-// We were using PBUFFER for alpha compositing on Linux before, but it does not seem to work, nor be required anymore.
-// #define USEPBUFFER
-
namespace gfx::drivers;
-// OpenGL Extensions
+#if defined(_GLES)
+#define ES1_1
+#else
+// #define SHADERS
+#endif
+
+#define GL_BGRA_EXT 0x80E1
+
+#if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
+# if defined(SHADERS)
+# include "gl_core_3_3.h"
+# else
+# include "gl_compat_4_4.h"
+# endif
+#endif
+
+import "glab"
+import "immediate"
+import "matrixStack"
+import "shading"
+
+#ifdef SHADERS
+
+#undef glEnableClientState
+#undef glDisableClientState
+#undef GL_VERTEX_ARRAY
+#undef GL_NORMAL_ARRAY
+#undef GL_TEXTURE_COORD_ARRAY
+#undef GL_COLOR_ARRAY
+
+#define glEnableClientState glEnableVertexAttribArray
+#define glDisableClientState glDisableVertexAttribArray
+#define GL_VERTEX_ARRAY GLBufferContents::vertex
+#define GL_NORMAL_ARRAY GLBufferContents::normal
+#define GL_TEXTURE_COORD_ARRAY GLBufferContents::texCoord
+#define GL_COLOR_ARRAY GLBufferContents::color
+
+#endif
+
+// We were using PBUFFER for alpha compositing on Linux before, but it does not seem to work, nor be required anymore.
+// #define USEPBUFFER
#if defined(__unix__) || defined(__APPLE__)
#if !defined(__MINGW32__)
#define pointer _pointer
-#ifdef ECERE_MINIGLX
-//#include <GL/miniglx.h>
-
-#else
-
- #if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__)
+ #if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
#define property _property
#define new _new
#endif
-#endif
-
#if defined(__APPLE__)
#include <OpenGl/gl.h>
#endif
#if defined(__WIN32__) || defined(__unix__) || defined(__APPLE__)
#if defined(__WIN32__)
- #define WIN32_LEAN_AND_MEAN
+ //#define WIN32_LEAN_AND_MEAN
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0502
#define String Sting_
#undef String
#endif
-#if defined(__ANDROID__)
+#if defined(__ANDROID__) || defined(__ODROID__)
+
+#define uint _uint
+#define property _property
+#define new _new
+#define class _class
+#define Window X11Window
+#define Cursor X11Cursor
+#define Font X11Font
+#define Display X11Display
+#define Time X11Time
+#define KeyCode X11KeyCode
+#define Picture X11Picture
+#define Bool X11Bool
#include <GLES/gl.h>
- #include <EGL/egl.h>
+
+#undef Bool
+#undef Picture
+#undef Window
+#undef Cursor
+#undef Font
+#undef Display
+#undef Time
+#undef KeyCode
+#undef uint
+#undef new
+#undef property
+#undef class
#elif defined(__EMSCRIPTEN__)
#define uint _uint
#include <GL/gl.h>
- #include <GL/glut.h>
//#include <GLES/gl.h>
//#include <EGL/egl.h>
#undef uint
#else
-
#include <GL/gl.h>
- #include <GL/glext.h>
+#endif
+
+#if defined(__ODROID__) && !defined(ES1_1)
+#define ES1_1
+#endif
+#if defined(__EMSCRIPTEN__)
+#define EM_MODE
+// #define ES1_1
#endif
+//#define EM_MODE
+
#undef pointer
import "Display"
#if defined(__unix__) || defined(__APPLE__)
- #if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__)
+ #if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
import "XInterface"
#endif
#endif
-static double nearPlane = 1;
-
-public double glesGetNearPlane()
-{
- return nearPlane;
-}
-
-public void glesSetNearPlane(double value)
-{
- nearPlane = value;
-}
-
#define glLoadMatrix glLoadMatrixd
#define glMultMatrix glMultMatrixd
#define glGetMatrix glGetDoublev
#define GL_MULTISAMPLE_ARB 0x809D
#if defined(__WIN32__)
+ #include "wglDefs.h"
- #define WGL_SAMPLE_BUFFERS_ARB 0x2041
- #define WGL_SAMPLES_ARB 0x2042
-
- #define WGL_WGLEXT_VERSION 1
- #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
- #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
- #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
- #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
- #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
- #define WGL_DRAW_TO_WINDOW_ARB 0x2001
- #define WGL_DRAW_TO_BITMAP_ARB 0x2002
- #define WGL_ACCELERATION_ARB 0x2003
- #define WGL_NEED_PALETTE_ARB 0x2004
- #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
- #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
- #define WGL_SWAP_METHOD_ARB 0x2007
- #define WGL_NUMBER_OVERLAYS_ARB 0x2008
- #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
- #define WGL_TRANSPARENT_ARB 0x200A
- #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
- #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
- #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
- #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
- #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
- #define WGL_SHARE_DEPTH_ARB 0x200C
- #define WGL_SHARE_STENCIL_ARB 0x200D
- #define WGL_SHARE_ACCUM_ARB 0x200E
- #define WGL_SUPPORT_GDI_ARB 0x200F
- #define WGL_SUPPORT_OPENGL_ARB 0x2010
- #define WGL_DOUBLE_BUFFER_ARB 0x2011
- #define WGL_STEREO_ARB 0x2012
- #define WGL_PIXEL_TYPE_ARB 0x2013
- #define WGL_COLOR_BITS_ARB 0x2014
- #define WGL_RED_BITS_ARB 0x2015
- #define WGL_RED_SHIFT_ARB 0x2016
- #define WGL_GREEN_BITS_ARB 0x2017
- #define WGL_GREEN_SHIFT_ARB 0x2018
- #define WGL_BLUE_BITS_ARB 0x2019
- #define WGL_BLUE_SHIFT_ARB 0x201A
- #define WGL_ALPHA_BITS_ARB 0x201B
- #define WGL_ALPHA_SHIFT_ARB 0x201C
- #define WGL_ACCUM_BITS_ARB 0x201D
- #define WGL_ACCUM_RED_BITS_ARB 0x201E
- #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
- #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
- #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
- #define WGL_DEPTH_BITS_ARB 0x2022
- #define WGL_STENCIL_BITS_ARB 0x2023
- #define WGL_AUX_BUFFERS_ARB 0x2024
- #define WGL_NO_ACCELERATION_ARB 0x2025
- #define WGL_GENERIC_ACCELERATION_ARB 0x2026
- #define WGL_FULL_ACCELERATION_ARB 0x2027
- #define WGL_SWAP_EXCHANGE_ARB 0x2028
- #define WGL_SWAP_COPY_ARB 0x2029
- #define WGL_SWAP_UNDEFINED_ARB 0x202A
- #define WGL_TYPE_RGBA_ARB 0x202B
- #define WGL_TYPE_COLORINDEX_ARB 0x202C
- #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
- #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
- #define WGL_DRAW_TO_PBUFFER_ARB 0x202D
- #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
- #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
- #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
- #define WGL_PBUFFER_LARGEST_ARB 0x2033
- #define WGL_PBUFFER_WIDTH_ARB 0x2034
- #define WGL_PBUFFER_HEIGHT_ARB 0x2035
- #define WGL_PBUFFER_LOST_ARB 0x2036
- #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
- #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
- #define WGL_DRAW_TO_WINDOW_EXT 0x2001
- #define WGL_DRAW_TO_BITMAP_EXT 0x2002
- #define WGL_ACCELERATION_EXT 0x2003
- #define WGL_NEED_PALETTE_EXT 0x2004
- #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
- #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
- #define WGL_SWAP_METHOD_EXT 0x2007
- #define WGL_NUMBER_OVERLAYS_EXT 0x2008
- #define WGL_NUMBER_UNDERLAYS_EXT 0x2009
- #define WGL_TRANSPARENT_EXT 0x200A
- #define WGL_TRANSPARENT_VALUE_EXT 0x200B
- #define WGL_SHARE_DEPTH_EXT 0x200C
- #define WGL_SHARE_STENCIL_EXT 0x200D
- #define WGL_SHARE_ACCUM_EXT 0x200E
- #define WGL_SUPPORT_GDI_EXT 0x200F
- #define WGL_SUPPORT_OPENGL_EXT 0x2010
- #define WGL_DOUBLE_BUFFER_EXT 0x2011
- #define WGL_STEREO_EXT 0x2012
- #define WGL_PIXEL_TYPE_EXT 0x2013
- #define WGL_COLOR_BITS_EXT 0x2014
- #define WGL_RED_BITS_EXT 0x2015
- #define WGL_RED_SHIFT_EXT 0x2016
- #define WGL_GREEN_BITS_EXT 0x2017
- #define WGL_GREEN_SHIFT_EXT 0x2018
- #define WGL_BLUE_BITS_EXT 0x2019
- #define WGL_BLUE_SHIFT_EXT 0x201A
- #define WGL_ALPHA_BITS_EXT 0x201B
- #define WGL_ALPHA_SHIFT_EXT 0x201C
- #define WGL_ACCUM_BITS_EXT 0x201D
- #define WGL_ACCUM_RED_BITS_EXT 0x201E
- #define WGL_ACCUM_GREEN_BITS_EXT 0x201F
- #define WGL_ACCUM_BLUE_BITS_EXT 0x2020
- #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
- #define WGL_DEPTH_BITS_EXT 0x2022
- #define WGL_STENCIL_BITS_EXT 0x2023
- #define WGL_AUX_BUFFERS_EXT 0x2024
- #define WGL_NO_ACCELERATION_EXT 0x2025
- #define WGL_GENERIC_ACCELERATION_EXT 0x2026
- #define WGL_FULL_ACCELERATION_EXT 0x2027
- #define WGL_SWAP_EXCHANGE_EXT 0x2028
- #define WGL_SWAP_COPY_EXT 0x2029
- #define WGL_SWAP_UNDEFINED_EXT 0x202A
- #define WGL_TYPE_RGBA_EXT 0x202B
- #define WGL_TYPE_COLORINDEX_EXT 0x202C
- #define WGL_DRAW_TO_PBUFFER_EXT 0x202D
- #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
- #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
- #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
- #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
- #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
- #define WGL_PBUFFER_LARGEST_EXT 0x2033
- #define WGL_PBUFFER_WIDTH_EXT 0x2034
- #define WGL_PBUFFER_HEIGHT_EXT 0x2035
- #define WGL_DEPTH_FLOAT_EXT 0x2040
- #define WGL_SAMPLE_BUFFERS_3DFX 0x2060
- #define WGL_SAMPLES_3DFX 0x2061
- #define WGL_SAMPLE_BUFFERS_EXT 0x2041
- #define WGL_SAMPLES_EXT 0x2042
- #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
- #define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
- #define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
- #define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
- #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
- #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
- #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
- #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
- #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
- #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
- #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
- #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
- #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
- #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
- #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
- #define WGL_ARB_buffer_region 1
- #define WGL_ARB_extensions_string 1
- #define WGL_ARB_pixel_format 1
- #define WGL_ARB_make_current_read 1
- #define WGL_ARB_pbuffer 1
- #define WGL_EXT_display_color_table 1
- #define WGL_EXT_extensions_string 1
- #define WGL_EXT_make_current_read 1
- #define WGL_EXT_pbuffer 1
- #define WGL_EXT_pixel_format 1
- #define WGL_EXT_swap_control 1
- #define WGL_WGL_EXT_depth_float 1
- #define WGL_WGL_3DFX_multisample 1
- #define WGL_WGL_EXT_multisample 1
- #define WGL_NV_allocate_memory 1
-
- /*
- typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
- typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
- typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
- */
- /*
- typedef int (APIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
- typedef int (APIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
- typedef int (APIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
- typedef int (APIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, int size, const GLvoid *data, GLenum usage);
- */
- typedef int (APIENTRY * PFNWGLCHOOSEPIXELFORMATARBPROC) ();
- typedef void * (APIENTRY * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
- typedef HDC (APIENTRY * PFNWGLGETPBUFFERDCARBPROC) (void * hPbuffer);
- typedef int (APIENTRY * PFNWGLRELEASEPBUFFERDCARBPROC) (void * hPbuffer, HDC hDC);
- typedef BOOL (APIENTRY * PFNWGLDESTROYPBUFFERARBPROC) (void * hPbuffer);
- typedef BOOL (APIENTRY * PFNWGLQUERYPBUFFERARBPROC) (void * hPbuffer, int iAttribute, int *piValue);
- typedef const char * (APIENTRY * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
- typedef BOOL (APIENTRY * PFNWGLBINDTEXIMAGEARBPROC) (void * hPbuffer, int iBuffer);
- typedef BOOL (APIENTRY * PFNWGLRELEASETEXIMAGEARBPROC) (void * hPbuffer, int iBuffer);
-
- static PFNGLMAPBUFFERARBPROC glMapBufferARB = null;
- static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = null;
- static PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = null;
- static PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB = null;
- static PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = null;
static PFNGLLOCKARRAYSEXTPROC glLockArraysEXT = null;
static PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT = null;
- static PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = null;
- static PFNGLGENBUFFERSARBPROC glGenBuffersARB = null;
- static PFNGLBINDBUFFERARBPROC glBindBufferARB = null;
- static PFNGLBUFFERDATAARBPROC glBufferDataARB = null;
- static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = null;
static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = null;
static PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = null;
static PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB = null;
static PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB = null;
static PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB = null;
static PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB = null;
+ static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = null;
+ static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = null;
- #define glBufferData glBufferDataARB
-
- #ifdef WGL_WGLEXT_PROTOTYPES
- extern BOOL WINAPI wglSwapIntervalEXT (int);
- extern int WINAPI wglGetSwapIntervalEXT (void);
- #endif /* WGL_WGLEXT_PROTOTYPES */
- typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
- typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
-
- static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
-
-#elif defined(__ANDROID__)
+#elif defined(__ANDROID__) || defined(__ODROID__)
#define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
#define GL_RENDERBUFFER GL_RENDERBUFFER_OES
#endif
-#if defined(ECERE_NO3D) || defined(ECERE_VANILLA)
-public union Matrix
-{
- double array[16];
- double m[4][4];
-
- void Identity()
- {
- FillBytesBy4(this, 0, sizeof(Matrix) >> 2);
- m[0][0]=m[1][1]=m[2][2]=m[3][3]=1;
- }
-
- void Transpose(Matrix source)
- {
- int i,j;
- for(i=0; i<4; i++)
- for(j=0; j<4; j++)
- m[j][i] = source.m[i][j];
- }
-
- void Multiply(Matrix a, Matrix b)
- {
- // We need a full matrix multiplication for the Projection matrix
- m[0][0]=a.m[0][0]*b.m[0][0] + a.m[0][1]*b.m[1][0] + a.m[0][2]*b.m[2][0] + a.m[0][3]*b.m[3][0];
- m[0][1]=a.m[0][0]*b.m[0][1] + a.m[0][1]*b.m[1][1] + a.m[0][2]*b.m[2][1] + a.m[0][3]*b.m[3][1];
- m[0][2]=a.m[0][0]*b.m[0][2] + a.m[0][1]*b.m[1][2] + a.m[0][2]*b.m[2][2] + a.m[0][3]*b.m[3][2];
- m[0][3]=a.m[0][0]*b.m[0][3] + a.m[0][1]*b.m[1][3] + a.m[0][2]*b.m[2][3] + a.m[0][3]*b.m[3][3];
-
- m[1][0]=a.m[1][0]*b.m[0][0] + a.m[1][1]*b.m[1][0] + a.m[1][2]*b.m[2][0] + a.m[1][3]*b.m[3][0];
- m[1][1]=a.m[1][0]*b.m[0][1] + a.m[1][1]*b.m[1][1] + a.m[1][2]*b.m[2][1] + a.m[1][3]*b.m[3][1];
- m[1][2]=a.m[1][0]*b.m[0][2] + a.m[1][1]*b.m[1][2] + a.m[1][2]*b.m[2][2] + a.m[1][3]*b.m[3][2];
- m[1][3]=a.m[1][0]*b.m[0][3] + a.m[1][1]*b.m[1][3] + a.m[1][2]*b.m[2][3] + a.m[1][3]*b.m[3][3];
-
- m[2][0]=a.m[2][0]*b.m[0][0] + a.m[2][1]*b.m[1][0] + a.m[2][2]*b.m[2][0] + a.m[2][3]*b.m[3][0];
- m[2][1]=a.m[2][0]*b.m[0][1] + a.m[2][1]*b.m[1][1] + a.m[2][2]*b.m[2][1] + a.m[2][3]*b.m[3][1];
- m[2][2]=a.m[2][0]*b.m[0][2] + a.m[2][1]*b.m[1][2] + a.m[2][2]*b.m[2][2] + a.m[2][3]*b.m[3][2];
- m[2][3]=a.m[2][0]*b.m[0][3] + a.m[2][1]*b.m[1][3] + a.m[2][2]*b.m[2][3] + a.m[2][3]*b.m[3][3];
-
- m[3][0]=a.m[3][0]*b.m[0][0] + a.m[3][1]*b.m[1][0] + a.m[3][2]*b.m[2][0] + a.m[3][3]*b.m[3][0];
- m[3][1]=a.m[3][0]*b.m[0][1] + a.m[3][1]*b.m[1][1] + a.m[3][2]*b.m[2][1] + a.m[3][3]*b.m[3][1];
- m[3][2]=a.m[3][0]*b.m[0][2] + a.m[3][1]*b.m[1][2] + a.m[3][2]*b.m[2][2] + a.m[3][3]*b.m[3][2];
- m[3][3]=a.m[3][0]*b.m[0][3] + a.m[3][1]*b.m[1][3] + a.m[3][2]*b.m[2][3] + a.m[3][3]*b.m[3][3];
- }
-};
-#endif
-
-// Our own matrix stack
-static Matrix matrixStack[3][32];
-static int matrixIndex[3];
-static int curStack = 0;
-#if defined(_GLES)
-
- // OpenGL ES Porting Kit
-#if defined(__ANDROID__)
+#if defined(__ANDROID__) || defined(__ODROID__)
#define glBindFramebuffer glBindFramebufferOES
#define glBindRenderbuffer glBindRenderbufferOES
#define glFramebufferTexture2D glFramebufferTexture2DOES
#define APIENTRY
#endif
- #define glDrawElementsi(type, count, start) glDrawElements(type, count, GL_UNSIGNED_SHORT, start)
-
- #define glBufferDatai glesBufferDatai
- #define glBufferDatad glesBufferDatad
- #define glVertexPointeri glesVertexPointeri
- #define glVertexPointerd glesVertexPointerd
-
- #define glRecti glesRecti
- #define glBegin glesBegin
- #define glTexCoord2i glesTexCoord2i
- #define glVertex2i glesVertex2i
- #define glTexCoord2d glesTexCoord2d
- #define glVertex2d glesVertex2d
- #define glTexCoord2f glesTexCoord2f
- #define glVertex2f glesVertex2f
- #define glEnd glesEnd
- #define glColor3f glesColor3f
- #define glColor4ub glesColor4ub
- #define glColor4fv glesColor4fv
+#if defined(ES1_1) || defined(SHADERS)
+
+ #undef glRecti
+ #undef glBegin
+ #undef glTexCoord2i
+ #undef glVertex2i
+ #undef glTexCoord2d
+ #undef glVertex2d
+ #undef glTexCoord2f
+ #undef glVertex2f
+ #undef glEnd
+ #undef glColor3f
+ #undef glColor4ub
+ #undef glColor4fv
+ #undef glNormal3fv
+ #undef glNormal3f
+ #undef glTexCoord2fv
+ #undef glVertex3d
+ #undef glVertex3dv
+ #undef glVertex3f
+ #undef glVertex3fv
+
+ #undef glLoadMatrixd
+ #undef glMultMatrixd
+ #undef glFrustum
+ #undef glOrtho
+ #undef glScaled
+ #undef glScalef
+ #undef glTranslated
+ #undef glRotated
+ #undef glMatrixMode
+ #undef glLoadIdentity
+ #undef glPushMatrix
+ #undef glPopMatrix
+
+ #undef glLineStipple
+ #undef glColorMaterial
+ #undef glLightModeli
+
+ #define glRecti glimtkRecti
+ #define glBegin glimtkBegin
+ #define glTexCoord2i glimtkTexCoord2i
+ #define glVertex2i glimtkVertex2i
+ #define glTexCoord2d glimtkTexCoord2d
+ #define glVertex2d glimtkVertex2d
+ #define glTexCoord2f glimtkTexCoord2f
+ #define glVertex2f glimtkVertex2f
+ #define glEnd glimtkEnd
+ #define glColor3f glimtkColor3f
+ #define glColor4ub glimtkColor4ub
+ #define glColor4fv glimtkColor4fv
+ #define glNormal3fv glimtkNormal3fv
+ #define glNormal3f glimtkNormal3f
+ #define glTexCoord2fv glimtkTexCoord2fv
+ #define glVertex3d glimtkVertex3d
+ #define glVertex3dv glimtkVertex3dv
+ #define glVertex3f glimtkVertex3f
+ #define glVertex3fv glimtkVertex3fv
+
+ #define glLoadMatrixd glmsLoadMatrixd
+ #define glMultMatrixd glmsMultMatrixd
+ #define glFrustum glmsFrustum
+ #define glOrtho glmsOrtho
+ #define glScaled glmsScaled
+ #define glScalef glmsScaled
+ #define glTranslated glmsTranslated
+ #define glRotated glmsRotated
+ #define glMatrixMode glmsMatrixMode
+ #define glLoadIdentity glmsLoadIdentity
+ #define glPushMatrix glmsPushMatrix
+ #define glPopMatrix glmsPopMatrix
+
#define glLineStipple glesLineStipple
- #define glNormal3fv glesNormal3fv
- #define glTexCoord2fv glesTexCoord2fv
#define glColorMaterial glesColorMaterial
-
- #define glLoadMatrixd glesLoadMatrixd
- #define glMultMatrixd glesMultMatrixd
- #define glFrustum glesFrustum
- #define glOrtho glesOrtho
- #define glScaled glesScaled
- #define glTranslated glesTranslated
- #define glRotated glesRotated
- #define glVertex3d glesVertex3d
- #define glVertex3dv glesVertex3dv
- #define glVertex3f glesVertex3f
- #define glVertex3fv glesVertex3fv
#define glLightModeli glesLightModeli
-#else
-
-#define glVertexPointerd(nc, s, p, nv) glVertexPointer(nc, GL_DOUBLE, s, p)
-#define glDrawElementsi(type, count, start) glDrawElements(type, count, GL_UNSIGNED_INT, start)
-
-#endif
-
-#if defined(__ANDROID__)
- static EGLDisplay eglDisplay;
- static EGLSurface eglSurface;
- static EGLContext eglContext;
- static int eglWidth, eglHeight;
-
- static bool egl_init_display(ANativeWindow* window)
- {
- const EGLint attribs[] =
- {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_BLUE_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_RED_SIZE, 8,
- EGL_DEPTH_SIZE, 16, //24,
- /*EGL_SAMPLE_BUFFERS, 1,
- EGL_SAMPLES, 0, //2,*/
- EGL_NONE
- };
- EGLint w, h, format;
- EGLint numConfigs;
- EGLConfig config;
- EGLSurface surface;
- EGLContext context;
-
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(display, 0, 0);
- eglChooseConfig(display, attribs, &config, 1, &numConfigs);
- eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
-
- surface = eglCreateWindowSurface(display, config, window, null);
- context = eglCreateContext(display, config, null, null);
-
- if(!eglMakeCurrent(display, surface, surface, context))
- return false;
-
- eglQuerySurface(display, surface, EGL_WIDTH, &w);
- eglQuerySurface(display, surface, EGL_HEIGHT, &h);
-
- eglDisplay = display;
- eglContext = context;
- eglSurface = surface;
- eglWidth = w;
- eglHeight = h;
-
- glEnableClientState(GL_VERTEX_ARRAY);
- /*
- // Initialize GL state.
