numFailed++;
+ _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram");
+ if(!_ptrc_glCreateProgram) numFailed++;
+ _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader");
+ if(!_ptrc_glCreateShader) numFailed++;
+ _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram");
+ if(!_ptrc_glDeleteProgram) numFailed++;
+ _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader");
+ if(!_ptrc_glDeleteShader) numFailed++;
+ _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader");
+ if(!_ptrc_glDetachShader) numFailed++;
+ _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray");
+ if(!_ptrc_glDisableVertexAttribArray) numFailed++;
+ _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers");
+ if(!_ptrc_glDrawBuffers) numFailed++;
+ _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray");
+ if(!_ptrc_glEnableVertexAttribArray) numFailed++;
+ _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib");
+ if(!_ptrc_glGetActiveAttrib) numFailed++;
+ _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform");
+ if(!_ptrc_glGetActiveUniform) numFailed++;
+ _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders");
+ if(!_ptrc_glGetAttachedShaders) numFailed++;
+ _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation");
+ if(!_ptrc_glGetAttribLocation) numFailed++;
+ _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog");
+ if(!_ptrc_glGetProgramInfoLog) numFailed++;
+ _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv");
+ if(!_ptrc_glGetProgramiv) numFailed++;
+ _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog");
+ if(!_ptrc_glGetShaderInfoLog) numFailed++;
+ _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource");
+ if(!_ptrc_glGetShaderSource) numFailed++;
+ _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv");
+ if(!_ptrc_glGetShaderiv) numFailed++;
+ _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation");
+ if(!_ptrc_glGetUniformLocation) numFailed++;
+ _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv");
+ if(!_ptrc_glGetUniformfv) numFailed++;
+ _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv");
+ if(!_ptrc_glGetUniformiv) numFailed++;
+ _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv");
+ if(!_ptrc_glGetVertexAttribPointerv) numFailed++;
+ _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv");
+ if(!_ptrc_glGetVertexAttribdv) numFailed++;
+ _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv");
+ if(!_ptrc_glGetVertexAttribfv) numFailed++;
+ _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv");
+ if(!_ptrc_glGetVertexAttribiv) numFailed++;
+ _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram");
+ if(!_ptrc_glIsProgram) numFailed++;
+ _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader");
+ if(!_ptrc_glIsShader) numFailed++;
+ _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram");
+ if(!_ptrc_glLinkProgram) numFailed++;
+ _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource");
+ if(!_ptrc_glShaderSource) numFailed++;
+ _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate");
+ if(!_ptrc_glStencilFuncSeparate) numFailed++;
+ _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate");
+ if(!_ptrc_glStencilMaskSeparate) numFailed++;
+ _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate");
+ if(!_ptrc_glStencilOpSeparate) numFailed++;
+ _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f");
+ if(!_ptrc_glUniform1f) numFailed++;
+ _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv");
+ if(!_ptrc_glUniform1fv) numFailed++;
+ _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i");
+ if(!_ptrc_glUniform1i) numFailed++;
+ _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv");
+ if(!_ptrc_glUniform1iv) numFailed++;
+ _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f");
+ if(!_ptrc_glUniform2f) numFailed++;
+ _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv");
+ if(!_ptrc_glUniform2fv) numFailed++;
+ _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i");
+ if(!_ptrc_glUniform2i) numFailed++;
+ _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv");
+ if(!_ptrc_glUniform2iv) numFailed++;
+ _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f");
+ if(!_ptrc_glUniform3f) numFailed++;
+ _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv");
+ if(!_ptrc_glUniform3fv) numFailed++;
+ _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i");
+ if(!_ptrc_glUniform3i) numFailed++;
+ _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv");
+ if(!_ptrc_glUniform3iv) numFailed++;
+ _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f");
+ if(!_ptrc_glUniform4f) numFailed++;
+ _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv");
+ if(!_ptrc_glUniform4fv) numFailed++;
+ _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i");
+ if(!_ptrc_glUniform4i) numFailed++;
+ _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv");
+ if(!_ptrc_glUniform4iv) numFailed++;
+ _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv");
+ if(!_ptrc_glUniformMatrix2fv) numFailed++;
+ _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv");
+ if(!_ptrc_glUniformMatrix3fv) numFailed++;
+ _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv");
+ if(!_ptrc_glUniformMatrix4fv) numFailed++;
+ _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram");
+ if(!_ptrc_glUseProgram) numFailed++;
+ _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram");
+ if(!_ptrc_glValidateProgram) numFailed++;
+ _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d");
+ if(!_ptrc_glVertexAttrib1d) numFailed++;
+ _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv");
+ if(!_ptrc_glVertexAttrib1dv) numFailed++;
+ _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f");
+ if(!_ptrc_glVertexAttrib1f) numFailed++;
+ _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv");
+ if(!_ptrc_glVertexAttrib1fv) numFailed++;
+ _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s");
+ if(!_ptrc_glVertexAttrib1s) numFailed++;
+ _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv");
+ if(!_ptrc_glVertexAttrib1sv) numFailed++;
+ _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d");
+ if(!_ptrc_glVertexAttrib2d) numFailed++;
+ _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv");
+ if(!_ptrc_glVertexAttrib2dv) numFailed++;
+ _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f");
+ if(!_ptrc_glVertexAttrib2f) numFailed++;
+ _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv");
+ if(!_ptrc_glVertexAttrib2fv) numFailed++;
+ _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s");
+ if(!_ptrc_glVertexAttrib2s) numFailed++;
