{
Window::class_registration(_class);
- register_onRedraw(_class, [](Window & w, Surface surface) { surface.writeTextf(100, 100, $("Class Method!")); });
+ register_onRedraw(_class, [](Window & w, Surface & surface) { surface.writeTextf(100, 100, $("Class Method!")); });
DESTRUCT(HelloForm) = [](HelloForm & self) { printf("It's the end my friend!\n"); };
}