From: Jerome St-Louis Date: Sat, 16 Jan 2016 07:37:17 +0000 (-0500) Subject: ecere/gfx/gl3/gl_compat_4_4: Handling GL < 3.0 (no glGetStringi()) X-Git-Tag: nextshaders~27 X-Git-Url: http://ecere.com/cgi-bin/gitweb.cgi?p=sdk;a=commitdiff_plain;h=976964d95763a983b5e759f8314638bddb465b67 ecere/gfx/gl3/gl_compat_4_4: Handling GL < 3.0 (no glGetStringi()) - Printing an error when ogl_LoadFunctions() fails - Note: This was only done in gl_compat_4_4.c, not 3_3 --- diff --git a/ecere/src/gfx/drivers/gl3/gl_compat_4_4.c b/ecere/src/gfx/drivers/gl3/gl_compat_4_4.c index 018960a..aeed557 100644 --- a/ecere/src/gfx/drivers/gl3/gl_compat_4_4.c +++ b/ecere/src/gfx/drivers/gl3/gl_compat_4_4.c @@ -21,7 +21,7 @@ static void* AppleGLGetProcAddress (const GLubyte *name) symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) - symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); return symbol ? NSAddressOfSymbol(symbol) : NULL; @@ -59,40 +59,40 @@ static void* SunGetProcAddress (const GLubyte* name) static int TestPointer(const PROC pTest) { - ptrdiff_t iTest; - if(!pTest) return 0; - iTest = (ptrdiff_t)pTest; - - if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; - - return 1; + ptrdiff_t iTest; + if(!pTest) return 0; + iTest = (ptrdiff_t)pTest; + + if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; + + return 1; } static PROC WinGetProcAddress(const char *name) { - HMODULE glMod = NULL; - PROC pFunc = wglGetProcAddress((LPCSTR)name); - if(TestPointer(pFunc)) - { - return pFunc; - } - glMod = GetModuleHandleA("OpenGL32.dll"); - return (PROC)GetProcAddress(glMod, (LPCSTR)name); + HMODULE glMod = NULL; + PROC pFunc = wglGetProcAddress((LPCSTR)name); + if(TestPointer(pFunc)) + { + return pFunc; + } + glMod = GetModuleHandleA("OpenGL32.dll"); + return (PROC)GetProcAddress(glMod, (LPCSTR)name); } - + #define IntGetProcAddress(name) WinGetProcAddress(name) #else - #if defined(__APPLE__) - #define IntGetProcAddress(name) AppleGLGetProcAddress(name) - #else - #if defined(__sgi) || defined(__sun) - #define IntGetProcAddress(name) SunGetProcAddress(name) - #else /* GLX */ - #include + #if defined(__APPLE__) + #define IntGetProcAddress(name) AppleGLGetProcAddress(name) + #else + #if defined(__sgi) || defined(__sun) + #define IntGetProcAddress(name) SunGetProcAddress(name) + #else /* GLX */ + #include - #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) - #endif - #endif + #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) + #endif + #endif #endif int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; @@ -1009,1885 +1009,1917 @@ void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GL static int Load_Version_4_4() { - int numFailed = 0; - _ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum"); - if(!_ptrc_glAccum) numFailed++; - _ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc"); - if(!_ptrc_glAlphaFunc) numFailed++; - _ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin"); - if(!_ptrc_glBegin) numFailed++; - _ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap"); - if(!_ptrc_glBitmap) numFailed++; - _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); - if(!_ptrc_glBlendFunc) numFailed++; - _ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList"); - if(!_ptrc_glCallList) numFailed++; - _ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glCallLists"); - if(!_ptrc_glCallLists) numFailed++; - _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); - if(!_ptrc_glClear) numFailed++; - _ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum"); - if(!_ptrc_glClearAccum) numFailed++; - _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); - if(!_ptrc_glClearColor) numFailed++; - _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); - if(!_ptrc_glClearDepth) numFailed++; - _ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex"); - if(!_ptrc_glClearIndex) numFailed++; - _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); - if(!_ptrc_glClearStencil) numFailed++; - _ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane"); - if(!_ptrc_glClipPlane) numFailed++; - _ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b"); - if(!_ptrc_glColor3b) numFailed++; - _ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv"); - if(!_ptrc_glColor3bv) numFailed++; - _ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d"); - if(!_ptrc_glColor3d) numFailed++; - _ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv"); - if(!_ptrc_glColor3dv) numFailed++; - _ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f"); - if(!_ptrc_glColor3f) numFailed++; - _ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv"); - if(!_ptrc_glColor3fv) numFailed++; - _ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i"); - if(!_ptrc_glColor3i) numFailed++; - _ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv"); - if(!_ptrc_glColor3iv) numFailed++; - _ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s"); - if(!_ptrc_glColor3s) numFailed++; - _ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv"); - if(!_ptrc_glColor3sv) numFailed++; - _ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub"); - if(!_ptrc_glColor3ub) numFailed++; - _ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv"); - if(!_ptrc_glColor3ubv) numFailed++; - _ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui"); - if(!_ptrc_glColor3ui) numFailed++; - _ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv"); - if(!_ptrc_glColor3uiv) numFailed++; - _ptrc_glColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glColor3us"); - if(!_ptrc_glColor3us) numFailed++; - _ptrc_glColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor3usv"); - if(!_ptrc_glColor3usv) numFailed++; - _ptrc_glColor4b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor4b"); - if(!_ptrc_glColor4b) numFailed++; - _ptrc_glColor4bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor4bv"); - if(!_ptrc_glColor4bv) numFailed++; - _ptrc_glColor4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor4d"); - if(!_ptrc_glColor4d) numFailed++; - _ptrc_glColor4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor4dv"); - if(!_ptrc_glColor4dv) numFailed++; - _ptrc_glColor4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4f"); - if(!_ptrc_glColor4f) numFailed++; - _ptrc_glColor4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor4fv"); - if(!_ptrc_glColor4fv) numFailed++; - _ptrc_glColor4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glColor4i"); - if(!_ptrc_glColor4i) numFailed++; - _ptrc_glColor4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor4iv"); - if(!_ptrc_glColor4iv) numFailed++; - _ptrc_glColor4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glColor4s"); - if(!_ptrc_glColor4s) numFailed++; - _ptrc_glColor4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor4sv"); - if(!_ptrc_glColor4sv) numFailed++; - _ptrc_glColor4ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor4ub"); - if(!_ptrc_glColor4ub) numFailed++; - _ptrc_glColor4ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor4ubv"); - if(!_ptrc_glColor4ubv) numFailed++; - _ptrc_glColor4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColor4ui"); - if(!_ptrc_glColor4ui) numFailed++; - _ptrc_glColor4uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor4uiv"); - if(!_ptrc_glColor4uiv) numFailed++; - _ptrc_glColor4us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort, GLushort))IntGetProcAddress("glColor4us"); - if(!_ptrc_glColor4us) numFailed++; - _ptrc_glColor4usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor4usv"); - if(!_ptrc_glColor4usv) numFailed++; - _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); - if(!_ptrc_glColorMask) numFailed++; - _ptrc_glColorMaterial = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glColorMaterial"); - if(!_ptrc_glColorMaterial) numFailed++; - _ptrc_glCopyPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum))IntGetProcAddress("glCopyPixels"); - if(!_ptrc_glCopyPixels) numFailed++; - _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); - if(!_ptrc_glCullFace) numFailed++; - _ptrc_glDeleteLists = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteLists"); - if(!_ptrc_glDeleteLists) numFailed++; - _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); - if(!_ptrc_glDepthFunc) numFailed++; - _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); - if(!_ptrc_glDepthMask) numFailed++; - _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); - if(!_ptrc_glDepthRange) numFailed++; - _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); - if(!_ptrc_glDisable) numFailed++; - _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); - if(!_ptrc_glDrawBuffer) numFailed++; - _ptrc_glDrawPixels = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawPixels"); - if(!_ptrc_glDrawPixels) numFailed++; - _ptrc_glEdgeFlag = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glEdgeFlag"); - if(!_ptrc_glEdgeFlag) numFailed++; - _ptrc_glEdgeFlagv = (void (CODEGEN_FUNCPTR *)(const GLboolean *))IntGetProcAddress("glEdgeFlagv"); - if(!_ptrc_glEdgeFlagv) numFailed++; - _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); - if(!_ptrc_glEnable) numFailed++; - _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEnd"); - if(!_ptrc_glEnd) numFailed++; - _ptrc_glEndList = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndList"); - if(!_ptrc_glEndList) numFailed++; - _ptrc_glEvalCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glEvalCoord1d"); - if(!_ptrc_glEvalCoord1d) numFailed++; - _ptrc_glEvalCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord1dv"); - if(!_ptrc_glEvalCoord1dv) numFailed++; - _ptrc_glEvalCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glEvalCoord1f"); - if(!_ptrc_glEvalCoord1f) numFailed++; - _ptrc_glEvalCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord1fv"); - if(!_ptrc_glEvalCoord1fv) numFailed++; - _ptrc_glEvalCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glEvalCoord2d"); - if(!_ptrc_glEvalCoord2d) numFailed++; - _ptrc_glEvalCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord2dv"); - if(!_ptrc_glEvalCoord2dv) numFailed++; - _ptrc_glEvalCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glEvalCoord2f"); - if(!_ptrc_glEvalCoord2f) numFailed++; - _ptrc_glEvalCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord2fv"); - if(!_ptrc_glEvalCoord2fv) numFailed++; - _ptrc_glEvalMesh1 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glEvalMesh1"); - if(!_ptrc_glEvalMesh1) numFailed++; - _ptrc_glEvalMesh2 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glEvalMesh2"); - if(!_ptrc_glEvalMesh2) numFailed++; - _ptrc_glEvalPoint1 = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glEvalPoint1"); - if(!_ptrc_glEvalPoint1) numFailed++; - _ptrc_glEvalPoint2 = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glEvalPoint2"); - if(!_ptrc_glEvalPoint2) numFailed++; - _ptrc_glFeedbackBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, GLfloat *))IntGetProcAddress("glFeedbackBuffer"); - if(!_ptrc_glFeedbackBuffer) numFailed++; - _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish"); - if(!_ptrc_glFinish) numFailed++; - _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush"); - if(!_ptrc_glFlush) numFailed++; - _ptrc_glFogf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFogf"); - if(!_ptrc_glFogf) numFailed++; - _ptrc_glFogfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFogfv"); - if(!_ptrc_glFogfv) numFailed++; - _ptrc_glFogi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFogi"); - if(!_ptrc_glFogi) numFailed++; - _ptrc_glFogiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFogiv"); - if(!_ptrc_glFogiv) numFailed++; - _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); - if(!_ptrc_glFrontFace) numFailed++; - _ptrc_glFrustum = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glFrustum"); - if(!_ptrc_glFrustum) numFailed++; - _ptrc_glGenLists = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenLists"); - if(!_ptrc_glGenLists) numFailed++; - _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); - if(!_ptrc_glGetBooleanv) numFailed++; - _ptrc_glGetClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetClipPlane"); - if(!_ptrc_glGetClipPlane) numFailed++; - _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); - if(!_ptrc_glGetDoublev) numFailed++; - _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError"); - if(!_ptrc_glGetError) numFailed++; - _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); - if(!_ptrc_glGetFloatv) numFailed++; - _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); - if(!_ptrc_glGetIntegerv) numFailed++; - _ptrc_glGetLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetLightfv"); - if(!_ptrc_glGetLightfv) numFailed++; - _ptrc_glGetLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetLightiv"); - if(!_ptrc_glGetLightiv) numFailed++; - _ptrc_glGetMapdv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMapdv"); - if(!_ptrc_glGetMapdv) numFailed++; - _ptrc_glGetMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapfv"); - if(!_ptrc_glGetMapfv) numFailed++; - _ptrc_glGetMapiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapiv"); - if(!_ptrc_glGetMapiv) numFailed++; - _ptrc_glGetMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMaterialfv"); - if(!_ptrc_glGetMaterialfv) numFailed++; - _ptrc_glGetMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMaterialiv"); - if(!_ptrc_glGetMaterialiv) numFailed++; - _ptrc_glGetPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelMapfv"); - if(!_ptrc_glGetPixelMapfv) numFailed++; - _ptrc_glGetPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint *))IntGetProcAddress("glGetPixelMapuiv"); - if(!_ptrc_glGetPixelMapuiv) numFailed++; - _ptrc_glGetPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLushort *))IntGetProcAddress("glGetPixelMapusv"); - if(!_ptrc_glGetPixelMapusv) numFailed++; - _ptrc_glGetPolygonStipple = (void (CODEGEN_FUNCPTR *)(GLubyte *))IntGetProcAddress("glGetPolygonStipple"); - if(!_ptrc_glGetPolygonStipple) numFailed++; - _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); - if(!_ptrc_glGetString) numFailed++; - _ptrc_glGetTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexEnvfv"); - if(!_ptrc_glGetTexEnvfv) numFailed++; - _ptrc_glGetTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexEnviv"); - if(!_ptrc_glGetTexEnviv) numFailed++; - _ptrc_glGetTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetTexGendv"); - if(!_ptrc_glGetTexGendv) numFailed++; - _ptrc_glGetTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexGenfv"); - if(!_ptrc_glGetTexGenfv) numFailed++; - _ptrc_glGetTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexGeniv"); - if(!_ptrc_glGetTexGeniv) numFailed++; - _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage"); - if(!_ptrc_glGetTexImage) numFailed++; - _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); - if(!_ptrc_glGetTexLevelParameterfv) numFailed++; - _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); - if(!_ptrc_glGetTexLevelParameteriv) numFailed++; - _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); - if(!_ptrc_glGetTexParameterfv) numFailed++; - _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); - if(!_ptrc_glGetTexParameteriv) numFailed++; - _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); - if(!_ptrc_glHint) numFailed++; - _ptrc_glIndexMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIndexMask"); - if(!_ptrc_glIndexMask) numFailed++; - _ptrc_glIndexd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glIndexd"); - if(!_ptrc_glIndexd) numFailed++; - _ptrc_glIndexdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glIndexdv"); - if(!_ptrc_glIndexdv) numFailed++; - _ptrc_glIndexf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glIndexf"); - if(!_ptrc_glIndexf) numFailed++; - _ptrc_glIndexfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glIndexfv"); - if(!_ptrc_glIndexfv) numFailed++; - _ptrc_glIndexi = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glIndexi"); - if(!_ptrc_glIndexi) numFailed++; - _ptrc_glIndexiv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glIndexiv"); - if(!_ptrc_glIndexiv) numFailed++; - _ptrc_glIndexs = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glIndexs"); - if(!_ptrc_glIndexs) numFailed++; - _ptrc_glIndexsv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glIndexsv"); - if(!_ptrc_glIndexsv) numFailed++; - _ptrc_glInitNames = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glInitNames"); - if(!_ptrc_glInitNames) numFailed++; - _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); - if(!_ptrc_glIsEnabled) numFailed++; - _ptrc_glIsList = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsList"); - if(!_ptrc_glIsList) numFailed++; - _ptrc_glLightModelf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glLightModelf"); - if(!_ptrc_glLightModelf) numFailed++; - _ptrc_glLightModelfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glLightModelfv"); - if(!_ptrc_glLightModelfv) numFailed++; - _ptrc_glLightModeli = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightModeli"); - if(!_ptrc_glLightModeli) numFailed++; - _ptrc_glLightModeliv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glLightModeliv"); - if(!_ptrc_glLightModeliv) numFailed++; - _ptrc_glLightf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glLightf"); - if(!_ptrc_glLightf) numFailed++; - _ptrc_glLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glLightfv"); - if(!_ptrc_glLightfv) numFailed++; - _ptrc_glLighti = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glLighti"); - if(!_ptrc_glLighti) numFailed++; - _ptrc_glLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glLightiv"); - if(!_ptrc_glLightiv) numFailed++; - _ptrc_glLineStipple = (void (CODEGEN_FUNCPTR *)(GLint, GLushort))IntGetProcAddress("glLineStipple"); - if(!_ptrc_glLineStipple) numFailed++; - _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); - if(!_ptrc_glLineWidth) numFailed++; - _ptrc_glListBase = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glListBase"); - if(!_ptrc_glListBase) numFailed++; - _ptrc_glLoadIdentity = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glLoadIdentity"); - if(!_ptrc_glLoadIdentity) numFailed++; - _ptrc_glLoadMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadMatrixd"); - if(!_ptrc_glLoadMatrixd) numFailed++; - _ptrc_glLoadMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadMatrixf"); - if(!_ptrc_glLoadMatrixf) numFailed++; - _ptrc_glLoadName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLoadName"); - if(!_ptrc_glLoadName) numFailed++; - _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); - if(!_ptrc_glLogicOp) numFailed++; - _ptrc_glMap1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap1d"); - if(!_ptrc_glMap1d) numFailed++; - _ptrc_glMap1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap1f"); - if(!_ptrc_glMap1f) numFailed++; - _ptrc_glMap2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap2d"); - if(!_ptrc_glMap2d) numFailed++; - _ptrc_glMap2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap2f"); - if(!_ptrc_glMap2f) numFailed++; - _ptrc_glMapGrid1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid1d"); - if(!_ptrc_glMapGrid1d) numFailed++; - _ptrc_glMapGrid1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid1f"); - if(!_ptrc_glMapGrid1f) numFailed++; - _ptrc_glMapGrid2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid2d"); - if(!_ptrc_glMapGrid2d) numFailed++; - _ptrc_glMapGrid2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid2f"); - if(!_ptrc_glMapGrid2f) numFailed++; - _ptrc_glMaterialf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glMaterialf"); - if(!_ptrc_glMaterialf) numFailed++; - _ptrc_glMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMaterialfv"); - if(!_ptrc_glMaterialfv) numFailed++; - _ptrc_glMateriali = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glMateriali"); - if(!_ptrc_glMateriali) numFailed++; - _ptrc_glMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMaterialiv"); - if(!_ptrc_glMaterialiv) numFailed++; - _ptrc_glMatrixMode = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixMode"); - if(!_ptrc_glMatrixMode) numFailed++; - _ptrc_glMultMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultMatrixd"); - if(!_ptrc_glMultMatrixd) numFailed++; - _ptrc_glMultMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultMatrixf"); - if(!_ptrc_glMultMatrixf) numFailed++; - _ptrc_glNewList = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNewList"); - if(!_ptrc_glNewList) numFailed++; - _ptrc_glNormal3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormal3b"); - if(!_ptrc_glNormal3b) numFailed++; - _ptrc_glNormal3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glNormal3bv"); - if(!_ptrc_glNormal3bv) numFailed++; - _ptrc_glNormal3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormal3d"); - if(!_ptrc_glNormal3d) numFailed++; - _ptrc_glNormal3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glNormal3dv"); - if(!_ptrc_glNormal3dv) numFailed++; - _ptrc_glNormal3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3f"); - if(!_ptrc_glNormal3f) numFailed++; - _ptrc_glNormal3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glNormal3fv"); - if(!_ptrc_glNormal3fv) numFailed++; - _ptrc_glNormal3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glNormal3i"); - if(!_ptrc_glNormal3i) numFailed++; - _ptrc_glNormal3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glNormal3iv"); - if(!_ptrc_glNormal3iv) numFailed++; - _ptrc_glNormal3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glNormal3s"); - if(!_ptrc_glNormal3s) numFailed++; - _ptrc_glNormal3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glNormal3sv"); - if(!_ptrc_glNormal3sv) numFailed++; - _ptrc_glOrtho = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glOrtho"); - if(!_ptrc_glOrtho) numFailed++; - _ptrc_glPassThrough = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPassThrough"); - if(!_ptrc_glPassThrough) numFailed++; - _ptrc_glPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glPixelMapfv"); - if(!_ptrc_glPixelMapfv) numFailed++; - _ptrc_glPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glPixelMapuiv"); - if(!_ptrc_glPixelMapuiv) numFailed++; - _ptrc_glPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLushort *))IntGetProcAddress("glPixelMapusv"); - if(!_ptrc_glPixelMapusv) numFailed++; - _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); - if(!_ptrc_glPixelStoref) numFailed++; - _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); - if(!_ptrc_glPixelStorei) numFailed++; - _ptrc_glPixelTransferf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTransferf"); - if(!_ptrc_glPixelTransferf) numFailed++; - _ptrc_glPixelTransferi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTransferi"); - if(!_ptrc_glPixelTransferi) numFailed++; - _ptrc_glPixelZoom = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPixelZoom"); - if(!_ptrc_glPixelZoom) numFailed++; - _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); - if(!_ptrc_glPointSize) numFailed++; - _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); - if(!_ptrc_glPolygonMode) numFailed++; - _ptrc_glPolygonStipple = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glPolygonStipple"); - if(!_ptrc_glPolygonStipple) numFailed++; - _ptrc_glPopAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopAttrib"); - if(!_ptrc_glPopAttrib) numFailed++; - _ptrc_glPopMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopMatrix"); - if(!_ptrc_glPopMatrix) numFailed++; - _ptrc_glPopName = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopName"); - if(!_ptrc_glPopName) numFailed++; - _ptrc_glPushAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushAttrib"); - if(!_ptrc_glPushAttrib) numFailed++; - _ptrc_glPushMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPushMatrix"); - if(!_ptrc_glPushMatrix) numFailed++; - _ptrc_glPushName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPushName"); - if(!_ptrc_glPushName) numFailed++; - _ptrc_glRasterPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glRasterPos2d"); - if(!_ptrc_glRasterPos2d) numFailed++; - _ptrc_glRasterPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos2dv"); - if(!_ptrc_glRasterPos2dv) numFailed++; - _ptrc_glRasterPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glRasterPos2f"); - if(!_ptrc_glRasterPos2f) numFailed++; - _ptrc_glRasterPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos2fv"); - if(!_ptrc_glRasterPos2fv) numFailed++; - _ptrc_glRasterPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glRasterPos2i"); - if(!_ptrc_glRasterPos2i) numFailed++; - _ptrc_glRasterPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos2iv"); - if(!_ptrc_glRasterPos2iv) numFailed++; - _ptrc_glRasterPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glRasterPos2s"); - if(!_ptrc_glRasterPos2s) numFailed++; - _ptrc_glRasterPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos2sv"); - if(!_ptrc_glRasterPos2sv) numFailed++; - _ptrc_glRasterPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos3d"); - if(!_ptrc_glRasterPos3d) numFailed++; - _ptrc_glRasterPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos3dv"); - if(!_ptrc_glRasterPos3dv) numFailed++; - _ptrc_glRasterPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos3f"); - if(!_ptrc_glRasterPos3f) numFailed++; - _ptrc_glRasterPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos3fv"); - if(!_ptrc_glRasterPos3fv) numFailed++; - _ptrc_glRasterPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glRasterPos3i"); - if(!_ptrc_glRasterPos3i) numFailed++; - _ptrc_glRasterPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos3iv"); - if(!