+ _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv");
+ if(!_ptrc_glVertexAttrib2sv) numFailed++;
+ _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d");
+ if(!_ptrc_glVertexAttrib3d) numFailed++;
+ _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv");
+ if(!_ptrc_glVertexAttrib3dv) numFailed++;
+ _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f");
+ if(!_ptrc_glVertexAttrib3f) numFailed++;
+ _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv");
+ if(!_ptrc_glVertexAttrib3fv) numFailed++;
+ _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s");
+ if(!_ptrc_glVertexAttrib3s) numFailed++;
+ _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv");
+ if(!_ptrc_glVertexAttrib3sv) numFailed++;
+ _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv");
+ if(!_ptrc_glVertexAttrib4Nbv) numFailed++;
+ _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv");
+ if(!_ptrc_glVertexAttrib4Niv) numFailed++;
+ _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv");
+ if(!_ptrc_glVertexAttrib4Nsv) numFailed++;
+ _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub");
+ if(!_ptrc_glVertexAttrib4Nub) numFailed++;
+ _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv");
+ if(!_ptrc_glVertexAttrib4Nubv) numFailed++;
+ _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv");
+ if(!_ptrc_glVertexAttrib4Nuiv) numFailed++;
+ _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv");
+ if(!_ptrc_glVertexAttrib4Nusv) numFailed++;
+ _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv");
+ if(!_ptrc_glVertexAttrib4bv) numFailed++;
+ _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d");
+ if(!_ptrc_glVertexAttrib4d) numFailed++;
+ _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv");
+ if(!_ptrc_glVertexAttrib4dv) numFailed++;
+ _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f");
+ if(!_ptrc_glVertexAttrib4f) numFailed++;
+ _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv");
+ if(!_ptrc_glVertexAttrib4fv) numFailed++;
+ _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv");
+ if(!_ptrc_glVertexAttrib4iv) numFailed++;
+ _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s");
+ if(!_ptrc_glVertexAttrib4s) numFailed++;
+ _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv");
+ if(!_ptrc_glVertexAttrib4sv) numFailed++;
+ _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv");
+ if(!_ptrc_glVertexAttrib4ubv) numFailed++;
+ _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv");
+ if(!_ptrc_glVertexAttrib4uiv) numFailed++;
+ _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv");
+ if(!_ptrc_glVertexAttrib4usv) numFailed++;
+ _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer");
+ if(!_ptrc_glVertexAttribPointer) numFailed++;
+ _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv");
+ if(!_ptrc_glUniformMatrix2x3fv) numFailed++;
+ _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv");
+ if(!_ptrc_glUniformMatrix2x4fv) numFailed++;
+ _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv");
+ if(!_ptrc_glUniformMatrix3x2fv) numFailed++;
+ _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv");
+ if(!_ptrc_glUniformMatrix3x4fv) numFailed++;
+ _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv");
+ if(!_ptrc_glUniformMatrix4x2fv) numFailed++;
+ _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv");
+ if(!_ptrc_glUniformMatrix4x3fv) numFailed++;
+ _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender");
+ if(!_ptrc_glBeginConditionalRender) numFailed++;
+ _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback");
+ if(!_ptrc_glBeginTransformFeedback) numFailed++;
+ _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase");
+ if(!_ptrc_glBindBufferBase) numFailed++;
+ _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange");
+ if(!_ptrc_glBindBufferRange) numFailed++;
+ _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation");
+ if(!_ptrc_glBindFragDataLocation) numFailed++;
+ _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer");
+ if(!_ptrc_glBindFramebuffer) numFailed++;
+ _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer");
+ if(!_ptrc_glBindRenderbuffer) numFailed++;
+ _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray");
+ if(!_ptrc_glBindVertexArray) numFailed++;
+ _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer");
+ if(!_ptrc_glBlitFramebuffer) numFailed++;
+ _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus");
+ if(!_ptrc_glCheckFramebufferStatus) numFailed++;
+ _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor");
+ if(!_ptrc_glClampColor) numFailed++;
+ _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi");
+ if(!_ptrc_glClearBufferfi) numFailed++;
+ _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv");
+ if(!_ptrc_glClearBufferfv) numFailed++;
+ _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv");
+ if(!_ptrc_glClearBufferiv) numFailed++;
+ _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv");
+ if(!_ptrc_glClearBufferuiv) numFailed++;
+ _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski");
+ if(!_ptrc_glColorMaski) numFailed++;
+ _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers");
+ if(!_ptrc_glDeleteFramebuffers) numFailed++;
+ _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers");
+ if(!_ptrc_glDeleteRenderbuffers) numFailed++;
+ _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays");
+ if(!_ptrc_glDeleteVertexArrays) numFailed++;
+ _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei");
+ if(!_ptrc_glDisablei) numFailed++;
+ _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei");
+ if(!_ptrc_glEnablei) numFailed++;
+ _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender");
+ if(!_ptrc_glEndConditionalRender) numFailed++;
+ _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback");
+ if(!_ptrc_glEndTransformFeedback) numFailed++;
+ _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange");
+ if(!_ptrc_glFlushMappedBufferRange) numFailed++;
+ _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer");
+ if(!_ptrc_glFramebufferRenderbuffer) numFailed++;
+ _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D");
+ if(!_ptrc_glFramebufferTexture1D) numFailed++;
+ _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D");
+ if(!_ptrc_glFramebufferTexture2D) numFailed++;
+ _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D");
+ if(!_ptrc_glFramebufferTexture3D) numFailed++;
+ _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer");
+ if(!_ptrc_glFramebufferTextureLayer) numFailed++;
+ _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers");
+ if(!_ptrc_glGenFramebuffers) numFailed++;
