ecere/gfx/newFonts: Runtime switching of shaders/ffp
authorJerome St-Louis <jerome@ecere.com>
Wed, 6 Jul 2016 09:34:58 +0000 (05:34 -0400)
committerJerome St-Louis <jerome@ecere.com>
Mon, 21 Nov 2016 14:18:49 +0000 (09:18 -0500)
commit9a7c100dde2eb5b34a79cd73cd3d8b2247bb06ed
tree04bb93af64102d87fe9dba0cea1e9226288c9c54
parent19a144e04e8261c06e72f6b63d1c286801a8308f
ecere/gfx/newFonts: Runtime switching of shaders/ffp
ecere/gfx/newFonts/DrawManager: Simplified and unified Shaders/FFP
- Making use of default vertex shader for now
- Moved image list from FontRenderer to DrawManager to avoid flush render while defining images
- Making use of glBufferSubData
ecere/src/gfx/newFonts/cc/mmbitmap.h
ecere/src/gfx/newFonts/drawManager.ec
ecere/src/gfx/newFonts/fmFontManager.ec
ecere/src/gfx/newFonts/fontRenderer.ec
ecere/src/gfx/newFonts/textureManager.ec