_ptrc_glRasterPos3iv) numFailed++; - _ptrc_glRasterPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos3s"); - if(!_ptrc_glRasterPos3s) numFailed++; - _ptrc_glRasterPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos3sv"); - if(!_ptrc_glRasterPos3sv) numFailed++; - _ptrc_glRasterPos4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos4d"); - if(!_ptrc_glRasterPos4d) numFailed++; - _ptrc_glRasterPos4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos4dv"); - if(!_ptrc_glRasterPos4dv) numFailed++; - _ptrc_glRasterPos4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos4f"); - if(!_ptrc_glRasterPos4f) numFailed++; - _ptrc_glRasterPos4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos4fv"); - if(!_ptrc_glRasterPos4fv) numFailed++; - _ptrc_glRasterPos4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRasterPos4i"); - if(!_ptrc_glRasterPos4i) numFailed++; - _ptrc_glRasterPos4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos4iv"); - if(!_ptrc_glRasterPos4iv) numFailed++; - _ptrc_glRasterPos4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos4s"); - if(!_ptrc_glRasterPos4s) numFailed++; - _ptrc_glRasterPos4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos4sv"); - if(!_ptrc_glRasterPos4sv) numFailed++; - _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); - if(!_ptrc_glReadBuffer) numFailed++; - _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels"); - if(!_ptrc_glReadPixels) numFailed++; - _ptrc_glRectd = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRectd"); - if(!_ptrc_glRectd) numFailed++; - _ptrc_glRectdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *, const GLdouble *))IntGetProcAddress("glRectdv"); - if(!_ptrc_glRectdv) numFailed++; - _ptrc_glRectf = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRectf"); - if(!_ptrc_glRectf) numFailed++; - _ptrc_glRectfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glRectfv"); - if(!_ptrc_glRectfv) numFailed++; - _ptrc_glRecti = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRecti"); - if(!_ptrc_glRecti) numFailed++; - _ptrc_glRectiv = (void (CODEGEN_FUNCPTR *)(const GLint *, const GLint *))IntGetProcAddress("glRectiv"); - if(!_ptrc_glRectiv) numFailed++; - _ptrc_glRects = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRects"); - if(!_ptrc_glRects) numFailed++; - _ptrc_glRectsv = (void (CODEGEN_FUNCPTR *)(const GLshort *, const GLshort *))IntGetProcAddress("glRectsv"); - if(!_ptrc_glRectsv) numFailed++; - _ptrc_glRenderMode = (GLint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glRenderMode"); - if(!_ptrc_glRenderMode) numFailed++; - _ptrc_glRotated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRotated"); - if(!_ptrc_glRotated) numFailed++; - _ptrc_glRotatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRotatef"); - if(!_ptrc_glRotatef) numFailed++; - _ptrc_glScaled = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glScaled"); - if(!_ptrc_glScaled) numFailed++; - _ptrc_glScalef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glScalef"); - if(!_ptrc_glScalef) numFailed++; - _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); - if(!_ptrc_glScissor) numFailed++; - _ptrc_glSelectBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glSelectBuffer"); - if(!_ptrc_glSelectBuffer) numFailed++; - _ptrc_glShadeModel = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glShadeModel"); - if(!_ptrc_glShadeModel) numFailed++; - _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); - if(!_ptrc_glStencilFunc) numFailed++; - _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); - if(!_ptrc_glStencilMask) numFailed++; - _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); - if(!_ptrc_glStencilOp) numFailed++; - _ptrc_glTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glTexCoord1d"); - if(!_ptrc_glTexCoord1d) numFailed++; - _ptrc_glTexCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord1dv"); - if(!_ptrc_glTexCoord1dv) numFailed++; - _ptrc_glTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTexCoord1f"); - if(!_ptrc_glTexCoord1f) numFailed++; - _ptrc_glTexCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord1fv"); - if(!_ptrc_glTexCoord1fv) numFailed++; - _ptrc_glTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glTexCoord1i"); - if(!_ptrc_glTexCoord1i) numFailed++; - _ptrc_glTexCoord1iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord1iv"); - if(!_ptrc_glTexCoord1iv) numFailed++; - _ptrc_glTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glTexCoord1s"); - if(!_ptrc_glTexCoord1s) numFailed++; - _ptrc_glTexCoord1sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord1sv"); - if(!_ptrc_glTexCoord1sv) numFailed++; - _ptrc_glTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glTexCoord2d"); - if(!_ptrc_glTexCoord2d) numFailed++; - _ptrc_glTexCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord2dv"); - if(!_ptrc_glTexCoord2dv) numFailed++; - _ptrc_glTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glTexCoord2f"); - if(!_ptrc_glTexCoord2f) numFailed++; - _ptrc_glTexCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord2fv"); - if(!_ptrc_glTexCoord2fv) numFailed++; - _ptrc_glTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glTexCoord2i"); - if(!_ptrc_glTexCoord2i) numFailed++; - _ptrc_glTexCoord2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord2iv"); - if(!_ptrc_glTexCoord2iv) numFailed++; - _ptrc_glTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glTexCoord2s"); - if(!_ptrc_glTexCoord2s) numFailed++; - _ptrc_glTexCoord2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord2sv"); - if(!_ptrc_glTexCoord2sv) numFailed++; - _ptrc_glTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord3d"); - if(!_ptrc_glTexCoord3d) numFailed++; - _ptrc_glTexCoord3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord3dv"); - if(!_ptrc_glTexCoord3dv) numFailed++; - _ptrc_glTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord3f"); - if(!_ptrc_glTexCoord3f) numFailed++; - _ptrc_glTexCoord3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord3fv"); - if(!_ptrc_glTexCoord3fv) numFailed++; - _ptrc_glTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTexCoord3i"); - if(!_ptrc_glTexCoord3i) numFailed++; - _ptrc_glTexCoord3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord3iv"); - if(!_ptrc_glTexCoord3iv) numFailed++; - _ptrc_glTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord3s"); - if(!_ptrc_glTexCoord3s) numFailed++; - _ptrc_glTexCoord3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord3sv"); - if(!_ptrc_glTexCoord3sv) numFailed++; - _ptrc_glTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord4d"); - if(!_ptrc_glTexCoord4d) numFailed++; - _ptrc_glTexCoord4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord4dv"); - if(!_ptrc_glTexCoord4dv) numFailed++; - _ptrc_glTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4f"); - if(!_ptrc_glTexCoord4f) numFailed++; - _ptrc_glTexCoord4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord4fv"); - if(!_ptrc_glTexCoord4fv) numFailed++; - _ptrc_glTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glTexCoord4i"); - if(!_ptrc_glTexCoord4i) numFailed++; - _ptrc_glTexCoord4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord4iv"); - if(!_ptrc_glTexCoord4iv) numFailed++; - _ptrc_glTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord4s"); - if(!_ptrc_glTexCoord4s) numFailed++; - _ptrc_glTexCoord4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord4sv"); - if(!_ptrc_glTexCoord4sv) numFailed++; - _ptrc_glTexEnvf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexEnvf"); - if(!_ptrc_glTexEnvf) numFailed++; - _ptrc_glTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexEnvfv"); - if(!_ptrc_glTexEnvfv) numFailed++; - _ptrc_glTexEnvi = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexEnvi"); - if(!_ptrc_glTexEnvi) numFailed++; - _ptrc_glTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexEnviv"); - if(!_ptrc_glTexEnviv) numFailed++; - _ptrc_glTexGend = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble))IntGetProcAddress("glTexGend"); - if(!_ptrc_glTexGend) numFailed++; - _ptrc_glTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLdouble *))IntGetProcAddress("glTexGendv"); - if(!_ptrc_glTexGendv) numFailed++; - _ptrc_glTexGenf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexGenf"); - if(!_ptrc_glTexGenf) numFailed++; - _ptrc_glTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexGenfv"); - if(!_ptrc_glTexGenfv) numFailed++; - _ptrc_glTexGeni = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexGeni"); - if(!_ptrc_glTexGeni) numFailed++; - _ptrc_glTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexGeniv"); - if(!_ptrc_glTexGeniv) numFailed++; - _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D"); - if(!_ptrc_glTexImage1D) numFailed++; - _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D"); - if(!_ptrc_glTexImage2D) numFailed++; - _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); - if(!_ptrc_glTexParameterf) numFailed++; - _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); - if(!_ptrc_glTexParameterfv) numFailed++; - _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); - if(!_ptrc_glTexParameteri) numFailed++; - _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); - if(!_ptrc_glTexParameteriv) numFailed++; - _ptrc_glTranslated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTranslated"); - if(!_ptrc_glTranslated) numFailed++; - _ptrc_glTranslatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTranslatef"); - if(!_ptrc_glTranslatef) numFailed++; - _ptrc_glVertex2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glVertex2d"); - if(!_ptrc_glVertex2d) numFailed++; - _ptrc_glVertex2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex2dv"); - if(!_ptrc_glVertex2dv) numFailed++; - _ptrc_glVertex2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glVertex2f"); - if(!_ptrc_glVertex2f) numFailed++; - _ptrc_glVertex2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex2fv"); - if(!_ptrc_glVertex2fv) numFailed++; - _ptrc_glVertex2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glVertex2i"); - if(!_ptrc_glVertex2i) numFailed++; - _ptrc_glVertex2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex2iv"); - if(!_ptrc_glVertex2iv) numFailed++; - _ptrc_glVertex2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glVertex2s"); - if(!_ptrc_glVertex2s) numFailed++; - _ptrc_glVertex2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex2sv"); - if(!_ptrc_glVertex2sv) numFailed++; - _ptrc_glVertex3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex3d"); - if(!_ptrc_glVertex3d) numFailed++; - _ptrc_glVertex3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex3dv"); - if(!_ptrc_glVertex3dv) numFailed++; - _ptrc_glVertex3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex3f"); - if(!_ptrc_glVertex3f) numFailed++; - _ptrc_glVertex3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex3fv"); - if(!_ptrc_glVertex3fv) numFailed++; - _ptrc_glVertex3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glVertex3i"); - if(!_ptrc_glVertex3i) numFailed++; - _ptrc_glVertex3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex3iv"); - if(!_ptrc_glVertex3iv) numFailed++; - _ptrc_glVertex3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glVertex3s"); - if(!_ptrc_glVertex3s) numFailed++; - _ptrc_glVertex3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex3sv"); - if(!_ptrc_glVertex3sv) numFailed++; - _ptrc_glVertex4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex4d"); - if(!_ptrc_glVertex4d) numFailed++; - _ptrc_glVertex4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex4dv"); - if(!_ptrc_glVertex4dv) numFailed++; - _ptrc_glVertex4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex4f"); - if(!_ptrc_glVertex4f) numFailed++; - _ptrc_glVertex4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex4fv"); - if(!_ptrc_glVertex4fv) numFailed++; - _ptrc_glVertex4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glVertex4i"); - if(!_ptrc_glVertex4i) numFailed++; - _ptrc_glVertex4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex4iv"); - if(!_ptrc_glVertex4iv) numFailed++; - _ptrc_glVertex4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertex4s"); - if(!_ptrc_glVertex4s) numFailed++; - _ptrc_glVertex4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex4sv"); - if(!_ptrc_glVertex4sv) numFailed++; - _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); - if(!_ptrc_glViewport) numFailed++; - _ptrc_glAreTexturesResident = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResident"); - if(!_ptrc_glAreTexturesResident) numFailed++; - _ptrc_glArrayElement = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElement"); - if(!_ptrc_glArrayElement) numFailed++; - _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); - if(!_ptrc_glBindTexture) numFailed++; - _ptrc_glColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glColorPointer"); - if(!_ptrc_glColorPointer) numFailed++; - _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); - if(!_ptrc_glCopyTexImage1D) numFailed++; - _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); - if(!_ptrc_glCopyTexImage2D) numFailed++; - _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); - if(!_ptrc_glCopyTexSubImage1D) numFailed++; - _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); - if(!_ptrc_glCopyTexSubImage2D) numFailed++; - _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); - if(!_ptrc_glDeleteTextures) numFailed++; - _ptrc_glDisableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisableClientState"); - if(!_ptrc_glDisableClientState) numFailed++; - _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); - if(!_ptrc_glDrawArrays) numFailed++; - _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements"); - if(!_ptrc_glDrawElements) numFailed++; - _ptrc_glEdgeFlagPointer = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glEdgeFlagPointer"); - if(!_ptrc_glEdgeFlagPointer) numFailed++; - _ptrc_glEnableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnableClientState"); - if(!_ptrc_glEnableClientState) numFailed++; - _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); - if(!_ptrc_glGenTextures) numFailed++; - _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); - if(!_ptrc_glGetPointerv) numFailed++; - _ptrc_glIndexPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glIndexPointer"); - if(!_ptrc_glIndexPointer) numFailed++; - _ptrc_glIndexub = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glIndexub"); - if(!_ptrc_glIndexub) numFailed++; - _ptrc_glIndexubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glIndexubv"); - if(!_ptrc_glIndexubv) numFailed++; - _ptrc_glInterleavedArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glInterleavedArrays"); - if(!_ptrc_glInterleavedArrays) numFailed++; - _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); - if(!_ptrc_glIsTexture) numFailed++; - _ptrc_glNormalPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNormalPointer"); - if(!_ptrc_glNormalPointer) numFailed++; - _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); - if(!_ptrc_glPolygonOffset) numFailed++; - _ptrc_glPopClientAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopClientAttrib"); - if(!_ptrc_glPopClientAttrib) numFailed++; - _ptrc_glPrioritizeTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glPrioritizeTextures"); - if(!_ptrc_glPrioritizeTextures) numFailed++; - _ptrc_glPushClientAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttrib"); - if(!_ptrc_glPushClientAttrib) numFailed++; - _ptrc_glTexCoordPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTexCoordPointer"); - if(!_ptrc_glTexCoordPointer) numFailed++; - _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D"); - if(!_ptrc_glTexSubImage1D) numFailed++; - _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D"); - if(!_ptrc_glTexSubImage2D) numFailed++; - _ptrc_glVertexPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexPointer"); - if(!_ptrc_glVertexPointer) numFailed++; - _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); - if(!_ptrc_glBlendColor) numFailed++; - _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); - if(!_ptrc_glBlendEquation) numFailed++; - _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); - if(!_ptrc_glCopyTexSubImage3D) numFailed++; - _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements"); - if(!_ptrc_glDrawRangeElements) numFailed++; - _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D"); - if(!_ptrc_glTexImage3D) numFailed++; - _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D"); - if(!_ptrc_glTexSubImage3D) numFailed++; - _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); - if(!_ptrc_glActiveTexture) numFailed++; - _ptrc_glClientActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTexture"); - if(!_ptrc_glClientActiveTexture) numFailed++; - _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D"); - if(!_ptrc_glCompressedTexImage1D) numFailed++; - _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D"); - if(!_ptrc_glCompressedTexImage2D) numFailed++; - _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D"); - if(!_ptrc_glCompressedTexImage3D) numFailed++; - _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D"); - if(!_ptrc_glCompressedTexSubImage1D) numFailed++; - _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D"); - if(!_ptrc_glCompressedTexSubImage2D) numFailed++; - _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D"); - if(!_ptrc_glCompressedTexSubImage3D) numFailed++; - _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage"); - if(!_ptrc_glGetCompressedTexImage) numFailed++; - _ptrc_glLoadTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixd"); - if(!_ptrc_glLoadTransposeMatrixd) numFailed++; - _ptrc_glLoadTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixf"); - if(!_ptrc_glLoadTransposeMatrixf) numFailed++; - _ptrc_glMultTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixd"); - if(!_ptrc_glMultTransposeMatrixd) numFailed++; - _ptrc_glMultTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixf"); - if(!_ptrc_glMultTransposeMatrixf) numFailed++; - _ptrc_glMultiTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1d"); - if(!_ptrc_glMultiTexCoord1d) numFailed++; - _ptrc_glMultiTexCoord1dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dv"); - if(!_ptrc_glMultiTexCoord1dv) numFailed++; - _ptrc_glMultiTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1f"); - if(!_ptrc_glMultiTexCoord1f) numFailed++; - _ptrc_glMultiTexCoord1fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fv"); - if(!_ptrc_glMultiTexCoord1fv) numFailed++; - _ptrc_glMultiTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1i"); - if(!_ptrc_glMultiTexCoord1i) numFailed++; - _ptrc_glMultiTexCoord1iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1iv"); - if(!_ptrc_glMultiTexCoord1iv) numFailed++; - _ptrc_glMultiTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1s"); - if(!_ptrc_glMultiTexCoord1s) numFailed++; - _ptrc_glMultiTexCoord1sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1sv"); - if(!_ptrc_glMultiTexCoord1sv) numFailed++; - _ptrc_glMultiTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2d"); - if(!_ptrc_glMultiTexCoord2d) numFailed++; - _ptrc_glMultiTexCoord2dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dv"); - if(!_ptrc_glMultiTexCoord2dv) numFailed++; - _ptrc_glMultiTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2f"); - if(!_ptrc_glMultiTexCoord2f) numFailed++; - _ptrc_glMultiTexCoord2fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fv"); - if(!_ptrc_glMultiTexCoord2fv) numFailed++; - _ptrc_glMultiTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2i"); - if(!_ptrc_glMultiTexCoord2i) numFailed++; - _ptrc_glMultiTexCoord2iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2iv"); - if(!_ptrc_glMultiTexCoord2iv) numFailed++; - _ptrc_glMultiTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2s"); - if(!_ptrc_glMultiTexCoord2s) numFailed++; - _ptrc_glMultiTexCoord2sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2sv"); - if(!_ptrc_glMultiTexCoord2sv) numFailed++; - _ptrc_glMultiTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3d"); - if(!_ptrc_glMultiTexCoord3d) numFailed++; - _ptrc_glMultiTexCoord3dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dv"); - if(!_ptrc_glMultiTexCoord3dv) numFailed++; - _ptrc_glMultiTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3f"); - if(!_ptrc_glMultiTexCoord3f) numFailed++; - _ptrc_glMultiTexCoord3fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fv"); - if(!_ptrc_glMultiTexCoord3fv) numFailed++; - _ptrc_glMultiTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3i"); - if(!_ptrc_glMultiTexCoord3i) numFailed++; - _ptrc_glMultiTexCoord3iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3iv"); - if(!_ptrc_glMultiTexCoord3iv) numFailed++; - _ptrc_glMultiTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3s"); - if(!_ptrc_glMultiTexCoord3s) numFailed++; - _ptrc_glMultiTexCoord3sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3sv"); - if(!_ptrc_glMultiTexCoord3sv) numFailed++; - _ptrc_glMultiTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4d"); - if(!_ptrc_glMultiTexCoord4d) numFailed++; - _ptrc_glMultiTexCoord4dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dv"); - if(!_ptrc_glMultiTexCoord4dv) numFailed++; - _ptrc_glMultiTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4f"); - if(!_ptrc_glMultiTexCoord4f) numFailed++; - _ptrc_glMultiTexCoord4fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fv"); - if(!_ptrc_glMultiTexCoord4fv) numFailed++; - _ptrc_glMultiTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4i"); - if(!_ptrc_glMultiTexCoord4i) numFailed++; - _ptrc_glMultiTexCoord4iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4iv"); - if(!_ptrc_glMultiTexCoord4iv) numFailed++; - _ptrc_glMultiTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4s"); - if(!_ptrc_glMultiTexCoord4s) numFailed++; - _ptrc_glMultiTexCoord4sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4sv"); - if(!_ptrc_glMultiTexCoord4sv) numFailed++; - _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); - if(!_ptrc_glSampleCoverage) numFailed++; - _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); - if(!_ptrc_glBlendFuncSeparate) numFailed++; - _ptrc_glFogCoordPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointer"); - if(!_ptrc_glFogCoordPointer) numFailed++; - _ptrc_glFogCoordd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoordd"); - if(!_ptrc_glFogCoordd) numFailed++; - _ptrc_glFogCoorddv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddv"); - if(!_ptrc_glFogCoorddv) numFailed++; - _ptrc_glFogCoordf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordf"); - if(!_ptrc_glFogCoordf) numFailed++; - _ptrc_glFogCoordfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfv"); - if(!_ptrc_glFogCoordfv) numFailed++; - _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); - if(!_ptrc_glMultiDrawArrays) numFailed++; - _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); - if(!_ptrc_glMultiDrawElements) numFailed++; - _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); - if(!_ptrc_glPointParameterf) numFailed++; - _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); - if(!_ptrc_glPointParameterfv) numFailed++; - _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); - if(!_ptrc_glPointParameteri) numFailed++; - _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); - if(!_ptrc_glPointParameteriv) numFailed++; - _ptrc_glSecondaryColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3b"); - if(!_ptrc_glSecondaryColor3b) numFailed++; - _ptrc_glSecondaryColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bv"); - if(!_ptrc_glSecondaryColor3bv) numFailed++; - _ptrc_glSecondaryColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3d"); - if(!_ptrc_glSecondaryColor3d) numFailed++; - _ptrc_glSecondaryColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dv"); - if(!_ptrc_glSecondaryColor3dv) numFailed++; - _ptrc_glSecondaryColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3f"); - if(!_ptrc_glSecondaryColor3f) numFailed++; - _ptrc_glSecondaryColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fv"); - if(!_ptrc_glSecondaryColor3fv) numFailed++; - _ptrc_glSecondaryColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3i"); - if(!_ptrc_glSecondaryColor3i) numFailed++; - _ptrc_glSecondaryColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3iv"); - if(!_ptrc_glSecondaryColor3iv) numFailed++; - _ptrc_glSecondaryColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3s"); - if(!_ptrc_glSecondaryColor3s) numFailed++; - _ptrc_glSecondaryColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3sv"); - if(!_ptrc_glSecondaryColor3sv) numFailed++; - _ptrc_glSecondaryColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ub"); - if(!_ptrc_glSecondaryColor3ub) numFailed++; - _ptrc_glSecondaryColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubv"); - if(!_ptrc_glSecondaryColor3ubv) numFailed++; - _ptrc_glSecondaryColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3ui"); - if(!_ptrc_glSecondaryColor3ui) numFailed++; - _ptrc_glSecondaryColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uiv"); - if(!_ptrc_glSecondaryColor3uiv) numFailed++; - _ptrc_glSecondaryColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3us"); - if(!_ptrc_glSecondaryColor3us) numFailed++; - _ptrc_glSecondaryColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usv"); - if(!_ptrc_glSecondaryColor3usv) numFailed++; - _ptrc_glSecondaryColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glSecondaryColorPointer"); - if(!