+ _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers");
+ if(!_ptrc_glGenRenderbuffers) numFailed++;
+ _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays");
+ if(!_ptrc_glGenVertexArrays) numFailed++;
+ _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap");
+ if(!_ptrc_glGenerateMipmap) numFailed++;
+ _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v");
+ if(!_ptrc_glGetBooleani_v) numFailed++;
+ _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation");
+ if(!_ptrc_glGetFragDataLocation) numFailed++;
+ _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv");
+ if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++;
+ _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v");
+ if(!_ptrc_glGetIntegeri_v) numFailed++;
+ _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv");
+ if(!_ptrc_glGetRenderbufferParameteriv) numFailed++;
+ _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
+ if(!_ptrc_glGetStringi) numFailed++;
+ _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv");
+ if(!_ptrc_glGetTexParameterIiv) numFailed++;
+ _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv");
+ if(!_ptrc_glGetTexParameterIuiv) numFailed++;
+ _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying");
+ if(!_ptrc_glGetTransformFeedbackVarying) numFailed++;
+ _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv");
+ if(!_ptrc_glGetUniformuiv) numFailed++;
+ _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv");
+ if(!_ptrc_glGetVertexAttribIiv) numFailed++;
+ _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv");
+ if(!_ptrc_glGetVertexAttribIuiv) numFailed++;
+ _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi");
+ if(!_ptrc_glIsEnabledi) numFailed++;
+ _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer");
+ if(!_ptrc_glIsFramebuffer) numFailed++;
+ _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer");
+ if(!_ptrc_glIsRenderbuffer) numFailed++;
+ _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray");
+ if(!_ptrc_glIsVertexArray) numFailed++;
+ _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange");
+ if(!_ptrc_glMapBufferRange) numFailed++;
+ _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage");
+ if(!_ptrc_glRenderbufferStorage) numFailed++;
+ _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample");
+ if(!_ptrc_glRenderbufferStorageMultisample) numFailed++;
+ _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv");
+ if(!_ptrc_glTexParameterIiv) numFailed++;
+ _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv");
+ if(!_ptrc_glTexParameterIuiv) numFailed++;
+ _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings");
+ if(!_ptrc_glTransformFeedbackVaryings) numFailed++;
+ _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui");
+ if(!_ptrc_glUniform1ui) numFailed++;
+ _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv");
+ if(!_ptrc_glUniform1uiv) numFailed++;
+ _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui");
+ if(!_ptrc_glUniform2ui) numFailed++;
+ _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv");
+ if(!_ptrc_glUniform2uiv) numFailed++;
+ _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui");
+ if(!_ptrc_glUniform3ui) numFailed++;
+ _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv");
+ if(!_ptrc_glUniform3uiv) numFailed++;
+ _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui");
+ if(!_ptrc_glUniform4ui) numFailed++;
+ _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv");
+ if(!_ptrc_glUniform4uiv) numFailed++;
+ _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i");
+ if(!_ptrc_glVertexAttribI1i) numFailed++;
+ _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv");
+ if(!_ptrc_glVertexAttribI1iv) numFailed++;
+ _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui");
+ if(!_ptrc_glVertexAttribI1ui) numFailed++;
+ _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv");
+ if(!_ptrc_glVertexAttribI1uiv) numFailed++;
+ _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i");
+ if(!_ptrc_glVertexAttribI2i) numFailed++;
+ _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv");
+ if(!_ptrc_glVertexAttribI2iv) numFailed++;
+ _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui");
+ if(!_ptrc_glVertexAttribI2ui) numFailed++;
+ _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv");
+ if(!_ptrc_glVertexAttribI2uiv) numFailed++;
+ _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i");
+ if(!_ptrc_glVertexAttribI3i) numFailed++;
+ _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv");
+ if(!_ptrc_glVertexAttribI3iv) numFailed++;
+ _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui");
+ if(!_ptrc_glVertexAttribI3ui) numFailed++;
+ _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv");
+ if(!_ptrc_glVertexAttribI3uiv) numFailed++;
+ _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv");
+ if(!_ptrc_glVertexAttribI4bv) numFailed++;
+ _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i");
+ if(!_ptrc_glVertexAttribI4i) numFailed++;
+ _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv");
+ if(!_ptrc_glVertexAttribI4iv) numFailed++;
+ _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv");
+ if(!_ptrc_glVertexAttribI4sv) numFailed++;
+ _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv");
+ if(!_ptrc_glVertexAttribI4ubv) numFailed++;
+ _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui");
+ if(!_ptrc_glVertexAttribI4ui) numFailed++;
+ _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv");
+ if(!_ptrc_glVertexAttribI4uiv) numFailed++;
+ _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv");
+ if(!_ptrc_glVertexAttribI4usv) numFailed++;
+ _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer");
+ if(!_ptrc_glVertexAttribIPointer) numFailed++;
+ _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData");
+ if(!_ptrc_glCopyBufferSubData) numFailed++;
+ _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced");
+ if(!_ptrc_glDrawArraysInstanced) numFailed++;
+ _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced");
+ if(!_ptrc_glDrawElementsInstanced) numFailed++;
+ _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName");
+ if(!_ptrc_glGetActiveUniformBlockName) numFailed++;
+ _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv");
+ if(!_ptrc_glGetActiveUniformBlockiv) numFailed++;
+ _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName");
+ if(!_ptrc_glGetActiveUniformName) numFailed++;
+ _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv");
+ if(!_ptrc_glGetActiveUniformsiv) numFailed++;
+ _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex");
