#endif
private:
-define guiApp = ((GuiApplication)__thisModule); // how to do this in a dll?
+define guiApp = (GuiApplication)((__thisModule).application);
define selectionColor = guiApp.currentSkin.selectionColor; //Color { 10, 36, 106 };
static char * fileIconNames[] =
}
get { return bits.treeBranches; }
};
- property bool navigateFolders { set { bits.navigateFolders = value; bits.foldersOnly = !value; } get { return bits.navigateFolders; } };
+ property bool navigateFolders { set { bits.navigateFolders = value; bits.filesOnly = !value; } get { return bits.navigateFolders; } };
+ property bool multiSelect { set { list.multiSelect = value; } get { return list.multiSelect; } };
property FileSystemNode node
{
{
if((!bits.foldersOnly && !bits.filesOnly) ||
(bits.foldersOnly && listing.stats.attribs.isDirectory) ||
- (bits.filesOnly && !listing.stats.attribs.isDirectory/*listing.stats.attribs.isFile*/)) // TOCHECK: isFile broken?
+ (bits.filesOnly && listing.stats.attribs.isFile))
{
FileSystemNode node = MakeFileSystemNode(listing.stats, listing.name, listing.path, bits.previewPictures, displaySystem);
DataRow row = list.AddRow();
{
FileListing listing { path, extensions = extensions };
if(node.children.count == 1)
- DeleteNode(node.children.first);
+ DeleteNode(node.children.first);
while(listing.Find())
{
- if((!bits.foldersOnly && !bits.filesOnly) ||
+ if(!listing.stats.attribs.isRemovable && ((!bits.foldersOnly && !bits.filesOnly) ||
(bits.foldersOnly && listing.stats.attribs.isDirectory) ||
- (bits.filesOnly && !listing.stats.attribs.isDirectory/*listing.stats.attribs.isFile*/)) // TOCHECK: isFile broken?
+ (bits.filesOnly && listing.stats.attribs.isFile)))
{
FileSystemNode child = MakeFileSystemNode(listing.stats, listing.name, listing.path, bits.previewPictures, displaySystem);
AddTreeNode(child, true, false, node);
{
if((!bits.foldersOnly && !bits.filesOnly) ||
(bits.foldersOnly && listing.stats.attribs.isDirectory) ||
- (bits.filesOnly && !listing.stats.attribs.isDirectory/*listing.stats.attribs.isFile*/)) // TOCHECK: isFile broken?
+ (bits.filesOnly && listing.stats.attribs.isFile))
{
FileSystemNode child = MakeFileSystemNode(listing.stats, listing.name, listing.path, bits.previewPictures, displaySystem);
AddTreeNode(child, true, false, parent);
ExplorerFileItem item { };
- //if(attribs.isFile) // TODO fix this in ecere
+ //if(stats.attribs.isFile) // -- should work now
if(attribs.isDirectory)
{
extension[0] = 0;
//surface.WriteTextDots(alignment, x + textOffset, y + 2, width - textOffset, name, strlen(name));
surface.WriteTextDots(alignment, xStart, y + 2, width, label, len);
- //if(!guiApp.textMode) -- how to do this in a dll?
+ if(!guiApp.textMode)
{
if(displayFlags.current)
{