_ptrc_glSecondaryColorPointer) numFailed++; - _ptrc_glWindowPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2d"); - if(!_ptrc_glWindowPos2d) numFailed++; - _ptrc_glWindowPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dv"); - if(!_ptrc_glWindowPos2dv) numFailed++; - _ptrc_glWindowPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2f"); - if(!_ptrc_glWindowPos2f) numFailed++; - _ptrc_glWindowPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fv"); - if(!_ptrc_glWindowPos2fv) numFailed++; - _ptrc_glWindowPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2i"); - if(!_ptrc_glWindowPos2i) numFailed++; - _ptrc_glWindowPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2iv"); - if(!_ptrc_glWindowPos2iv) numFailed++; - _ptrc_glWindowPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2s"); - if(!_ptrc_glWindowPos2s) numFailed++; - _ptrc_glWindowPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2sv"); - if(!_ptrc_glWindowPos2sv) numFailed++; - _ptrc_glWindowPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3d"); - if(!_ptrc_glWindowPos3d) numFailed++; - _ptrc_glWindowPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dv"); - if(!_ptrc_glWindowPos3dv) numFailed++; - _ptrc_glWindowPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3f"); - if(!_ptrc_glWindowPos3f) numFailed++; - _ptrc_glWindowPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fv"); - if(!_ptrc_glWindowPos3fv) numFailed++; - _ptrc_glWindowPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3i"); - if(!_ptrc_glWindowPos3i) numFailed++; - _ptrc_glWindowPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3iv"); - if(!_ptrc_glWindowPos3iv) numFailed++; - _ptrc_glWindowPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3s"); - if(!_ptrc_glWindowPos3s) numFailed++; - _ptrc_glWindowPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3sv"); - if(!_ptrc_glWindowPos3sv) numFailed++; - _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); - if(!_ptrc_glBeginQuery) numFailed++; - _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); - if(!_ptrc_glBindBuffer) numFailed++; - _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData"); - if(!_ptrc_glBufferData) numFailed++; - _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData"); - if(!_ptrc_glBufferSubData) numFailed++; - _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); - if(!_ptrc_glDeleteBuffers) numFailed++; - _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); - if(!_ptrc_glDeleteQueries) numFailed++; - _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); - if(!_ptrc_glEndQuery) numFailed++; - _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); - if(!_ptrc_glGenBuffers) numFailed++; - _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); - if(!_ptrc_glGenQueries) numFailed++; - _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); - if(!_ptrc_glGetBufferParameteriv) numFailed++; - _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv"); - if(!_ptrc_glGetBufferPointerv) numFailed++; - _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData"); - if(!_ptrc_glGetBufferSubData) numFailed++; - _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); - if(!_ptrc_glGetQueryObjectiv) numFailed++; - _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); - if(!_ptrc_glGetQueryObjectuiv) numFailed++; - _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); - if(!_ptrc_glGetQueryiv) numFailed++; - _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); - if(!_ptrc_glIsBuffer) numFailed++; - _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); - if(!_ptrc_glIsQuery) numFailed++; - _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); - if(!_ptrc_glMapBuffer) numFailed++; - _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); - if(!_ptrc_glUnmapBuffer) numFailed++; - _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); - if(!_ptrc_glAttachShader) numFailed++; - _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); - if(!_ptrc_glBindAttribLocation) numFailed++; - _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); - if(!_ptrc_glBlendEquationSeparate) numFailed++; - _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); - if(!_ptrc_glCompileShader) numFailed++; - _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram"); - if(!_ptrc_glCreateProgram) numFailed++; - _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); - if(!_ptrc_glCreateShader) numFailed++; - _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); - if(!_ptrc_glDeleteProgram) numFailed++; - _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); - if(!_ptrc_glDeleteShader) numFailed++; - _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); - if(!_ptrc_glDetachShader) numFailed++; - _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); - if(!_ptrc_glDisableVertexAttribArray) numFailed++; - _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); - if(!_ptrc_glDrawBuffers) numFailed++; - _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); - if(!_ptrc_glEnableVertexAttribArray) numFailed++; - _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); - if(!_ptrc_glGetActiveAttrib) numFailed++; - _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); - if(!_ptrc_glGetActiveUniform) numFailed++; - _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); - if(!_ptrc_glGetAttachedShaders) numFailed++; - _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); - if(!_ptrc_glGetAttribLocation) numFailed++; - _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); - if(!_ptrc_glGetProgramInfoLog) numFailed++; - _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); - if(!_ptrc_glGetProgramiv) numFailed++; - _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); - if(!_ptrc_glGetShaderInfoLog) numFailed++; - _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); - if(!_ptrc_glGetShaderSource) numFailed++; - _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); - if(!_ptrc_glGetShaderiv) numFailed++; - _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); - if(!_ptrc_glGetUniformLocation) numFailed++; - _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); - if(!_ptrc_glGetUniformfv) numFailed++; - _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); - if(!_ptrc_glGetUniformiv) numFailed++; - _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv"); - if(!_ptrc_glGetVertexAttribPointerv) numFailed++; - _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); - if(!_ptrc_glGetVertexAttribdv) numFailed++; - _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); - if(!_ptrc_glGetVertexAttribfv) numFailed++; - _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); - if(!_ptrc_glGetVertexAttribiv) numFailed++; - _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); - if(!_ptrc_glIsProgram) numFailed++; - _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); - if(!_ptrc_glIsShader) numFailed++; - _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); - if(!_ptrc_glLinkProgram) numFailed++; - _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); - if(!_ptrc_glShaderSource) numFailed++; - _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); - if(!_ptrc_glStencilFuncSeparate) numFailed++; - _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); - if(!_ptrc_glStencilMaskSeparate) numFailed++; - _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); - if(!_ptrc_glStencilOpSeparate) numFailed++; - _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); - if(!_ptrc_glUniform1f) numFailed++; - _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); - if(!_ptrc_glUniform1fv) numFailed++; - _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); - if(!_ptrc_glUniform1i) numFailed++; - _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); - if(!_ptrc_glUniform1iv) numFailed++; - _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); - if(!_ptrc_glUniform2f) numFailed++; - _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); - if(!_ptrc_glUniform2fv) numFailed++; - _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); - if(!_ptrc_glUniform2i) numFailed++; - _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); - if(!_ptrc_glUniform2iv) numFailed++; - _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); - if(!_ptrc_glUniform3f) numFailed++; - _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); - if(!_ptrc_glUniform3fv) numFailed++; - _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); - if(!_ptrc_glUniform3i) numFailed++; - _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); - if(!_ptrc_glUniform3iv) numFailed++; - _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); - if(!_ptrc_glUniform4f) numFailed++; - _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); - if(!_ptrc_glUniform4fv) numFailed++; - _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); - if(!_ptrc_glUniform4i) numFailed++; - _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); - if(!_ptrc_glUniform4iv) numFailed++; - _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); - if(!_ptrc_glUniformMatrix2fv) numFailed++; - _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); - if(!_ptrc_glUniformMatrix3fv) numFailed++; - _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); - if(!_ptrc_glUniformMatrix4fv) numFailed++; - _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); - if(!_ptrc_glUseProgram) numFailed++; - _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); - if(!_ptrc_glValidateProgram) numFailed++; - _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); - if(!_ptrc_glVertexAttrib1d) numFailed++; - _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); - if(!_ptrc_glVertexAttrib1dv) numFailed++; - _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); - if(!_ptrc_glVertexAttrib1f) numFailed++; - _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); - if(!_ptrc_glVertexAttrib1fv) numFailed++; - _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); - if(!_ptrc_glVertexAttrib1s) numFailed++; - _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); - if(!_ptrc_glVertexAttrib1sv) numFailed++; - _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); - if(!_ptrc_glVertexAttrib2d) numFailed++; - _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); - if(!_ptrc_glVertexAttrib2dv) numFailed++; - _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); - if(!_ptrc_glVertexAttrib2f) numFailed++; - _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); - if(!_ptrc_glVertexAttrib2fv) numFailed++; - _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); - if(!_ptrc_glVertexAttrib2s) numFailed++; - _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); - if(!_ptrc_glVertexAttrib2sv) numFailed++; - _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); - if(!_ptrc_glVertexAttrib3d) numFailed++; - _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); - if(!_ptrc_glVertexAttrib3dv) numFailed++; - _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); - if(!_ptrc_glVertexAttrib3f) numFailed++; - _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); - if(!_ptrc_glVertexAttrib3fv) numFailed++; - _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); - if(!_ptrc_glVertexAttrib3s) numFailed++; - _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); - if(!_ptrc_glVertexAttrib3sv) numFailed++; - _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); - if(!_ptrc_glVertexAttrib4Nbv) numFailed++; - _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); - if(!_ptrc_glVertexAttrib4Niv) numFailed++; - _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); - if(!_ptrc_glVertexAttrib4Nsv) numFailed++; - _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); - if(!_ptrc_glVertexAttrib4Nub) numFailed++; - _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); - if(!_ptrc_glVertexAttrib4Nubv) numFailed++; - _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); - if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; - _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); - if(!_ptrc_glVertexAttrib4Nusv) numFailed++; - _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); - if(!_ptrc_glVertexAttrib4bv) numFailed++; - _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); - if(!_ptrc_glVertexAttrib4d) numFailed++; - _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); - if(!_ptrc_glVertexAttrib4dv) numFailed++; - _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); - if(!_ptrc_glVertexAttrib4f) numFailed++; - _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); - if(!_ptrc_glVertexAttrib4fv) numFailed++; - _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); - if(!_ptrc_glVertexAttrib4iv) numFailed++; - _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); - if(!_ptrc_glVertexAttrib4s) numFailed++; - _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); - if(!_ptrc_glVertexAttrib4sv) numFailed++; - _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); - if(!_ptrc_glVertexAttrib4ubv) numFailed++; - _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); - if(!_ptrc_glVertexAttrib4uiv) numFailed++; - _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); - if(!_ptrc_glVertexAttrib4usv) numFailed++; - _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer"); - if(!_ptrc_glVertexAttribPointer) numFailed++; - _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); - if(!_ptrc_glUniformMatrix2x3fv) numFailed++; - _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); - if(!_ptrc_glUniformMatrix2x4fv) numFailed++; - _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); - if(!_ptrc_glUniformMatrix3x2fv) numFailed++; - _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); - if(!_ptrc_glUniformMatrix3x4fv) numFailed++; - _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); - if(!_ptrc_glUniformMatrix4x2fv) numFailed++; - _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); - if(!_ptrc_glUniformMatrix4x3fv) numFailed++; - _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); - if(!_ptrc_glBeginConditionalRender) numFailed++; - _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); - if(!_ptrc_glBeginTransformFeedback) numFailed++; - _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); - if(!_ptrc_glBindBufferBase) numFailed++; - _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); - if(!_ptrc_glBindBufferRange) numFailed++; - _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); - if(!_ptrc_glBindFragDataLocation) numFailed++; - _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); - if(!_ptrc_glBindFramebuffer) numFailed++; - _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); - if(!_ptrc_glBindRenderbuffer) numFailed++; - _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); - if(!_ptrc_glBindVertexArray) numFailed++; - _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); - if(!_ptrc_glBlitFramebuffer) numFailed++; - _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); - if(!_ptrc_glCheckFramebufferStatus) numFailed++; - _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); - if(!_ptrc_glClampColor) numFailed++; - _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); - if(!_ptrc_glClearBufferfi) numFailed++; - _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); - if(!_ptrc_glClearBufferfv) numFailed++; - _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); - if(!_ptrc_glClearBufferiv) numFailed++; - _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); - if(!_ptrc_glClearBufferuiv) numFailed++; - _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); - if(!_ptrc_glColorMaski) numFailed++; - _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); - if(!_ptrc_glDeleteFramebuffers) numFailed++; - _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); - if(!_ptrc_glDeleteRenderbuffers) numFailed++; - _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); - if(!_ptrc_glDeleteVertexArrays) numFailed++; - _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); - if(!_ptrc_glDisablei) numFailed++; - _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); - if(!_ptrc_glEnablei) numFailed++; - _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender"); - if(!_ptrc_glEndConditionalRender) numFailed++; - _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback"); - if(!_ptrc_glEndTransformFeedback) numFailed++; - _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); - if(!_ptrc_glFlushMappedBufferRange) numFailed++; - _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); - if(!_ptrc_glFramebufferRenderbuffer) numFailed++; - _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); - if(!_ptrc_glFramebufferTexture1D) numFailed++; - _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); - if(!_ptrc_glFramebufferTexture2D) numFailed++; - _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); - if(!_ptrc_glFramebufferTexture3D) numFailed++; - _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); - if(!_ptrc_glFramebufferTextureLayer) numFailed++; - _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); - if(!_ptrc_glGenFramebuffers) numFailed++; - _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); - if(!_ptrc_glGenRenderbuffers) numFailed++; - _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); - if(!_ptrc_glGenVertexArrays) numFailed++; - _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); - if(!_ptrc_glGenerateMipmap) numFailed++; - _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); - if(!_ptrc_glGetBooleani_v) numFailed++; - _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); - if(!_ptrc_glGetFragDataLocation) numFailed++; - _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); - if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; - _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); - if(!_ptrc_glGetIntegeri_v) numFailed++; - _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); - if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; - _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); - if(!_ptrc_glGetStringi) numFailed++; - _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); - if(!_ptrc_glGetTexParameterIiv) numFailed++; - _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); - if(!_ptrc_glGetTexParameterIuiv) numFailed++; - _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); - if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; - _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); - if(!_ptrc_glGetUniformuiv) numFailed++; - _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); - if(!_ptrc_glGetVertexAttribIiv) numFailed++; - _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); - if(!_ptrc_glGetVertexAttribIuiv) numFailed++; - _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); - if(!_ptrc_glIsEnabledi) numFailed++; - _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); - if(!_ptrc_glIsFramebuffer) numFailed++; - _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); - if(!_ptrc_glIsRenderbuffer) numFailed++; - _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); - if(!_ptrc_glIsVertexArray) numFailed++; - _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); - if(!_ptrc_glMapBufferRange) numFailed++; - _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); - if(!_ptrc_glRenderbufferStorage) numFailed++; - _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); - if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; - _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); - if(!_ptrc_glTexParameterIiv) numFailed++; - _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); - if(!_ptrc_glTexParameterIuiv) numFailed++; - _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); - if(!_ptrc_glTransformFeedbackVaryings) numFailed++; - _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); - if(!_ptrc_glUniform1ui) numFailed++; - _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); - if(!_ptrc_glUniform1uiv) numFailed++; - _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); - if(!_ptrc_glUniform2ui) numFailed++; - _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); - if(!_ptrc_glUniform2uiv) numFailed++; - _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); - if(!_ptrc_glUniform3ui) numFailed++; - _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); - if(!_ptrc_glUniform3uiv) numFailed++; - _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); - if(!_ptrc_glUniform4ui) numFailed++; - _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); - if(!_ptrc_glUniform4uiv) numFailed++; - _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); - if(!_ptrc_glVertexAttribI1i) numFailed++; - _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); - if(!_ptrc_glVertexAttribI1iv) numFailed++; - _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); - if(!_ptrc_glVertexAttribI1ui) numFailed++; - _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); - if(!_ptrc_glVertexAttribI1uiv) numFailed++; - _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); - if(!_ptrc_glVertexAttribI2i) numFailed++; - _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); - if(!_ptrc_glVertexAttribI2iv) numFailed++; - _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); - if(!_ptrc_glVertexAttribI2ui) numFailed++; - _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); - if(!_ptrc_glVertexAttribI2uiv) numFailed++; - _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); - if(!_ptrc_glVertexAttribI3i) numFailed++; - _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); - if(!_ptrc_glVertexAttribI3iv) numFailed++; - _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); - if(!_ptrc_glVertexAttribI3ui) numFailed++; - _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); - if(!_ptrc_glVertexAttribI3uiv) numFailed++; - _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); - if(!_ptrc_glVertexAttribI4bv) numFailed++; - _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); - if(!_ptrc_glVertexAttribI4i) numFailed++; - _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); - if(!_ptrc_glVertexAttribI4iv) numFailed++; - _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); - if(!_ptrc_glVertexAttribI4sv) numFailed++; - _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); - if(!_ptrc_glVertexAttribI4ubv) numFailed++; - _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); - if(!_ptrc_glVertexAttribI4ui) numFailed++; - _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); - if(!_ptrc_glVertexAttribI4uiv) numFailed++; - _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); - if(!_ptrc_glVertexAttribI4usv) numFailed++; - _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer"); - if(!_ptrc_glVertexAttribIPointer) numFailed++; - _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); - if(!_ptrc_glCopyBufferSubData) numFailed++; - _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); - if(!_ptrc_glDrawArraysInstanced) numFailed++; - _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); - if(!_ptrc_glDrawElementsInstanced) numFailed++; - _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); - if(!_ptrc_glGetActiveUniformBlockName) numFailed++; - _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); - if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; - _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); - if(!_ptrc_glGetActiveUniformName) numFailed++; - _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); - if(!_ptrc_glGetActiveUniformsiv) numFailed++; - _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); - if(!_ptrc_glGetUniformBlockIndex) numFailed++; - _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); - if(!_ptrc_glGetUniformIndices) numFailed++; - _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); - if(!_ptrc_glPrimitiveRestartIndex) numFailed++; - _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); - if(!_ptrc_glTexBuffer) numFailed++; - _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); - if(!_ptrc_glUniformBlockBinding) numFailed++; - _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); - if(!_ptrc_glClientWaitSync) numFailed++; - _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); - if(!_ptrc_glDeleteSync) numFailed++; - _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); - if(!_ptrc_glDrawElementsBaseVertex) numFailed++; - _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); - if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; - _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); - if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; - _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); - if(!_ptrc_glFenceSync) numFailed++; - _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); - if(!_ptrc_glFramebufferTexture) numFailed++; - _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); - if(!_ptrc_glGetBufferParameteri64v) numFailed++; - _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); - if(!_ptrc_glGetInteger64i_v) numFailed++; - _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); - if(!_ptrc_glGetInteger64v) numFailed++; - _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); - if(!_ptrc_glGetMultisamplefv) numFailed++; - _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); - if(!_ptrc_glGetSynciv) numFailed++; - _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); - if(!_ptrc_glIsSync) numFailed++; - _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); - if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; - _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); - if(!_ptrc_glProvokingVertex) numFailed++; - _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); - if(!