+ if(!_ptrc_glGetUniformBlockIndex) numFailed++;
+ _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices");
+ if(!_ptrc_glGetUniformIndices) numFailed++;
+ _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex");
+ if(!_ptrc_glPrimitiveRestartIndex) numFailed++;
+ _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer");
+ if(!_ptrc_glTexBuffer) numFailed++;
+ _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding");
+ if(!_ptrc_glUniformBlockBinding) numFailed++;
+ _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync");
+ if(!_ptrc_glClientWaitSync) numFailed++;
+ _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync");
+ if(!_ptrc_glDeleteSync) numFailed++;
+ _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex");
+ if(!_ptrc_glDrawElementsBaseVertex) numFailed++;
+ _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex");
+ if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++;
+ _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex");
+ if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++;
+ _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync");
+ if(!_ptrc_glFenceSync) numFailed++;
+ _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture");
+ if(!_ptrc_glFramebufferTexture) numFailed++;
+ _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v");
+ if(!_ptrc_glGetBufferParameteri64v) numFailed++;
+ _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v");
+ if(!_ptrc_glGetInteger64i_v) numFailed++;
+ _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v");
+ if(!_ptrc_glGetInteger64v) numFailed++;
+ _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv");
+ if(!_ptrc_glGetMultisamplefv) numFailed++;
+ _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv");
+ if(!_ptrc_glGetSynciv) numFailed++;
+ _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync");
+ if(!_ptrc_glIsSync) numFailed++;
+ _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex");
+ if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++;
+ _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex");
+ if(!_ptrc_glProvokingVertex) numFailed++;
+ _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski");
+ if(!_ptrc_glSampleMaski) numFailed++;
+ _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample");
+ if(!_ptrc_glTexImage2DMultisample) numFailed++;
+ _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample");
+ if(!_ptrc_glTexImage3DMultisample) numFailed++;
+ _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync");
+ if(!_ptrc_glWaitSync) numFailed++;
+ _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed");
+ if(!_ptrc_glBindFragDataLocationIndexed) numFailed++;
+ _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler");
+ if(!_ptrc_glBindSampler) numFailed++;
+ _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers");
+ if(!_ptrc_glDeleteSamplers) numFailed++;
+ _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers");
+ if(!_ptrc_glGenSamplers) numFailed++;
+ _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex");
+ if(!_ptrc_glGetFragDataIndex) numFailed++;
+ _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v");
+ if(!_ptrc_glGetQueryObjecti64v) numFailed++;
+ _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v");
+ if(!_ptrc_glGetQueryObjectui64v) numFailed++;
+ _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv");
+ if(!_ptrc_glGetSamplerParameterIiv) numFailed++;
+ _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv");
+ if(!_ptrc_glGetSamplerParameterIuiv) numFailed++;
+ _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv");
+ if(!_ptrc_glGetSamplerParameterfv) numFailed++;
+ _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv");
+ if(!_ptrc_glGetSamplerParameteriv) numFailed++;
+ _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler");
+ if(!_ptrc_glIsSampler) numFailed++;
+ _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter");
+ if(!_ptrc_glQueryCounter) numFailed++;
+ _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv");
+ if(!_ptrc_glSamplerParameterIiv) numFailed++;
+ _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv");
+ if(!_ptrc_glSamplerParameterIuiv) numFailed++;
+ _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf");
+ if(!_ptrc_glSamplerParameterf) numFailed++;
+ _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv");
+ if(!_ptrc_glSamplerParameterfv) numFailed++;
+ _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri");
+ if(!_ptrc_glSamplerParameteri) numFailed++;
+ _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv");
+ if(!_ptrc_glSamplerParameteriv) numFailed++;
+ _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor");
+ if(!_ptrc_glVertexAttribDivisor) numFailed++;
+ _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui");
+ if(!_ptrc_glVertexAttribP1ui) numFailed++;
+ _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv");
+ if(!_ptrc_glVertexAttribP1uiv) numFailed++;
+ _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui");
+ if(!_ptrc_glVertexAttribP2ui) numFailed++;
+ _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv");
+ if(!_ptrc_glVertexAttribP2uiv) numFailed++;
+ _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui");
+ if(!_ptrc_glVertexAttribP3ui) numFailed++;
+ _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv");
+ if(!_ptrc_glVertexAttribP3uiv) numFailed++;
+ _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui");
+ if(!_ptrc_glVertexAttribP4ui) numFailed++;
+ _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv");
+ if(!_ptrc_glVertexAttribP4uiv) numFailed++;
+ _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed");
+ if(!_ptrc_glBeginQueryIndexed) numFailed++;
+ _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback");
+ if(!_ptrc_glBindTransformFeedback) numFailed++;
+ _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei");
+ if(!_ptrc_glBlendEquationSeparatei) numFailed++;
+ _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi");
+ if(!_ptrc_glBlendEquationi) numFailed++;
+ _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei");
+ if(!_ptrc_glBlendFuncSeparatei) numFailed++;
+ _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci");
+ if(!_ptrc_glBlendFunci) numFailed++;
+ _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks");
+ if(!_ptrc_glDeleteTransformFeedbacks) numFailed++;
+ _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect");
+ if(!_ptrc_glDrawArraysIndirect) numFailed++;
+ _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect");
+ if(!_ptrc_glDrawElementsIndirect) numFailed++;
+ _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback");
