#define SHADERS
#endif
-#if defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__ODROID__)
+#if defined(__ANDROID__) || defined(__ODROID__)
#include <GLES/gl.h>
+#elif defined(__EMSCRIPTEN__)
+ #include <GLES2/gl2.h>
#else
# if defined(SHADERS)
# include "gl_core_3_3.h"
#endif
import "Display"
+import "shading"
#if defined(ECERE_NO3D) || defined(ECERE_VANILLA)
public union Matrix