return false;
}
+ public void DeleteRow(DataRow row)
+ {
+ MapIterator<uintptr, CheckListBoxButton> it { map = buttonMaps };
+ NotifyCollapse(master, this, row, true);
+
+ if(it.Index((uintptr)row, false))
+ {
+ CheckListBoxButton button = it.data;
+ if(button)
+ {
+ button.Destroy(0);
+ it.Remove();
+ }
+ }
+ ListBox::DeleteRow(row);
+ }
+
void SetupButtons(DataRow row, bool recurse)
{
DataRow parent;