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- glEnable(GL_CULL_FACE);
- glShadeModel(GL_SMOOTH);
- glDisable(GL_DEPTH_TEST);
- */
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- matrixStack[0][0].Identity();
- matrixStack[1][0].Identity();
- matrixStack[2][0].Identity();
-
- glesMatrixMode(GL_MODELVIEW);
- glScaled(1.0, 1.0, -1.0);
- glesMatrixMode(GL_PROJECTION);
- glShadeModel(GL_FLAT);
-
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
- glFogi(GL_FOG_MODE, GL_EXP);
- glFogf(GL_FOG_DENSITY, 0);
- glEnable(GL_NORMALIZE);
- glDepthFunc(GL_LESS);
- glClearDepth(1.0);
- glDisable(GL_MULTISAMPLE_ARB);
-
- glViewport(0,0,w,h);
- glesLoadIdentity();
- glOrtho(0,w,h,0,0.0,1.0);
-
- currentVertexBuffer = 0;
- return true;
- }
-
- static void egl_term_display()
- {
- if(stippleTexture)
- {
- glDeleteTextures(1, &stippleTexture);
- stippleTexture = 0;
- }
- if(eglDisplay != EGL_NO_DISPLAY)
- {
- eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- if(eglContext != EGL_NO_CONTEXT)
- eglDestroyContext(eglDisplay, eglContext);
- if(eglSurface != EGL_NO_SURFACE)
- eglDestroySurface(eglDisplay, eglSurface);
- eglTerminate(eglDisplay);
- }
- eglDisplay = EGL_NO_DISPLAY;
- eglContext = EGL_NO_CONTEXT;
- eglSurface = EGL_NO_SURFACE;
- }
-
-#endif
-
-// OpenGL Immediate Mode Porting Kit
-static int beginCount;
-static int vertexCount;
-static int normalCount;
-static float *vertexPointer;
-static float *normalPointer;
-static GLenum beginMode = -1;
-static uint beginBufferSize, normalBufferSize;
-static int numVertexCoords = 2;
-static bool vertexColorValues = false;
-static int vertexStride = 4;
-static int vertexOffset = 2;
-
-public void glesRecti(int a, int b, int c, int d)
-{
- glBegin(GL_QUADS);
- glVertex2i(a, b);
- glVertex2i(a, d);
- glVertex2i(c, d);
- glVertex2i(c, b);
- glEnd();
-}
-
-public void glesBegin(GLenum mode)
-{
- beginMode = mode;
- beginCount = 0;
- vertexCount = 0;
- vertexColorValues = false;
- vertexOffset = 2;
- vertexStride = 4;
- numVertexCoords = 2;
-
- if(!vertexPointer)
- {
- normalBufferSize = beginBufferSize = 1024; // default number of vertices
- vertexPointer = new float[beginBufferSize * vertexStride];
- normalPointer = new float[normalBufferSize * 3];
- }
-}
-
-public void glesTexCoord2f(float x, float y)
-{
- int count = vertexCount;
-
- if(vertexCount + numVertexCoords > beginBufferSize)
- {
- beginBufferSize = beginBufferSize + beginBufferSize/2;
- vertexPointer = renew vertexPointer float[beginBufferSize * vertexStride];
- }
-
- vertexPointer[count*vertexStride ] = x;
- vertexPointer[count*vertexStride+1] = y;
- count++;
-
- if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
- {
- vertexPointer[count*vertexStride ] = vertexPointer[(count-4)*vertexStride];
- vertexPointer[count*vertexStride+1] = vertexPointer[(count-4)*vertexStride+1];
- count++;
- vertexPointer[count*vertexStride ] = vertexPointer[(count-3)*vertexStride];
- vertexPointer[count*vertexStride+1] = vertexPointer[(count-3)*vertexStride+1];
- count++;
- }
-}
-public void glesTexCoord2i(int x, int y) { glesTexCoord2f((float)x, (float)y); }
-public void glesTexCoord2d(double x, double y) { glesTexCoord2f((float)x, (float)y); }
-public void glesTexCoord2fv(float * a) { glesTexCoord2f(a[0], a[1]); }
-
-public void glesVertex2f(float x, float y)
-{
- numVertexCoords = 2;
- vertexStride = vertexOffset + numVertexCoords;
-
- if(vertexCount + 4 > beginBufferSize)
- {
- beginBufferSize = beginBufferSize + beginBufferSize/2;
- vertexPointer = renew vertexPointer float[beginBufferSize * vertexStride];
- }
-
- vertexPointer[vertexCount*vertexStride+vertexOffset] = x;
- vertexPointer[vertexCount*vertexStride+vertexOffset + 1] = y;
- vertexCount++;
-
- if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
- {
- vertexPointer[vertexCount*vertexStride+vertexOffset] = vertexPointer[(vertexCount-4)*vertexStride+vertexOffset];
- vertexPointer[vertexCount*vertexStride+vertexOffset + 1] = vertexPointer[(vertexCount-4)*vertexStride+vertexOffset + 1];
- vertexCount++;
- vertexPointer[vertexCount*vertexStride+vertexOffset] = vertexPointer[(vertexCount-3)*vertexStride+vertexOffset];
- vertexPointer[vertexCount*vertexStride+vertexOffset + 1] = vertexPointer[(vertexCount-3)*vertexStride+vertexOffset + 1];
- vertexCount++;
- }
- beginCount++;
-}
-public void glesVertex2i(int x, int y) { glesVertex2f((float)x, (float)y); }
-public void glesVertex2d(double x, double y) { glesVertex2f((float)x, (float)y); }
-
-public void glesEnd(void)
-{
- int mode = beginMode;
- if(mode == GL_QUADS) mode = GL_TRIANGLES;
- else if(mode == GL_POLYGON) mode = GL_TRIANGLE_FAN;
-
- GLSelectVBO(0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, vertexStride * sizeof(float), vertexPointer);
- if(vertexColorValues)
- {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4, GL_FLOAT, vertexStride * sizeof(float), vertexPointer + 2);
- }
- glVertexPointer (numVertexCoords, GL_FLOAT, (vertexStride)*sizeof(float),vertexPointer+vertexOffset);
- if(normalCount && normalCount == vertexCount)
- {
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer (GL_FLOAT, 3*sizeof(float),normalPointer);
- }
-
- glDrawArrays(mode, 0, vertexCount);
- if(normalCount)
- glDisableClientState(GL_NORMAL_ARRAY);
- if(vertexColorValues)
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- normalCount = 0;
- vertexColorValues = false;
- numVertexCoords = 2;
- beginMode = -1;
-}
-
-// Vertex Pointer
-static float *floatVPBuffer = null;
-static short *shortVPBuffer = null;
-static unsigned int shortVPSize = 0, floatVPSize = 0;
-
-// Buffer Data
-//static float *floatVPBuffer = null; // For floats we reuse floatVPBuffer
-static unsigned short *shortBDBuffer = null;
-static unsigned int shortBDSize = 0/*, floatVPSize = 0*/;
-
-public void glesVertexPointeri(int numCoords, int stride, int *pointer, int numVertices)
-{
- if(pointer)
- {
- int i;
- if(numVertices*numCoords > shortVPSize)
- {
- shortVPSize = numVertices*numCoords;
- shortVPBuffer = renew shortVPBuffer short[shortVPSize];
- }
- for(i = 0; i < numVertices*numCoords; i++)
- shortVPBuffer[i] = (short)pointer[i];
- glVertexPointer(numCoords, GL_SHORT, stride, shortVPBuffer);
- }
- else
- glVertexPointer(numCoords, GL_SHORT, stride, 0);
-}
-
-public void glesVertexPointerd(int numCoords, int stride, double *pointer, int numVertices)
-{
- if(pointer)
- {
- int i;
- if(numVertices*numCoords > floatVPSize)
- {
- floatVPSize = numVertices*numCoords;
- floatVPBuffer = renew floatVPBuffer float[floatVPSize];
- }
- for(i = 0; i < numVertices*numCoords; i++)
- floatVPBuffer[i] = (float)pointer[i];
- glVertexPointer(numCoords, GL_FLOAT, stride, floatVPBuffer);
- }
- else
- glVertexPointer(numCoords, GL_FLOAT, stride, 0);
-}
-
-public void glesTexReuseIntVP(int numCoords)
-{
- glTexCoordPointer(numCoords, GL_SHORT, 0, floatVPBuffer);
-}
-
-public void glesTexReuseDoubleVP(int numCoords)
-{
- glTexCoordPointer(numCoords, GL_FLOAT, 0, floatVPBuffer);
-}
-
-public void glesColor4f(float r, float g, float b, float a)
-{
- if(beginMode != (GLenum)-1)
- {
- int count = vertexCount;
-
- vertexColorValues = true;
- vertexOffset = 6;
- vertexStride = vertexOffset + numVertexCoords;
-
- if(vertexCount + vertexStride > beginBufferSize)
- {
- beginBufferSize = beginBufferSize + beginBufferSize/2;
- vertexPointer = renew vertexPointer float[beginBufferSize * vertexStride];
- }
-
- vertexPointer[count*vertexStride + 2] = r;
- vertexPointer[count*vertexStride + 3] = g;
- vertexPointer[count*vertexStride + 4] = b;
- vertexPointer[count*vertexStride + 5] = a;
- count++;
-
- if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
- {
- vertexPointer[count*vertexStride + 2] = vertexPointer[(count-4) * vertexStride + 2];
- vertexPointer[count*vertexStride + 3] = vertexPointer[(count-4) * vertexStride + 3];
- vertexPointer[count*vertexStride + 4] = vertexPointer[(count-4) * vertexStride + 4];
- vertexPointer[count*vertexStride + 5] = vertexPointer[(count-4) * vertexStride + 5];
- count++;
- vertexPointer[count*vertexStride + 2] = vertexPointer[(count-3) * vertexStride + 2];
- vertexPointer[count*vertexStride + 3] = vertexPointer[(count-3) * vertexStride + 3];
- vertexPointer[count*vertexStride + 4] = vertexPointer[(count-3) * vertexStride + 4];
- vertexPointer[count*vertexStride + 5] = vertexPointer[(count-3) * vertexStride + 5];
- count++;
- }
- }
- else
- glColor4f(r, g, b, a);
-}
-
-public void glesColor3f( float r, float g, float b )
-{
- glesColor4f(r, g, b, 1.0f);
-}
-
-public void glesColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
-{
- glesColor4f(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
-}
-
-public void glesColor4fv(float * a)
-{
- glesColor4f(a[0], a[1], a[2], a[3]);
-}
-
-public void glesBufferDatad(int target, int size, void * data, int usage)
-{
- int numElems = size/sizeof(double);
- double * dblPtr = (double *)data;
- int i;
- if (numElems > floatVPSize)
- {
- floatVPSize = numElems;
- floatVPBuffer = renew floatVPBuffer float[floatVPSize];
- }
- for (i=0; i< numElems; i++)
- floatVPBuffer[i] = (float)dblPtr[i];
-
- glBufferData(target, numElems*sizeof(float), floatVPBuffer, usage);
-}
-