+ if(!_ptrc_glDrawTransformFeedback) numFailed++;
+ _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream");
+ if(!_ptrc_glDrawTransformFeedbackStream) numFailed++;
+ _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed");
+ if(!_ptrc_glEndQueryIndexed) numFailed++;
+ _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks");
+ if(!_ptrc_glGenTransformFeedbacks) numFailed++;
+ _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName");
+ if(!_ptrc_glGetActiveSubroutineName) numFailed++;
+ _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName");
+ if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++;
+ _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv");
+ if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++;
+ _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv");
+ if(!_ptrc_glGetProgramStageiv) numFailed++;
+ _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv");
+ if(!_ptrc_glGetQueryIndexediv) numFailed++;
+ _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex");
+ if(!_ptrc_glGetSubroutineIndex) numFailed++;
+ _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation");
+ if(!_ptrc_glGetSubroutineUniformLocation) numFailed++;
+ _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv");
+ if(!_ptrc_glGetUniformSubroutineuiv) numFailed++;
+ _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv");
+ if(!_ptrc_glGetUniformdv) numFailed++;
+ _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback");
+ if(!_ptrc_glIsTransformFeedback) numFailed++;
+ _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading");
+ if(!_ptrc_glMinSampleShading) numFailed++;
+ _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv");
+ if(!_ptrc_glPatchParameterfv) numFailed++;
+ _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri");
+ if(!_ptrc_glPatchParameteri) numFailed++;
+ _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback");
+ if(!_ptrc_glPauseTransformFeedback) numFailed++;
+ _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback");
+ if(!_ptrc_glResumeTransformFeedback) numFailed++;
+ _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d");
+ if(!_ptrc_glUniform1d) numFailed++;
+ _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv");
+ if(!_ptrc_glUniform1dv) numFailed++;
+ _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d");
+ if(!_ptrc_glUniform2d) numFailed++;
+ _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv");
+ if(!_ptrc_glUniform2dv) numFailed++;
+ _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d");
+ if(!_ptrc_glUniform3d) numFailed++;
+ _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv");
+ if(!_ptrc_glUniform3dv) numFailed++;
+ _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d");
+ if(!_ptrc_glUniform4d) numFailed++;
+ _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv");
+ if(!_ptrc_glUniform4dv) numFailed++;
+ _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv");
+ if(!_ptrc_glUniformMatrix2dv) numFailed++;
+ _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv");
+ if(!_ptrc_glUniformMatrix2x3dv) numFailed++;
+ _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv");
+ if(!_ptrc_glUniformMatrix2x4dv) numFailed++;
+ _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv");
+ if(!_ptrc_glUniformMatrix3dv) numFailed++;
+ _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv");
+ if(!_ptrc_glUniformMatrix3x2dv) numFailed++;
+ _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv");
+ if(!_ptrc_glUniformMatrix3x4dv) numFailed++;
+ _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv");
+ if(!_ptrc_glUniformMatrix4dv) numFailed++;
+ _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv");
+ if(!_ptrc_glUniformMatrix4x2dv) numFailed++;
+ _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv");
+ if(!_ptrc_glUniformMatrix4x3dv) numFailed++;
+ _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv");
+ if(!_ptrc_glUniformSubroutinesuiv) numFailed++;
+ _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram");
+ if(!_ptrc_glActiveShaderProgram) numFailed++;
+ _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline");
+ if(!_ptrc_glBindProgramPipeline) numFailed++;
+ _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf");
+ if(!_ptrc_glClearDepthf) numFailed++;
+ _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv");
+ if(!_ptrc_glCreateShaderProgramv) numFailed++;
+ _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines");
+ if(!_ptrc_glDeleteProgramPipelines) numFailed++;
+ _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv");
+ if(!_ptrc_glDepthRangeArrayv) numFailed++;
+ _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed");
+ if(!_ptrc_glDepthRangeIndexed) numFailed++;
+ _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef");
+ if(!_ptrc_glDepthRangef) numFailed++;
+ _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines");
+ if(!_ptrc_glGenProgramPipelines) numFailed++;
+ _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v");
+ if(!_ptrc_glGetDoublei_v) numFailed++;
+ _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v");
+ if(!_ptrc_glGetFloati_v) numFailed++;
+ _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary");
+ if(!_ptrc_glGetProgramBinary) numFailed++;
+ _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog");
+ if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++;
+ _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv");
+ if(!_ptrc_glGetProgramPipelineiv) numFailed++;
+ _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat");
+ if(!_ptrc_glGetShaderPrecisionFormat) numFailed++;
+ _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv");
+ if(!_ptrc_glGetVertexAttribLdv) numFailed++;
+ _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline");
+ if(!_ptrc_glIsProgramPipeline) numFailed++;
+ _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary");
+ if(!_ptrc_glProgramBinary) numFailed++;
+ _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri");
+ if(!_ptrc_glProgramParameteri) numFailed++;
+ _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d");
+ if(!_ptrc_glProgramUniform1d) numFailed++;
+ _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv");
+ if(!_ptrc_glProgramUniform1dv) numFailed++;
+ _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f");
+ if(!_ptrc_glProgramUniform1f) numFailed++;
+ _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv");
+ if(!_ptrc_glProgramUniform1fv) numFailed++;
+ _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i");
+ if(!_ptrc_glProgramUniform1i) numFailed++;
+ _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv");
