1 echo "The Ecere cross-platform SDK is pre-configured. Just type:
9 You need MinGW or MinGW-w64. We recommend TDM-GCC.
10 For best results, use the version bundled with the latest Ecere installer for Windows.
11 ( http://ecere.org/install/windows )
15 First add your toolchain bin directory to the path and set SYSROOT to the SDK directory. e.g. with Xcode 5.1.1:
17 export PATH=$PATH:/Applications/Xcode.app/Contents/Developer/usr/bin
18 export SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
22 Last tested on OS X™ Mavericks with XCode 5.1.1.
23 Please note that debugger integration only supports GDB and will not work with LLDB. It's also recommended to install XQuartz.
27 Given various degrees of efforts, it should be possible to build on other UNIX platforms. You will need a recent version of GNU Make (gmake).
28 GCC or Clang is required for your C compiler. (TCC might work too)
29 X86, AMD64, PowerPC, 32 bit ARM architectures are all known to work.
30 Some assumptions about the C types are currently made. (e.g. char: signed 1 byte, int: 4 bytes, float: 4 bytes, double: 8 bytes)
31 If your platform offers no way to conform to these assumptions, there would be a lot of code to reconsider.
33 Please get in touch with us for help or to coordinate efforts improving platform support.