-public void glesBufferDatai(int target, int size, void * data, int usage)
-{
- int numElems = size/sizeof(unsigned int);
- unsigned int * pointer = (unsigned int *)data;
- int i;
- if (numElems > shortBDSize)
- {
- shortBDSize = numElems;
- shortBDBuffer = renew shortBDBuffer uint16[shortBDSize];
- }
- for (i=0; i< numElems; i++)
- shortBDBuffer[i] = (unsigned short)pointer[i];
-
- glBufferData(target, numElems*sizeof(unsigned short), shortBDBuffer, usage);
-}
-
-// *** Our Custom Matrix Stack ***
-
-static void LoadCurMatrix()
-{
- double * i = matrixStack[curStack][matrixIndex[curStack]].array;
- float m[16] =
- {
- (float)i[0],(float)i[1],(float)i[2],(float)i[3],
- (float)i[4],(float)i[5],(float)i[6],(float)i[7],
- (float)i[8],(float)i[9],(float)i[10],(float)i[11],
- (float)i[12],(float)i[13],(float)i[14],(float)i[15]
- };
- glLoadMatrixf(m);
-}
-
-public void glesLoadIdentity()
-{
- matrixStack[curStack][matrixIndex[curStack]].Identity();
- LoadCurMatrix();
-}
-
-public void glesPushMatrix()
-{
- if(matrixIndex[curStack] + 1 < sizeof(matrixStack[0]) / sizeof(Matrix))
- {
- matrixIndex[curStack]++;
- memcpy(matrixStack[curStack][matrixIndex[curStack]].array, matrixStack[curStack][matrixIndex[curStack]-1].array, sizeof(Matrix));
- }
-}
-
-public void glesPopMatrix()
-{
- if(matrixIndex[curStack] > 0)
- {
- matrixIndex[curStack]--;
- LoadCurMatrix();
- }
-}
-
-public void glesLoadMatrixd(double * i)
-{
- memcpy(matrixStack[curStack][matrixIndex[curStack]].array, i, sizeof(Matrix));
- LoadCurMatrix();
-}
-
-public void glesOrtho( double l, double r, double b, double t, double n, double f )
-{
- Matrix m
- { {
- (2 / (r - l)), 0, 0, 0,
- 0, (2 / (t - b)), 0, 0,
- 0, 0, (-2 / (f - n)), 0,
- (-(r + l) / (r - l)), (-(t + b) / (t - b)), (-(f + n) / (f - n)), 1
- } };
- Matrix res;
- res.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
- matrixStack[curStack][matrixIndex[curStack]] = res;
- LoadCurMatrix();
-}
-
-public void glesFrustum( double l, double r, double b, double t, double n, double f )
-{
- nearPlane = n;
- n = 1;
- l /= nearPlane;
- r /= nearPlane;
- b /= nearPlane;
- t /= nearPlane;
- f /= nearPlane;
- {
- double A = ((r + l) / (r - l));
- double B = ((t + b) / (t - b));
- double C = (-(f + n) / (f - n));
- double D = (-2*f*n/(f-n));
- Matrix m
- { {
- (2.0*n / (r - l)), 0, 0, 0,
- 0, (2.0*n / (t - b)), 0, 0,
- A, B, C,-1,
- 0, 0, D, 0
- } };
- Matrix res;
- res.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
- matrixStack[curStack][matrixIndex[curStack]] = res;
- LoadCurMatrix();
- }
-}
-
-#if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
-public void glesRotated( double a, double b, double c, double d )
-{
- Quaternion q;
- Matrix m, r;
-
- q.RotationAxis({(float)b,(float)c,(float)-d}, a );
- m.RotationQuaternion(q);
- r.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
- matrixStack[curStack][matrixIndex[curStack]] = r;
- LoadCurMatrix();
-}
-public void glesScaled( double a, double b, double c )
-{
- Matrix m, r;
-
- m.Identity();
- m.Scale(a,b,c);
- r.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
- matrixStack[curStack][matrixIndex[curStack]] = r;
- LoadCurMatrix();
-}
-
-public void glesTranslated( double a, double b, double c )
-{
- Matrix m, r;
-
- m.Identity();
- m.Translate(a,b,c);
- r.Multiply(m, matrixStack[curStack][matrixIndex[curStack]]);
- matrixStack[curStack][matrixIndex[curStack]] = r;
- LoadCurMatrix();
-}
-
-public void glesMultMatrixd( double * i )
-{
- Matrix r;
- r.Multiply((Matrix *)i, matrixStack[curStack][matrixIndex[curStack]]);
- matrixStack[curStack][matrixIndex[curStack]] = r;
- LoadCurMatrix();
-}
-#endif
-
-public void glesMatrixMode(int mode)
-{
- curStack = (mode == GL_MODELVIEW) ? 0 : (mode == GL_PROJECTION) ? 1 : 2;
- glMatrixMode(mode);
-}
-
-#if defined(_GLES)
-
-#define glPushMatrix glesPushMatrix
-#define glPopMatrix glesPopMatrix
-#define glLoadIdentity glesLoadIdentity
-#define glMatrixMode glesMatrixMode
-
#endif
-/* Using the built-in matrix stack
-void glesLoadMatrixd( double * i )
-{
- float m[16] =
- {
- (float)i[0],(float)i[1],(float)i[2],(float)i[3],
- (float)i[4],(float)i[5],(float)i[6],(float)i[7],
- (float)i[8],(float)i[9],(float)i[10],(float)i[11],
- (float)i[12],(float)i[13],(float)i[14],(float)i[15]
- };
- glLoadMatrixf(m);
-}
-
-void glesOrtho( double l, double r, double b, double t, double n, double f )
-{
- float matrix[4][4] =
- {
- { (float)(2 / (r - l)), 0, 0, 0 },
- { 0, (float)(2 / (t - b)), 0, 0 },
- { 0, 0, (float)(-2 / (f - n)), 0 },
- { (float)(-(r + l) / (r - l)), (float)(-(t + b) / (t - b)), (float)(-(f + n) / (f - n)), 1 }
- };
- glMultMatrixf((float *)matrix);
-}
-
-void glesFrustum( double l, double r, double b, double t, double n, double f )
-{
- float A = (float)((r + l) / (r - l));
- float B = (float)((t + b) / (t - b));
- float C = (float)(-(f + n) / (f - n));
- float D = (float)(-2*f*n/(f-n));
- float matrix[4][4] =
- {
- { (float)(2*n / (r - l)), 0, 0, 0 },
- { 0, (float)(2*n / (t - b)), 0, 0 },
- { A, B, C,-1 },
- { 0, 0, D, 0 }
- };
- glMultMatrixf((float *)matrix);
-}
-
-void glesRotated( double a, double b, double c, double d ) { glRotatef((float)a, (float)b, (float)c, (float)d); }
-void glesScaled( double a, double b, double c ) { glScalef((float)a, (float)b, (float)c); }
-void glesTranslated( double a, double b, double c ) { glTranslatef((float)a, (float)b, (float)c); }
-
-void glesMultMatrixd( double * i )
-{
- float m[16] =
- {
- (float)i[0], (float)i[1], (float)i[2], (float)i[3],
- (float)i[4], (float)i[5], (float)i[6], (float)i[7],
- (float)i[8], (float)i[9], (float)i[10], (float)i[11],
- (float)i[12], (float)i[13], (float)i[14], (float)i[15]
- };
- glMultMatrixf(m);
-}
-*/
-
-// Need to do these...
-public void glesVertex3f( float x, float y, float z )
-{
- numVertexCoords = 3;
- vertexStride = vertexOffset + numVertexCoords;
-
- if(vertexCount + vertexStride > beginBufferSize)
- {
- beginBufferSize = beginBufferSize + beginBufferSize/2;
- vertexPointer = renew vertexPointer float[beginBufferSize * vertexStride];
- }
-
- vertexPointer[vertexCount*vertexStride+vertexOffset] = x;
- vertexPointer[vertexCount*vertexStride+vertexOffset+1] = y;
- vertexPointer[vertexCount*vertexStride+vertexOffset+2] = z;
- vertexCount++;
-
- if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
- {
- vertexPointer[vertexCount*vertexStride+vertexOffset] = vertexPointer[(vertexCount-4)*vertexStride+vertexOffset];
- vertexPointer[vertexCount*vertexStride+vertexOffset+1] = vertexPointer[(vertexCount-4)*vertexStride+vertexOffset+1];
- vertexPointer[vertexCount*vertexStride+vertexOffset+2] = vertexPointer[(vertexCount-4)*vertexStride+vertexOffset+2];
- vertexCount++;
- vertexPointer[vertexCount*vertexStride+vertexOffset] = vertexPointer[(vertexCount-3)*vertexStride+vertexOffset];
- vertexPointer[vertexCount*vertexStride+vertexOffset+1] = vertexPointer[(vertexCount-3)*vertexStride+vertexOffset+1];
- vertexPointer[vertexCount*vertexStride+vertexOffset+2] = vertexPointer[(vertexCount-3)*vertexStride+vertexOffset+2];
- vertexCount++;
- }
- beginCount++;
-}
-
-public void glesVertex3d( double x, double y, double z ) { glesVertex3f((float)x, (float)y, (float)z); }
-public void glesVertex3fv( float* coords ) { glesVertex3f(coords[0], coords[1], coords[2]); }
-public void glesVertex3dv( double* coords ) { glesVertex3f((float)coords[0], (float)coords[1], (float)coords[2]); }
-
-public void glesNormal3f(float x, float y, float z)
-{
- normalCount = vertexCount;
- if(vertexCount + 4 > normalBufferSize)
- {
- normalBufferSize = normalBufferSize + normalBufferSize/2;
- normalPointer = renew normalPointer float[normalBufferSize * 2];
- }
-
- normalPointer[normalCount*3+0] = x;
- normalPointer[normalCount*3+1] = y;
- normalPointer[normalCount*3+2] = z;
- normalCount++;
-
- if(beginMode == GL_QUADS && ((beginCount % 4) == 3))
- {
- normalPointer[normalCount*3+0] = normalPointer[(normalCount-4)*3+0];
- normalPointer[normalCount*3+1] = normalPointer[(normalCount-4)*3+1];
- normalPointer[normalCount*3+2] = normalPointer[(normalCount-4)*3+2];
- normalCount++;
- normalPointer[normalCount*3+0] = normalPointer[(normalCount-3)*3+0];
- normalPointer[normalCount*3+1] = normalPointer[(normalCount-3)*3+1];
- normalPointer[normalCount*3+2] = normalPointer[(normalCount-3)*3+2];
- normalCount++;
- }
-}
-public void glesNormal3fd(double x, double y, double z) { glesNormal3f((float)x, (float)y, (float)z); }
-public void glesNormal3fv(float * coords) { glesNormal3f(coords[0], coords[1], coords[2]); }
-
public void glesColorMaterial(int a, int b)
{
PrintLn("glColorMaterial stub");
}
-public void glesTerminate()
-{
- delete vertexPointer;
- delete normalPointer;
- beginBufferSize = 0;
-
- delete floatVPBuffer;
- shortVPSize = 0;
-
- delete shortVPBuffer;
- floatVPSize = 0;
-
- delete shortBDBuffer;
- shortBDSize = 0;
-}
-
static GLuint stippleTexture;
-#if defined(_GLES) || defined(__EMSCRIPTEN__)
+#if defined(ES1_1) || defined(SHADERS) || defined(EM_MODE)
static bool stippleEnabled;
#endif
glGenTextures(1, &stippleTexture);
glBindTexture(GL_TEXTURE_2D, stippleTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
- glEnable(GL_TEXTURE_2D);
+
+ // TOOD: Special shading code for stippling?
