ecere/gfx3D/Vector3D: Using Fast Inverse Square Root for Normalize()
authorJerome St-Louis <jerome@ecere.com>
Thu, 7 Aug 2014 02:51:44 +0000 (22:51 -0400)
committerJerome St-Louis <jerome@ecere.com>
Thu, 7 Aug 2014 02:53:07 +0000 (22:53 -0400)
commitee1148577080c68bc6c6734e945e139605835122
treee41022485be0f0187361ecd25764305ff3c77a5b
parent43db4a78a0d905b3cc7af8a174b9d05f6166817d
ecere/gfx3D/Vector3D: Using Fast Inverse Square Root for Normalize()
 - http://en.wikipedia.org/wiki/Fast_inverse_square_root
ecere/src/gfx/3D/Vector3D.ec