return true;
}
- bool OnSaveFile(char * fileName)
+ bool OnSaveFile(const char * fileName)
{
File f = FileOpen(fileName, write);
unsigned short mv = (unsigned short)game.version_code;
return true;
}
- void OnLoadFile(char * fileName) {
+ void OnLoadFile(const char * fileName) {
File f = FileOpen(fileName, read);
unsigned short mv;
char prefix[PREFIX_SIZE];