+ GLSetupTexturing(true);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
//glTranslated(1.0/backAttrib->texW/2.0f, 1.0/backAttrib->texH/2.0f, 0.0f);
glScaled(i/16.0, 1, 1.0f);
glTranslated(0.5, 0.5, 0);
- glMatrixMode(GL_PROJECTION);
+ glMatrixMode(MatrixMode::projection);
}
public void glesLightModeli( unsigned int pname, int param )
{
-#if !defined(__EMSCRIPTEN__)
+#if !defined(EM_MODE) && !defined(SHADERS)
if(pname == GL_LIGHT_MODEL_TWO_SIDE)
glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, param);
#endif
}
-#ifdef __ANDROID__
+#if defined(__ANDROID__) || defined(__ODROID__)
void glClearDepth( double depth ) { glClearDepthf((float)depth); }
void glFogi( unsigned int pname, int param ) { }
void glPolygonMode( unsigned int i, unsigned int j ) { }
#endif
-#if !defined(__APPLE__) && !defined(__WIN32__)
-void (APIENTRY * glBindBufferARB) (GLenum target, GLuint buffer);
-void (APIENTRY * glGenBuffersARB) (GLsizei n, GLuint *buffers);
-void (APIENTRY * glDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
-void (APIENTRY * glBufferDataARB) (GLenum target, int size, const GLvoid *data, GLenum usage);
-#endif
-
-static int currentVertexBuffer;
-
-bool GLSelectVBO(uint vbo)
-{
- if(currentVertexBuffer != vbo)
- {
- GLBindBuffer(GL_ARRAY_BUFFER, vbo);
- currentVertexBuffer = vbo;
- return true;
- }
- return false;
-}
-
-void GLGenBuffers(int count, uint * buffer)
-{
-#if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
- glGenBuffers(count, buffer);
-#else
-#if defined(__WIN32__)
- if(glGenBuffersARB)
-#endif
- glGenBuffersARB(count, buffer);
-#endif
-}
-
-void GLDeleteBuffers(int count, GLuint * buffer)
+#if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
+static int primitiveTypes[RenderPrimitiveType] =
{
-#if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
- glDeleteBuffers(count, buffer);
-#else
-#if defined(__WIN32__)
- if(glDeleteBuffersARB)
-#endif
- glDeleteBuffersARB(count, buffer);
+ GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GLIMTKMode::quads, GLIMTKMode::quadStrip, GL_LINE_STRIP
+};
#endif
-}
-void GLBindBuffer(int target, uint buffer)
+public void GLSetupTexturing(bool enable)
{
-#if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
- glBindBuffer(target, buffer);
+#ifdef SHADERS
+ shader_texturing(enable);
#else
-#if defined(__WIN32__)
- if(glBindBufferARB)
-#endif
- glBindBufferARB(target, buffer);
-#endif
- currentVertexBuffer = buffer;
-}
-
-public void GLVertexPointer(int numCoords, int glType, int stride, void *ptr, int numVertices)
-{
-#ifdef _GLES
- if(glType == GL_DOUBLE)
- glesVertexPointerd(numCoords, stride, ptr, numVertices);
- else if(glType == GL_INT)
- glesVertexPointeri(numCoords, stride, ptr, numVertices);
- else
+ (enable ? glEnable : glDisable)(GL_TEXTURE_2D);
#endif
- glVertexPointer(numCoords, glType, stride, ptr);
}
-public void GLBufferData(int type, GLenum target, int size, const GLvoid *data, GLenum usage)
+public void GLSetupLighting(bool enable)
{
-#ifdef _GLES
- if(type == GL_DOUBLE)
- glesBufferDatad(target, size, (void *)data, usage);
- else if(type == GL_UNSIGNED_INT)
- glesBufferDatai(target, size, (void *)data, usage);
- else
-#endif
-
-#if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
- glBufferData(target, size, data, usage);
-#else
-
-#if defined(__WIN32__)
- if(glBufferDataARB)
-#endif
- glBufferDataARB(target, size, data, usage);
+#if defined(SHADERS)
+ shader_lighting(enable);
+#elif !defined(EM_MODE)
+ (enable ? glEnable : glDisable)(GL_LIGHTING);
#endif
}
-#if !defined(ECERE_NO3D) && !defined(ECERE_VANILLA)
-static int primitiveTypes[RenderPrimitiveType] =
-{
- GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, GL_LINE_STRIP
-};
-#endif
-
-
// Non OpenGL ES friendly stuff
-#if defined(_GLES)
+#if defined(ES1_1)
//#undef GL_UNSIGNED_INT
//#undef GL_DOUBLE
int imageBuffers[2];
byte * pboMemory1, * pboMemory2;
*/
-#elif !defined(__ANDROID__) && !defined(__EMSCRIPTEN__)
+#elif !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
GLXContext glContext;
Pixmap pixmap;
int x, y;
};
+#ifdef _DEBUG
+static void APIENTRY openglCallbackFunction(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* message,
+ const void* userParam)
+{
+ PrintLn("---------------------opengl-callback-start------------");
+ PrintLn("message: ", message);
+ PrintLn("type: ");
+ switch (type)
+ {
+ case GL_DEBUG_TYPE_ERROR: PrintLn("ERROR"); break;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: PrintLn("DEPRECATED_BEHAVIOR"); break;
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: PrintLn("UNDEFINED_BEHAVIOR"); break;
+ case GL_DEBUG_TYPE_PORTABILITY: PrintLn("PORTABILITY"); break;
+ case GL_DEBUG_TYPE_PERFORMANCE: PrintLn("PERFORMANCE"); break;
+ case GL_DEBUG_TYPE_OTHER: PrintLn("OTHER"); break;
+ }
+
+ PrintLn("id: ", id);
+ Print("severity: ");
+ switch (severity)
+ {
+ case GL_DEBUG_SEVERITY_LOW: PrintLn("LOW"); break;
+ case GL_DEBUG_SEVERITY_MEDIUM: PrintLn("MEDIUM"); break;
+ case GL_DEBUG_SEVERITY_HIGH: PrintLn("HIGH"); break;
+ }
+ PrintLn("---------------------opengl-callback-end--------------");
+}
+#endif
+
class OGLSystem : struct
{
int maxTextureSize;
HDC hdc;
HGLRC glrc;
HWND hwnd;
-#elif !defined(__ANDROID__) && !defined(__EMSCRIPTEN__)
+#elif !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
XVisualInfo * visualInfo;
GLXContext glContext;
GLXDrawable glxDrawable;
class OGLMesh : struct
{
- uint vertices;
- uint normals;
- uint texCoords;
- uint texCoords2;
- uint colors;
+ GLAB vertices;
+ GLAB normals;
+ GLAB texCoords;
+ GLAB texCoords2;
+ GLAB colors;
};
class OGLIndices : struct
{
uint16 * indices;
- uint buffer;
+ GLEAB buffer;
uint nIndices;
};
int current;
void * previous;
+static void setupDebugging()
+{
+#ifdef _DEBUG
+ if(glDebugMessageCallback)
+ {
+ GLuint unusedIds = 0;
+
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ glDebugMessageCallback(openglCallbackFunction, null);
+ glDebugMessageControl(GL_DONT_CARE,
+ GL_DONT_CARE,
+ GL_DONT_CARE,
+ 0,
+ &unusedIds,
+ GL_TRUE);
+ }
+#endif
+}
+
+#if defined(__WIN32__)
+static HGLRC winCreateContext(HDC hdc)
+{
+ if(wglCreateContextAttribsARB)
+ {
+ int attribs[] =
+ {
+ WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
+ WGL_CONTEXT_MINOR_VERSION_ARB, 4,
+ WGL_CONTEXT_FLAGS_ARB, /*WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | */WGL_CONTEXT_DEBUG_BIT_ARB,
+ WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB /*WGL_CONTEXT_CORE_PROFILE_BIT_ARB*/,
+ 0,0
+ };
+ return wglCreateContextAttribsARB(hdc, null, attribs);
+ }
+ else
+ return wglCreateContext(hdc);
+}
+#endif
+
class OpenGLDisplayDriver : DisplayDriver
{
class_property(name) = "OpenGL";
bool LockSystem(DisplaySystem displaySystem)
{
-#if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__)
+#if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
OGLSystem oglSystem = displaySystem.driverData;
if(useSingleGLContext) return true;
#if defined(__WIN32__)
//previous = oglSystem.glContext;
#endif
#endif
+ GLABBindBuffer(GL_ARRAY_BUFFER, 0);
+ GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return true;
}
wglMakeCurrent(null, null);
#elif defined(__unix__) || defined(__APPLE__)
// printf("Making NULL current\n");
- #if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
+ #if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
#else
glXMakeCurrent(xGlobalDisplay, None, null);
#endif
bool Lock(Display display)
{
-#if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__)
+#if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
OGLDisplay oglDisplay = display.driverData;
if(useSingleGLContext) return true;
#if defined(__WIN32__)
glXMakeCurrent(xGlobalDisplay, (GLXDrawable)display.window, oglDisplay.glContext);
#endif
#endif
+ GLABBindBuffer(GL_ARRAY_BUFFER, 0);
+ GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return true;
}
if(oglDisplay.memBitmap) DeleteObject(oglDisplay.memBitmap);
#elif defined(__unix__) || defined(__APPLE__)
- #if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
+ #if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
#else
if(oglDisplay.shapePixmap)
XFreePixmap(xGlobalDisplay, oglDisplay.shapePixmap);
{
wglMakeCurrent(oglSystem.hdc, oglSystem.glrc);
- // Get Pointers To The GL Functions
- glActiveTextureARB = (void *) wglGetProcAddress("glActiveTextureARB");
- glMultiTexCoord2fARB = (void *) wglGetProcAddress("glMultiTexCoord2fARB");
- glClientActiveTextureARB = (void *) wglGetProcAddress("glClientActiveTextureARB");
- glLockArraysEXT = (void *) wglGetProcAddress("glLockArraysEXT" );
- glUnlockArraysEXT = (void *) wglGetProcAddress("glUnlockArraysEXT");
- glGenBuffersARB = (void *) wglGetProcAddress("glGenBuffersARB");
- glBindBufferARB = (void *) wglGetProcAddress("glBindBufferARB");
- glBufferDataARB = (void *) wglGetProcAddress("glBufferDataARB");
- glMapBufferARB = (void *) wglGetProcAddress("glMapBufferARB");
- glUnmapBufferARB = (void *) wglGetProcAddress("glUnmapBufferARB");
- glDeleteBuffersARB = (void *) wglGetProcAddress("glDeleteBuffersARB");
- glBlendFuncSeparate = (void *) wglGetProcAddress("glBlendFuncSeparate");
-
wglChoosePixelFormatARB = (void *) wglGetProcAddress("wglChoosePixelFormatARB");
wglGetExtensionsStringARB = (void *)wglGetProcAddress("wglGetExtensionsStringARB");
wglCreatePbufferARB = (void *)wglGetProcAddress("wglCreatePbufferARB");
wglReleasePbufferDCARB = (void *)wglGetProcAddress("wglReleasePbufferDCARB");
wglBindTexImageARB = (void *)wglGetProcAddress("wglBindTexImageARB");
wglReleaseTexImageARB = (void *)wglGetProcAddress("wglReleaseTexImageARB");
-
wglSwapIntervalEXT = (void *)wglGetProcAddress("wglSwapIntervalEXT");
+ wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB");
- vboAvailable = glBindBufferARB != null;
+ glLockArraysEXT = (void *) wglGetProcAddress("glLockArraysEXT" );
+ glUnlockArraysEXT = (void *) wglGetProcAddress("glUnlockArraysEXT");
// eSystem_LoggingMode(LOG_MSGBOX, null);
if(wglChoosePixelFormatARB)
{
- int pixelFormat;
- int valid;
- int numFormats;
- float fAttributes[] = {0,0};
- int iAttributes[] =
+ int pixelFormat;
+ int valid;
+ int numFormats;
+ float fAttributes[] = {0,0};
+ int iAttributes[] =
{
WGL_DRAW_TO_WINDOW_ARB,GL_TRUE,
- WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
- WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
- WGL_COLOR_BITS_ARB,24,
- WGL_ALPHA_BITS_ARB,8,
- WGL_DEPTH_BITS_ARB,16,
- WGL_STENCIL_BITS_ARB,0,
- WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
- WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
- WGL_SAMPLES_ARB, 4, // Check For 4x Multisampling
- 0,0
+ WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
+ WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
+ WGL_COLOR_BITS_ARB,24,
+ WGL_ALPHA_BITS_ARB,8,
+ WGL_DEPTH_BITS_ARB,16,
+ WGL_STENCIL_BITS_ARB,0,
+ WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
+ WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
+ WGL_SAMPLES_ARB, 4, // Check For 4x Multisampling
+ 0,0
};
//Log("Found wglChoosePixelFormatARB\n");
- valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
- if(!valid || !numFormats)
- {
+ valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
+ if(!valid || !numFormats)
+ {
//Log("Can't find 4x multi sampling\n");
- iAttributes[19] = 2;
- valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
+ iAttributes[19] = 2;
+ valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
if(!valid || !numFormats)
{
// Log("Can't find 2x multi sampling\n");
iAttributes[17] = 0;