_ptrc_glSampleMaski) numFailed++; - _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); - if(!_ptrc_glTexImage2DMultisample) numFailed++; - _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); - if(!_ptrc_glTexImage3DMultisample) numFailed++; - _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); - if(!_ptrc_glWaitSync) numFailed++; - _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); - if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; - _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); - if(!_ptrc_glBindSampler) numFailed++; - _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); - if(!_ptrc_glDeleteSamplers) numFailed++; - _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); - if(!_ptrc_glGenSamplers) numFailed++; - _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); - if(!_ptrc_glGetFragDataIndex) numFailed++; - _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); - if(!_ptrc_glGetQueryObjecti64v) numFailed++; - _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); - if(!_ptrc_glGetQueryObjectui64v) numFailed++; - _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); - if(!_ptrc_glGetSamplerParameterIiv) numFailed++; - _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); - if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; - _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); - if(!_ptrc_glGetSamplerParameterfv) numFailed++; - _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); - if(!_ptrc_glGetSamplerParameteriv) numFailed++; - _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); - if(!_ptrc_glIsSampler) numFailed++; - _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); - if(!_ptrc_glQueryCounter) numFailed++; - _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); - if(!_ptrc_glSamplerParameterIiv) numFailed++; - _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); - if(!_ptrc_glSamplerParameterIuiv) numFailed++; - _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); - if(!_ptrc_glSamplerParameterf) numFailed++; - _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); - if(!_ptrc_glSamplerParameterfv) numFailed++; - _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); - if(!_ptrc_glSamplerParameteri) numFailed++; - _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); - if(!_ptrc_glSamplerParameteriv) numFailed++; - _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); - if(!_ptrc_glVertexAttribDivisor) numFailed++; - _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); - if(!_ptrc_glVertexAttribP1ui) numFailed++; - _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); - if(!_ptrc_glVertexAttribP1uiv) numFailed++; - _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); - if(!_ptrc_glVertexAttribP2ui) numFailed++; - _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); - if(!_ptrc_glVertexAttribP2uiv) numFailed++; - _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); - if(!_ptrc_glVertexAttribP3ui) numFailed++; - _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); - if(!_ptrc_glVertexAttribP3uiv) numFailed++; - _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); - if(!_ptrc_glVertexAttribP4ui) numFailed++; - _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); - if(!_ptrc_glVertexAttribP4uiv) numFailed++; - _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); - if(!_ptrc_glBeginQueryIndexed) numFailed++; - _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); - if(!_ptrc_glBindTransformFeedback) numFailed++; - _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); - if(!_ptrc_glBlendEquationSeparatei) numFailed++; - _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); - if(!_ptrc_glBlendEquationi) numFailed++; - _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); - if(!_ptrc_glBlendFuncSeparatei) numFailed++; - _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); - if(!_ptrc_glBlendFunci) numFailed++; - _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); - if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; - _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); - if(!_ptrc_glDrawArraysIndirect) numFailed++; - _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); - if(!_ptrc_glDrawElementsIndirect) numFailed++; - _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); - if(!_ptrc_glDrawTransformFeedback) numFailed++; - _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); - if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; - _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); - if(!_ptrc_glEndQueryIndexed) numFailed++; - _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); - if(!_ptrc_glGenTransformFeedbacks) numFailed++; - _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); - if(!_ptrc_glGetActiveSubroutineName) numFailed++; - _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); - if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; - _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); - if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; - _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); - if(!_ptrc_glGetProgramStageiv) numFailed++; - _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); - if(!_ptrc_glGetQueryIndexediv) numFailed++; - _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); - if(!_ptrc_glGetSubroutineIndex) numFailed++; - _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); - if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; - _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); - if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; - _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); - if(!_ptrc_glGetUniformdv) numFailed++; - _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); - if(!_ptrc_glIsTransformFeedback) numFailed++; - _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); - if(!_ptrc_glMinSampleShading) numFailed++; - _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); - if(!_ptrc_glPatchParameterfv) numFailed++; - _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); - if(!_ptrc_glPatchParameteri) numFailed++; - _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback"); - if(!_ptrc_glPauseTransformFeedback) numFailed++; - _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback"); - if(!_ptrc_glResumeTransformFeedback) numFailed++; - _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); - if(!_ptrc_glUniform1d) numFailed++; - _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); - if(!_ptrc_glUniform1dv) numFailed++; - _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); - if(!_ptrc_glUniform2d) numFailed++; - _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); - if(!_ptrc_glUniform2dv) numFailed++; - _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); - if(!_ptrc_glUniform3d) numFailed++; - _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); - if(!_ptrc_glUniform3dv) numFailed++; - _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); - if(!_ptrc_glUniform4d) numFailed++; - _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); - if(!_ptrc_glUniform4dv) numFailed++; - _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); - if(!_ptrc_glUniformMatrix2dv) numFailed++; - _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); - if(!_ptrc_glUniformMatrix2x3dv) numFailed++; - _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); - if(!_ptrc_glUniformMatrix2x4dv) numFailed++; - _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); - if(!_ptrc_glUniformMatrix3dv) numFailed++; - _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); - if(!_ptrc_glUniformMatrix3x2dv) numFailed++; - _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); - if(!_ptrc_glUniformMatrix3x4dv) numFailed++; - _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); - if(!_ptrc_glUniformMatrix4dv) numFailed++; - _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); - if(!_ptrc_glUniformMatrix4x2dv) numFailed++; - _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); - if(!_ptrc_glUniformMatrix4x3dv) numFailed++; - _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); - if(!_ptrc_glUniformSubroutinesuiv) numFailed++; - _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); - if(!_ptrc_glActiveShaderProgram) numFailed++; - _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); - if(!_ptrc_glBindProgramPipeline) numFailed++; - _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); - if(!_ptrc_glClearDepthf) numFailed++; - _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); - if(!_ptrc_glCreateShaderProgramv) numFailed++; - _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); - if(!_ptrc_glDeleteProgramPipelines) numFailed++; - _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); - if(!_ptrc_glDepthRangeArrayv) numFailed++; - _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); - if(!_ptrc_glDepthRangeIndexed) numFailed++; - _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); - if(!_ptrc_glDepthRangef) numFailed++; - _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); - if(!_ptrc_glGenProgramPipelines) numFailed++; - _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); - if(!_ptrc_glGetDoublei_v) numFailed++; - _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); - if(!_ptrc_glGetFloati_v) numFailed++; - _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); - if(!_ptrc_glGetProgramBinary) numFailed++; - _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); - if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; - _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); - if(!_ptrc_glGetProgramPipelineiv) numFailed++; - _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); - if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; - _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); - if(!_ptrc_glGetVertexAttribLdv) numFailed++; - _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); - if(!_ptrc_glIsProgramPipeline) numFailed++; - _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); - if(!_ptrc_glProgramBinary) numFailed++; - _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); - if(!_ptrc_glProgramParameteri) numFailed++; - _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); - if(!_ptrc_glProgramUniform1d) numFailed++; - _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); - if(!_ptrc_glProgramUniform1dv) numFailed++; - _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); - if(!_ptrc_glProgramUniform1f) numFailed++; - _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); - if(!_ptrc_glProgramUniform1fv) numFailed++; - _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); - if(!_ptrc_glProgramUniform1i) numFailed++; - _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); - if(!_ptrc_glProgramUniform1iv) numFailed++; - _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); - if(!_ptrc_glProgramUniform1ui) numFailed++; - _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); - if(!_ptrc_glProgramUniform1uiv) numFailed++; - _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); - if(!_ptrc_glProgramUniform2d) numFailed++; - _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); - if(!_ptrc_glProgramUniform2dv) numFailed++; - _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); - if(!_ptrc_glProgramUniform2f) numFailed++; - _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); - if(!_ptrc_glProgramUniform2fv) numFailed++; - _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); - if(!_ptrc_glProgramUniform2i) numFailed++; - _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); - if(!_ptrc_glProgramUniform2iv) numFailed++; - _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); - if(!_ptrc_glProgramUniform2ui) numFailed++; - _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); - if(!_ptrc_glProgramUniform2uiv) numFailed++; - _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); - if(!_ptrc_glProgramUniform3d) numFailed++; - _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); - if(!_ptrc_glProgramUniform3dv) numFailed++; - _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); - if(!_ptrc_glProgramUniform3f) numFailed++; - _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); - if(!_ptrc_glProgramUniform3fv) numFailed++; - _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); - if(!_ptrc_glProgramUniform3i) numFailed++; - _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); - if(!_ptrc_glProgramUniform3iv) numFailed++; - _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); - if(!_ptrc_glProgramUniform3ui) numFailed++; - _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); - if(!_ptrc_glProgramUniform3uiv) numFailed++; - _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); - if(!_ptrc_glProgramUniform4d) numFailed++; - _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); - if(!_ptrc_glProgramUniform4dv) numFailed++; - _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); - if(!_ptrc_glProgramUniform4f) numFailed++; - _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); - if(!_ptrc_glProgramUniform4fv) numFailed++; - _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); - if(!_ptrc_glProgramUniform4i) numFailed++; - _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); - if(!_ptrc_glProgramUniform4iv) numFailed++; - _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); - if(!_ptrc_glProgramUniform4ui) numFailed++; - _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); - if(!_ptrc_glProgramUniform4uiv) numFailed++; - _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); - if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; - _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); - if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; - _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); - if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; - _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); - if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; - _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); - if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; - _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); - if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; - _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); - if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; - _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); - if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; - _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); - if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; - _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); - if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; - _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); - if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; - _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); - if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; - _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); - if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; - _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); - if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; - _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); - if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; - _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); - if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; - _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); - if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; - _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); - if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; - _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler"); - if(!_ptrc_glReleaseShaderCompiler) numFailed++; - _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); - if(!_ptrc_glScissorArrayv) numFailed++; - _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); - if(!_ptrc_glScissorIndexed) numFailed++; - _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); - if(!_ptrc_glScissorIndexedv) numFailed++; - _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); - if(!_ptrc_glShaderBinary) numFailed++; - _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); - if(!_ptrc_glUseProgramStages) numFailed++; - _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); - if(!_ptrc_glValidateProgramPipeline) numFailed++; - _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); - if(!_ptrc_glVertexAttribL1d) numFailed++; - _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); - if(!_ptrc_glVertexAttribL1dv) numFailed++; - _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); - if(!_ptrc_glVertexAttribL2d) numFailed++; - _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); - if(!_ptrc_glVertexAttribL2dv) numFailed++; - _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); - if(!_ptrc_glVertexAttribL3d) numFailed++; - _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); - if(!_ptrc_glVertexAttribL3dv) numFailed++; - _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); - if(!_ptrc_glVertexAttribL4d) numFailed++; - _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); - if(!_ptrc_glVertexAttribL4dv) numFailed++; - _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); - if(!_ptrc_glVertexAttribLPointer) numFailed++; - _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); - if(!_ptrc_glViewportArrayv) numFailed++; - _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); - if(!_ptrc_glViewportIndexedf) numFailed++; - _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); - if(!_ptrc_glViewportIndexedfv) numFailed++; - _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); - if(!_ptrc_glBindImageTexture) numFailed++; - _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); - if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; - _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); - if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; - _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); - if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; - _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); - if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; - _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); - if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; - _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); - if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; - _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); - if(!_ptrc_glGetInternalformati64v) numFailed++; - _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); - if(!_ptrc_glMemoryBarrier) numFailed++; - _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); - if(!_ptrc_glTexStorage1D) numFailed++; - _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); - if(!_ptrc_glTexStorage2D) numFailed++; - _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); - if(!_ptrc_glTexStorage3D) numFailed++; - _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); - if(!_ptrc_glBindVertexBuffer) numFailed++; - _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); - if(!_ptrc_glClearBufferData) numFailed++; - _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); - if(!_ptrc_glClearBufferSubData) numFailed++; - _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); - if(!_ptrc_glCopyImageSubData) numFailed++; - _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); - if(!_ptrc_glDebugMessageCallback) numFailed++; - _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); - if(!_ptrc_glDebugMessageControl) numFailed++; - _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); - if(!_ptrc_glDebugMessageInsert) numFailed++; - _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); - if(!_ptrc_glDispatchCompute) numFailed++; - _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); - if(!_ptrc_glDispatchComputeIndirect) numFailed++; - _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); - if(!_ptrc_glFramebufferParameteri) numFailed++; - _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); - if(!_ptrc_glGetDebugMessageLog) numFailed++; - _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); - if(!_ptrc_glGetFramebufferParameteriv) numFailed++; - _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); - if(!_ptrc_glGetObjectLabel) numFailed++; - _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); - if(!_ptrc_glGetObjectPtrLabel) numFailed++; - _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); - if(!_ptrc_glGetProgramInterfaceiv) numFailed++; - _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); - if(!_ptrc_glGetProgramResourceIndex) numFailed++; - _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); - if(!_ptrc_glGetProgramResourceLocation) numFailed++; - _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); - if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; - _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); - if(!_ptrc_glGetProgramResourceName) numFailed++; - _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); - if(!_ptrc_glGetProgramResourceiv) numFailed++; - _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); - if(!_ptrc_glInvalidateBufferData) numFailed++; - _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); - if(!_ptrc_glInvalidateBufferSubData) numFailed++; - _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); - if(!_ptrc_glInvalidateFramebuffer) numFailed++; - _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); - if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; - _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); - if(!_ptrc_glInvalidateTexImage) numFailed++; - _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); - if(!_ptrc_glInvalidateTexSubImage) numFailed++; - _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); - if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; - _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); - if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; - _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); - if(!_ptrc_glObjectLabel) numFailed++; - _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); - if(!_ptrc_glObjectPtrLabel) numFailed++; - _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup"); - if(!_ptrc_glPopDebugGroup) numFailed++; - _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); - if(!_ptrc_glPushDebugGroup) numFailed++; - _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); - if(!_ptrc_glShaderStorageBlockBinding) numFailed++; - _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); - if(!_ptrc_glTexBufferRange) numFailed++; - _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); - if(!_ptrc_glTexStorage2DMultisample) numFailed++; - _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); - if(!_ptrc_glTexStorage3DMultisample) numFailed++; - _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); - if(!_ptrc_glTextureView) numFailed++; - _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); - if(!_ptrc_glVertexAttribBinding) numFailed++; - _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); - if(!_ptrc_glVertexAttribFormat) numFailed++; - _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); - if(!_ptrc_glVertexAttribIFormat) numFailed++; - _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); - if(!_ptrc_glVertexAttribLFormat) numFailed++; - _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); - if(!_ptrc_glVertexBindingDivisor) numFailed++; - _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); - if(!_ptrc_glBindBuffersBase) numFailed++; - _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); - if(!_ptrc_glBindBuffersRange) numFailed++; - _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); - if(!_ptrc_glBindImageTextures) numFailed++; - _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); - if(!_ptrc_glBindSamplers) numFailed++; - _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); - if(!_ptrc_glBindTextures) numFailed++; - _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); - if(!_ptrc_glBindVertexBuffers) numFailed++; - _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); - if(!_ptrc_glBufferStorage) numFailed++; - _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); - if(!_ptrc_glClearTexImage) numFailed++; - _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); - if(!_ptrc_glClearTexSubImage) numFailed++; - return numFailed; + int numFailed = 0; + _ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum"); + if(!_ptrc_glAccum) numFailed++; + _ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc"); + if(!_ptrc_glAlphaFunc) numFailed++; + _ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin"); + if(!_ptrc_glBegin) numFailed++; + _ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap"); + if(!_ptrc_glBitmap) numFailed++; + _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); + if(!_ptrc_glBlendFunc) numFailed++; + _ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList"); + if(!_ptrc_glCallList) numFailed++; + _ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glCallLists"); + if(!_ptrc_glCallLists) numFailed++; + _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); + if(!_ptrc_glClear) numFailed++; + _ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum"); + if(!_ptrc_glClearAccum) numFailed++; + _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); + if(!_ptrc_glClearColor) numFailed++; + _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); + if(!_ptrc_glClearDepth) numFailed++; + _ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex"); + if(!_ptrc_glClearIndex) numFailed++; + _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); + if(!