+Ecere SDK 0.44.10 (August 7, 2014)
+
+ * Compiler fixes and optimizations
+ * Better C99 compatibility (stdbool, complex numbers)
+ * Fixed C integer promotion issues
+ * Fixed and improved all samples (resources included)
+ * Improved 3DS model support
+ * EditBox and syntax highlighting fixes
+ * Internationalization improvements
+ * Clang and OS X Mavericks Support
+ * More reliable IDE debugger watches
+ * X11 full screen support
+ * X11 acquired input support
+ * X11 fixes (including improved fix for Unity)
+ * Various bug fixes
+ * Memory leaks fixes
+----------------------------------------
+Ecere SDK 0.44.09.9 (February 20, 2014)
+
+ * 64 bit fixes
+ * IDE fixes
+ * X11 GUI driver fixes
+ * eC Compiler fixes
+ * HTTP fixes
+----------------------------------------
+Ecere SDK 0.44.09 (August 30, 2013)
+
+ * Debugger fixes
+ * Documentor fixes
+ * Valgrind integration
+ * Improved usability with Unity
+----------------------------------------
+Ecere SDK 0.44.08 (August 9, 2013)
+
+ * Update Windows installer with TDM/MinGW-w64
+ * A lot of bug fixes
+----------------------------------------
+Ecere SDK 0.44.07 (April 22, 2013)
+
+ * Compiler Improvements
+ * Improved C headers compatibility
+ * Various bug fixes
+----------------------------------------
+Ecere SDK 0.44.06 (March 28, 2013)
+
+ * Fixed bugs causing build to fail on PowerPC
+ * Fixed cross-bitness compiling issues
+ * Fixed UTF8 text processing issues
+ * Fixed serialization/unserialization of Map container objects
+ * Fixed ListBox row moving bug
+ * Fixed ColorPicker in IDE to be consistent with other dialogs
+ * Enabled holding up/down buttons down to reorder directories in compiler settings
+ * Relying on giflib rather than bundled libungif, taking out deps folder for Debian packages
+----------------------------------------
+Ecere SDK 0.44.05 (March 18, 2013)
+
+ * Memory corruption bugs were fixed
+ * Cross-bitness compiling issues were fixed
+----------------------------------------
+Ecere SDK 0.44.04 (March 10, 2013)
+
+ * Various Bug Fixes
+ * MinGW-w64 Support
+ * 64 Bit Support
+ * Basic Android Support
+ * Improved FreeBSD Support
+ * Improved OS X Support
+----------------------------------------
+Ecere SDK 0.44.03 (January 27, 2013)
+
+ * Renaming libec0 Debian package to libecc0 to solve conflict with "Library for modular symbols and elliptic curves over Q" in Sid
+ * Various bug fixes
+----------------------------------------
+Ecere SDK 0.44.02 (November 6, 2012)
+
+ * Fixed issue with 'arch: all' packages preventing installing on 64 bit system
+ * Fixed issue with GCC 4.7 whereas .bmp files would not load properly
+ * Fixed build issues with ARM and big endian (PPC) builds
+ * Various bug fixes
+ * Resolved target and host platform confusion in build system/makefiles
+ * Proper handling of __attribute__ in the compiler
+ * Resolved proper implementation of all per node settings in the build system
+ * Added support for a SYSROOT and GCC prefix in Compiler Settings
+ * Support for cross-compiling the tarball (e.g. Building for MinGW on Linux)
+ * Initial support for the Android platform
+----------------------------------------
Ecere SDK 0.44.01 (August 2012)
* Compiler Configurations Support for truly cross-compiler/platform makefiles
* PPAs for Ubuntu working on both 32 and 64 bit machines, for Lucid Lynx, Maverick Meerkat, Natty Narwhal, Oneiric Ocelot and Precise Pangolin
* Numerous tracked issues were resolved, see the complete list at: http://ecere.com/mantis/changelog_page.php
----------------------------------------
- ( May 2010 )
+ ( May 2011 )
* We adopted Git as our version control system.
* Our source repository is hosted on GitHub at http://github.com/ecere/sdk
* The Ecere SDK is now Open Source under the revised BSD license.
