void Play()
{
abortAI = false;
+#if defined(__EMSCRIPTEN__)
+ Main();
+ chess.MakeMove(aiMove.x1, aiMove.y1, aiMove.x2, aiMove.y2, aiMove.promotion);
+ aiMoveResult = false;
+#else
app.UpdateDisplay();
Create();
aiTimer.Start();
+#endif
}
void Abort()