_ptrc_glClearStencil) numFailed++; + _ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane"); + if(!_ptrc_glClipPlane) numFailed++; + _ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b"); + if(!_ptrc_glColor3b) numFailed++; + _ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv"); + if(!_ptrc_glColor3bv) numFailed++; + _ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d"); + if(!_ptrc_glColor3d) numFailed++; + _ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv"); + if(!_ptrc_glColor3dv) numFailed++; + _ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f"); + if(!_ptrc_glColor3f) numFailed++; + _ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv"); + if(!_ptrc_glColor3fv) numFailed++; + _ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i"); + if(!_ptrc_glColor3i) numFailed++; + _ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv"); + if(!_ptrc_glColor3iv) numFailed++; + _ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s"); + if(!_ptrc_glColor3s) numFailed++; + _ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv"); + if(!_ptrc_glColor3sv) numFailed++; + _ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub"); + if(!_ptrc_glColor3ub) numFailed++; + _ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv"); + if(!_ptrc_glColor3ubv) numFailed++; + _ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui"); + if(!_ptrc_glColor3ui) numFailed++; + _ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv"); + if(!_ptrc_glColor3uiv) numFailed++; + _ptrc_glColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glColor3us"); + if(!_ptrc_glColor3us) numFailed++; + _ptrc_glColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor3usv"); + if(!_ptrc_glColor3usv) numFailed++; + _ptrc_glColor4b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor4b"); + if(!_ptrc_glColor4b) numFailed++; + _ptrc_glColor4bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor4bv"); + if(!_ptrc_glColor4bv) numFailed++; + _ptrc_glColor4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor4d"); + if(!_ptrc_glColor4d) numFailed++; + _ptrc_glColor4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor4dv"); + if(!_ptrc_glColor4dv) numFailed++; + _ptrc_glColor4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4f"); + if(!_ptrc_glColor4f) numFailed++; + _ptrc_glColor4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor4fv"); + if(!_ptrc_glColor4fv) numFailed++; + _ptrc_glColor4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glColor4i"); + if(!_ptrc_glColor4i) numFailed++; + _ptrc_glColor4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor4iv"); + if(!_ptrc_glColor4iv) numFailed++; + _ptrc_glColor4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glColor4s"); + if(!_ptrc_glColor4s) numFailed++; + _ptrc_glColor4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor4sv"); + if(!_ptrc_glColor4sv) numFailed++; + _ptrc_glColor4ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor4ub"); + if(!_ptrc_glColor4ub) numFailed++; + _ptrc_glColor4ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor4ubv"); + if(!_ptrc_glColor4ubv) numFailed++; + _ptrc_glColor4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColor4ui"); + if(!_ptrc_glColor4ui) numFailed++; + _ptrc_glColor4uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor4uiv"); + if(!_ptrc_glColor4uiv) numFailed++; + _ptrc_glColor4us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort, GLushort))IntGetProcAddress("glColor4us"); + if(!_ptrc_glColor4us) numFailed++; + _ptrc_glColor4usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor4usv"); + if(!_ptrc_glColor4usv) numFailed++; + _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); + if(!_ptrc_glColorMask) numFailed++; + _ptrc_glColorMaterial = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glColorMaterial"); + if(!_ptrc_glColorMaterial) numFailed++; + _ptrc_glCopyPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum))IntGetProcAddress("glCopyPixels"); + if(!_ptrc_glCopyPixels) numFailed++; + _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); + if(!_ptrc_glCullFace) numFailed++; + _ptrc_glDeleteLists = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteLists"); + if(!_ptrc_glDeleteLists) numFailed++; + _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); + if(!_ptrc_glDepthFunc) numFailed++; + _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); + if(!_ptrc_glDepthMask) numFailed++; + _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); + if(!_ptrc_glDepthRange) numFailed++; + _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); + if(!_ptrc_glDisable) numFailed++; + _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); + if(!_ptrc_glDrawBuffer) numFailed++; + _ptrc_glDrawPixels = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawPixels"); + if(!_ptrc_glDrawPixels) numFailed++; + _ptrc_glEdgeFlag = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glEdgeFlag"); + if(!_ptrc_glEdgeFlag) numFailed++; + _ptrc_glEdgeFlagv = (void (CODEGEN_FUNCPTR *)(const GLboolean *))IntGetProcAddress("glEdgeFlagv"); + if(!_ptrc_glEdgeFlagv) numFailed++; + _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); + if(!_ptrc_glEnable) numFailed++; + _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEnd"); + if(!_ptrc_glEnd) numFailed++; + _ptrc_glEndList = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndList"); + if(!_ptrc_glEndList) numFailed++; + _ptrc_glEvalCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glEvalCoord1d"); + if(!_ptrc_glEvalCoord1d) numFailed++; + _ptrc_glEvalCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord1dv"); + if(!_ptrc_glEvalCoord1dv) numFailed++; + _ptrc_glEvalCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glEvalCoord1f"); + if(!_ptrc_glEvalCoord1f) numFailed++; + _ptrc_glEvalCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord1fv"); + if(!_ptrc_glEvalCoord1fv) numFailed++; + _ptrc_glEvalCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glEvalCoord2d"); + if(!_ptrc_glEvalCoord2d) numFailed++; + _ptrc_glEvalCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord2dv"); + if(!_ptrc_glEvalCoord2dv) numFailed++; + _ptrc_glEvalCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glEvalCoord2f"); + if(!_ptrc_glEvalCoord2f) numFailed++; + _ptrc_glEvalCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord2fv"); + if(!_ptrc_glEvalCoord2fv) numFailed++; + _ptrc_glEvalMesh1 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glEvalMesh1"); + if(!_ptrc_glEvalMesh1) numFailed++; + _ptrc_glEvalMesh2 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glEvalMesh2"); + if(!_ptrc_glEvalMesh2) numFailed++; + _ptrc_glEvalPoint1 = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glEvalPoint1"); + if(!_ptrc_glEvalPoint1) numFailed++; + _ptrc_glEvalPoint2 = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glEvalPoint2"); + if(!_ptrc_glEvalPoint2) numFailed++; + _ptrc_glFeedbackBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, GLfloat *))IntGetProcAddress("glFeedbackBuffer"); + if(!_ptrc_glFeedbackBuffer) numFailed++; + _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish"); + if(!_ptrc_glFinish) numFailed++; + _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush"); + if(!_ptrc_glFlush) numFailed++; + _ptrc_glFogf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFogf"); + if(!_ptrc_glFogf) numFailed++; + _ptrc_glFogfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFogfv"); + if(!_ptrc_glFogfv) numFailed++; + _ptrc_glFogi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFogi"); + if(!_ptrc_glFogi) numFailed++; + _ptrc_glFogiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFogiv"); + if(!_ptrc_glFogiv) numFailed++; + _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); + if(!_ptrc_glFrontFace) numFailed++; + _ptrc_glFrustum = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glFrustum"); + if(!_ptrc_glFrustum) numFailed++; + _ptrc_glGenLists = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenLists"); + if(!_ptrc_glGenLists) numFailed++; + _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); + if(!_ptrc_glGetBooleanv) numFailed++; + _ptrc_glGetClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetClipPlane"); + if(!_ptrc_glGetClipPlane) numFailed++; + _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); + if(!_ptrc_glGetDoublev) numFailed++; + _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError"); + if(!_ptrc_glGetError) numFailed++; + _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); + if(!_ptrc_glGetFloatv) numFailed++; + _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); + if(!_ptrc_glGetIntegerv) numFailed++; + _ptrc_glGetLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetLightfv"); + if(!_ptrc_glGetLightfv) numFailed++; + _ptrc_glGetLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetLightiv"); + if(!_ptrc_glGetLightiv) numFailed++; + _ptrc_glGetMapdv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMapdv"); + if(!_ptrc_glGetMapdv) numFailed++; + _ptrc_glGetMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapfv"); + if(!_ptrc_glGetMapfv) numFailed++; + _ptrc_glGetMapiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapiv"); + if(!_ptrc_glGetMapiv) numFailed++; + _ptrc_glGetMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMaterialfv"); + if(!_ptrc_glGetMaterialfv) numFailed++; + _ptrc_glGetMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMaterialiv"); + if(!_ptrc_glGetMaterialiv) numFailed++; + _ptrc_glGetPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelMapfv"); + if(!_ptrc_glGetPixelMapfv) numFailed++; + _ptrc_glGetPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint *))IntGetProcAddress("glGetPixelMapuiv"); + if(!_ptrc_glGetPixelMapuiv) numFailed++; + _ptrc_glGetPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLushort *))IntGetProcAddress("glGetPixelMapusv"); + if(!_ptrc_glGetPixelMapusv) numFailed++; + _ptrc_glGetPolygonStipple = (void (CODEGEN_FUNCPTR *)(GLubyte *))IntGetProcAddress("glGetPolygonStipple"); + if(!_ptrc_glGetPolygonStipple) numFailed++; + _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); + if(!_ptrc_glGetString) numFailed++; + _ptrc_glGetTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexEnvfv"); + if(!_ptrc_glGetTexEnvfv) numFailed++; + _ptrc_glGetTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexEnviv"); + if(!_ptrc_glGetTexEnviv) numFailed++; + _ptrc_glGetTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetTexGendv"); + if(!_ptrc_glGetTexGendv) numFailed++; + _ptrc_glGetTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexGenfv"); + if(!_ptrc_glGetTexGenfv) numFailed++; + _ptrc_glGetTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexGeniv"); + if(!_ptrc_glGetTexGeniv) numFailed++; + _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage"); + if(!_ptrc_glGetTexImage) numFailed++; + _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); + if(!_ptrc_glGetTexLevelParameterfv) numFailed++; + _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); + if(!_ptrc_glGetTexLevelParameteriv) numFailed++; + _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); + if(!_ptrc_glGetTexParameterfv) numFailed++; + _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); + if(!_ptrc_glGetTexParameteriv) numFailed++; + _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); + if(!_ptrc_glHint) numFailed++; + _ptrc_glIndexMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIndexMask"); + if(!_ptrc_glIndexMask) numFailed++; + _ptrc_glIndexd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glIndexd"); + if(!_ptrc_glIndexd) numFailed++; + _ptrc_glIndexdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glIndexdv"); + if(!_ptrc_glIndexdv) numFailed++; + _ptrc_glIndexf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glIndexf"); + if(!_ptrc_glIndexf) numFailed++; + _ptrc_glIndexfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glIndexfv"); + if(!_ptrc_glIndexfv) numFailed++; + _ptrc_glIndexi = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glIndexi"); + if(!_ptrc_glIndexi) numFailed++; + _ptrc_glIndexiv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glIndexiv"); + if(!_ptrc_glIndexiv) numFailed++; + _ptrc_glIndexs = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glIndexs"); + if(!_ptrc_glIndexs) numFailed++; + _ptrc_glIndexsv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glIndexsv"); + if(!_ptrc_glIndexsv) numFailed++; + _ptrc_glInitNames = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glInitNames"); + if(!_ptrc_glInitNames) numFailed++; + _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); + if(!_ptrc_glIsEnabled) numFailed++; + _ptrc_glIsList = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsList"); + if(!_ptrc_glIsList) numFailed++; + _ptrc_glLightModelf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glLightModelf"); + if(!_ptrc_glLightModelf) numFailed++; + _ptrc_glLightModelfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glLightModelfv"); + if(!_ptrc_glLightModelfv) numFailed++; + _ptrc_glLightModeli = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightModeli"); + if(!_ptrc_glLightModeli) numFailed++; + _ptrc_glLightModeliv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glLightModeliv"); + if(!_ptrc_glLightModeliv) numFailed++; + _ptrc_glLightf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glLightf"); + if(!_ptrc_glLightf) numFailed++; + _ptrc_glLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glLightfv"); + if(!_ptrc_glLightfv) numFailed++; + _ptrc_glLighti = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glLighti"); + if(!_ptrc_glLighti) numFailed++; + _ptrc_glLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glLightiv"); + if(!_ptrc_glLightiv) numFailed++; + _ptrc_glLineStipple = (void (CODEGEN_FUNCPTR *)(GLint, GLushort))IntGetProcAddress("glLineStipple"); + if(!_ptrc_glLineStipple) numFailed++; + _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); + if(!_ptrc_glLineWidth) numFailed++; + _ptrc_glListBase = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glListBase"); + if(!_ptrc_glListBase) numFailed++; + _ptrc_glLoadIdentity = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glLoadIdentity"); + if(!_ptrc_glLoadIdentity) numFailed++; + _ptrc_glLoadMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadMatrixd"); + if(!_ptrc_glLoadMatrixd) numFailed++; + _ptrc_glLoadMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadMatrixf"); + if(!_ptrc_glLoadMatrixf) numFailed++; + _ptrc_glLoadName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLoadName"); + if(!_ptrc_glLoadName) numFailed++; + _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); + if(!_ptrc_glLogicOp) numFailed++; + _ptrc_glMap1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap1d"); + if(!_ptrc_glMap1d) numFailed++; + _ptrc_glMap1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap1f"); + if(!_ptrc_glMap1f) numFailed++; + _ptrc_glMap2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap2d"); + if(!_ptrc_glMap2d) numFailed++; + _ptrc_glMap2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap2f"); + if(!_ptrc_glMap2f) numFailed++; + _ptrc_glMapGrid1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid1d"); + if(!_ptrc_glMapGrid1d) numFailed++; + _ptrc_glMapGrid1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid1f"); + if(!_ptrc_glMapGrid1f) numFailed++; + _ptrc_glMapGrid2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid2d"); + if(!_ptrc_glMapGrid2d) numFailed++; + _ptrc_glMapGrid2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid2f"); + if(!_ptrc_glMapGrid2f) numFailed++; + _ptrc_glMaterialf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glMaterialf"); + if(!_ptrc_glMaterialf) numFailed++; + _ptrc_glMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMaterialfv"); + if(!_ptrc_glMaterialfv) numFailed++; + _ptrc_glMateriali = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glMateriali"); + if(!_ptrc_glMateriali) numFailed++; + _ptrc_glMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMaterialiv"); + if(!_ptrc_glMaterialiv) numFailed++; + _ptrc_glMatrixMode = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixMode"); + if(!_ptrc_glMatrixMode) numFailed++; + _ptrc_glMultMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultMatrixd"); + if(!_ptrc_glMultMatrixd) numFailed++; + _ptrc_glMultMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultMatrixf"); + if(!_ptrc_glMultMatrixf) numFailed++; + _ptrc_glNewList = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNewList"); + if(!_ptrc_glNewList) numFailed++; + _ptrc_glNormal3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormal3b"); + if(!_ptrc_glNormal3b) numFailed++; + _ptrc_glNormal3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glNormal3bv"); + if(!_ptrc_glNormal3bv) numFailed++; + _ptrc_glNormal3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormal3d"); + if(!_ptrc_glNormal3d) numFailed++; + _ptrc_glNormal3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glNormal3dv"); + if(!_ptrc_glNormal3dv) numFailed++; + _ptrc_glNormal3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3f"); + if(!_ptrc_glNormal3f) numFailed++; + _ptrc_glNormal3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glNormal3fv"); + if(!_ptrc_glNormal3fv) numFailed++; + _ptrc_glNormal3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glNormal3i"); + if(!_ptrc_glNormal3i) numFailed++; + _ptrc_glNormal3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glNormal3iv"); + if(!_ptrc_glNormal3iv) numFailed++; + _ptrc_glNormal3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glNormal3s"); + if(!_ptrc_glNormal3s) numFailed++; + _ptrc_glNormal3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glNormal3sv"); + if(!_ptrc_glNormal3sv) numFailed++; + _ptrc_glOrtho = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glOrtho"); + if(!_ptrc_glOrtho) numFailed++; + _ptrc_glPassThrough = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPassThrough"); + if(!_ptrc_glPassThrough) numFailed++; + _ptrc_glPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glPixelMapfv"); + if(!_ptrc_glPixelMapfv) numFailed++; + _ptrc_glPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glPixelMapuiv"); + if(!_ptrc_glPixelMapuiv) numFailed++; + _ptrc_glPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLushort *))IntGetProcAddress("glPixelMapusv"); + if(!_ptrc_glPixelMapusv) numFailed++; + _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); + if(!_ptrc_glPixelStoref) numFailed++; + _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); + if(!_ptrc_glPixelStorei) numFailed++; + _ptrc_glPixelTransferf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTransferf"); + if(!_ptrc_glPixelTransferf) numFailed++; + _ptrc_glPixelTransferi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTransferi"); + if(!_ptrc_glPixelTransferi) numFailed++; + _ptrc_glPixelZoom = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPixelZoom"); + if(!_ptrc_glPixelZoom) numFailed++; + _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); + if(!_ptrc_glPointSize) numFailed++; + _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); + if(!_ptrc_glPolygonMode) numFailed++; + _ptrc_glPolygonStipple = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glPolygonStipple"); + if(!_ptrc_glPolygonStipple) numFailed++; + _ptrc_glPopAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopAttrib"); + if(!_ptrc_glPopAttrib) numFailed++; + _ptrc_glPopMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopMatrix"); + if(!_ptrc_glPopMatrix) numFailed++; + _ptrc_glPopName = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopName"); + if(!_ptrc_glPopName) numFailed++; + _ptrc_glPushAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushAttrib"); + if(!_ptrc_glPushAttrib) numFailed++; + _ptrc_glPushMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPushMatrix"); + if(!_ptrc_glPushMatrix) numFailed++; + _ptrc_glPushName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPushName"); + if(!_ptrc_glPushName) numFailed++; + _ptrc_glRasterPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glRasterPos2d"); + if(!_ptrc_glRasterPos2d) numFailed++; + _ptrc_glRasterPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos2dv"); + if(!_ptrc_glRasterPos2dv) numFailed++; + _ptrc_glRasterPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glRasterPos2f"); + if(!_ptrc_glRasterPos2f) numFailed++; + _ptrc_glRasterPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos2fv"); + if(!_ptrc_glRasterPos2fv) numFailed++; + _ptrc_glRasterPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glRasterPos2i"); + if(!_ptrc_glRasterPos2i) numFailed++; + _ptrc_glRasterPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos2iv"); + if(!_ptrc_glRasterPos2iv) numFailed++; + _ptrc_glRasterPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glRasterPos2s"); + if(!_ptrc_glRasterPos2s) numFailed++; + _ptrc_glRasterPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos2sv"); + if(!_ptrc_glRasterPos2sv) numFailed++; + _ptrc_glRasterPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos3d"); + if(!_ptrc_glRasterPos3d) numFailed++; + _ptrc_glRasterPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos3dv"); + if(!_ptrc_glRasterPos3dv) numFailed++; + _ptrc_glRasterPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos3f"); + if(!_ptrc_glRasterPos3f) numFailed++; + _ptrc_glRasterPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos3fv"); + if(!_ptrc_glRasterPos3fv) numFailed++; + _ptrc_glRasterPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glRasterPos3i"); + if(!_ptrc_glRasterPos3i) numFailed++; + _ptrc_glRasterPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos3iv"); + if(!_ptrc_glRasterPos3iv) numFailed++; + _ptrc_glRasterPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos3s"); + if(!_ptrc_glRasterPos3s) numFailed++; + _ptrc_glRasterPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos3sv"); + if(!_ptrc_glRasterPos3sv) numFailed++; + _ptrc_glRasterPos4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos4d"); + if(!_ptrc_glRasterPos4d) numFailed++; + _ptrc_glRasterPos4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos4dv"); + if(!_ptrc_glRasterPos4dv) numFailed++; + _ptrc_glRasterPos4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos4f"); + if(!_ptrc_glRasterPos4f) numFailed++; + _ptrc_glRasterPos4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos4fv"); + if(!_ptrc_glRasterPos4fv) numFailed++; + _ptrc_glRasterPos4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRasterPos4i"); + if(!_ptrc_glRasterPos4i) numFailed++; + _ptrc_glRasterPos4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos4iv"); + if(!_ptrc_glRasterPos4iv) numFailed++; + _ptrc_glRasterPos4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos4s"); + if(!_ptrc_glRasterPos4s) numFailed++; + _ptrc_glRasterPos4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos4sv"); + if(!_ptrc_glRasterPos4sv) numFailed++; + _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); + if(!_ptrc_glReadBuffer) numFailed++; + _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels"); + if(!_ptrc_glReadPixels) numFailed++; + _ptrc_glRectd = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRectd"); + if(!_ptrc_glRectd) numFailed++; + _ptrc_glRectdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *, const GLdouble *))IntGetProcAddress("glRectdv"); + if(!_ptrc_glRectdv) numFailed++; + _ptrc_glRectf = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRectf"); + if(!_ptrc_glRectf) numFailed++; + _ptrc_glRectfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glRectfv"); + if(!_ptrc_glRectfv) numFailed++; + _ptrc_glRecti = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRecti"); + if(!_ptrc_glRecti) numFailed++; + _ptrc_glRectiv = (void (CODEGEN_FUNCPTR *)(const GLint *, const GLint *))IntGetProcAddress("glRectiv"); + if(!_ptrc_glRectiv) numFailed++; + _ptrc_glRects = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRects"); + if(!_ptrc_glRects) numFailed++; + _ptrc_glRectsv = (void (CODEGEN_FUNCPTR *)(const GLshort *, const GLshort *))IntGetProcAddress("glRectsv"); + if(!_ptrc_glRectsv) numFailed++; + _ptrc_glRenderMode = (GLint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glRenderMode"); + if(!_ptrc_glRenderMode) numFailed++; + _ptrc_glRotated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRotated"); + if(!_ptrc_glRotated) numFailed++; + _ptrc_glRotatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRotatef"); + if(!_ptrc_glRotatef) numFailed++; + _ptrc_glScaled = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glScaled"); + if(!_ptrc_glScaled) numFailed++; + _ptrc_glScalef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glScalef"); + if(!_ptrc_glScalef) numFailed++; + _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); + if(!_ptrc_glScissor) numFailed++; + _ptrc_glSelectBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glSelectBuffer"); + if(!_ptrc_glSelectBuffer) numFailed++; + _ptrc_glShadeModel = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glShadeModel"); + if(!_ptrc_glShadeModel) numFailed++; + _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); + if(!_ptrc_glStencilFunc) numFailed++; + _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); + if(!_ptrc_glStencilMask) numFailed++; + _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); + if(!_ptrc_glStencilOp) numFailed++; + _ptrc_glTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glTexCoord1d"); + if(!_ptrc_glTexCoord1d) numFailed++; + _ptrc_glTexCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord1dv"); + if(!_ptrc_glTexCoord1dv) numFailed++; + _ptrc_glTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTexCoord1f"); + if(!