uint i, numPixels = w * h;
short * distx = new short[2 * numPixels], * disty = distx + numPixels;
float * data = new0 float[4 * numPixels], * gx = data + numPixels, * gy = gx + numPixels, * dist = gy + numPixels;
- float rb = Max(1.5f, size), ra = rb - (rb-1)*fade - 1;
+ float rb = Max(1.5f, size), ra = rb - (rb-1)*fade*4 - 1;
float inv_rw = 1/(rb-ra);
for(i = 0; i < numPixels; i++)