{
Vector3Df axis;
Angle angle = ReadFloat(info->f);
- Vector3Df fixedAxis;
+ Vector3D fixedAxis;
Read3DVertex(info->f, axis);
- fixedAxis.x = axis.x;
- fixedAxis.y = -axis.z;
- fixedAxis.z = axis.y;
+ fixedAxis = { axis.x, -axis.z, axis.y };
if(c > 0)
{