valid = wglChoosePixelFormatARB(oglSystem.hdc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);
}
- }
+ }
if(valid && numFormats)
{
oglSystem.format = pixelFormat;
SetPixelFormat(oglSystem.hdc, oglSystem.format, &oglSystem.pfd);
//Log("Successfully set pixel format\n");
- oglSystem.glrc = wglCreateContext(oglSystem.hdc);
+ oglSystem.glrc = winCreateContext(oglSystem.hdc);
wglMakeCurrent(oglSystem.hdc, oglSystem.glrc);
}
}
result = true;
- CheckExtensions(oglSystem);
-
wglMakeCurrent(null, null);
//eSystem_DumpErrors(true);
vboAvailable = true;
#if defined(__ANDROID__)
egl_init_display(guiApp.desktop.windowHandle);
+ #elif defined(__ODROID__)
+ egl_init_display((uint)displaySystem.window);
CheckExtensions(oglSystem);
result = true;
#elif defined(__EMSCRIPTEN__)
{
glXMakeCurrent(xGlobalDisplay, oglSystem.glxDrawable, oglSystem.glContext);
// Setup Extensions
- CheckExtensions(oglSystem);
+ // CheckExtensions(oglSystem);
glXMakeCurrent(xGlobalDisplay, None, null);
result = true;
}
DestroyWindow(oglSystem.hwnd);
#elif defined(__unix__) || defined(__APPLE__)
- #if defined(__ANDROID__)
+ #if defined(__ANDROID__) || defined(__ODROID__)
egl_term_display();
#elif defined(__EMSCRIPTEN__)
glfwTerminate();
{
bool result = false;
OGLDisplay oglDisplay = display.driverData;
-#if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__)
+#if !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
OGLSystem oglSystem = display.displaySystem.driverData;
#endif
+
if(!oglDisplay)
oglDisplay = display.driverData = OGLDisplay { };
//printf("Inside CreateDisplay\n");
#if defined(__WIN32__)
oglDisplay.hdc = GetDC(display.window);
SetPixelFormat(oglDisplay.hdc, oglSystem.format, &oglSystem.pfd);
- if((oglDisplay.glrc = wglCreateContext(oglDisplay.hdc)))
+ if((oglDisplay.glrc = winCreateContext(oglDisplay.hdc)))
{
wglShareLists(oglSystem.glrc, oglDisplay.glrc);
wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
else
ReleaseDC(display.window, oglDisplay.hdc);
#elif defined(__unix__) || defined(__APPLE__)
- #if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
+ #if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
#else
XVisualInfo * visualInfo = ((XWindowData)display.windowDriverData).visual;
/*
#endif
if(result)
{
+ ogl_LoadFunctions();
+ CheckExtensions(oglSystem);
+ vboAvailable = glBindBuffer != null;
+ setupDebugging();
+ #ifdef SHADERS
+ loadShaders("<:ecere>shaders/fixed.vertex", "<:ecere>shaders/fixed.frag");
+ #endif
+ glEnableClientState(GL_VERTEX_ARRAY);
+ GLABBindBuffer(GL_ARRAY_BUFFER, 0);
+ GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
#if defined(__WIN32__)
if(glBlendFuncSeparate)
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#else
-#if !defined(__OLDX__)
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-#else
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-#endif
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
#endif
glEnable(GL_BLEND);
- glMatrixMode(GL_MODELVIEW);
+ glMatrixMode(MatrixMode::modelView);
+ glLoadIdentity(); // For setting up GLES stack
glScaled(1.0, 1.0, -1.0);
// glTranslatef(0.375f, 0.375f, 0.0f);
// glTranslatef(-0.625f, -0.625f, 0.0f);
- glMatrixMode(GL_PROJECTION);
+ glMatrixMode(MatrixMode::projection);
+#if !defined(EM_MODE) && !defined(SHADERS)
glShadeModel(GL_FLAT);
- // glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, true);
+ // #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+
+ // glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0);
glEnable(GL_NORMALIZE);
+#endif
glDepthFunc(GL_LESS);
glClearDepth(1.0);
glDisable(GL_MULTISAMPLE_ARB);
#if defined(__WIN32__)
wglMakeCurrent(null, null);
#elif defined(__unix__) || defined(__APPLE__)
- #if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
+ #if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
result = true;
#else
glXMakeCurrent(xGlobalDisplay, None, null);
#endif
#endif
}
+ else
+ {
+ #if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
+ result = true;
+ #endif
+ }
return result;
}
{
//WGL_DRAW_TO_BITMAP_ARB, GL_TRUE,
WGL_DRAW_TO_PBUFFER_ARB,GL_TRUE,
- WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
- WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
- WGL_COLOR_BITS_ARB,24,
- WGL_ALPHA_BITS_ARB,8,
- WGL_DEPTH_BITS_ARB,16,
- WGL_STENCIL_BITS_ARB,0,
- WGL_DOUBLE_BUFFER_ARB,GL_FALSE,
- WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
- WGL_SAMPLES_ARB, 4, // Check For 4x Multisampling
- 0,0
+ WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
+ WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
+ WGL_COLOR_BITS_ARB,24,
+ WGL_ALPHA_BITS_ARB,8,
+ WGL_DEPTH_BITS_ARB,16,
+ WGL_STENCIL_BITS_ARB,0,
+ WGL_DOUBLE_BUFFER_ARB,GL_FALSE,
+ WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
+ WGL_SAMPLES_ARB, 4, // Check For 4x Multisampling
+ 0,0
};
//Log("Found wglChoosePixelFormatARB\n");
oglDisplay.pBuffer = wglCreatePbufferARB(oglSystem.hdc, pixelFormat, width, height, attributes);
oglDisplay.hdc = wglGetPbufferDCARB(oglDisplay.pBuffer);
- if((oglDisplay.glrc = wglCreateContext(oglDisplay.hdc)))
+ if((oglDisplay.glrc = winCreateContext(oglDisplay.hdc)))
{
BITMAPINFO * info;
HDC hdc = GetDC(display.window);
ReleaseDC(display.window, hdc);
}
#elif defined(__unix__) || defined(__APPLE__)
- #if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
+ #if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
result = true;
#else
- int attrib[] =
- {
- GLX_DOUBLEBUFFER, True,
+ int attrib[] =
+ {
+ GLX_DOUBLEBUFFER, True,
GLX_DEPTH_SIZE, 1,
- GLX_RED_SIZE, 8,
- GLX_GREEN_SIZE, 8,
- GLX_BLUE_SIZE, 8,
- GLX_ALPHA_SIZE, 8,
- GLX_STENCIL_SIZE, 1,
- //GLX_DEPTH_SIZE, 24,
- GLX_RENDER_TYPE, GLX_RGBA_BIT,
- GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT | GLX_WINDOW_BIT,
- None
- };
-
- int PBattrib[] =
- {
- GLX_PBUFFER_WIDTH, width,
- GLX_PBUFFER_HEIGHT, height,
- GLX_LARGEST_PBUFFER, False,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+ GLX_STENCIL_SIZE, 1,
+ //GLX_DEPTH_SIZE, 24,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT | GLX_WINDOW_BIT,
None
- };
+ };
- // choose a pixel format that meets our minimum requirements
- int count = 0;
+ int PBattrib[] =
+ {
+ GLX_PBUFFER_WIDTH, width,
+ GLX_PBUFFER_HEIGHT, height,
+ GLX_LARGEST_PBUFFER, False,
+ None
+ };
- GLXFBConfig *config = glXChooseFBConfig(xGlobalDisplay, DefaultScreen(xGlobalDisplay), attrib, &count);
+ // choose a pixel format that meets our minimum requirements
+ int count = 0;
+
+ GLXFBConfig *config = glXChooseFBConfig(xGlobalDisplay, DefaultScreen(xGlobalDisplay), attrib, &count);
if(config)
{
if(oglDisplay.pixmap)
XFreePixmap(xGlobalDisplay, oglDisplay.pixmap);
if(oglDisplay.glContext)
- glXDestroyContext(xGlobalDisplay, oglDisplay.glContext);
+ glXDestroyContext(xGlobalDisplay, oglDisplay.glContext);
if(oglDisplay.pBuffer)
glXDestroyPbuffer(xGlobalDisplay, oglDisplay.pBuffer);
- oglDisplay.pBuffer = glXCreatePbuffer(xGlobalDisplay, config[0], PBattrib);
+ oglDisplay.pBuffer = glXCreatePbuffer(xGlobalDisplay, config[0], PBattrib);
if(oglDisplay.pBuffer)
{
- oglDisplay.glContext = glXCreateNewContext(xGlobalDisplay, config[0], GLX_RGBA_TYPE, oglSystem.glContext, True);
+ oglDisplay.glContext = glXCreateNewContext(xGlobalDisplay, config[0], GLX_RGBA_TYPE, oglSystem.glContext, True);
if(oglDisplay.glContext)
{
glXMakeCurrent(xGlobalDisplay, None, null);
{
XRenderPictureAttributes attributes = { 0 };
XRenderPictFormat * format = XRenderFindStandardFormat(xGlobalDisplay, /*PictStandardRGB24*/ PictStandardARGB32);
- #if !defined(__APPLE__) && !defined(__OLDX__)
+ #if !defined(__APPLE__)
attributes.repeat = RepeatNormal;
#else
attributes.repeat = 1;
#if defined(__WIN32__)
wglMakeCurrent(oglDisplay.hdc, oglDisplay.glrc);
#elif defined(__unix__) || defined(__APPLE__)
- #if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
+ #if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
width = eglWidth;
height = eglHeight;
#else
result = false;
glViewport(0,0,width,height);
+ glMatrixMode(MatrixMode::projection);
glLoadIdentity();
glOrtho(0,width,height,0,0.0,1.0);
displayWidth = display.width = width;
{
oglDisplay.flipBufW = width;
oglDisplay.flipBufH = height;
-#ifdef _GLES
+#ifdef ES1_1
result = true;
#else
oglDisplay.flippingBuffer = renew oglDisplay.flippingBuffer ColorAlpha [width * height];
#endif
//Logf("DisplayScreen\n");
- glFlush();
- glFinish();
+#if !defined(__ANDROID__)
+ /*glFlush();
+ glFinish();*/
+#endif
+
#if defined(__WIN32__) || defined(USEPBUFFER)
if(display.alphaBlend)
{
ReleaseDC(0, hdc);
#elif defined(__unix__) || defined(__APPLE__)
- #if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
+ #if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
#else
XTransform transform =
{
XRenderSetPictureTransform(xGlobalDisplay, oglDisplay.pixmapPicture, &transform);
XRenderComposite(xGlobalDisplay, PictOpSrc, oglDisplay.pixmapPicture, None, oglDisplay.shapePicture, 0, 0, 0, 0, 0, 0, display.width, display.height);
XRenderComposite(xGlobalDisplay, PictOpSrc, oglDisplay.pixmapPicture, None, oglDisplay.windowPicture, 0, 0, 0, 0, 0, 0, display.width, display.height);
- #if !defined(__APPLE__) && !defined(__OLDX__)
+ #if !defined(__APPLE__)
XShapeCombineMask(xGlobalDisplay, (X11Window)display.window, ShapeInput, 0, 0, oglDisplay.shapePixmap, ShapeSet);
#else
XShapeCombineMask(xGlobalDisplay, display.window, 2, 0, 0, oglDisplay.shapePixmap, ShapeSet);
//wglSwapLayerBuffers(oglDisplay.hdc,WGL_SWAP_MAIN_PLANE);
SwapBuffers(oglDisplay.hdc);
#elif defined(__unix__) || defined(__APPLE__)
- #if defined(__ANDROID__)
+ #if defined(__ANDROID__) || defined(__ODROID__)
eglSwapBuffers(eglDisplay, eglSurface);
#elif defined(__EMSCRIPTEN__)
glfwSwapBuffers();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#if !defined(SHADERS)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+#endif
mipMap.Allocate(null, w, h, w, pixelFormatRGBA, false);
glBindTexture(GL_TEXTURE_2D, glBitmap);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mipMaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipMaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#if !defined(__ANDROID__) && !defined(SHADERS)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0 );
+#endif
+#if !defined(SHADERS)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+#endif
result = true;
- for(level = 0; result && (w > 1 || h > 1); level++, w >>= 1, h >>= 1)
+ for(level = 0; result && (w >= 1 || h >= 1); level++, w >>= 1, h >>= 1)
{
Bitmap mipMap;
+ if(!w) w = 1;
+ if(!h) h = 1;
if(bitmap.width != w || bitmap.height != h)
{
mipMap = Bitmap { };
convBitmap.driver.FreeBitmap(convBitmap.displaySystem, convBitmap);
bitmap.driverData = (void *)(uintptr)glBitmap;
bitmap.driver = displaySystem.driver;
+ if(bitmap.keepData)
+ delete convBitmap;
if(!result)
FreeBitmap(displaySystem, bitmap);
glColor4fv(oglSurface.foreground);
glBegin(GL_LINES);
-#if defined(_GLES) || defined(__EMSCRIPTEN__)
+#if defined(ES1_1) || defined(EM_MODE) || defined(SHADERS)
if(stippleEnabled)
{
glTexCoord2f(0.5f, 0);
//Logf("Rectangle\n");
glColor4fv(oglSurface.foreground);
-#if defined(_GLES) || defined(__EMSCRIPTEN__)
+#if defined(ES1_1) || defined(EM_MODE) || defined(SHADERS)
if(stippleEnabled)
{
glBegin(GL_LINES);
glColor4fv(oglSurface.background);
-#ifdef __EMSCRIPTEN__
+#ifdef EM_MODE
glBegin(GL_QUADS);
glVertex2f(x1+surface.offset.x, y1+surface.offset.y);
glVertex2f(x1+surface.offset.x, y2+surface.offset.y+1);
{
OGLSurface oglSurface = surface.driverData;
-#if !defined(__OLDX__)
- // WHY DO WE HAVE GL_ONE HERE ?
