ecere/gfx/GL/matrixStack: Correction to the glRotated() Fix
authorJerome St-Louis <jerome@ecere.com>
Mon, 25 Apr 2016 11:46:54 +0000 (07:46 -0400)
committerJerome St-Louis <jerome@ecere.com>
Sat, 11 Jun 2016 07:07:18 +0000 (03:07 -0400)
commit36a102da75918aac97fd52ffe922ec646aff997b
tree906a6bebbbfb91c8092070044361d2292c359abc
parent5343eb5f81d2183928619bec0f168755dac036d1
ecere/gfx/GL/matrixStack: Correction to the glRotated() Fix
- Re: b3a3a9801b2d4d8ec42aa886030442545103761c
- NOTE: Should re-test this properly by comparing SHADERS or GLES vs. compatibility OpenGL for all 3 axes
ecere/src/gfx/drivers/gl3/matrixStack.ec