_ptrc_glTexCoord1f) numFailed++; + _ptrc_glTexCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord1fv"); + if(!_ptrc_glTexCoord1fv) numFailed++; + _ptrc_glTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glTexCoord1i"); + if(!_ptrc_glTexCoord1i) numFailed++; + _ptrc_glTexCoord1iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord1iv"); + if(!_ptrc_glTexCoord1iv) numFailed++; + _ptrc_glTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glTexCoord1s"); + if(!_ptrc_glTexCoord1s) numFailed++; + _ptrc_glTexCoord1sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord1sv"); + if(!_ptrc_glTexCoord1sv) numFailed++; + _ptrc_glTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glTexCoord2d"); + if(!_ptrc_glTexCoord2d) numFailed++; + _ptrc_glTexCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord2dv"); + if(!_ptrc_glTexCoord2dv) numFailed++; + _ptrc_glTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glTexCoord2f"); + if(!_ptrc_glTexCoord2f) numFailed++; + _ptrc_glTexCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord2fv"); + if(!_ptrc_glTexCoord2fv) numFailed++; + _ptrc_glTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glTexCoord2i"); + if(!_ptrc_glTexCoord2i) numFailed++; + _ptrc_glTexCoord2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord2iv"); + if(!_ptrc_glTexCoord2iv) numFailed++; + _ptrc_glTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glTexCoord2s"); + if(!_ptrc_glTexCoord2s) numFailed++; + _ptrc_glTexCoord2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord2sv"); + if(!_ptrc_glTexCoord2sv) numFailed++; + _ptrc_glTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord3d"); + if(!_ptrc_glTexCoord3d) numFailed++; + _ptrc_glTexCoord3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord3dv"); + if(!_ptrc_glTexCoord3dv) numFailed++; + _ptrc_glTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord3f"); + if(!_ptrc_glTexCoord3f) numFailed++; + _ptrc_glTexCoord3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord3fv"); + if(!_ptrc_glTexCoord3fv) numFailed++; + _ptrc_glTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTexCoord3i"); + if(!_ptrc_glTexCoord3i) numFailed++; + _ptrc_glTexCoord3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord3iv"); + if(!_ptrc_glTexCoord3iv) numFailed++; + _ptrc_glTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord3s"); + if(!_ptrc_glTexCoord3s) numFailed++; + _ptrc_glTexCoord3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord3sv"); + if(!_ptrc_glTexCoord3sv) numFailed++; + _ptrc_glTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord4d"); + if(!_ptrc_glTexCoord4d) numFailed++; + _ptrc_glTexCoord4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord4dv"); + if(!_ptrc_glTexCoord4dv) numFailed++; + _ptrc_glTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4f"); + if(!_ptrc_glTexCoord4f) numFailed++; + _ptrc_glTexCoord4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord4fv"); + if(!_ptrc_glTexCoord4fv) numFailed++; + _ptrc_glTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glTexCoord4i"); + if(!_ptrc_glTexCoord4i) numFailed++; + _ptrc_glTexCoord4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord4iv"); + if(!_ptrc_glTexCoord4iv) numFailed++; + _ptrc_glTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord4s"); + if(!_ptrc_glTexCoord4s) numFailed++; + _ptrc_glTexCoord4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord4sv"); + if(!_ptrc_glTexCoord4sv) numFailed++; + _ptrc_glTexEnvf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexEnvf"); + if(!_ptrc_glTexEnvf) numFailed++; + _ptrc_glTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexEnvfv"); + if(!_ptrc_glTexEnvfv) numFailed++; + _ptrc_glTexEnvi = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexEnvi"); + if(!_ptrc_glTexEnvi) numFailed++; + _ptrc_glTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexEnviv"); + if(!_ptrc_glTexEnviv) numFailed++; + _ptrc_glTexGend = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble))IntGetProcAddress("glTexGend"); + if(!_ptrc_glTexGend) numFailed++; + _ptrc_glTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLdouble *))IntGetProcAddress("glTexGendv"); + if(!_ptrc_glTexGendv) numFailed++; + _ptrc_glTexGenf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexGenf"); + if(!_ptrc_glTexGenf) numFailed++; + _ptrc_glTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexGenfv"); + if(!_ptrc_glTexGenfv) numFailed++; + _ptrc_glTexGeni = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexGeni"); + if(!_ptrc_glTexGeni) numFailed++; + _ptrc_glTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexGeniv"); + if(!_ptrc_glTexGeniv) numFailed++; + _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D"); + if(!_ptrc_glTexImage1D) numFailed++; + _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D"); + if(!_ptrc_glTexImage2D) numFailed++; + _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); + if(!_ptrc_glTexParameterf) numFailed++; + _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); + if(!_ptrc_glTexParameterfv) numFailed++; + _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); + if(!_ptrc_glTexParameteri) numFailed++; + _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); + if(!_ptrc_glTexParameteriv) numFailed++; + _ptrc_glTranslated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTranslated"); + if(!_ptrc_glTranslated) numFailed++; + _ptrc_glTranslatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTranslatef"); + if(!_ptrc_glTranslatef) numFailed++; + _ptrc_glVertex2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glVertex2d"); + if(!_ptrc_glVertex2d) numFailed++; + _ptrc_glVertex2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex2dv"); + if(!_ptrc_glVertex2dv) numFailed++; + _ptrc_glVertex2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glVertex2f"); + if(!_ptrc_glVertex2f) numFailed++; + _ptrc_glVertex2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex2fv"); + if(!_ptrc_glVertex2fv) numFailed++; + _ptrc_glVertex2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glVertex2i"); + if(!_ptrc_glVertex2i) numFailed++; + _ptrc_glVertex2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex2iv"); + if(!_ptrc_glVertex2iv) numFailed++; + _ptrc_glVertex2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glVertex2s"); + if(!_ptrc_glVertex2s) numFailed++; + _ptrc_glVertex2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex2sv"); + if(!_ptrc_glVertex2sv) numFailed++; + _ptrc_glVertex3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex3d"); + if(!_ptrc_glVertex3d) numFailed++; + _ptrc_glVertex3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex3dv"); + if(!_ptrc_glVertex3dv) numFailed++; + _ptrc_glVertex3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex3f"); + if(!_ptrc_glVertex3f) numFailed++; + _ptrc_glVertex3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex3fv"); + if(!_ptrc_glVertex3fv) numFailed++; + _ptrc_glVertex3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glVertex3i"); + if(!_ptrc_glVertex3i) numFailed++; + _ptrc_glVertex3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex3iv"); + if(!_ptrc_glVertex3iv) numFailed++; + _ptrc_glVertex3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glVertex3s"); + if(!_ptrc_glVertex3s) numFailed++; + _ptrc_glVertex3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex3sv"); + if(!_ptrc_glVertex3sv) numFailed++; + _ptrc_glVertex4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex4d"); + if(!_ptrc_glVertex4d) numFailed++; + _ptrc_glVertex4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex4dv"); + if(!_ptrc_glVertex4dv) numFailed++; + _ptrc_glVertex4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex4f"); + if(!_ptrc_glVertex4f) numFailed++; + _ptrc_glVertex4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex4fv"); + if(!_ptrc_glVertex4fv) numFailed++; + _ptrc_glVertex4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glVertex4i"); + if(!_ptrc_glVertex4i) numFailed++; + _ptrc_glVertex4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex4iv"); + if(!_ptrc_glVertex4iv) numFailed++; + _ptrc_glVertex4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertex4s"); + if(!_ptrc_glVertex4s) numFailed++; + _ptrc_glVertex4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex4sv"); + if(!_ptrc_glVertex4sv) numFailed++; + _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); + if(!_ptrc_glViewport) numFailed++; + _ptrc_glAreTexturesResident = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResident"); + if(!_ptrc_glAreTexturesResident) numFailed++; + _ptrc_glArrayElement = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElement"); + if(!_ptrc_glArrayElement) numFailed++; + _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); + if(!_ptrc_glBindTexture) numFailed++; + _ptrc_glColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glColorPointer"); + if(!_ptrc_glColorPointer) numFailed++; + _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); + if(!_ptrc_glCopyTexImage1D) numFailed++; + _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); + if(!_ptrc_glCopyTexImage2D) numFailed++; + _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); + if(!_ptrc_glCopyTexSubImage1D) numFailed++; + _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); + if(!_ptrc_glCopyTexSubImage2D) numFailed++; + _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); + if(!_ptrc_glDeleteTextures) numFailed++; + _ptrc_glDisableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisableClientState"); + if(!_ptrc_glDisableClientState) numFailed++; + _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); + if(!_ptrc_glDrawArrays) numFailed++; + _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements"); + if(!_ptrc_glDrawElements) numFailed++; + _ptrc_glEdgeFlagPointer = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glEdgeFlagPointer"); + if(!_ptrc_glEdgeFlagPointer) numFailed++; + _ptrc_glEnableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnableClientState"); + if(!_ptrc_glEnableClientState) numFailed++; + _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); + if(!_ptrc_glGenTextures) numFailed++; + _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); + if(!_ptrc_glGetPointerv) numFailed++; + _ptrc_glIndexPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glIndexPointer"); + if(!_ptrc_glIndexPointer) numFailed++; + _ptrc_glIndexub = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glIndexub"); + if(!_ptrc_glIndexub) numFailed++; + _ptrc_glIndexubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glIndexubv"); + if(!_ptrc_glIndexubv) numFailed++; + _ptrc_glInterleavedArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glInterleavedArrays"); + if(!_ptrc_glInterleavedArrays) numFailed++; + _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); + if(!_ptrc_glIsTexture) numFailed++; + _ptrc_glNormalPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNormalPointer"); + if(!_ptrc_glNormalPointer) numFailed++; + _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); + if(!_ptrc_glPolygonOffset) numFailed++; + _ptrc_glPopClientAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopClientAttrib"); + if(!_ptrc_glPopClientAttrib) numFailed++; + _ptrc_glPrioritizeTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glPrioritizeTextures"); + if(!_ptrc_glPrioritizeTextures) numFailed++; + _ptrc_glPushClientAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttrib"); + if(!_ptrc_glPushClientAttrib) numFailed++; + _ptrc_glTexCoordPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTexCoordPointer"); + if(!_ptrc_glTexCoordPointer) numFailed++; + _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D"); + if(!_ptrc_glTexSubImage1D) numFailed++; + _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D"); + if(!_ptrc_glTexSubImage2D) numFailed++; + _ptrc_glVertexPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexPointer"); + if(!_ptrc_glVertexPointer) numFailed++; + _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); + if(!_ptrc_glBlendColor) numFailed++; + _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); + if(!_ptrc_glBlendEquation) numFailed++; + _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); + if(!_ptrc_glCopyTexSubImage3D) numFailed++; + _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements"); + if(!_ptrc_glDrawRangeElements) numFailed++; + _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D"); + if(!_ptrc_glTexImage3D) numFailed++; + _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D"); + if(!_ptrc_glTexSubImage3D) numFailed++; + _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); + if(!_ptrc_glActiveTexture) numFailed++; + _ptrc_glClientActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTexture"); + if(!_ptrc_glClientActiveTexture) numFailed++; + _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D"); + if(!_ptrc_glCompressedTexImage1D) numFailed++; + _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D"); + if(!_ptrc_glCompressedTexImage2D) numFailed++; + _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D"); + if(!_ptrc_glCompressedTexImage3D) numFailed++; + _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D"); + if(!_ptrc_glCompressedTexSubImage1D) numFailed++; + _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D"); + if(!_ptrc_glCompressedTexSubImage2D) numFailed++; + _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D"); + if(!_ptrc_glCompressedTexSubImage3D) numFailed++; + _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage"); + if(!_ptrc_glGetCompressedTexImage) numFailed++; + _ptrc_glLoadTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixd"); + if(!_ptrc_glLoadTransposeMatrixd) numFailed++; + _ptrc_glLoadTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixf"); + if(!_ptrc_glLoadTransposeMatrixf) numFailed++; + _ptrc_glMultTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixd"); + if(!_ptrc_glMultTransposeMatrixd) numFailed++; + _ptrc_glMultTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixf"); + if(!_ptrc_glMultTransposeMatrixf) numFailed++; + _ptrc_glMultiTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1d"); + if(!_ptrc_glMultiTexCoord1d) numFailed++; + _ptrc_glMultiTexCoord1dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dv"); + if(!_ptrc_glMultiTexCoord1dv) numFailed++; + _ptrc_glMultiTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1f"); + if(!_ptrc_glMultiTexCoord1f) numFailed++; + _ptrc_glMultiTexCoord1fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fv"); + if(!_ptrc_glMultiTexCoord1fv) numFailed++; + _ptrc_glMultiTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1i"); + if(!_ptrc_glMultiTexCoord1i) numFailed++; + _ptrc_glMultiTexCoord1iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1iv"); + if(!_ptrc_glMultiTexCoord1iv) numFailed++; + _ptrc_glMultiTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1s"); + if(!_ptrc_glMultiTexCoord1s) numFailed++; + _ptrc_glMultiTexCoord1sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1sv"); + if(!_ptrc_glMultiTexCoord1sv) numFailed++; + _ptrc_glMultiTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2d"); + if(!_ptrc_glMultiTexCoord2d) numFailed++; + _ptrc_glMultiTexCoord2dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dv"); + if(!_ptrc_glMultiTexCoord2dv) numFailed++; + _ptrc_glMultiTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2f"); + if(!_ptrc_glMultiTexCoord2f) numFailed++; + _ptrc_glMultiTexCoord2fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fv"); + if(!_ptrc_glMultiTexCoord2fv) numFailed++; + _ptrc_glMultiTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2i"); + if(!_ptrc_glMultiTexCoord2i) numFailed++; + _ptrc_glMultiTexCoord2iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2iv"); + if(!_ptrc_glMultiTexCoord2iv) numFailed++; + _ptrc_glMultiTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2s"); + if(!_ptrc_glMultiTexCoord2s) numFailed++; + _ptrc_glMultiTexCoord2sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2sv"); + if(!_ptrc_glMultiTexCoord2sv) numFailed++; + _ptrc_glMultiTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3d"); + if(!_ptrc_glMultiTexCoord3d) numFailed++; + _ptrc_glMultiTexCoord3dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dv"); + if(!_ptrc_glMultiTexCoord3dv) numFailed++; + _ptrc_glMultiTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3f"); + if(!_ptrc_glMultiTexCoord3f) numFailed++; + _ptrc_glMultiTexCoord3fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fv"); + if(!_ptrc_glMultiTexCoord3fv) numFailed++; + _ptrc_glMultiTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3i"); + if(!_ptrc_glMultiTexCoord3i) numFailed++; + _ptrc_glMultiTexCoord3iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3iv"); + if(!_ptrc_glMultiTexCoord3iv) numFailed++; + _ptrc_glMultiTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3s"); + if(!_ptrc_glMultiTexCoord3s) numFailed++; + _ptrc_glMultiTexCoord3sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3sv"); + if(!_ptrc_glMultiTexCoord3sv) numFailed++; + _ptrc_glMultiTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4d"); + if(!_ptrc_glMultiTexCoord4d) numFailed++; + _ptrc_glMultiTexCoord4dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dv"); + if(!_ptrc_glMultiTexCoord4dv) numFailed++; + _ptrc_glMultiTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4f"); + if(!_ptrc_glMultiTexCoord4f) numFailed++; + _ptrc_glMultiTexCoord4fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fv"); + if(!_ptrc_glMultiTexCoord4fv) numFailed++; + _ptrc_glMultiTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4i"); + if(!_ptrc_glMultiTexCoord4i) numFailed++; + _ptrc_glMultiTexCoord4iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4iv"); + if(!_ptrc_glMultiTexCoord4iv) numFailed++; + _ptrc_glMultiTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4s"); + if(!_ptrc_glMultiTexCoord4s) numFailed++; + _ptrc_glMultiTexCoord4sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4sv"); + if(!_ptrc_glMultiTexCoord4sv) numFailed++; + _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); + if(!_ptrc_glSampleCoverage) numFailed++; + _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); + if(!_ptrc_glBlendFuncSeparate) numFailed++; + _ptrc_glFogCoordPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointer"); + if(!_ptrc_glFogCoordPointer) numFailed++; + _ptrc_glFogCoordd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoordd"); + if(!_ptrc_glFogCoordd) numFailed++; + _ptrc_glFogCoorddv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddv"); + if(!_ptrc_glFogCoorddv) numFailed++; + _ptrc_glFogCoordf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordf"); + if(!_ptrc_glFogCoordf) numFailed++; + _ptrc_glFogCoordfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfv"); + if(!_ptrc_glFogCoordfv) numFailed++; + _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); + if(!_ptrc_glMultiDrawArrays) numFailed++; + _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); + if(!_ptrc_glMultiDrawElements) numFailed++; + _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); + if(!_ptrc_glPointParameterf) numFailed++; + _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); + if(!_ptrc_glPointParameterfv) numFailed++; + _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); + if(!_ptrc_glPointParameteri) numFailed++; + _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); + if(!_ptrc_glPointParameteriv) numFailed++; + _ptrc_glSecondaryColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3b"); + if(!_ptrc_glSecondaryColor3b) numFailed++; + _ptrc_glSecondaryColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bv"); + if(!_ptrc_glSecondaryColor3bv) numFailed++; + _ptrc_glSecondaryColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3d"); + if(!_ptrc_glSecondaryColor3d) numFailed++; + _ptrc_glSecondaryColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dv"); + if(!_ptrc_glSecondaryColor3dv) numFailed++; + _ptrc_glSecondaryColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3f"); + if(!_ptrc_glSecondaryColor3f) numFailed++; + _ptrc_glSecondaryColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fv"); + if(!_ptrc_glSecondaryColor3fv) numFailed++; + _ptrc_glSecondaryColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3i"); + if(!_ptrc_glSecondaryColor3i) numFailed++; + _ptrc_glSecondaryColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3iv"); + if(!_ptrc_glSecondaryColor3iv) numFailed++; + _ptrc_glSecondaryColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3s"); + if(!_ptrc_glSecondaryColor3s) numFailed++; + _ptrc_glSecondaryColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3sv"); + if(!_ptrc_glSecondaryColor3sv) numFailed++; + _ptrc_glSecondaryColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ub"); + if(!_ptrc_glSecondaryColor3ub) numFailed++; + _ptrc_glSecondaryColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubv"); + if(!_ptrc_glSecondaryColor3ubv) numFailed++; + _ptrc_glSecondaryColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3ui"); + if(!_ptrc_glSecondaryColor3ui) numFailed++; + _ptrc_glSecondaryColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uiv"); + if(!_ptrc_glSecondaryColor3uiv) numFailed++; + _ptrc_glSecondaryColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3us"); + if(!_ptrc_glSecondaryColor3us) numFailed++; + _ptrc_glSecondaryColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usv"); + if(!_ptrc_glSecondaryColor3usv) numFailed++; + _ptrc_glSecondaryColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glSecondaryColorPointer"); + if(!_ptrc_glSecondaryColorPointer) numFailed++; + _ptrc_glWindowPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2d"); + if(!_ptrc_glWindowPos2d) numFailed++; + _ptrc_glWindowPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dv"); + if(!_ptrc_glWindowPos2dv) numFailed++; + _ptrc_glWindowPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2f"); + if(!_ptrc_glWindowPos2f) numFailed++; + _ptrc_glWindowPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fv"); + if(!_ptrc_glWindowPos2fv) numFailed++; + _ptrc_glWindowPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2i"); + if(!_ptrc_glWindowPos2i) numFailed++; + _ptrc_glWindowPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2iv"); + if(!_ptrc_glWindowPos2iv) numFailed++; + _ptrc_glWindowPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2s"); + if(!_ptrc_glWindowPos2s) numFailed++; + _ptrc_glWindowPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2sv"); + if(!_ptrc_glWindowPos2sv) numFailed++; + _ptrc_glWindowPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3d"); + if(!_ptrc_glWindowPos3d) numFailed++; + _ptrc_glWindowPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dv"); + if(!_ptrc_glWindowPos3dv) numFailed++; + _ptrc_glWindowPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3f"); + if(!_ptrc_glWindowPos3f) numFailed++; + _ptrc_glWindowPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fv"); + if(!_ptrc_glWindowPos3fv) numFailed++; + _ptrc_glWindowPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3i"); + if(!_ptrc_glWindowPos3i) numFailed++; + _ptrc_glWindowPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3iv"); + if(!_ptrc_glWindowPos3iv) numFailed++; + _ptrc_glWindowPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3s"); + if(!_ptrc_glWindowPos3s) numFailed++; + _ptrc_glWindowPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3sv"); + if(!_ptrc_glWindowPos3sv) numFailed++; + _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); + if(!_ptrc_glBeginQuery) numFailed++; + _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); + if(!_ptrc_glBindBuffer) numFailed++; + _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData"); + if(!_ptrc_glBufferData) numFailed++; + _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData"); + if(!_ptrc_glBufferSubData) numFailed++; + _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); + if(!_ptrc_glDeleteBuffers) numFailed++; + _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); + if(!_ptrc_glDeleteQueries) numFailed++; + _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); + if(!_ptrc_glEndQuery) numFailed++; + _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); + if(!_ptrc_glGenBuffers) numFailed++; + _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); + if(!_ptrc_glGenQueries) numFailed++; + _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); + if(!_ptrc_glGetBufferParameteriv) numFailed++; + _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv"); + if(!_ptrc_glGetBufferPointerv) numFailed++; + _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData"); + if(!_ptrc_glGetBufferSubData) numFailed++; + _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); + if(!_ptrc_glGetQueryObjectiv) numFailed++; + _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); + if(!_ptrc_glGetQueryObjectuiv) numFailed++; + _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); + if(!_ptrc_glGetQueryiv) numFailed++; + _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); + if(!_ptrc_glIsBuffer) numFailed++; + _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); + if(!_ptrc_glIsQuery) numFailed++; + _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); + if(!_ptrc_glMapBuffer) numFailed++; + _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); + if(!_ptrc_glUnmapBuffer) numFailed++; + _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); + if(!_ptrc_glAttachShader) numFailed++; + _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); + if(!