- /*if(glBlendFuncSeparate && !oglSurface.writingText)
- glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
-#endif
-
if(!oglSurface.writingText)
{
// glTranslatef(-0.375f, -0.375f, 0.0f);
- glEnable(GL_TEXTURE_2D);
+ GLSetupTexturing(true);
glColor4fv(oglSurface.bitmapMult);
}
else if(oglSurface.xOffset)
glTranslated(oglSurface.xOffset / 64.0/*-0.375*/, 0.0, 0.0);
glBindTexture(GL_TEXTURE_2D, (GLuint)(uintptr)bitmap.driverData);
- glBegin(GL_QUADS);
+ glBegin(GLIMTKMode::quads);
if(h < 0)
{
if(!oglSurface.writingText)
{
- glDisable(GL_TEXTURE_2D);
+ GLSetupTexturing(false);
//glTranslate(0.375, 0.375, 0.0);
}
else if(oglSurface.xOffset)
glTranslated(-oglSurface.xOffset / 64.0/*+0.375*/, 0.0, 0.0);
-
-#if !defined(__OLDX__)
- /*if(glBlendFuncSeparate && !oglSurface.writingText)
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
-#endif
}
void Stretch(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
//glTranslate(-0.375, -0.375, 0.0);
- //Logf("Stretch\n");
-
-#if !defined(__OLDX__)
- /*if(glBlendFuncSeparate)
- glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
-#endif
-
- glEnable(GL_TEXTURE_2D);
+ GLSetupTexturing(true);
glBindTexture(GL_TEXTURE_2D, (GLuint)(uintptr)bitmap.driverData);
glColor4fv(oglSurface.bitmapMult);
- glBegin(GL_QUADS);
+ glBegin(GLIMTKMode::quads);
if(h < 0)
{
glEnd();
- glDisable(GL_TEXTURE_2D);
+ GLSetupTexturing(false);
//glTranslate(0.375, 0.375, 0.0);
-#if !defined(__OLDX__)
- /*if(glBlendFuncSeparate)
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);*/
-#endif
-
}
void Filter(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
void StretchDI(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h, int sw, int sh)
{
-#if !defined(__EMSCRIPTEN__)
+#if !defined(EM_MODE)
float s2dw,s2dh,d2sw,d2sh;
//bool flipX = false, flipY = false;
glPixelStorei(GL_UNPACK_ROW_LENGTH, bitmap.stride);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx);
glPixelStorei(GL_UNPACK_SKIP_ROWS, sy);
+#if !defined(SHADERS)
glRasterPos2d(dx,dy);
//glPixelZoom(flipX ? -s2dw : s2dw, flipY ? s2dh : -s2dh);
glPixelZoom(s2dw, -s2dh);
glDrawPixels(sw,sh,GL_BGRA_EXT,GL_UNSIGNED_BYTE, bitmap.picture);
+#endif
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
void BlitDI(Display display, Surface surface, Bitmap bitmap, int dx, int dy, int sx, int sy, int w, int h)
{
-#if !defined(__EMSCRIPTEN__)
+#if !defined(EM_MODE)
//Logf("BlitDI\n");
//Clip against the edges of the source
glPixelStorei(GL_UNPACK_ROW_LENGTH, bitmap.stride);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx);
glPixelStorei(GL_UNPACK_SKIP_ROWS, sy);
+#if !defined(SHADERS)
glRasterPos2d(dx,dy);
glPixelZoom(1,-1);
glDrawPixels(w,h,GL_BGRA_EXT,GL_UNSIGNED_BYTE, bitmap.picture);
+#endif
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
oglSurface.writingText = true;
- glEnable(GL_TEXTURE_2D);
+ GLSetupTexturing(true);
if(surface.outline.size)
{
oglSurface.writingText = false;
oglSystem.loadingFont = false;
- glDisable(GL_TEXTURE_2D);
+ GLSetupTexturing(false);
//glTranslated(0.375, 0.375, 0.0);
}
if(stipple)
{
-#if defined(_GLES) || defined(__EMSCRIPTEN__)
+#if defined(ES1_1) || defined(EM_MODE) || defined(SHADERS)
stippleEnabled = true;
glesLineStipple(1, (uint16)stipple);
#else
}
else
{
-#if defined(_GLES) || defined(__EMSCRIPTEN__)
+#if defined(ES1_1) || defined(EM_MODE) || defined(SHADERS)
stippleEnabled = false;
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glDisable(GL_TEXTURE_2D);
+ glMatrixMode(MatrixMode::projection);
+ GLSetupTexturing(false); // TODO: Special shading code for stipple?
#else
glDisable(GL_LINE_STIPPLE);
#endif
glDisable(GL_MULTISAMPLE_ARB);
break;
case fillMode:
-#if !defined(_GLES)
+#if !defined(ES1_1)
glPolygonMode(GL_FRONT_AND_BACK, ((FillModeValue)value == solid) ? GL_FILL : GL_LINE);
#endif
break;
break;
case fogColor:
{
+#if !defined(SHADERS)
float color[4] = { ((Color)value).r/255.0f, ((Color)value).g/255.0f, ((Color)value).b/255.0f, 1.0f };
glFogfv(GL_FOG_COLOR, (float *)&color);
+#endif
break;
}
case fogDensity:
+#if !defined(SHADERS)
glFogf(GL_FOG_DENSITY, (float)(RenderStateFloat { ui = value }.f * nearPlane));
+#endif
break;
case blend:
if(value) glEnable(GL_BLEND); else glDisable(GL_BLEND);
break;
case ambient:
{
+#if defined(SHADERS)
+ shader_setGlobalAmbient(((Color)value).r / 255.0f, ((Color)value).g / 255.0f, ((Color)value).b / 255.0f, 1.0f);
+#elif !defined(EM_MODE)
float ambient[4] = { ((Color)value).r/255.0f, ((Color)value).g/255.0f, ((Color)value).b/255.0f, 1.0f };
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
+#endif
break;
}
case alphaWrite:
void SetLight(Display display, int id, Light light)
{
+#if defined(SHADERS)
+ shader_setLight(display, id, light);
+#elif !defined(EM_MODE)
//Logf("SetLight\n");
if(light != null)
}
else
{
-
Vector3Df vector { 0,0,-1 };
Vector3Df direction;
Matrix mat;
}
else
glDisable(GL_LIGHT0 + id);
+#endif
}
void SetCamera(Display display, Surface surface, Camera camera)
glViewport(x, y, w, h);
// *** Projection Matrix ***
+ glMatrixMode(MatrixMode::projection);
if(!display.display3D.camera)
glPushMatrix();
- else
- glMatrixMode(GL_PROJECTION);
+
if(display.display3D.collectingHits)
{
float pickX = display.display3D.pickX + surface.offset.x;
glDisable(GL_BLEND);
// *** Z Inverted Identity Matrix ***
- glMatrixMode(GL_MODELVIEW);
+ glMatrixMode(MatrixMode::modelView);
if(!display.display3D.camera)
glPushMatrix();
// ...
glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
+
+ GLSetupLighting(true);
+#if !defined(EM_MODE) && !defined(SHADERS)
glShadeModel(GL_SMOOTH);
+#endif
glDepthMask((byte)bool::true);
oglDisplay.depthWrite = true;
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
+
+ GLSetupTexturing(false);
+ GLSetupLighting(false);
+#if !defined(SHADERS) && !defined(EM_MODE)
glDisable(GL_FOG);
- glDisable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
+#endif
glEnable(GL_BLEND);
glDisable(GL_MULTISAMPLE_ARB);
glPopMatrix();
// *** Restore 2D PROJECTION Matrix ***
- glMatrixMode(GL_PROJECTION);
+ glMatrixMode(MatrixMode::projection);
glPopMatrix();
}
- GLBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
}
void ApplyMaterial(Display display, Material material, Mesh mesh)
// Basic Properties
if(material.flags.doubleSided)
{
+#if !defined(EM_MODE) && !defined(SHADERS)
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, !material.flags.singleSideLight);
+#endif
glDisable(GL_CULL_FACE);
}
else
{
+#if !defined(EM_MODE) && !defined(SHADERS)
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, bool::false);
+#endif
glEnable(GL_CULL_FACE);
}
+#if !defined(SHADERS)
// Fog
if(material.flags.noFog)
glDisable(GL_FOG);
else
glEnable(GL_FOG);
+#endif
// Maps
if(material.baseMap && (mesh.texCoords || mesh.flags.texCoords1))
{
Bitmap map = material.baseMap;
- glEnable(GL_TEXTURE_2D);
+ GLSetupTexturing(true);
glBindTexture(GL_TEXTURE_2D, (GLuint)(uintptr)map.driverData);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
if(material.uScale && material.vScale)
glScalef(material.uScale, material.vScale, 1);
- glMatrixMode(GL_MODELVIEW);
+ glMatrixMode(MatrixMode::modelView);
if(material.flags.tile)
{
}
}
else
- glDisable(GL_TEXTURE_2D);
+ GLSetupTexturing(false);
+#if defined(SHADERS)
+ shader_setMaterial(material, mesh.flags.colors);
+#elif defined(EM_MODE)
+ glimtkColor4f(material.diffuse.r, material.diffuse.g, material.diffuse.b, material.opacity);
+#else
if(mesh.flags.colors)
{
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
}
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &material.power);
+#endif
}
void FreeMesh(DisplaySystem displaySystem, Mesh mesh)
{
if(!mesh.flags.vertices)
{
- if(oglMesh.vertices)
- {
- GLDeleteBuffers(1, &oglMesh.vertices);
- oglMesh.vertices = 0;
- }
+ oglMesh.vertices.free();
delete mesh.vertices;
}
if(!mesh.flags.normals)
{
- if(oglMesh.normals)
- {
- GLDeleteBuffers(1, &oglMesh.normals);
- oglMesh.normals = 0;
- }
+ oglMesh.normals.free();
delete mesh.normals;
}
if(!mesh.flags.texCoords1)
{
- if(oglMesh.texCoords)
- {
- GLDeleteBuffers(1, &oglMesh.texCoords);
- oglMesh.texCoords = 0;
- }
+ oglMesh.texCoords.free();
delete mesh.texCoords;
}
if(!mesh.flags.texCoords2)
{
- if(oglMesh.texCoords2)
- {
- GLDeleteBuffers(1, &oglMesh.texCoords2);
- oglMesh.texCoords2 = 0;
- }
- /*
- delete mesh.texCoords2;
- */
+ oglMesh.texCoords2.free();
+ // delete mesh.texCoords2;
}
if(!mesh.flags.colors)
{
- if(oglMesh.colors)
- {
- GLDeleteBuffers(1, &oglMesh.colors);
- oglMesh.colors = 0;
- }
+ oglMesh.colors.free();
+ delete mesh.colors;
}
if(!mesh.flags)
{
mesh.data = OGLMesh { };
if(mesh.data)
{
- OGLMesh oglMesh = mesh.data;
if(mesh.nVertices == nVertices)
{
// Same number of vertices, adding features (Leaves the other features pointers alone)
}
else
mesh.vertices = new Vector3Df[nVertices];
- if(!oglMesh.vertices)
- GLGenBuffers(1, &oglMesh.vertices);
}
if(!mesh.flags.normals && flags.normals)
{
}
else
mesh.normals = new Vector3Df[nVertices];
- if(!oglMesh.normals)
- GLGenBuffers( 1, &oglMesh.normals);
}
if(!mesh.flags.texCoords1 && flags.texCoords1)
{
mesh.texCoords = new Pointf[nVertices];
- if(!oglMesh.texCoords)
- GLGenBuffers( 1, &oglMesh.texCoords);
}
if(!mesh.flags.colors && flags.colors)
{
mesh.colors = new ColorRGBAf[nVertices];
