((subclass(DisplayDriver))class(LFBDisplayDriver)).UnloadFont(displaySystem, font);
}
- Font LoadFont(DisplaySystem displaySystem, char * faceName, float size, FontFlags flags)
+ Font LoadFont(DisplaySystem displaySystem, const char * faceName, float size, FontFlags flags)
{
return ((subclass(DisplayDriver))class(LFBDisplayDriver)).LoadFont(displaySystem, faceName, size, flags);
}
d3dSurface.opaqueText = opaque;
}
- void FontExtent(DisplaySystem displaySystem, Font font, char * text, int len, int * width, int * height)
+ void FontExtent(DisplaySystem displaySystem, Font font, const char * text, int len, int * width, int * height)
{
((subclass(DisplayDriver))class(LFBDisplayDriver)).FontExtent(displaySystem, font, text, len, width, height);
}
- void WriteText(Display display, Surface surface, int x, int y, char * text, int len)
+ void WriteText(Display display, Surface surface, int x, int y, const char * text, int len)
{
DisplaySystem displaySystem = display.displaySystem;
D3DSystem d3dSystem = displaySystem.driverData;
IDirect3DDevice9_SetSamplerState(d3dSystem.d3dDevice, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
}
- void TextExtent(Display display, Surface surface, char * text, int len, int * width, int * height)
+ void TextExtent(Display display, Surface surface, const char * text, int len, int * width, int * height)
{
((subclass(DisplayDriver))class(LFBDisplayDriver)).TextExtent(display, surface, text, len, width, height);
}