* An automatic bootstrapping/build system was implemented.
* Mac OS X and PowerPC support was improved. A SQLite driver was added for the Ecere Data Access system.
- * New IDE configuration options enable the integration of cross compilers. Lots
- * of bugs were fixed.
+ * New IDE configuration options enable the integration of cross compilers. Lots of bugs were fixed.
* A tab control was added
----------------------------------------
Ecere SDK 0.43 (September 4, 2008)
* X support was improved.
* IDE improvements were made.
* Numerous bugs were fixed.
+ * The eC Compiler is self-hosting
----------------------------------------
(December 5, 2007)
----------------------------------------
(October 21, 2007)
- * Ecere Communicator 0.01
+ * Ecere Communicator 0.01 (Jabber & MSN Support)
----------------------------------------
Ecere SDK 0.41.16 (August 30, 2007)
----------------------------------------
Ecere SDK 0.40 (September 27, 2006) (v3)
- * All SDK tools are now written in eC
+ * The Ecere runtime library and the IDE are now written in eC
* Windows Installer packaging MinGW
---------------------------------------
( November 2005 )
- Intelligent Code Editor
- Methods & property sheets
- Form Designer with Code/ Visual Synchronization
+
+ * Begin using MinGW
---------------------------------------
( November 2004 )
----------------------------------------
( Summer 2004 )
+ * ICQ/AIM Ecere Communicator (eMessenger)
* The Dreamix Project - a set top box PVR
* Python Bindings for Ecere
----------------------------------------
* More native default skin (Win2K)
* IDE Project Building work begins
----------------------------------------
+Ecere SDK 0.39 Pre-Release 5 (March 8, 2004)
Ecere SDK 0.39 Pre-Release 4 (November 26, 2003)
Ecere SDK 0.39 Pre-Release 3 (August 1, 2003)
Ecere SDK 0.39 Pre-Release 1 (April 6, 2003)
* Ecere is modularized into sys, gfx, gui, net
* Original Ecere IDE (Text Editor + Original Form Designer)
* 3DS Support
- * Networking Library (eCom, 2D Networked Ecere Chess)
+ * Networking Library (2D Networked Ecere Chess)
* Common Controls:
- Button
- DropBox
- MessageBox
* C++ wrapper class library
----------------------------------------
-Ecere SDK 0.37.5 (September 2, 2001) (v1)
+ ( May 2002 )
+
+ * eCom (File transfer / Chat client)
+----------------------------------------
+Ecere SDK 0.37.7 (May 9, 2001)
+
+ * TCP/IP Sockets
+----------------------------------------
+Ecere SDK 0.37.5 (September 2, 2000)
+----------------------------------------
+Ecere SDK 0.37.4 (June 12, 2000) (v1)
* BMP Support
- * Quaternion rotation system, with SLERP'ing cameras
+ * PCX saving (Run Length Encoding compression)
* 3Dfx GLIDE, OpenGL, DirectDraw, GDI, SVGALib
- * Real Time Optimally Adapting Mesh (ROAM) system for terrain
* Object oriented window & event-driven messaging system
* Graphical User Interface runs in either Win32 Console,
Win32 API's window system, ECERE GUI system within a Win32 window,
* Joystick interface
* A full-featured multiline edit box control
----------------------------------------
+ (1999-2001)
+
+ (Simis) Flight Sim Toolkit Enthusiasts Update
+ * 3Dfx GLIDE and OpenGL Support
+ * Quaternion rotation system, with SLERP'ing cameras
+ * Real Time Optimally Adapting Mesh (ROAM) system for terrain
+----------------------------------------
Ecere SDK 0.26 (1999) (v0)
* DOS (DJGPP) C library (graphical or text mode)
* CD Audio Playback
* GUI CD Player
----------------------------------------
+Nova3D 3Dfx GLIDE Engine (1998)
+----------------------------------------
DirectDraw WarCraft II Clone (1997-1998)
* A*
* Software textured polygon filling 3D engine (DOS/DJGPP)
* Gouraud and Flat Shading
- * PCX loading/saving (Run Length Encoding compression)
+ * PCX loading