ecere/gui/Window: Prevent uninitialized values if base Window methods not overridden...
[sdk] / ecere / src / gfx / drivers / gl3 / shading.ec
2016-07-28 Jerome St-Louisecere/gfx/3D: Lighting fixes; Meta shader; normal mappi...
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: Fixed namespace pollution
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL/Shaders: Support for Specular...
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: Renamed glHelpers.h -> gl123es.h
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: Shaders improvements; GLCapab...
2016-07-28 Jerome St-Louisecere/gfx: Ability to switch between shaders and fixed...
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: twoSided parameter for shader...
2016-07-28 Jerome St-Louisecere/gfx/OpenGL: Shaders fixes for rendering offscreen...
2016-07-28 Jerome St-Louisecere/gfx/OpenGL: Standardized on _GLES for ES 1.1...
2016-07-28 Jerome St-Louisecere/gfx/OpenGL: Fixes for basic 2D and 3D support...
2016-07-28 Jerome St-Louisecere/gfx/OpenGL: Initial WebGL Support
2016-07-28 Jerome St-Louisecere/gfx/gl3/shading: Integration support to set material
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: Exponential fog support in...
2016-07-28 Jerome St-Louisecere: Fixes to build branch for Android
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: Fixed two-sided lighting
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: Materials & Light colors...
2016-07-28 Jerome St-Louisecere/gfx/drivers: Diffuse and global ambient shading...
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: Shaders support improvements
2016-07-28 Jerome St-Louisecere/gfx/drivers/OpenGL: Shaders migration -- Initial...