int i;
for(i = 0; i < map.count; i++)
{
- int num = map[i] = GetRandom(0, 7);
+ map[i] = GetRandom(0, 7);
elv[i] = GetRandom(1, 100);
}
}
{
Bitmap textureFile { };
int i, x, y;
- PrimitiveGroup group;
cowModel.Load(":cow.3DS", null, displaySystem);
cowModel.Merge(displaySystem);
{
int ix = y * width + x;
int num = map[ix];
- int xs = -((tileSize+gap) * width) / 2;
- int ys = -((tileSize+gap) * height) / 2;
float h = elv[ix];
Cube cube { };