if(*pictureUp == oldColor)
{
if(!upIn)
- stack.Add({ (uint16)x, (uint16)y - 1});
+ stack.Add({ (uint16)x, (uint16)(y - 1)});
upIn = true;
}
else
if(*pictureDown == oldColor)
{
if(!downIn)
- stack.Add({ (uint16)x, (uint16)y + 1});
+ stack.Add({ (uint16)x, (uint16)(y + 1)});
downIn = true;
}
else