}
};
- void UpdateObjects(Time diffTime)
+ void UpdateObjects(Time diffTime)
{
Quaternion orientation = cube.transform.orientation;
orientation.RotateYawPitch((Degrees)diffTime * 0.5, (Degrees)diffTime * 0.5);
cube.UpdateTransform();
return true;
}
-
+
void OnResize(int w, int h)
{
camera.Setup(w, h, null);