_ptrc_glBindAttribLocation) numFailed++; + _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); + if(!_ptrc_glBlendEquationSeparate) numFailed++; + _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); + if(!_ptrc_glCompileShader) numFailed++; + _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram"); + if(!_ptrc_glCreateProgram) numFailed++; + _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); + if(!_ptrc_glCreateShader) numFailed++; + _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); + if(!_ptrc_glDeleteProgram) numFailed++; + _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); + if(!_ptrc_glDeleteShader) numFailed++; + _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); + if(!_ptrc_glDetachShader) numFailed++; + _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); + if(!_ptrc_glDisableVertexAttribArray) numFailed++; + _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); + if(!_ptrc_glDrawBuffers) numFailed++; + _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); + if(!_ptrc_glEnableVertexAttribArray) numFailed++; + _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); + if(!_ptrc_glGetActiveAttrib) numFailed++; + _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); + if(!_ptrc_glGetActiveUniform) numFailed++; + _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); + if(!_ptrc_glGetAttachedShaders) numFailed++; + _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); + if(!_ptrc_glGetAttribLocation) numFailed++; + _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); + if(!_ptrc_glGetProgramInfoLog) numFailed++; + _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); + if(!_ptrc_glGetProgramiv) numFailed++; + _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); + if(!_ptrc_glGetShaderInfoLog) numFailed++; + _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); + if(!_ptrc_glGetShaderSource) numFailed++; + _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); + if(!_ptrc_glGetShaderiv) numFailed++; + _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); + if(!_ptrc_glGetUniformLocation) numFailed++; + _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); + if(!_ptrc_glGetUniformfv) numFailed++; + _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); + if(!_ptrc_glGetUniformiv) numFailed++; + _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv"); + if(!_ptrc_glGetVertexAttribPointerv) numFailed++; + _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); + if(!_ptrc_glGetVertexAttribdv) numFailed++; + _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); + if(!_ptrc_glGetVertexAttribfv) numFailed++; + _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); + if(!_ptrc_glGetVertexAttribiv) numFailed++; + _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); + if(!_ptrc_glIsProgram) numFailed++; + _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); + if(!_ptrc_glIsShader) numFailed++; + _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); + if(!_ptrc_glLinkProgram) numFailed++; + _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); + if(!_ptrc_glShaderSource) numFailed++; + _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); + if(!_ptrc_glStencilFuncSeparate) numFailed++; + _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); + if(!_ptrc_glStencilMaskSeparate) numFailed++; + _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); + if(!_ptrc_glStencilOpSeparate) numFailed++; + _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); + if(!_ptrc_glUniform1f) numFailed++; + _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); + if(!_ptrc_glUniform1fv) numFailed++; + _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); + if(!_ptrc_glUniform1i) numFailed++; + _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); + if(!_ptrc_glUniform1iv) numFailed++; + _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); + if(!_ptrc_glUniform2f) numFailed++; + _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); + if(!_ptrc_glUniform2fv) numFailed++; + _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); + if(!_ptrc_glUniform2i) numFailed++; + _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); + if(!_ptrc_glUniform2iv) numFailed++; + _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); + if(!_ptrc_glUniform3f) numFailed++; + _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); + if(!_ptrc_glUniform3fv) numFailed++; + _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); + if(!_ptrc_glUniform3i) numFailed++; + _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); + if(!_ptrc_glUniform3iv) numFailed++; + _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); + if(!_ptrc_glUniform4f) numFailed++; + _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); + if(!_ptrc_glUniform4fv) numFailed++; + _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); + if(!_ptrc_glUniform4i) numFailed++; + _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); + if(!_ptrc_glUniform4iv) numFailed++; + _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); + if(!_ptrc_glUniformMatrix2fv) numFailed++; + _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); + if(!_ptrc_glUniformMatrix3fv) numFailed++; + _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); + if(!_ptrc_glUniformMatrix4fv) numFailed++; + _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); + if(!_ptrc_glUseProgram) numFailed++; + _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); + if(!_ptrc_glValidateProgram) numFailed++; + _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); + if(!_ptrc_glVertexAttrib1d) numFailed++; + _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); + if(!_ptrc_glVertexAttrib1dv) numFailed++; + _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); + if(!_ptrc_glVertexAttrib1f) numFailed++; + _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); + if(!_ptrc_glVertexAttrib1fv) numFailed++; + _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); + if(!_ptrc_glVertexAttrib1s) numFailed++; + _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); + if(!_ptrc_glVertexAttrib1sv) numFailed++; + _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); + if(!_ptrc_glVertexAttrib2d) numFailed++; + _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); + if(!_ptrc_glVertexAttrib2dv) numFailed++; + _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); + if(!_ptrc_glVertexAttrib2f) numFailed++; + _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); + if(!_ptrc_glVertexAttrib2fv) numFailed++; + _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); + if(!_ptrc_glVertexAttrib2s) numFailed++; + _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); + if(!_ptrc_glVertexAttrib2sv) numFailed++; + _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); + if(!_ptrc_glVertexAttrib3d) numFailed++; + _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); + if(!_ptrc_glVertexAttrib3dv) numFailed++; + _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); + if(!_ptrc_glVertexAttrib3f) numFailed++; + _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); + if(!_ptrc_glVertexAttrib3fv) numFailed++; + _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); + if(!_ptrc_glVertexAttrib3s) numFailed++; + _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); + if(!_ptrc_glVertexAttrib3sv) numFailed++; + _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); + if(!_ptrc_glVertexAttrib4Nbv) numFailed++; + _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); + if(!_ptrc_glVertexAttrib4Niv) numFailed++; + _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); + if(!_ptrc_glVertexAttrib4Nsv) numFailed++; + _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); + if(!_ptrc_glVertexAttrib4Nub) numFailed++; + _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); + if(!_ptrc_glVertexAttrib4Nubv) numFailed++; + _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); + if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; + _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); + if(!_ptrc_glVertexAttrib4Nusv) numFailed++; + _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); + if(!_ptrc_glVertexAttrib4bv) numFailed++; + _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); + if(!_ptrc_glVertexAttrib4d) numFailed++; + _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); + if(!_ptrc_glVertexAttrib4dv) numFailed++; + _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); + if(!_ptrc_glVertexAttrib4f) numFailed++; + _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); + if(!_ptrc_glVertexAttrib4fv) numFailed++; + _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); + if(!_ptrc_glVertexAttrib4iv) numFailed++; + _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); + if(!_ptrc_glVertexAttrib4s) numFailed++; + _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); + if(!_ptrc_glVertexAttrib4sv) numFailed++; + _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); + if(!_ptrc_glVertexAttrib4ubv) numFailed++; + _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); + if(!_ptrc_glVertexAttrib4uiv) numFailed++; + _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); + if(!_ptrc_glVertexAttrib4usv) numFailed++; + _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer"); + if(!_ptrc_glVertexAttribPointer) numFailed++; + _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); + if(!_ptrc_glUniformMatrix2x3fv) numFailed++; + _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); + if(!_ptrc_glUniformMatrix2x4fv) numFailed++; + _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); + if(!_ptrc_glUniformMatrix3x2fv) numFailed++; + _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); + if(!_ptrc_glUniformMatrix3x4fv) numFailed++; + _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); + if(!_ptrc_glUniformMatrix4x2fv) numFailed++; + _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); + if(!_ptrc_glUniformMatrix4x3fv) numFailed++; + _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); + if(!_ptrc_glBeginConditionalRender) numFailed++; + _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); + if(!_ptrc_glBeginTransformFeedback) numFailed++; + _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); + if(!_ptrc_glBindBufferBase) numFailed++; + _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); + if(!_ptrc_glBindBufferRange) numFailed++; + _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); + if(!_ptrc_glBindFragDataLocation) numFailed++; + _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); + if(!_ptrc_glBindFramebuffer) numFailed++; + _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); + if(!_ptrc_glBindRenderbuffer) numFailed++; + _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); + if(!_ptrc_glBindVertexArray) numFailed++; + _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); + if(!_ptrc_glBlitFramebuffer) numFailed++; + _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); + if(!_ptrc_glCheckFramebufferStatus) numFailed++; + _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); + if(!_ptrc_glClampColor) numFailed++; + _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); + if(!_ptrc_glClearBufferfi) numFailed++; + _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); + if(!_ptrc_glClearBufferfv) numFailed++; + _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); + if(!_ptrc_glClearBufferiv) numFailed++; + _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); + if(!_ptrc_glClearBufferuiv) numFailed++; + _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); + if(!_ptrc_glColorMaski) numFailed++; + _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); + if(!_ptrc_glDeleteFramebuffers) numFailed++; + _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); + if(!_ptrc_glDeleteRenderbuffers) numFailed++; + _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); + if(!_ptrc_glDeleteVertexArrays) numFailed++; + _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); + if(!_ptrc_glDisablei) numFailed++; + _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); + if(!_ptrc_glEnablei) numFailed++; + _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender"); + if(!_ptrc_glEndConditionalRender) numFailed++; + _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback"); + if(!_ptrc_glEndTransformFeedback) numFailed++; + _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); + if(!_ptrc_glFlushMappedBufferRange) numFailed++; + _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); + if(!_ptrc_glFramebufferRenderbuffer) numFailed++; + _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); + if(!_ptrc_glFramebufferTexture1D) numFailed++; + _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); + if(!_ptrc_glFramebufferTexture2D) numFailed++; + _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); + if(!_ptrc_glFramebufferTexture3D) numFailed++; + _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); + if(!_ptrc_glFramebufferTextureLayer) numFailed++; + _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); + if(!_ptrc_glGenFramebuffers) numFailed++; + _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); + if(!_ptrc_glGenRenderbuffers) numFailed++; + _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); + if(!_ptrc_glGenVertexArrays) numFailed++; + _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); + if(!_ptrc_glGenerateMipmap) numFailed++; + _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); + if(!_ptrc_glGetBooleani_v) numFailed++; + _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); + if(!_ptrc_glGetFragDataLocation) numFailed++; + _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); + if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; + _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); + if(!_ptrc_glGetIntegeri_v) numFailed++; + _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); + if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; + _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); + if(!_ptrc_glGetStringi) numFailed++; + _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); + if(!_ptrc_glGetTexParameterIiv) numFailed++; + _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); + if(!_ptrc_glGetTexParameterIuiv) numFailed++; + _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); + if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; + _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); + if(!_ptrc_glGetUniformuiv) numFailed++; + _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); + if(!_ptrc_glGetVertexAttribIiv) numFailed++; + _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); + if(!_ptrc_glGetVertexAttribIuiv) numFailed++; + _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); + if(!_ptrc_glIsEnabledi) numFailed++; + _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); + if(!_ptrc_glIsFramebuffer) numFailed++; + _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); + if(!_ptrc_glIsRenderbuffer) numFailed++; + _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); + if(!_ptrc_glIsVertexArray) numFailed++; + _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); + if(!_ptrc_glMapBufferRange) numFailed++; + _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); + if(!_ptrc_glRenderbufferStorage) numFailed++; + _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); + if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; + _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); + if(!_ptrc_glTexParameterIiv) numFailed++; + _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); + if(!_ptrc_glTexParameterIuiv) numFailed++; + _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); + if(!_ptrc_glTransformFeedbackVaryings) numFailed++; + _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); + if(!_ptrc_glUniform1ui) numFailed++; + _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); + if(!_ptrc_glUniform1uiv) numFailed++; + _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); + if(!_ptrc_glUniform2ui) numFailed++; + _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); + if(!_ptrc_glUniform2uiv) numFailed++; + _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); + if(!_ptrc_glUniform3ui) numFailed++; + _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); + if(!_ptrc_glUniform3uiv) numFailed++; + _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); + if(!_ptrc_glUniform4ui) numFailed++; + _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); + if(!_ptrc_glUniform4uiv) numFailed++; + _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); + if(!_ptrc_glVertexAttribI1i) numFailed++; + _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); + if(!_ptrc_glVertexAttribI1iv) numFailed++; + _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); + if(!_ptrc_glVertexAttribI1ui) numFailed++; + _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); + if(!_ptrc_glVertexAttribI1uiv) numFailed++; + _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); + if(!_ptrc_glVertexAttribI2i) numFailed++; + _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); + if(!_ptrc_glVertexAttribI2iv) numFailed++; + _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); + if(!_ptrc_glVertexAttribI2ui) numFailed++; + _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); + if(!_ptrc_glVertexAttribI2uiv) numFailed++; + _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); + if(!_ptrc_glVertexAttribI3i) numFailed++; + _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); + if(!_ptrc_glVertexAttribI3iv) numFailed++; + _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); + if(!_ptrc_glVertexAttribI3ui) numFailed++; + _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); + if(!_ptrc_glVertexAttribI3uiv) numFailed++; + _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); + if(!_ptrc_glVertexAttribI4bv) numFailed++; + _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); + if(!_ptrc_glVertexAttribI4i) numFailed++; + _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); + if(!_ptrc_glVertexAttribI4iv) numFailed++; + _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); + if(!_ptrc_glVertexAttribI4sv) numFailed++; + _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); + if(!_ptrc_glVertexAttribI4ubv) numFailed++; + _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); + if(!_ptrc_glVertexAttribI4ui) numFailed++; + _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); + if(!_ptrc_glVertexAttribI4uiv) numFailed++; + _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); + if(!_ptrc_glVertexAttribI4usv) numFailed++; + _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer"); + if(!_ptrc_glVertexAttribIPointer) numFailed++; + _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); + if(!_ptrc_glCopyBufferSubData) numFailed++; + _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); + if(!_ptrc_glDrawArraysInstanced) numFailed++; + _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); + if(!_ptrc_glDrawElementsInstanced) numFailed++; + _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); + if(!_ptrc_glGetActiveUniformBlockName) numFailed++; + _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); + if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; + _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); + if(!_ptrc_glGetActiveUniformName) numFailed++; + _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); + if(!_ptrc_glGetActiveUniformsiv) numFailed++; + _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); + if(!_ptrc_glGetUniformBlockIndex) numFailed++; + _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); + if(!_ptrc_glGetUniformIndices) numFailed++; + _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); + if(!_ptrc_glPrimitiveRestartIndex) numFailed++; + _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); + if(!_ptrc_glTexBuffer) numFailed++; + _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); + if(!_ptrc_glUniformBlockBinding) numFailed++; + _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); + if(!_ptrc_glClientWaitSync) numFailed++; + _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); + if(!_ptrc_glDeleteSync) numFailed++; + _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); + if(!_ptrc_glDrawElementsBaseVertex) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); + if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; + _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); + if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; + _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); + if(!_ptrc_glFenceSync) numFailed++; + _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); + if(!_ptrc_glFramebufferTexture) numFailed++; + _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); + if(!_ptrc_glGetBufferParameteri64v) numFailed++; + _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); + if(!_ptrc_glGetInteger64i_v) numFailed++; + _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); + if(!_ptrc_glGetInteger64v) numFailed++; + _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); + if(!_ptrc_glGetMultisamplefv) numFailed++; + _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); + if(!_ptrc_glGetSynciv) numFailed++; + _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); + if(!_ptrc_glIsSync) numFailed++; + _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); + if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; + _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); + if(!_ptrc_glProvokingVertex) numFailed++; + _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); + if(!_ptrc_glSampleMaski) numFailed++; + _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); + if(!_ptrc_glTexImage2DMultisample) numFailed++; + _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); + if(!_ptrc_glTexImage3DMultisample) numFailed++; + _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); + if(!_ptrc_glWaitSync) numFailed++; + _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); + if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; + _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); + if(!_ptrc_glBindSampler) numFailed++; + _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); + if(!_ptrc_glDeleteSamplers) numFailed++; + _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); + if(!_ptrc_glGenSamplers) numFailed++; + _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); + if(!_ptrc_glGetFragDataIndex) numFailed++; + _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); + if(!_ptrc_glGetQueryObjecti64v) numFailed++; + _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); + if(!_ptrc_glGetQueryObjectui64v) numFailed++; + _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); + if(!_ptrc_glGetSamplerParameterIiv) numFailed++; + _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); + if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; + _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); + if(!_ptrc_glGetSamplerParameterfv) numFailed++; + _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); + if(!_ptrc_glGetSamplerParameteriv) numFailed++; + _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); + if(!_ptrc_glIsSampler) numFailed++; + _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); + if(!_ptrc_glQueryCounter) numFailed++; + _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); + if(!_ptrc_glSamplerParameterIiv) numFailed++; + _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); + if(!_ptrc_glSamplerParameterIuiv) numFailed++; + _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); + if(!_ptrc_glSamplerParameterf) numFailed++; + _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); + if(!_ptrc_glSamplerParameterfv) numFailed++; + _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); + if(!_ptrc_glSamplerParameteri) numFailed++; + _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); + if(!_ptrc_glSamplerParameteriv) numFailed++; + _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); + if(!_ptrc_glVertexAttribDivisor) numFailed++; + _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); + if(!_ptrc_glVertexAttribP1ui) numFailed++; + _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); + if(!_ptrc_glVertexAttribP1uiv) numFailed++; + _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); + if(!_ptrc_glVertexAttribP2ui) numFailed++; + _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); + if(!_ptrc_glVertexAttribP2uiv) numFailed++; + _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); + if(!_ptrc_glVertexAttribP3ui) numFailed++; + _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); + if(!_ptrc_glVertexAttribP3uiv) numFailed++; + _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); + if(!_ptrc_glVertexAttribP4ui) numFailed++; + _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); + if(!_ptrc_glVertexAttribP4uiv) numFailed++; + _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); + if(!_ptrc_glBeginQueryIndexed) numFailed++; + _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); + if(!_ptrc_glBindTransformFeedback) numFailed++; + _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); + if(!_ptrc_glBlendEquationSeparatei) numFailed++; + _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); + if(!_ptrc_glBlendEquationi) numFailed++; + _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); + if(!_ptrc_glBlendFuncSeparatei) numFailed++; + _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); + if(!_ptrc_glBlendFunci) numFailed++; + _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); + if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; + _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); + if(!