float widthinv;
float heightinv;
TextureFlags flags;
- int swizzle;
+ SwizzleMode swizzle;
uint32 orderMask;
flags = { invalid = true };
{
int width, height;
int glformat;
- int swizzle = 0;
+ SwizzleMode swizzle = 0;
if( image.format.bytesPerPixel == 1 )
{