+ if(!_ptrc_glProgramUniform1iv) numFailed++;
+ _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui");
+ if(!_ptrc_glProgramUniform1ui) numFailed++;
+ _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv");
+ if(!_ptrc_glProgramUniform1uiv) numFailed++;
+ _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d");
+ if(!_ptrc_glProgramUniform2d) numFailed++;
+ _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv");
+ if(!_ptrc_glProgramUniform2dv) numFailed++;
+ _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f");
+ if(!_ptrc_glProgramUniform2f) numFailed++;
+ _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv");
+ if(!_ptrc_glProgramUniform2fv) numFailed++;
+ _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i");
+ if(!_ptrc_glProgramUniform2i) numFailed++;
+ _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv");
+ if(!_ptrc_glProgramUniform2iv) numFailed++;
+ _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui");
+ if(!_ptrc_glProgramUniform2ui) numFailed++;
+ _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv");
+ if(!_ptrc_glProgramUniform2uiv) numFailed++;
+ _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d");
+ if(!_ptrc_glProgramUniform3d) numFailed++;
+ _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv");
+ if(!_ptrc_glProgramUniform3dv) numFailed++;
+ _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f");
+ if(!_ptrc_glProgramUniform3f) numFailed++;
+ _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv");
+ if(!_ptrc_glProgramUniform3fv) numFailed++;
+ _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i");
+ if(!_ptrc_glProgramUniform3i) numFailed++;
+ _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv");
+ if(!_ptrc_glProgramUniform3iv) numFailed++;
+ _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui");
+ if(!_ptrc_glProgramUniform3ui) numFailed++;
+ _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv");
+ if(!_ptrc_glProgramUniform3uiv) numFailed++;
+ _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d");
+ if(!_ptrc_glProgramUniform4d) numFailed++;
+ _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv");
+ if(!_ptrc_glProgramUniform4dv) numFailed++;
+ _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f");
+ if(!_ptrc_glProgramUniform4f) numFailed++;
+ _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv");
+ if(!_ptrc_glProgramUniform4fv) numFailed++;
+ _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i");
+ if(!_ptrc_glProgramUniform4i) numFailed++;
+ _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv");
+ if(!_ptrc_glProgramUniform4iv) numFailed++;
+ _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui");
+ if(!_ptrc_glProgramUniform4ui) numFailed++;
+ _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv");
+ if(!_ptrc_glProgramUniform4uiv) numFailed++;
+ _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv");
+ if(!_ptrc_glProgramUniformMatrix2dv) numFailed++;
+ _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv");
+ if(!_ptrc_glProgramUniformMatrix2fv) numFailed++;
+ _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv");
+ if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++;
+ _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv");
+ if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++;
+ _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv");
+ if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++;
+ _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv");
+ if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++;
+ _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv");
+ if(!_ptrc_glProgramUniformMatrix3dv) numFailed++;
+ _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv");
+ if(!_ptrc_glProgramUniformMatrix3fv) numFailed++;
+ _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv");
+ if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++;
+ _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv");
+ if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++;
+ _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv");
+ if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++;
+ _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv");
+ if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++;
+ _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv");
+ if(!_ptrc_glProgramUniformMatrix4dv) numFailed++;
+ _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv");
+ if(!_ptrc_glProgramUniformMatrix4fv) numFailed++;
+ _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv");
+ if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++;
+ _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv");
+ if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++;
+ _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv");
+ if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++;
+ _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv");
+ if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++;
+ _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler");
+ if(!_ptrc_glReleaseShaderCompiler) numFailed++;
+ _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv");
+ if(!_ptrc_glScissorArrayv) numFailed++;
+ _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed");
+ if(!_ptrc_glScissorIndexed) numFailed++;
+ _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv");
+ if(!_ptrc_glScissorIndexedv) numFailed++;
+ _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary");
+ if(!_ptrc_glShaderBinary) numFailed++;
+ _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages");
+ if(!_ptrc_glUseProgramStages) numFailed++;
+ _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline");
+ if(!_ptrc_glValidateProgramPipeline) numFailed++;
+ _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d");
+ if(!_ptrc_glVertexAttribL1d) numFailed++;
+ _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv");
+ if(!_ptrc_glVertexAttribL1dv) numFailed++;
+ _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d");
+ if(!_ptrc_glVertexAttribL2d) numFailed++;
+ _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv");
+ if(!_ptrc_glVertexAttribL2dv) numFailed++;
+ _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d");
+ if(!_ptrc_glVertexAttribL3d) numFailed++;
+ _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv");
+ if(!_ptrc_glVertexAttribL3dv) numFailed++;
+ _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d");
+ if(!_ptrc_glVertexAttribL4d) numFailed++;
+ _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv");
+ if(!_ptrc_glVertexAttribL4dv) numFailed++;
