name = "Timer",
description = "A Timer object useful for performing actions based on a particular time delay.",
usage = "A Timer object is defined in the declaration section of code, with it's functionality being declared at initialization time.",
- example = "class Form1 : Window\n"
- "{\n"
- " Timer timer\n"
- " {\n"
- " this; // the Timer object belongs to the Form1 class.\n"
- " delay = 0.01; // the time to wait is 0.01 seconds.\n"
- " bool DelayExpired() // Override the virtual function to tell the Timer what to do.\n"
- " {\n"
- " Update(null); // redraw the entire window.\n"
- " return true; // tell the program that everything went ok.\n"
- " }\n"
- " }; // terminate the initialization of timer.\n"
+ example = "class Form1 : Window<br>"
+ "{<br>"
+ " Timer timer<br>"
+ " {<br>"
+ " this; // the Timer object belongs to the Form1 class.<br>"
+ " delay = 0.01; // the time to wait is 0.01 seconds.<br>"
+ " bool DelayExpired() // Override the virtual function to tell the Timer what to do.<br>"
+ " {<br>"
+ " Update(null); // redraw the entire window.<br>"
+ " return true; // tell the program that everything went ok.<br>"
+ " }<br>"
+ " }; // terminate the initialization of timer.<br>"
"}",
remarks = "This is an excellent, simple way to refresh the current window at particular intervals without requiring user input.",
also = "GetTime(), Time",