#include <GLES2/gl2.h>
#endif
+#if defined(__ANDROID__) || defined(__ODROID__)
+#if !defined(_GLES)
+ #define _GLES
+#endif
+ #include <GLES/gl.h>
+#endif
+
// TOFIX:
int GL_ARB_texture_non_power_of_two = 1;
int GL_EXT_texture_filter_anisotropic = 1;