- if(!oglMesh.colors)
- GLGenBuffers( 1, &oglMesh.colors);
}
}
}
}
else
mesh.vertices = renew mesh.vertices Vector3Df[nVertices];
- if(!oglMesh.vertices)
- GLGenBuffers(1, &oglMesh.vertices);
}
if(flags.normals)
{
}
else
mesh.normals = renew mesh.normals Vector3Df[nVertices];
- if(!oglMesh.normals)
- GLGenBuffers( 1, &oglMesh.normals);
}
if(flags.texCoords1)
{
mesh.texCoords = renew mesh.texCoords Pointf[nVertices];
- if(!oglMesh.texCoords)
- GLGenBuffers( 1, &oglMesh.texCoords);
}
if(flags.colors)
{
mesh.colors = renew mesh.colors ColorRGBAf[nVertices];
- if(!oglMesh.colors)
- GLGenBuffers( 1, &oglMesh.colors);
}
}
result = true;
if(vboAvailable)
{
- if(flags.vertices && oglMesh.vertices)
- {
- GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.vertices);
- GLBufferData( mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * (mesh.flags.doubleVertices ? sizeof(Vector3D) : sizeof(Vector3Df)), mesh.vertices, GL_STATIC_DRAW_ARB );
- }
-
- if(flags.normals && oglMesh.normals)
- {
- GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.normals);
- GLBufferData( mesh.flags.doubleNormals ? GL_DOUBLE : GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * (mesh.flags.doubleNormals ? sizeof(Vector3D) : sizeof(Vector3Df)), mesh.normals, GL_STATIC_DRAW_ARB );
- }
+ if(flags.vertices)
+ oglMesh.vertices.upload(
+ mesh.nVertices * (mesh.flags.doubleVertices ? sizeof(Vector3D) : sizeof(Vector3Df)), mesh.vertices); //, GL_STATIC_DRAW_ARB );
- if(flags.texCoords1 && oglMesh.texCoords)
- {
- GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.texCoords);
- GLBufferData( GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * sizeof(Pointf), mesh.texCoords, GL_STATIC_DRAW_ARB );
- }
+ if(flags.normals)
+ oglMesh.normals.upload(
+ mesh.nVertices * (mesh.flags.doubleNormals ? sizeof(Vector3D) : sizeof(Vector3Df)), mesh.normals); //, GL_STATIC_DRAW_ARB );
- if(flags.colors && oglMesh.colors)
- {
- GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.colors);
- GLBufferData( GL_FLOAT, GL_ARRAY_BUFFER_ARB, mesh.nVertices * sizeof(ColorRGBAf), mesh.colors, GL_STATIC_DRAW_ARB );
- }
+ if(flags.texCoords1)
+ oglMesh.texCoords.upload(
+ mesh.nVertices * sizeof(Pointf), mesh.texCoords); //, GL_STATIC_DRAW_ARB );
- GLBindBuffer( GL_ARRAY_BUFFER_ARB, 0);
+ if(flags.colors)
+ oglMesh.colors.upload(
+ mesh.nVertices * sizeof(ColorRGBAf), mesh.colors); //, GL_STATIC_DRAW_ARB );
}
}
{
bool result = true;
- return result;
+ return result;
}
void FreeIndices(DisplaySystem displaySystem, OGLIndices oglIndices)
{
if(oglIndices)
{
- if(oglIndices.buffer)
- GLDeleteBuffers(1, &oglIndices.buffer);
+ oglIndices.buffer.free();
delete oglIndices.indices;
delete oglIndices;
}
if(oglIndices)
{
oglIndices.indices = (void *)(indices32bit ? new uint32[nIndices] : new uint16[nIndices]);
- GLGenBuffers( 1, &oglIndices.buffer);
oglIndices.nIndices = nIndices;
}
return oglIndices;
{
if(vboAvailable)
{
- GLBindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, oglIndices.buffer);
- GLBufferData( indices32bit ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, GL_ELEMENT_ARRAY_BUFFER_ARB, nIndices * (indices32bit ? sizeof(uint32) : sizeof(uint16)),
- oglIndices.indices, GL_STATIC_DRAW_ARB);
- GLBindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+#ifdef ES1_1
+ if(indices32bit)
+ {
+ if(!oglIndices.buffer.buffer)
+ glGenBuffers(1, &oglIndices.buffer.buffer);
+ if(glabCurElementBuffer != oglIndices.buffer.buffer)
+ GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, oglIndices.buffer.buffer);
+ glimtkBufferDatai(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32) * nIndices, oglIndices.indices, GL_STATIC_DRAW_ARB);
+ }
+ else
+#endif
+ oglIndices.buffer.upload(
+ nIndices * (indices32bit ? sizeof(uint32) : sizeof(uint16)),
+ oglIndices.indices); //GL_STATIC_DRAW_ARB);
}
}
{
//Logf("SelectMesh\n");
-#if !defined( __ANDROID__) && !defined(__APPLE__)
+#if !defined( __ANDROID__) && !defined(__APPLE__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
#if defined(__WIN32__)
if(glUnlockArraysEXT)
glEnableClientState(GL_VERTEX_ARRAY);
if(!display.display3D.collectingHits && oglMesh)
{
- GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.vertices );
- if(mesh.flags.doubleVertices)
- glVertexPointerd(3, 0, (double *)(vboAvailable ? null : mesh.vertices), mesh.nVertices);
- else
- glVertexPointer(3, GL_FLOAT, 0, vboAvailable ? null : mesh.vertices);
+ oglMesh.vertices.use(vertex, 3, (mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT), 0, oglMesh.vertices.buffer ? null : (double *)mesh.vertices);
// *** Normals Stream ***
if(mesh.normals || mesh.flags.normals)
{
glEnableClientState(GL_NORMAL_ARRAY);
- GLBindBuffer(GL_ARRAY_BUFFER_ARB, oglMesh.normals);
- glNormalPointer(/*mesh.flags.doubleNormals ? GL_DOUBLE : */GL_FLOAT, 0, vboAvailable ? null : mesh.normals);
+ oglMesh.normals.use(normal, 3, GL_FLOAT, 0, oglMesh.normals.buffer ? null : mesh.normals);
}
else
glDisableClientState(GL_NORMAL_ARRAY);
if(mesh.texCoords || mesh.flags.texCoords1)
{
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.texCoords);
- glTexCoordPointer(2, GL_FLOAT, 0, vboAvailable ? null : mesh.texCoords);
+ oglMesh.texCoords.use(texCoord, 2, GL_FLOAT, 0, oglMesh.texCoords.buffer ? null : mesh.texCoords);
}
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
if(mesh.colors || mesh.flags.colors)
{
glEnableClientState(GL_COLOR_ARRAY);
- GLBindBuffer( GL_ARRAY_BUFFER_ARB, oglMesh.colors);
- glColorPointer(4, GL_FLOAT, 0, vboAvailable ? null : mesh.colors);
+ oglMesh.colors.use(color, 4, GL_FLOAT, 0, oglMesh.colors.buffer ? null : mesh.colors);
}
else
glDisableClientState(GL_COLOR_ARRAY);
-
}
else
{
- GLBindBuffer( GL_ARRAY_BUFFER_ARB, 0);
- if(mesh.flags.doubleVertices)
- glVertexPointerd(3, 0, (double *)mesh.vertices, mesh.nVertices);
- else
- glVertexPointer(3, GL_FLOAT, 0, mesh.vertices);
+ noAB.use(vertex, 3, (mesh.flags.doubleVertices ? GL_DOUBLE : GL_FLOAT), 0, (double *)mesh.vertices);
if((mesh.normals || mesh.flags.normals) && !display.display3D.collectingHits)
{
glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(/*mesh.flags.doubleNormals ? GL_DOUBLE : */GL_FLOAT, 0, mesh.normals);
+ noAB.use(normal, 3, GL_FLOAT, 0, mesh.normals);
}
else
glDisableClientState(GL_NORMAL_ARRAY);
if((mesh.texCoords || mesh.flags.texCoords1) && !display.display3D.collectingHits)
{
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, mesh.texCoords);
+ noAB.use(texCoord, 2, GL_FLOAT, 0, mesh.texCoords);
}
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
if((mesh.colors || mesh.flags.colors) && !display.display3D.collectingHits)
{
glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4, GL_FLOAT, 0, mesh.colors);
+ noAB.use(color, 4, GL_FLOAT, 0, mesh.colors);
}
else
glDisableClientState(GL_COLOR_ARRAY);
}
-#if !defined(__ANDROID__) && !defined(__APPLE__)
+#if !defined(__ANDROID__) && !defined(__APPLE__) && !defined(__EMSCRIPTEN__) && !defined(__ODROID__)
#if defined(__WIN32__)
if(glLockArraysEXT)
#endif
}
- else
- GLBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
}
void DrawPrimitives(Display display, PrimitiveSingle * primitive, Mesh mesh)
// *** Hoping the data won't be uploaded at all (Won't really work if another group of the mesh is using the mesh ) ***
// HACK TO SPEED THINGS UP...
#ifndef __ANDROID__
- /*GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ /*GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
if(primitive->nIndices < (mesh.nVertices >> 2) && !primitive->type.indices32bit)
{
int c;
- glBegin(primitiveTypes[primitive->type.primitiveType]);
+ glBegin((GLIMTKMode)primitiveTypes[primitive->type.primitiveType]);
if(primitive->data)
{
OGLIndices oglIndices = primitive->data;
}
else*/
#endif
+
{
OGLIndices oglIndices = primitive->data;
+ GLEAB eab = ((!display.display3D.collectingHits && oglIndices) ? oglIndices.buffer : noEAB);
- if(!display.display3D.collectingHits && vboAvailable && oglIndices)
- {
- GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, oglIndices.buffer);
- if(primitive->type.indices32bit)
- glDrawElementsi(primitiveTypes[primitive->type.primitiveType], primitive->nIndices, 0);
- else
- glDrawElements(primitiveTypes[primitive->type.primitiveType], primitive->nIndices, GL_UNSIGNED_SHORT, 0);
- GLBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- }
- else
- {
- if(primitive->type.indices32bit)
- glDrawElementsi(primitiveTypes[primitive->type.primitiveType], primitive->nIndices,
- oglIndices ? oglIndices.indices : primitive->indices);
- else
- glDrawElements(primitiveTypes[primitive->type.primitiveType], primitive->nIndices,
- GL_UNSIGNED_SHORT, oglIndices ? oglIndices.indices : primitive->indices);
- }
+ eab.draw(primitiveTypes[primitive->type.primitiveType], primitive->nIndices,
+ primitive->type.indices32bit ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT,
+ eab.buffer ? 0 : (oglIndices ? oglIndices.indices : primitive->indices));
+ GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
}
}
#if defined(__WIN32__)
OGLSystem system = displaySystem.driverData;
return system.glrc;
-#elif defined(__ANDROID__)
+#elif defined(__ANDROID__) || defined(__ODROID__)
return eglContext;
#elif defined(__EMSCRIPTEN__)
#else