#endif
}
- Font LoadFont(DisplaySystem displaySystem, const char * faceName, float size, FontFlags flags)
+ Font LoadFont(DisplaySystem displaySystem, const char * faceName, float size, FontFlags flags, float outlineSize, float outlineFade)
{
#ifdef USE_GDI_FONT
void * font;
ReleaseDC(null, hdc);
return font;
#else
- Font font = ((subclass(DisplayDriver))class(LFBDisplayDriver)).LoadFont(displaySystem, faceName, size, flags);
+ Font font = ((subclass(DisplayDriver))class(LFBDisplayDriver)).LoadFont(displaySystem, faceName, size, flags, outlineSize, outlineFade);
/*if(font)
{
font.bitmap.pixelFormat = C8;