// OpenGL Immediate Mode Transition Kit
import "glab"
-import "shading"
+import "defaultShader"
-#include "glHelpers.h"
+#include "gl123es.h"
+
+namespace gfx::drivers;
public enum GLIMTKMode
{
{
#if ENABLE_GL_SHADERS
if(glCaps_shaders)
- shader_color(r, g, b, a);
+ defaultShader.setColor(r, g, b, a);
#endif
#if ENABLE_GL_FFP
#if ENABLE_GL_SHADERS
if(glCaps_shaders)
- shader_setPerVertexColor(true);
+ defaultShader.setPerVertexColor(true);
#endif
}
#if ENABLE_GL_SHADERS
if(glCaps_shaders)
- shader_setPerVertexColor(false);
+ defaultShader.setPerVertexColor(false);
#endif
}