+ _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer");
+ if(!_ptrc_glVertexAttribLPointer) numFailed++;
+ _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv");
+ if(!_ptrc_glViewportArrayv) numFailed++;
+ _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf");
+ if(!_ptrc_glViewportIndexedf) numFailed++;
+ _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv");
+ if(!_ptrc_glViewportIndexedfv) numFailed++;
+ _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture");
+ if(!_ptrc_glBindImageTexture) numFailed++;
+ _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance");
+ if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++;
+ _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance");
+ if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++;
+ _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance");
+ if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++;
+ _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced");
+ if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++;
+ _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced");
+ if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++;
+ _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv");
+ if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++;
+ _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v");
+ if(!_ptrc_glGetInternalformati64v) numFailed++;
+ _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier");
+ if(!_ptrc_glMemoryBarrier) numFailed++;
+ _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D");
+ if(!_ptrc_glTexStorage1D) numFailed++;
+ _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D");
+ if(!_ptrc_glTexStorage2D) numFailed++;
+ _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D");
+ if(!_ptrc_glTexStorage3D) numFailed++;
+ _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer");
+ if(!_ptrc_glBindVertexBuffer) numFailed++;
+ _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData");
+ if(!_ptrc_glClearBufferData) numFailed++;
+ _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData");
+ if(!_ptrc_glClearBufferSubData) numFailed++;
+ _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData");
+ if(!_ptrc_glCopyImageSubData) numFailed++;
+ _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback");
+ if(!_ptrc_glDebugMessageCallback) numFailed++;
+ _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl");
+ if(!_ptrc_glDebugMessageControl) numFailed++;
+ _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert");
+ if(!_ptrc_glDebugMessageInsert) numFailed++;
+ _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute");
+ if(!_ptrc_glDispatchCompute) numFailed++;
+ _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect");
+ if(!_ptrc_glDispatchComputeIndirect) numFailed++;
+ _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri");
+ if(!_ptrc_glFramebufferParameteri) numFailed++;
+ _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog");
+ if(!_ptrc_glGetDebugMessageLog) numFailed++;
+ _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv");
+ if(!_ptrc_glGetFramebufferParameteriv) numFailed++;
+ _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel");
+ if(!_ptrc_glGetObjectLabel) numFailed++;
+ _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel");
+ if(!_ptrc_glGetObjectPtrLabel) numFailed++;
+ _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv");
+ if(!_ptrc_glGetProgramInterfaceiv) numFailed++;
+ _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex");
+ if(!_ptrc_glGetProgramResourceIndex) numFailed++;
+ _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation");
+ if(!_ptrc_glGetProgramResourceLocation) numFailed++;
+ _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex");
+ if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++;
+ _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName");
+ if(!_ptrc_glGetProgramResourceName) numFailed++;
+ _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv");
+ if(!_ptrc_glGetProgramResourceiv) numFailed++;
+ _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData");
+ if(!_ptrc_glInvalidateBufferData) numFailed++;
+ _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData");
+ if(!_ptrc_glInvalidateBufferSubData) numFailed++;
+ _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer");
+ if(!_ptrc_glInvalidateFramebuffer) numFailed++;
+ _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer");
+ if(!_ptrc_glInvalidateSubFramebuffer) numFailed++;
+ _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage");
+ if(!_ptrc_glInvalidateTexImage) numFailed++;
+ _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage");
+ if(!_ptrc_glInvalidateTexSubImage) numFailed++;
+ _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect");
+ if(!_ptrc_glMultiDrawArraysIndirect) numFailed++;
+ _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect");
+ if(!_ptrc_glMultiDrawElementsIndirect) numFailed++;
+ _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel");
+ if(!_ptrc_glObjectLabel) numFailed++;
+ _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel");
+ if(!_ptrc_glObjectPtrLabel) numFailed++;
+ _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup");
+ if(!_ptrc_glPopDebugGroup) numFailed++;
+ _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup");
+ if(!_ptrc_glPushDebugGroup) numFailed++;
+ _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding");
+ if(!_ptrc_glShaderStorageBlockBinding) numFailed++;
+ _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange");
+ if(!_ptrc_glTexBufferRange) numFailed++;
+ _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample");
+ if(!_ptrc_glTexStorage2DMultisample) numFailed++;
+ _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample");
+ if(!_ptrc_glTexStorage3DMultisample) numFailed++;
+ _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView");
+ if(!_ptrc_glTextureView) numFailed++;
+ _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding");
+ if(!_ptrc_glVertexAttribBinding) numFailed++;
+ _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat");
+ if(!_ptrc_glVertexAttribFormat) numFailed++;
+ _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat");
+ if(!_ptrc_glVertexAttribIFormat) numFailed++;
+ _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat");
+ if(!_ptrc_glVertexAttribLFormat) numFailed++;
+ _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor");
+ if(!_ptrc_glVertexBindingDivisor) numFailed++;
+ _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase");
+ if(!_ptrc_glBindBuffersBase) numFailed++;
+ _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange");
