diffTime = time - lastTime;
lastTime = time;
GetMouseState(&buttons, &xd, &yd);
- if(form)
+ if(form && form.active)
{
bool updateCamera = false;
float speed = 50;
hasClose = true;
clientSize = { 632, 438 };
- Array<Material> materials { size = 8 };
+ Array<Material> materials { };
Array<int> map { size = width * height };
Array<int> elv { size = width * height };
Array<Cube> cubes { };
+ BitmapResource spotTex { ":spot_tex.png", window = this };
Material sideMat { opacity = 0.5f, diffuse = teal, ambient = teal, flags = { doubleSided = true, translucent = true } };
- Material cow1Mat { opacity = 1.0f, diffuse = skyBlue, ambient = skyBlue };
- Material cow2Mat { opacity = 1.0f, diffuse = lightGray, ambient = lightGray };
+ Material cow1Mat { opacity = 1.0f, diffuse = white, ambient = white };
+ Material cow2Mat { opacity = 1.0f, power = 20, diffuse = goldenrod, ambient = goldenrod, specular = goldenrod };
+ Material cow3Mat { opacity = 1.0f, power = 20, diffuse = goldenrod, ambient = goldenrod, specular = goldenrod };
Object cowModel { };
Object cow1 { };
Object cow2 { };
+ Object cow3 { };
Cube cube { };
Array<Bitmap> textures { };
bool acquiredInput;
int i;
for(i = 0; i < map.count; i++)
{
- int num = map[i] = GetRandom(0, 7);
+ map[i] = GetRandom(0, 7);
elv[i] = GetRandom(1, 100);
}
}
{
Bitmap textureFile { };
int i, x, y;
- PrimitiveGroup group;
cowModel.Load(":cow.3DS", null, displaySystem);
+ cowModel.Merge(displaySystem);
+ cowModel.mesh.ApplyMaterial(null);
cow1.Duplicate(cowModel);
cow1.transform.position = { -20, -50, 10 };
cow1.transform.scaling = { 20, 20, 20 };
cow1.transform.orientation = Euler { yaw = 135 };
cow1.UpdateTransform();
+ cow1.material = cow1Mat;
+ cow1Mat.baseMap = spotTex.bitmap;
cow2.Duplicate(cowModel);
cow2.transform.position = { 60, -42, -5 };
cow2.transform.scaling = { 20, 20, 20 };
cow2.transform.orientation = Euler { yaw = 225 };
cow2.UpdateTransform();
+ cow2.material = cow2Mat;
+ cow3.Duplicate(cowModel);
+ cow3.transform.position = { 120, -89, 13 };
+ cow3.transform.scaling = { 20, 20, 20 };
+ cow3.transform.orientation = Euler { yaw = 185 };
+ cow3.UpdateTransform();
+ cow3.material = cow3Mat;
+ cow3Mat.baseMap = spotTex.bitmap;
+
+ materials.size = 8;
if(textureFile.Load(":texture1.pcx", null, null))
{
int count = 8;
{
int ix = y * width + x;
int num = map[ix];
- int xs = -((tileSize+gap) * width) / 2;
- int ys = -((tileSize+gap) * height) / 2;
float h = elv[ix];
Cube cube { };
cowModel.Free(displaySystem);
cow1.Free(displaySystem);
cow2.Free(displaySystem);
+ cow3.Free(displaySystem);
cubes.Free();
}
display.DrawObject(cow1);
display.DrawObject(cow2);
+ display.DrawObject(cow3);
display.SetCamera(surface, null);