if(!flip) y = 7-y; else x = 7-x;
if(chessState->gameRunning &&
- x < 8 && y < 8 && x >= 0 && y >= 0 && chessState->board[y][x] &&
- chessState->isLocalPlayer[chessState->turn] &&
+ x < 8 && y < 8 && x >= 0 && y >= 0 && chessState->board[y][x] &&
+ chessState->isLocalPlayer[chessState->turn] &&
chessState->board[y][x].player == chessState->turn)
{
dragging = true;
if(x < 8 && y < 8 && x >= 0 && y >= 0 && dragging)
{
- drag.x = x;
+ drag.x = x;
drag.y = y;
Update(null);
}