+ if(!_ptrc_glBindBuffersRange) numFailed++;
+ _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures");
+ if(!_ptrc_glBindImageTextures) numFailed++;
+ _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers");
+ if(!_ptrc_glBindSamplers) numFailed++;
+ _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures");
+ if(!_ptrc_glBindTextures) numFailed++;
+ _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers");
+ if(!_ptrc_glBindVertexBuffers) numFailed++;
+ _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage");
+ if(!_ptrc_glBufferStorage) numFailed++;
+ _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage");
+ if(!_ptrc_glClearTexImage) numFailed++;
+ _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage");
+ if(!_ptrc_glClearTexSubImage) numFailed++;
+ return numFailed;
}
typedef int (*PFN_LOADFUNCPOINTERS)();
typedef struct ogl_StrToExtMap_s
{
- char *extensionName;
- int *extensionVariable;
- PFN_LOADFUNCPOINTERS LoadExtension;
+ char *extensionName;
+ int *extensionVariable;
+ PFN_LOADFUNCPOINTERS LoadExtension;
} ogl_StrToExtMap;
static ogl_StrToExtMap ExtensionMap[3] = {
- {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL},
- {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL},
- {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL},
+ {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL},
+ {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL},
+ {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL},
};
static int g_extensionMapSize = 3;
static ogl_StrToExtMap *FindExtEntry(const char *extensionName)
{
- int loop;
- ogl_StrToExtMap *currLoc = ExtensionMap;
- for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc)
- {
- if(strcmp(extensionName, currLoc->extensionName) == 0)
- return currLoc;
- }
-
- return NULL;
+ int loop;
+ ogl_StrToExtMap *currLoc = ExtensionMap;
+ for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc)
+ {
+ if(strcmp(extensionName, currLoc->extensionName) == 0)
+ return currLoc;
+ }
+
+ return NULL;
}
static void ClearExtensionVars()
{
- ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED;
- ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED;
- ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED;
+ ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED;
+ ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED;
+ ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED;
}
static void LoadExtByName(const char *extensionName)
{
- ogl_StrToExtMap *entry = NULL;
- entry = FindExtEntry(extensionName);
- if(entry)
- {
- if(entry->LoadExtension)
- {
- int numFailed = entry->LoadExtension();
- if(numFailed == 0)
- {
- *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
- }
- else
- {
- *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed;
- }
- }
- else
- {
- *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
- }
- }
+ ogl_StrToExtMap *entry = NULL;
+ entry = FindExtEntry(extensionName);
+ if(entry)
+ {
+ if(entry->LoadExtension)
+ {
+ int numFailed = entry->LoadExtension();
+ if(numFailed == 0)
+ {
+ *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
+ }
+ else
+ {
+ *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed;
+ }
+ }
+ else
+ {
+ *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
+ }
+ }
}
static void ProcExtsFromExtList()
{
- GLint iLoop;
- GLint iNumExtensions = 0;
- _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions);
+ if(_ptrc_glGetStringi)
+ {
+ GLint iLoop;
+ GLint iNumExtensions = 0;
+ _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions);
+ for(iLoop = 0; iLoop < iNumExtensions; iLoop++)
+ {
+ const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop);
+ LoadExtByName(strExtensionName);
+ }
+ }
+ else
+ {
+ const char *extensions = (const char *)_ptrc_glGetString(GL_EXTENSIONS);
+ while(extensions)
+ {
+ char strExtensionName[512];
+ const char * space = strchr(extensions, ' ');
+ if(space || extensions[0])
+ {
+ if(!space)
+ space = strchr(extensions, '\0');
+
+ if(space - extensions < sizeof(strExtensionName))
+ {
+ memcpy(strExtensionName, extensions, space-extensions);
+ strExtensionName[space-extensions] = 0;
+ LoadExtByName(strExtensionName);
+ }
- for(iLoop = 0; iLoop < iNumExtensions; iLoop++)
- {
- const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop);
- LoadExtByName(strExtensionName);
- }
+ if(space)
+ extensions = space+1;
+ }
+ else
+ extensions = NULL;
+ }
+ }
}
int ogl_LoadFunctions()
{
- int numFailed = 0;
- ClearExtensionVars();
-
- _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
- if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
- _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
- if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED;
-
- ProcExtsFromExtList();
- numFailed = Load_Version_4_4();
-
- if(numFailed == 0)
- return ogl_LOAD_SUCCEEDED;
- else
- return ogl_LOAD_SUCCEEDED + numFailed;
+ int numFailed = 0;
+ ClearExtensionVars();
+
+ _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
+ if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
+ _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
+ if(!_ptrc_glGetStringi)
+ {
+ _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
+ if(!_ptrc_glGetString) return ogl_LOAD_FAILED;
+ }
+
+ ProcExtsFromExtList();
+ numFailed = Load_Version_4_4();
+
+ if(numFailed == 0)
+ return ogl_LOAD_SUCCEEDED;
+ else
+ return ogl_LOAD_SUCCEEDED + numFailed;
}
static int g_major_version = 0;
static void GetGLVersion()
{
- glGetIntegerv(GL_MAJOR_VERSION, &g_major_version);
- glGetIntegerv(GL_MINOR_VERSION, &g_minor_version);
+ glGetIntegerv(GL_MAJOR_VERSION, &g_major_version);
+ glGetIntegerv(GL_MINOR_VERSION, &g_minor_version);
}
int ogl_GetMajorVersion()
{
- if(g_major_version == 0)
- GetGLVersion();
- return g_major_version;
+ if(g_major_version == 0)
+ GetGLVersion();
+ return g_major_version;
}
int ogl_GetMinorVersion()
{
- if(g_major_version == 0) //Yes, check the major version to get the minor one.
- GetGLVersion();
- return g_minor_version;
+ if(g_major_version == 0) //Yes, check the major version to get the minor one.
+ GetGLVersion();
+ return g_minor_version;
}
int ogl_IsVersionGEQ(int majorVersion, int minorVersion)
{
- if(g_major_version == 0)
- GetGLVersion();
-
- if(majorVersion > g_major_version) return 1;
- if(majorVersion < g_major_version) return 0;
- if(minorVersion >= g_minor_version) return 1;
- return 0;
+ if(g_major_version == 0)
+ GetGLVersion();
+
+ if(majorVersion > g_major_version) return 1;
+ if(majorVersion < g_major_version) return 0;
+ if(minorVersion >= g_minor_version) return 1;
+ return 0;
}