void swizzle(SwizzleMode swizzle)
{
#ifdef _DEBUG
- if(!((DefaultShaderBits)state).texturing && !((DefaultShaderBits)state).cubeMap)
+ if(swizzle && !((DefaultShaderBits)state).texturing && !((DefaultShaderBits)state).cubeMap)
printf("swizzle() with texturing off\n");
#endif
if(((DefaultShaderBits)state).swizzle != swizzle)