_ptrc_glDrawArraysIndirect) numFailed++; + _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); + if(!_ptrc_glDrawElementsIndirect) numFailed++; + _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); + if(!_ptrc_glDrawTransformFeedback) numFailed++; + _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); + if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; + _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); + if(!_ptrc_glEndQueryIndexed) numFailed++; + _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); + if(!_ptrc_glGenTransformFeedbacks) numFailed++; + _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); + if(!_ptrc_glGetActiveSubroutineName) numFailed++; + _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); + if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; + _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); + if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; + _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); + if(!_ptrc_glGetProgramStageiv) numFailed++; + _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); + if(!_ptrc_glGetQueryIndexediv) numFailed++; + _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); + if(!_ptrc_glGetSubroutineIndex) numFailed++; + _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); + if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; + _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); + if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; + _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); + if(!_ptrc_glGetUniformdv) numFailed++; + _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); + if(!_ptrc_glIsTransformFeedback) numFailed++; + _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); + if(!_ptrc_glMinSampleShading) numFailed++; + _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); + if(!_ptrc_glPatchParameterfv) numFailed++; + _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); + if(!_ptrc_glPatchParameteri) numFailed++; + _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback"); + if(!_ptrc_glPauseTransformFeedback) numFailed++; + _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback"); + if(!_ptrc_glResumeTransformFeedback) numFailed++; + _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); + if(!_ptrc_glUniform1d) numFailed++; + _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); + if(!_ptrc_glUniform1dv) numFailed++; + _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); + if(!_ptrc_glUniform2d) numFailed++; + _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); + if(!_ptrc_glUniform2dv) numFailed++; + _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); + if(!_ptrc_glUniform3d) numFailed++; + _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); + if(!_ptrc_glUniform3dv) numFailed++; + _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); + if(!_ptrc_glUniform4d) numFailed++; + _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); + if(!_ptrc_glUniform4dv) numFailed++; + _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); + if(!_ptrc_glUniformMatrix2dv) numFailed++; + _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); + if(!_ptrc_glUniformMatrix2x3dv) numFailed++; + _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); + if(!_ptrc_glUniformMatrix2x4dv) numFailed++; + _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); + if(!_ptrc_glUniformMatrix3dv) numFailed++; + _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); + if(!_ptrc_glUniformMatrix3x2dv) numFailed++; + _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); + if(!_ptrc_glUniformMatrix3x4dv) numFailed++; + _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); + if(!_ptrc_glUniformMatrix4dv) numFailed++; + _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); + if(!_ptrc_glUniformMatrix4x2dv) numFailed++; + _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); + if(!_ptrc_glUniformMatrix4x3dv) numFailed++; + _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); + if(!_ptrc_glUniformSubroutinesuiv) numFailed++; + _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); + if(!_ptrc_glActiveShaderProgram) numFailed++; + _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); + if(!_ptrc_glBindProgramPipeline) numFailed++; + _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); + if(!_ptrc_glClearDepthf) numFailed++; + _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); + if(!_ptrc_glCreateShaderProgramv) numFailed++; + _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); + if(!_ptrc_glDeleteProgramPipelines) numFailed++; + _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); + if(!_ptrc_glDepthRangeArrayv) numFailed++; + _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); + if(!_ptrc_glDepthRangeIndexed) numFailed++; + _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); + if(!_ptrc_glDepthRangef) numFailed++; + _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); + if(!_ptrc_glGenProgramPipelines) numFailed++; + _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); + if(!_ptrc_glGetDoublei_v) numFailed++; + _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); + if(!_ptrc_glGetFloati_v) numFailed++; + _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); + if(!_ptrc_glGetProgramBinary) numFailed++; + _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); + if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; + _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); + if(!_ptrc_glGetProgramPipelineiv) numFailed++; + _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); + if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; + _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); + if(!_ptrc_glGetVertexAttribLdv) numFailed++; + _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); + if(!_ptrc_glIsProgramPipeline) numFailed++; + _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); + if(!_ptrc_glProgramBinary) numFailed++; + _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); + if(!_ptrc_glProgramParameteri) numFailed++; + _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); + if(!_ptrc_glProgramUniform1d) numFailed++; + _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); + if(!_ptrc_glProgramUniform1dv) numFailed++; + _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); + if(!_ptrc_glProgramUniform1f) numFailed++; + _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); + if(!_ptrc_glProgramUniform1fv) numFailed++; + _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); + if(!_ptrc_glProgramUniform1i) numFailed++; + _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); + if(!_ptrc_glProgramUniform1iv) numFailed++; + _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); + if(!_ptrc_glProgramUniform1ui) numFailed++; + _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); + if(!_ptrc_glProgramUniform1uiv) numFailed++; + _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); + if(!_ptrc_glProgramUniform2d) numFailed++; + _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); + if(!_ptrc_glProgramUniform2dv) numFailed++; + _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); + if(!_ptrc_glProgramUniform2f) numFailed++; + _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); + if(!_ptrc_glProgramUniform2fv) numFailed++; + _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); + if(!_ptrc_glProgramUniform2i) numFailed++; + _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); + if(!_ptrc_glProgramUniform2iv) numFailed++; + _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); + if(!_ptrc_glProgramUniform2ui) numFailed++; + _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); + if(!_ptrc_glProgramUniform2uiv) numFailed++; + _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); + if(!_ptrc_glProgramUniform3d) numFailed++; + _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); + if(!_ptrc_glProgramUniform3dv) numFailed++; + _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); + if(!_ptrc_glProgramUniform3f) numFailed++; + _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); + if(!_ptrc_glProgramUniform3fv) numFailed++; + _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); + if(!_ptrc_glProgramUniform3i) numFailed++; + _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); + if(!_ptrc_glProgramUniform3iv) numFailed++; + _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); + if(!_ptrc_glProgramUniform3ui) numFailed++; + _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); + if(!_ptrc_glProgramUniform3uiv) numFailed++; + _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); + if(!_ptrc_glProgramUniform4d) numFailed++; + _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); + if(!_ptrc_glProgramUniform4dv) numFailed++; + _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); + if(!_ptrc_glProgramUniform4f) numFailed++; + _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); + if(!_ptrc_glProgramUniform4fv) numFailed++; + _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); + if(!_ptrc_glProgramUniform4i) numFailed++; + _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); + if(!_ptrc_glProgramUniform4iv) numFailed++; + _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); + if(!_ptrc_glProgramUniform4ui) numFailed++; + _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); + if(!_ptrc_glProgramUniform4uiv) numFailed++; + _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); + if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; + _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); + if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; + _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); + if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; + _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); + if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; + _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); + if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; + _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); + if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; + _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); + if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; + _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); + if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; + _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); + if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; + _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); + if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; + _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); + if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; + _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); + if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; + _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); + if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; + _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); + if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; + _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); + if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; + _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); + if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; + _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); + if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; + _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); + if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; + _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler"); + if(!_ptrc_glReleaseShaderCompiler) numFailed++; + _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); + if(!_ptrc_glScissorArrayv) numFailed++; + _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); + if(!_ptrc_glScissorIndexed) numFailed++; + _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); + if(!_ptrc_glScissorIndexedv) numFailed++; + _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); + if(!_ptrc_glShaderBinary) numFailed++; + _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); + if(!_ptrc_glUseProgramStages) numFailed++; + _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); + if(!_ptrc_glValidateProgramPipeline) numFailed++; + _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); + if(!_ptrc_glVertexAttribL1d) numFailed++; + _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); + if(!_ptrc_glVertexAttribL1dv) numFailed++; + _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); + if(!_ptrc_glVertexAttribL2d) numFailed++; + _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); + if(!_ptrc_glVertexAttribL2dv) numFailed++; + _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); + if(!_ptrc_glVertexAttribL3d) numFailed++; + _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); + if(!_ptrc_glVertexAttribL3dv) numFailed++; + _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); + if(!_ptrc_glVertexAttribL4d) numFailed++; + _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); + if(!_ptrc_glVertexAttribL4dv) numFailed++; + _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); + if(!_ptrc_glVertexAttribLPointer) numFailed++; + _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); + if(!_ptrc_glViewportArrayv) numFailed++; + _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); + if(!_ptrc_glViewportIndexedf) numFailed++; + _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); + if(!_ptrc_glViewportIndexedfv) numFailed++; + _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); + if(!_ptrc_glBindImageTexture) numFailed++; + _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); + if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; + _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); + if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; + _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); + if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; + _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); + if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; + _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); + if(!_ptrc_glGetInternalformati64v) numFailed++; + _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); + if(!_ptrc_glMemoryBarrier) numFailed++; + _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); + if(!_ptrc_glTexStorage1D) numFailed++; + _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); + if(!_ptrc_glTexStorage2D) numFailed++; + _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); + if(!_ptrc_glTexStorage3D) numFailed++; + _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); + if(!_ptrc_glBindVertexBuffer) numFailed++; + _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); + if(!_ptrc_glClearBufferData) numFailed++; + _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); + if(!_ptrc_glClearBufferSubData) numFailed++; + _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); + if(!_ptrc_glCopyImageSubData) numFailed++; + _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); + if(!_ptrc_glDebugMessageCallback) numFailed++; + _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); + if(!_ptrc_glDebugMessageControl) numFailed++; + _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); + if(!_ptrc_glDebugMessageInsert) numFailed++; + _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); + if(!_ptrc_glDispatchCompute) numFailed++; + _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); + if(!_ptrc_glDispatchComputeIndirect) numFailed++; + _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); + if(!_ptrc_glFramebufferParameteri) numFailed++; + _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); + if(!_ptrc_glGetDebugMessageLog) numFailed++; + _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); + if(!_ptrc_glGetFramebufferParameteriv) numFailed++; + _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); + if(!_ptrc_glGetObjectLabel) numFailed++; + _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); + if(!_ptrc_glGetObjectPtrLabel) numFailed++; + _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); + if(!_ptrc_glGetProgramInterfaceiv) numFailed++; + _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); + if(!_ptrc_glGetProgramResourceIndex) numFailed++; + _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); + if(!_ptrc_glGetProgramResourceLocation) numFailed++; + _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); + if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; + _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); + if(!_ptrc_glGetProgramResourceName) numFailed++; + _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); + if(!_ptrc_glGetProgramResourceiv) numFailed++; + _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); + if(!_ptrc_glInvalidateBufferData) numFailed++; + _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); + if(!_ptrc_glInvalidateBufferSubData) numFailed++; + _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); + if(!_ptrc_glInvalidateFramebuffer) numFailed++; + _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); + if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; + _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); + if(!_ptrc_glInvalidateTexImage) numFailed++; + _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); + if(!_ptrc_glInvalidateTexSubImage) numFailed++; + _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); + if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; + _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); + if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; + _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); + if(!_ptrc_glObjectLabel) numFailed++; + _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); + if(!_ptrc_glObjectPtrLabel) numFailed++; + _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup"); + if(!_ptrc_glPopDebugGroup) numFailed++; + _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); + if(!_ptrc_glPushDebugGroup) numFailed++; + _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); + if(!_ptrc_glShaderStorageBlockBinding) numFailed++; + _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); + if(!_ptrc_glTexBufferRange) numFailed++; + _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); + if(!_ptrc_glTexStorage2DMultisample) numFailed++; + _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); + if(!_ptrc_glTexStorage3DMultisample) numFailed++; + _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); + if(!_ptrc_glTextureView) numFailed++; + _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); + if(!_ptrc_glVertexAttribBinding) numFailed++; + _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); + if(!_ptrc_glVertexAttribFormat) numFailed++; + _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); + if(!_ptrc_glVertexAttribIFormat) numFailed++; + _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); + if(!_ptrc_glVertexAttribLFormat) numFailed++; + _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); + if(!_ptrc_glVertexBindingDivisor) numFailed++; + _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); + if(!_ptrc_glBindBuffersBase) numFailed++; + _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); + if(!_ptrc_glBindBuffersRange) numFailed++; + _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); + if(!_ptrc_glBindImageTextures) numFailed++; + _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); + if(!_ptrc_glBindSamplers) numFailed++; + _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); + if(!_ptrc_glBindTextures) numFailed++; + _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); + if(!_ptrc_glBindVertexBuffers) numFailed++; + _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); + if(!_ptrc_glBufferStorage) numFailed++; + _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); + if(!_ptrc_glClearTexImage) numFailed++; + _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); + if(!_ptrc_glClearTexSubImage) numFailed++; + return numFailed; } typedef int (*PFN_LOADFUNCPOINTERS)(); typedef struct ogl_StrToExtMap_s { - char *extensionName; - int *extensionVariable; - PFN_LOADFUNCPOINTERS LoadExtension; + char *extensionName; + int *extensionVariable; + PFN_LOADFUNCPOINTERS LoadExtension; } ogl_StrToExtMap; static ogl_StrToExtMap ExtensionMap[3] = { - {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, - {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, - {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, + {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, + {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, + {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, }; static int g_extensionMapSize = 3; static ogl_StrToExtMap *FindExtEntry(const char *extensionName) { - int loop; - ogl_StrToExtMap *currLoc = ExtensionMap; - for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) - { - if(strcmp(extensionName, currLoc->extensionName) == 0) - return currLoc; - } - - return NULL; + int loop; + ogl_StrToExtMap *currLoc = ExtensionMap; + for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) + { + if(strcmp(extensionName, currLoc->extensionName) == 0) + return currLoc; + } + + return NULL; } static void ClearExtensionVars() { - ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; } static void LoadExtByName(const char *extensionName) { - ogl_StrToExtMap *entry = NULL; - entry = FindExtEntry(extensionName); - if(entry) - { - if(entry->LoadExtension) - { - int numFailed = entry->LoadExtension(); - if(numFailed == 0) - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; - } - else - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; - } - } - else - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; - } - } + ogl_StrToExtMap *entry = NULL; + entry = FindExtEntry(extensionName); + if(entry) + { + if(entry->LoadExtension) + { + int numFailed = entry->LoadExtension(); + if(numFailed == 0) + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; + } + else + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; + } + } + else + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; + } + } } static void ProcExtsFromExtList() { - GLint iLoop; - GLint iNumExtensions = 0; - _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions); + if(_ptrc_glGetStringi) + { + GLint iLoop; + GLint iNumExtensions = 0; + _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions); + for(iLoop = 0; iLoop < iNumExtensions; iLoop++) + { + const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop); + LoadExtByName(strExtensionName); + } + } + else + { + const char *extensions = (const char *)_ptrc_glGetString(GL_EXTENSIONS); + while(extensions) + { + char strExtensionName[512]; + const char * space = strchr(extensions, ' '); + if(space || extensions[0]) + { + if(!space) + space = strchr(extensions, '\0'); + + if(space - extensions < sizeof(strExtensionName)) + { + memcpy(strExtensionName, extensions, space-extensions); + strExtensionName[space-extensions] = 0; + LoadExtByName(strExtensionName); + } - for(iLoop = 0; iLoop < iNumExtensions; iLoop++) - { - const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop); - LoadExtByName(strExtensionName); - } + if(space) + extensions = space+1; + } + else + extensions = NULL; + } + } } int ogl_LoadFunctions() { - int numFailed = 0; - ClearExtensionVars(); - - _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); - if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED; - _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); - if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED; - - ProcExtsFromExtList(); - numFailed = Load_Version_4_4(); - - if(numFailed == 0) - return ogl_LOAD_SUCCEEDED; - else - return ogl_LOAD_SUCCEEDED + numFailed; + int numFailed = 0; + ClearExtensionVars(); + + _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); + if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED; + _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); + if(!_ptrc_glGetStringi) + { + _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); + if(!_ptrc_glGetString) return ogl_LOAD_FAILED; + } + + ProcExtsFromExtList(); + numFailed = Load_Version_4_4(); + + if(numFailed == 0) + return ogl_LOAD_SUCCEEDED; + else + return ogl_LOAD_SUCCEEDED + numFailed; } static int g_major_version = 0; @@ -2895,32 +2927,32 @@ static int g_minor_version = 0; static void GetGLVersion() { - glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); - glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); + glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); + glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); } int ogl_GetMajorVersion() { - if(g_major_version == 0) - GetGLVersion(); - return g_major_version; + if(g_major_version == 0) + GetGLVersion(); + return g_major_version; } int ogl_GetMinorVersion() { - if(g_major_version == 0) //Yes, check the major version to get the minor one. - GetGLVersion(); - return g_minor_version; + if(g_major_version == 0) //Yes, check the major version to get the minor one. + GetGLVersion(); + return g_minor_version; } int ogl_IsVersionGEQ(int majorVersion, int minorVersion) { - if(g_major_version == 0) - GetGLVersion(); - - if(majorVersion > g_major_version) return 1; - if(majorVersion < g_major_version) return 0; - if(minorVersion >= g_minor_version) return 1; - return 0; + if(g_major_version == 0) + GetGLVersion(); + + if(majorVersion > g_major_version) return 1; + if(majorVersion < g_major_version) return 0; + if(minorVersion >= g_minor_version) return 1; + return 0; }