}
- char ** GraphicsDrivers(int * numDrivers)
+ const char ** GraphicsDrivers(int * numDrivers)
{
- static char *graphicsDrivers[] = { "Win32Console" };
+ static const char *graphicsDrivers[] = { "Win32Console" };
*numDrivers = sizeof(graphicsDrivers) / sizeof(char *);
- return (char **)graphicsDrivers;
+ return (const char **)graphicsDrivers;
}
void GetCurrentMode(bool * fullScreen, Resolution * resolution, PixelFormat * colorDepth, int * refreshRate)
// -- Window manipulation ---
- void SetRootWindowCaption(void * windowHandle, char * name)
+ void SetRootWindowCaption(void * windowHandle, const char * name)
{
if(windowHandle == guiApp.desktop)
SetConsoleTitle(name);