From 9cfe17a31f22ca38bb9ab89cf04a564b561db481 Mon Sep 17 00:00:00 2001 From: Jerome St-Louis Date: Thu, 25 Aug 2016 17:00:55 -0400 Subject: [PATCH] ecere/gfx/drivers/GL3: Fixed missing precision for WebGL --- ecere/src/gfx/drivers/gl3/default.frag | 4 +++- ecere/src/gfx/drivers/gl3/defaultShader.ec | 2 ++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/ecere/src/gfx/drivers/gl3/default.frag b/ecere/src/gfx/drivers/gl3/default.frag index 5a9f5b8..7d34066 100644 --- a/ecere/src/gfx/drivers/gl3/default.frag +++ b/ecere/src/gfx/drivers/gl3/default.frag @@ -1,4 +1,6 @@ -// precision highp float; +#if GLSL_FLOAT_PRECISION +precision highp float; +#endif #if LIGHTING_ON #if PER_VERTEX_COLOR diff --git a/ecere/src/gfx/drivers/gl3/defaultShader.ec b/ecere/src/gfx/drivers/gl3/defaultShader.ec index 1f52d97..b1dc4bb 100644 --- a/ecere/src/gfx/drivers/gl3/defaultShader.ec +++ b/ecere/src/gfx/drivers/gl3/defaultShader.ec @@ -240,8 +240,10 @@ public: #if defined(__EMSCRIPTEN__) defs.concatf("#version 100\n"); + defs.concatf("#define GLSL_FLOAT_PRECISION 1\n"); #else defs.concatf("#version 110\n"); + defs.concatf("#define GLSL_FLOAT_PRECISION 0\n"); #endif defs.concatf("\n#define NUM_LIGHTS %d", 8); defs.concatf("\n#define MODELVIEW %d", state.modelView ? 1 : 0); -- 1.8.3.1